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Gymnasium Adventure (Gymnasium_Adventure.txt)

GYMNASIUM ADVENTURE
Written by John Olsen (Free Spirit Software)
Walk Through by Dorothy Millard (PC Version)

Notes:
1. This game has a very limited vocabulary, understanding only GO, LOOK, EXAMINE, GET, TAKE, OPEN,
STRIKE, LIGHT, PULL and PUSH.
2. In this walk through items have been examined and locations visited so as to "get the feel
of the game," even though it isn't necessary to complete it.

Walk Through
(Start in the locker room), GET TOWEL, EXAMINE TOWEL (you need this so you are decent), EXAMINE
BENCH, EXAMINE MIRROR (steamed over), EXAMINE HOOKS, N (into shower), EXAMINE SOAP, S, E (hall),
EXAMINE bulletin BOARD, S, EXAMINE garbage CONTAINER (empty), W (into south entrance hall), EXAMINE
SWITCH (note if you pull it you set off an alarm and the game ends), EXAMINE CARD, E, E (into
gymnasium lobby), EXAMINE PAINTING, S (to concession stand), EXAMINE REFRIGERATOR, OPEN
REFRIGERATOR, GET SOCKS, EXAMINE SOCKS, PUSH REFRIGERATOR (there was something behind it), GET
PANTS, EXAMINE PANTS, EXAMINE GRILL, N.

N (into gymnasium), EXAMINE BLEACHERS, GO BLEACHERS, GET SHOES, N (back to gymnasium), EXAMINE GOAL,
EXAMINE BANNER, E (into weight lifting room), EXAMINE WEIGHTS, EXAMINE CUPBOARD, OPEN CUPBOARD (you
see first aid supplies - leave them), EXAMINE SUPPLIES, W, N (to stage area), EXAMINE CRATE, OPEN
CRATE (golf balls fall out - leave them), EXAMINE BALLS, E (into storage room), EXAMINE PROPS,
EXAMINE BOX, OPEN BOX, EXAMINE smoke BOMBS, W, N (backstage), EXAMINE CABINET, OPEN CABINET, EXAMINE
plastic SWORD, W, S (into hall), EXAMINE drinking FOUNTAIN, N, N (to corridor junction), EXAMINE
PICTURE, N (to north entrance), EXAMINE EXTINGUISHER, N.

N (into P.E. classroom), EXAMINE BLACKBOARD (the maths problem must be solved in order to open the
combination locker - it works out to x = 3, y = 4, z = 5), EXAMINE BOOKS, EXAMINE PENCILS, OPEN
DESK, GET door KEY, EXAMINE KEY, S, S, UNLOCK DOOR, DROP KEY, W (into boiler/laundry room), EXAMINE
BOILER (imprinted are the words "light my fire" - note don't try striking the match
and lighting a fire though as it will only set off the smoke alarm, ending the game), EXAMINE
washing MACHINE, W (into janitorial closet), EXAMINE BUCKET, GET WALLET, EXAMINE WALLET, E. E, N, E
(into an east/west hall), EXAMINE garbage CAN, EXAMINE TROPHIES, E (into hallway), EXAMINE SIGN,
EXAMINE LOCKER (it has a combination lock), OPEN LOCKER (enter combination), 3-4-5 (something falls
out), GET SHIRT, S (into A.V. room), EXAMINE CHAIR, EXAMINE PAPER.

N, E (into main foyer), EXAMINE PLAQUE, W, N (student lounge - note if you try to take the ten
dollar bill you will find it booby trapped, ending the game yet again), EXAMINE MATCHES, S, W, N
(into exercise room), DROP TOWEL, EXAMINE DUMBBELLS, GET PADS (there was something underneath), DROP
PADS, GET COAT.

CONGRATULATIONS
You've managed to find all of your personal items.  You WIN!




Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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