RING OF DREAMS Walk Through by Dorothy Millard (Spectrum Version) (Start in a small padded cell), EXAMINE BED, GET UP (the bed slides into the wall), INVENTORY (you are wearing a gold ring), EXAMINE GOLD ring, TWIST GOLD (an opening appears revealing a passage), ENTER PASSAGE (to a stone altar in the center of a stone circle), EXAMINE ALTAR (note the recess for the ring). S, S, W (into clearing where you see the remains of a hut), EXAMINE HUT (you find a brass key in the ashes), GET BRASS (key), E (to north bank of river), EXAMINE BUSHES (you discover an eastern path), E (clearing), GET CORACLE, EXAMINE CORACLE, GET OAR (you will now be able to cross the river), W, S (to middle of river), ROW EAST, ROW NORTH (to a rotting wooden pier), GET HOOK (grappling), NE (to a leafy glade where you meet a wood sprite), TWIST GOLD (the wood sprite is gone and now it is safe to go north), GET REEDS, EXAMINE REEDS (could be illuminating), N, W, S, NE, NW, NE, W (top of hill), D, D, D (to lush valley), N (outside woodcutter's hut), OPEN DOOR, ENTER HUT (see a wooden door), EXAMINE WOODEN (door - you see a brass lock), UNLOCK WOODEN (door), OPEN WOODEN (door), GO THROUGH WOODEN (door - to a shed at the side of the hut), GET AXE, W, W (to clearing), DROP BRASS (key), CHOP TREE (you see long and short branches), GET LONG (branch - leave the short one), S, S. SE, N (leafy dell), E (edge of ravine with a rope bridge south), EXAMINE BRIDGE (not safe), THROW HOOK (there is a chance element here so if the grappling hook falls short of the bridge keep trying until it catches), TIE ROPE (to the stout pillar - the bridge is now safe to cross), CROSS BRIDGE, S (to south side of ravine), S, W (you meet a wood sprite), TWIST GOLD (the sprite is gone and it is now safe to go west), W (into a large clearing containing a large oak tree), EXAMINE OAK (a long vine is twisted around it), CHOP VINE (using the axe - you now see an opening in the great oak), GET VINE, ENTER OAK, U (inside trunk), W (onto a limb), U (to top of a long branch), U, W (into the parlour of the woodelves king), SPEAK KING (he says to take the staff of light so you may overcome the lizard king), GET CURIOUS (wooden staff), E, D, D, E, D, E, E, E, N (south of ravine), N, N (across the rope bridge), W, S, S (to north bank of river), S (on river), ROW WEST, ROW WEST, ROW WEST, ROW NORTH (to north bank), DROP OAR, DROP CORACLE, DROP AXE. N, N (stone circle), NW, W, S (path), EXAMINE BOULDERS, GET FLINT, N, N, N (into the ice mountains), W (entrance to cavern), ENTER CAVERN (it's dark), STRIKE FLINT (ignites the reeds - your source of light), LOOK (you see a huge cavern under the ice mountain), E, E, S (entrance to ice cavern), EXIT CAVERN, S, W (sandy mound), GET SPEAR, GET SWORD, GET ARMOUR (leave the long bow), WEAR ARMOUR, DIG SAND (you uncover a helmet), GET HELMET, WEAR HELMET, W, U (by dead tree), U (onto branch of tree overhanging the river), TIE VINE, D, SWING VINE (across the river), S, W, W (bank of stream), DROP LONG (branch - it forms abridge across the stream), CROSS STREAM (with the aid of the helmet you see a path east and a hydra), THROW SPEAR (it pierces the hydra's heart killing it instantly), E (into a gloomy clearing in the swamp), ENTER CAVE, D (into lizard king's lair), KILL LIZARD (you hack off his head with the sword), DROP SWORD, LOOK (see a headless body), EXAMINE LIZARD (you now see the head), GET HEAD (as you pick it up the cave fills with a swirling mist and the king of the woodelves appears), GIVE HEAD (he tells you that you have released his people from an evil spell and gives you the emerald and ruby from the head before vanishing), GET EMERALD, GET RUBY, U, EXIT CAVE, W, CROSS STREAM, D, E, E, N (to dark entrance), ENTER CAVE, U, U, U, EXIT CAVERN, E, S, S, E. SE (stone circle), INSERT GEM (must