RANDY WARNER & THE AZTEC IDOL Written by B. J. Curtin (Scorpio Gamesworld) 1984 Walk Through by Dorothy Millard (Spectrum Version) PART 1 (Start in the village of Wanda), INVENTORY (carrying an American Express Card, a camera, a packet of cigarettes and dollars), EXAMINE CAMERA, EXAMINE DOLLARS, S (market stall), BUY TORCH (the dollars aren't accepted), PAY CARD (he gives you the torch, matches and a souvenir), EXAMINE TORCH, EXAMINE MATCHES, EXAMINE SOUVENIR, N, E (narrow track), GET STONE, E (meet an Irish traveller who admires your souvenir), GIVE SOUVENIR (he gives you a rope and the porters), GET ROPE, E (base of volcano), U (the porters run off), EXAMINE ROCK (an ancient artifice), U, U (there is a rockslide), U (top of volcano), S (narrow rim), EXAMINE MOUND (an ancient burial mound - find a spade), GET SPADE, N, N, X NEST (see rare baby eaglets), PHOTO EAGLETS (they are startled and a huge bald eagle attacks), THROW STONE (bird flies off). E, S (by boulder), TIE ROPE, CLIMB D (to crumbly old steps), PULL ROPE (it lands at your feet), GET ROPE, D (foot of steps), IN CAVE (it's dark), ON TORCH, EXAMINE CREVICE (find a spear), GET SPEAR, EXAMINE SPEAR (sharp), E, E, E, S (by pit), EXAMINE PIT (don't try to jump it), N, N (something glints in the torchlight), EXAMINE TWIGS (find diamonds), GET DIAMONDS, EXAMINE DIAMONDS, N, E (dead end), GET LOG, W, S, S, S (by pit), LAY LOG (it forms a bridge across the pit), CROSS LOG (south of pit), EXAMINE HOLE (you are entangled in a web with a spider racing towards you), THROW SPEAR (kills spider), CUT WEB (you are free). IN HOLE (you have entered a wonderland), OF TORCH, E, EXAMINE YUCCA, CLIMB U (note north is a large river), CLIMB D, N, EXAMINE PILLAR (has an inscription), READ INSCRIPTION (to find Avanti's pet, go underground, but don't get wet), W (by tall tree), EXAMINE TREE (see hollow), IN HOLLOW (it's dark), ON TORCH (see axe), GET AXE, EXAMINE AXE (sharp), D (base of tree where you see a closed door), EXAMINE DOOR (has no keyhole), WAIT (suddenly the door opens and a hideous green creature emerges, but doesn't see you), IN, EXAMINE CHEST (a leather strap holds it closed), CUT STRAP (reveals a broadsword), GET SWORD, EXAMINE SWORD, OUT, U, OUT, N, E (desolate area), EXAMINE OVERHANG (a small dark object lies above you on the rock outcrop), THROW ROPE (it wedges in the overhang), CLIMB U (top of plateau where you see a closed wooden box), EXAMINE BOX (very large), OPEN BOX, EXAMINE BOX (see a scrap of paper and a bottle of snakebite antidote), GET PAPER, EXAMINE PAPER (says that the dragon must have eyes if you are to survive), DROP PAPER, GET ANTIDOTE, CLIMB D. NE, W, W, EXAMINE BUSHES (you fall down a deep hole to the dead end), CLIMB U, N, EXAMINE PINEAPPLE PLANT, E (barren land), EXAMINE BUSHES (discover a cave entrance to the east), IN CAVE (see a tablet made of stone), EXAMINE TABLET (writing tells about a buried key to the dragon's lair), DIG (find a large silver key), DROP AXE, GET KEY, OUT, W (by river where you see a small coracle), EXAMINE CORACLE, EXAMINE RIVER (fast flowing - don't try swimming it), EXAMINE HOLE (there is something wooden deep inside it but you cannot reach), ENLARGE HOLE (find an old pair of oars), DROP SPADE, GET OARS, BOARD CORACLE, ROW CORACLE (to an underground cave), DROP OARS, EXAMINE BOULDER (you are bitten by a rattlesnake), DRINK ANTIDOTE, E (dark east/west passage), E, E, E (by a locked silver portcullis), EXAMINE PORTCULLIS (see keyhole), UNLOCK WITH SILVER KEY (see raised portcullis), E (small cavern where you see a statue of a dragon), EXAMINE DRAGON (there are two orifices where the eyes appear to have been removed), INSERT DIAMONDS (congratulations... your code for the second side is BJC7... Score 50%). PART 2 (Start it is dark), ON TORCH (you are in a dark cavern with the statue, when suddenly there is a large crash and the