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Spy Trek (Spy_Trek.txt)

SPYTREK
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Note: There's a bug at the beginning of the game. If you fail to EXAMINE LID as 
your first move, the coins don't appear when you look in the wallet.

(You start in a coffin) EXAMINE LID, PUSH LID, PULL CURTAINS (so you won't be 
seen), EXAMINE SUIT, SEARCH INSIDE POCKET, GET PILL, GET WALLET, EXAMINE WALLET 
(contains 10 coins), SWALLOW PILL (you fall asleep and end up in a storeroom), 
OPEN BRIEFCASE, GET BEARD, WEAR IT, GET WIG, WEAR IT, PULL GRATING HARD (it 
comes off), ENTER HOLE, W, PUSH BUTTON (the conveyor belt starts), E, E, SIT ON 
BELT (you wind up in the airport), EXAMINE TRAMP, READ SIGN (he's got wife + 6 
kids to feed, so...), GIVE COIN * 7 (he gives you a key and an umbrella), GET 
KEY, GET UMBRELLA, E, BUY CRISPS, UNYON (actually, it's 'onion'! A man – the 
pilot - gets a drink in his eyes - notice this), GET PACKET, OPEN IT, GET ONION, 
GET PASSPORT (so much for the free stuff in Kellogg's packs!), W, N (here you 
must wear both wig and beard), SHOW PASSPORT, N, ENTER PLANE, W, OPEN DRAWER, 
GET KNIFE (the pilot screams...), E, E, TALK PILOT (he can't see), PEEL ONION 
(with the knife - this helps him), W (the plane lands in Paris)

LEAVE PLANE, N, W, READ BOARD, ENTER TAXI (to Eiffel Tower), UNLOCK GATE (with 
the key from the tramp - the stairs are lit), U, D, U, D, U (you've lost some 
weight), ENTER BALLOON (you're off to Switzerland)

U, GET SPADE, ENTER CAR, PULL LEVER (the car rises), E (ah! The lake has thawed 
- need to get there quick, though!), DIG, GET ROD, EXAMINE UMBRELLA (the handle 
is insulated!), HOOK UMBRELLA ON CABLE, SLIDE DOWN CABLE (to the lake), CAST 
LINE (you catch a fish), W, GIVE FISH TO CAT (it leaves), GET SKIS, E, S, U, 
ENTER CAR, PULL LEVER, E, E (you slide downwards), DROP SKIS, ENTER COACH (to 
get to Venice!)

  E, E, EXAMINE TABLE, GET TABLECLOTH (waiter says "...make a habit" - HINT 
HINT!!), W, ASK WOMAN TO MAKE HABIT (she makes a monk's suit), GET HABIT, WEAR 
IT, W, U, U, ENTER GATE (you must wear the habit), W, GET CHOPPER, E, CHOP 
GOALPOST, GET POLE (for steering the gondola), S, D, D, S, ENTER GONDOLA, E 
(using the pole), E, GET DOLL, W, W, JUMP, N, U, U, ENTER GATE, E, GIVE DOLL 
(the girl drops a bible), EXAMINE BIBLE (another hint), W, S, D, D, S, ENTER 
GONDOLA, E, E, TURN STONE (a passage opens), ENTER PASSAGE (to the chapel - this 
is the way to get a lit candle out), ASK GIRL TO LIGHT CANDLE, GET CANDLE, ENTER 
PASSAGE (with the extra light you notice something), REMOVE BRICK 
(Congratulations, you found some secret plans - dunno what they're for (it's 
probably in the manual!!))

Jacob Gunness - sometime in 1992
Updated: June 2008

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