be wearing the ring and carrying the ruby and emerald - you now have the Complete Ring of Dreams), PUT RING ALTAR (steps leading down are revealed), D (into an old burial chamber), GET GAUNTLET, WEAR GAUNTLET, GET BLUE (urn), GET PURPLE (urn), EXAMINE REMAINS (human - you see a square staff with a serpent's head and a round staff with a skull on it), GET SERPENT, GET SKULL, U, NW, W, N, N, W (to cavern entrance), ENTER CAVERN, E, E, SW (you see a square hole in the floor and cold blue flames), S (you can't pass through the flames), EXAMINE HOLE, PUT SERPENT HOLE, NE, S, U, NE (you see a round hole in the floor and cold blue flames), PUT SKULL HOLE (you can now go east through the flames), E (to centre of ice mountain where you see the crystal sword stuck in a block of ice), GET CRYSTAL (sword - must be wearing the gauntlet), N, NE, W, W (it's dark), STRIKE FLINT (ignites the reeds), EXIT CAVERN, E, S, S, E, SE (stone circle). S, S, GET CORACLE, GET OAR, GET AXE, DROP BLUE (urn - note don't try to carry both urns across at the same time or the coracle will sink), S (middle of river), ROW SOUTH (to south bank), DROP PURPLE (urn), N, ROW NORTH, GET BLUE (urn), S, ROW SOUTH, GET PURPLE (urn), DROP CORACLE, DROP OAR, W, S, E, NE (into dense undergrowth), CHOP UNDERGROWTH (using the axe - you are at the foot of steps), DROP AXE, U (you enter the Great Temple of Dreams where you see a statue of an old wise man), EXAMINE STATUE (it has two holes at its base), EXAMINE HOLES (could hold liquids), POUR LIQUID (must be carrying the two urns, wearing the complete ring and carrying the crystal sword - the statue speaks that you can enter the dark castle to reclaim the scroll of life), LOOK (you are inside the castle). NE, U, N (to battlements where you see an oak door), OPEN OAK, GO THROUGH OAK (door - to watchtower), OPEN CUPBOARD (you discover a large rusty iron key), GET IRON (key), W, S, D, SW, NW (to stables), DIG STRAW (an object drops onto the stable floor), LOOK (you see a small rusty key and a small door), GET RUSTY (key), UNLOCK SMALL (door), OPEN SMALL (door), GO THROUGH SMALL (door - it locks behind you), LOOK (you are in a small bare room), D (into wine cellar), EXAMINE VAT (it has a tap on the side), TWIST TAP (the vat swings back against the cellar wall), LOOK (see a trapdoor), UNLOCK TRAPDOOR (using the rusty key), OPEN TRAPDOOR (reveals stone steps leading down). D (it's dark), STRIKE FLINT, LOOK (you are in a cold, damp passage), W, N (into a magnificent room with a tapestry), EXAMINE TAPESTRY (you see a battle scene), EXAMINE BATTLE, LOOK (you now see iron doors and a torn piece of parchment), GET PARCHMENT, EXAMINE PARCHMENT (ripped from the Scroll of Life), OPEN IRON (door), GO THROUGH IRON (door - to crumbling ledge with a fiery pit below), SAY ZORX (something happens), LOOK (see a small lever), PULL LEVER (there is a random element here so keep trying until something happens), LOOK (you see the bridge of light), CROSS BRIDGE (to another ledge where there is an iron door), STRIKE IRON (door - using the crystal sword - another random element so keep trying until the door opens). GO THROUGH IRON (door - into a strange room where you meet Evil Lord Vile), KILL VILE (must be wearing armour and using the crystal sword - another chance element so keep trying until you kill him and something falls from his left hand), LOOK, GET SCROLL (of Life - as you take it the floor opens and the body of Lord Vile is engulfed by flames from the pit below), LOOK (you have been transported back to your home where you meet The Woodelves King, The Lizard King and a Wise Old Man), GIVE SCROLL (as the old man takes the Scroll of Life the room fills with your friends). CONGRATULATIONS You have solved this adventure. SCORE 100% Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com