portcullis closes, a mist descends and you lose your belongings, with the exception of the torch), EXAMINE PORTCULLIS, EXAMINE STATUE, EXAMINE DIAMONDS (hear a voice telling you to seek the pyramid of Krull... a small object drops to the floor from the dragon's mouth), GET CRYSTAL, EXAMINE CRYSTAL (reflects light), CLIMB STATUE (to a small ledge), E, NW, W, EXAMINE FISSURE (find an ornate gold mask wedged into a cleft in the rock), GET MASK, EXAMINE MASK (if worn shields you from the mind power of Zendor), E, SE, E, EXAMINE SKELETON (find spear and a piece of paper), GET SPEAR, GET PAPER, EXAMINE PAPER (hints), DROP PAPER, E (geyser), EXAMINE GEYSER, W, W, NE (tiny cavern). E (see writing on the wall), EXAMINE WRITING, E (colossal cave), EXAMINE BONES, GET BONE, EXAMINE DOOR (open and you hear animal like noises from inside), IN (you are in the residence of the Vija and he's not happy), GET SPADE, GET SCROLL, THROW SPEAR (it is dead), HIT VIJA (this is random, most times you win and it flees howling down the passage, but if not restore and try again), OUT, EXAMINE SCROLL, W, W, W (dark subterranean passage), EXAMINE ROCKS (concealed on a ledge you see a large crate), EXAMINE CRATE, OPEN CRATE (inside is your American Express card and camera), GET CARD, GET CAMERA, N (the ground shakes and you drop everything), GET TORCH, GET CRYSTAL, GET CARD, GET CAMERA, GET MASK, WEAR MASK, GET SPADE, GET BONE. E, E (picturesque cavern by bridge), EXAMINE BRIDGE, CROSS BRIDGE (meet a large fire-breathing reptile which attacks you), THROW BONE (it pounces on it and disappears down a passage), CROSS BRIDGE (to small cave), EXAMINE ENTRANCE, IN (circular shaft), EXAMINE SHAFT, W (subterranean cave), EXAMINE BONES (find a diary), GET DIARY, READ DIARY (tells of a buried toolbox), E, IN, CROSS BRIDGE, W, N, EXAMINE HOLE (see jungle), IN (clearing in jungle), E, E, E, GET VINE, W, W, W, S, S (junction), W, W (narrow terrace), EXAMINE TERRACE, TIE VINE (to boulder), CLIMB D (beside a vast lake), GET CIGARETTE PACKET, EXAMINE CIGARETTE PACKET (note the number scribbled inside the lid), DROP CIGARETTE PACKET, GET REVOLVER (leave the empty cigarette packet), EXAMINE LAKE, EXAMINE CROSS, DIG (using spade... you find the toolbox), EXAMINE TOOLBOX (find a screwdriver and a note), GET NOTE, READ NOTE (hints), DROP NOTE, CLIMB U. E, E, N, IN (jungle clearing), E, E, E N, E (clearing where you see a pyramid), S (base of pyramid - note if you go in you die), U (side of pyramid), U (peak where you see a stone door), EXAMINE DOOR (there is no apparent means of opening it), EXAMINE CRYSTAL (a blinding flash emits from the crystal and strikes the door which disintegrates), DROP CRYSTAL, IN (catacomb), EXAMINE TRAPDOOR, EXAMINE CATACOMBS (see a small lever on the wall), PULL LEVER (trapdoor opens), CLIMB D, W (ice cold room), EXAMINE ICE (coffins... see Zendor), EXAMINE CREATURE (frozen in ice), E, E, E (magnificent tomb), EXAMINE TOMB (see a large plastic dome), EXAMINE DOME (the Zendor are imprisoning men into slavery and using them to manipulate this machinery), EXAMINE ORNAMENTS, BREAK DOME (machine stops), E (small chamber where you see a large mesh grid), EXAMINE GRID (screwed to the floor), UNSCREW GRID, EXAMINE HOLE, CLIMB D (to a huge chamber), EXAMINE CHAMBER (see a spacecraft with a ramp leading in), EXAMINE CRAFT, IN CRAFT (you are asked for the clearance code), TYPE 4454 (security clearance given), D (bowels of the ship where you see a large pen), EXAMINE PEN (strange metal mesh fastened to the walls of the craft by screws and behind the mesh are a large number of human beings), UNSCREW MESH (well done... congratulations, you have solved the adventure... thanks to your efforts to people are freed and you soon lead them to safety... the world sings your praises and you get your scoop). END OF GAME Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com