THE PRISONER By Carol and Paul Bradbury Spectrum 48 Another of the several Prisoner games available, though the premise and objects are often the same. This one has many locations, and retracing of steps is needed. There is no preamble, and if you have not played any of the other games, or watched the Prisoner television shows, you will not know that you need to escape with something important. Not all exits are always shown. There is one interesting twist in this game – certain actions bring on “hospitalization” which requires three tests/puzzles to solve. Most are easy, though I found a few difficult and two I did not know the answer to. Many of this “side trips” can be avoided, but it appears that at least one cannot be. Hints: IN and OUT are used, in addition to regular compass directions. The watch is not necessary; neither is the helicopter. Watch the human chess game. HELP is available in several locations. You lose all the objects you collected when you are hospitalized. They can all be found toward the end in one location. There are several ways in the out of the woods. You can’t take the raft into the town, so you will have to take the long way out back to the beach, just west of where you dug. The Exhibition Hall does not open til later. You will be notified when it is open. Answers for the “tests”: Q. What is the opposite of not in? A. Not out. Q. hole digging A. D. Q. Survivors buried? A. E. Q. End of sequence O, T, T, F, F, S, S, E, N? A. T. Q. How many months with 28 days? A. 12. Q. Colour of the bear? A. Say white. Q. What are you buying? A. Number. Q. Missionary statement? A. I shot. Q. The white room with a door and mirror. HELP gives you a German phrase, translated it means “you need an anvil, not a hammer” A. Say anvil. Terri Sheehan 2011-01-18 *********************************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com