REALITY HACKER Written by Jason Hewson (O'Sheen Software) Walk Through by Dorothy Millard (Spectrum Version) Scenario You are a computer genius called Tim whose parents go out to the pub and you decide to hack into the bank computer and add a few noughts to the end of your account. But, before you do this you must first find the access code that is hidden in the "Reality Inc." building and to reach this place you must sneak out of your house without being caught by your granny. Notes 1. Apart for EXAMINE for EXAMINE, do not appreciate words. 2. Thanks to Donald Hay for the information on Part 2. Walk Through PART ONE (Start in your bedroom), EXAMINE SPECTRUM, E, E (brother's room), EXAMINE WARDROBE (find some trainers and a length of pipe), GET TRAINERS OUT OF WARDROBE, WEAR THEM, EXAMINE TRAINERS, GET PIPE OUT OF WARDROBE, EXAMINE PIPE (malleable), BEND PIPE (looks like boomerang), W (landing), WAIT (to avoid granny), D (hallway - hear granny snoring in the living room), THROW BOOMERANG (it hooks a key on the mantlepiece in the living room), EXAMINE KEY, DROP BOOMERANG, UNLOCK DOOR, DROP KEY, W (kitchen), GET ALL (bottle of pop and cassette player), EXAMINE POP, EXAMINE CASSETTE PLAYER (only has a play button), E. N (road outside front door), U (hill road), U (main road), W, W, W, S (dark lane), W, W (back room), N (hallway on the ground floor of Reality Inc), W (corridor where you see a security robot), SHAKE BOTTLE (it explodes in a large shower of foam and gas and the robot leaves), E, S (back room), GET TAPE, INSERT IT (in the cassette player), E, E, N (west end of high stree), E, N (outside town pool), CLIMB GATES, E (locker room), DROP KEY, DROP BOOMERANG, EXAMINE LOCKER, GET LOCKER, W, CLIMB GATES, EXAMINE BIN (find a note), READ NOTE, DROP NOTE, S, E, E, N (meet Freds Gang), EXAMINE GANG (tough), PRESS PLAY (hear the sound of trains and Walter appears... the gang run after him). N, N (mouth of river), W (cliff path), U (top of cliff), THROW LOCKER, D, E, N (beach), W (jagged rocks where you see some deflated water wings), INFLATE WINGS, GET WINGS, WEAR WINGS, E, S, S, E (ankle-deep water where you see a diamond ring), GET RING, EXAMINE RING (valuable) W (river bank), REMOVE WINGS, DROP WINGS, S, S, W (north is the Rose and Crown, but if you enter you will be sent hom with no chance of getting out again tonight), S (police station), EXAMINE DESK, EXAMINE POLICE OFICER, EXAMINE POSTER, GIVE RING (he tells you that a woman tourist lost it walking down on the beach and that there is a reward), GET REWARD, N, W, S (computer store), EXAMINE SHOPKEEPER, EXAMINE ADVERT, EXAMINE CIRCUIT BOARD, BUY CIRCUIT BOARD. N, W, S, W, W, N (ground floor of Reality Inc), N (staff rest room), EXAMINE COAT (a small card falls out), GET CARD (a security pass), S, W, W, W (lift), INSERT CARD (lift moves up to the first floor), E, E, S (maze of corridors), E, S, S (office), READ MEMO (electronic key has been missing for several days), EXAMINE CABINET, TAKE CARD FROM CABINET, EXAMINE CARD (security pass), N, N, N, N (maze of corridors), E, S, S, E, N, N, N, E, E, S, S, E (software store), EXAMINE UNITS (at the side of one unit is an opening for an electronic device), INSERT CIRCUIT BOARD (hear beeps and clicks coming from the units and a piece of paper is dispensed by the nearest unit), GET PAPER, READ PAPER (Reality Co Computer Network - Contact Harlow 28765), W, N, E, W, W, S, W, W (lift), INSERT CARD (lift goes down to he ground floor), E, E, E (hallway), E (foyer where you are booted out by guard to west end of high street), E, E, E, S (hill road), D, S (hallway of your house), U, W (your bedroom), LOGON. SCORE 100/100 PART TWO This second part is a hacking simulator and is not in standard adventure format. It is, therefore, difficult to give useful hints other than a few general guidelines as to how to go about playing this part. Write down all the information you are given as you hack into each business, as seemingly useless facts may prove useful later on in the game. The businesses in this part use a priority system to classify the security of each company. For example, Priority 1 consists of businesses which only have a telephone number and no entrance codes or departments and these will be the ones you access first. From these you will find the numbers and entrance codes for Priority 2, etc. Below is a list of the priorities (1 = easiest and 5 = hardest to access). * PRIORITY 1: Single screen with telephone number access (no entrance codes or departments). * PRIORITY 2: Single screen with telephone number and entrance code. * PRIORITY 3: Telephone number, entrance code and 3 departments without codes. * PRIORITY 4: Telephone number, entrance code and 3 departments with codes. * PRIORITY 5: Same as PRIORITY 4 but with harder clues. Look beyond this part for the codes. Use the 'News' facility to find helpful starting codes and numbers. Use the 'Directory' function to find town codes if you are not given them, eg. Harlow 59761 requires the dialling code for Harlow as a 'prefix' to the number. Try things out as codes and numbers, however ludicrous they seem (I have it on good authority that the author is a complete looney!) Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com