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Sorcerer (Sorcerer.txt)

SORCERER (Infocom)
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(You begin in a dream), WAIT (you wake up), FROTZ BOOK (provides light), GET UP, 
W, READ NOTE, DROP IT, W, OPEN DESK, GET BOX AND JOURNAL, LOOK BEHIND TAPESTRY 
(a hint from the parrot!), GET KEY, OPEN JOURNAL, READ IT (notice the name at 
the bottom), DROP JOURNAL AND KEY, E, S, S, W, GET VIAL,CALENDAR AND MATCHBOOK, 
E, OPEN RECEPTACLE, READ MATCHBOOK (an ad), PUT IT IN RECEPTACLE (do so before 
the postman arrives!), E, GET SCROLL, READ IT, GNUSTO MEEF SPELL, W, D, PRESS 
A,B,C,D,E (look in your manual under the animal mentioned in the journal - you 
find a scroll), GET SCROLL, READ IT (aimfiz spell), OPEN VIAL, DRINK OCHRE 
POTION (quenches thirst and hunger), DROP VIAL, U, OPEN RECEPTACLE, GET ORANGE 
VIAL (because of the matchbook), N, W, GET SCROLL, READ IT, GNUSTO GASPAR SPELL, 
AIMFIZ BELBOZ (back in 'Twisted Forest'), NE, E, NE, LEARN PULVER, PULVER RIVER 
(it dries up!), D, NE, GET GUANO,SCROLL AND AMBER VIAL, READ SCROLL, GNUSTO 
FWEEP SPELL, D, S, GET INDIGO VIAL, W, D, W, SW, SW, W, LEARN IZYUK SPELL, 
AGAIN, IZYUK ME, W (you float across the hole), W, N, GET COIN, S, E, IZYUK ME, 
E, E, NE, NE, E, E, WAKE GNOME, GIVE COIN TO GNOME, SEARCH GNOME
(you retrieve your coin!), E, E, N, N, SLEEP, LEARN FWEEP * 5, DROP ALL, E, 
FWEEP ME (you are transformed into a bat - using your sonar abilities you can 
handle the maze now),

The Maze: N, E, S, S, W, D, E, E, N, N, U, U, S, E, GET SCROLL, READ IT (swanzo 
spell), PUT IT IN HOLE (it falls into the cabin with the fireplace), FWEEP ME (a 
dorn follows you), W, W, S, E (the dorn falls to its death), D, D, W, W, U, U, 
N, N, D, E, FWEEP ME, S, E, N, D, W, S, W, U, WAIT (till you become human 
again), GET ALL, S, S.

E, OPEN BOX, DROP IT, GET AMULET AND SCROLL (which you dropped earlier), GNUSTO 
SWANZO SPELL, LEARN IZYUK, W, W, W, W, U, U, W, W, IZYUK ME, NE (you float 
across the river bed), SE, E, SLEEP, LOWER FLAG, EXAMINE IT, GET AQUA VIAL 
(provides stable hands), E, LOOK IN CANNON, PUT GUANO IN CANNON (all scrolls but 
one flee!), GET SCROLL, READ IT (yonk spell), W, W, LEARN IZYUK, IZYUK ME, NW, 
SW, W, D, D, S, S, SW, W (you are stopped by a gnome), GIVE COIN TO GNOME, W, W, 
S, OPEN AQUA VIAL, DRINK POTION (no more shaking hands), DROP AQUA VIAL, GET 
BALL, THROW IT AT RABBIT (you hit and win a glittering scroll), READ GLITTERING 
SCROLL, GNUSTO MALYON SPELL, N, E, E, NE, S, YONK MALYON SPELL (its power is 
enhanced), LEARN MALYON, MALYON DRAGON (it moves - the southern passage is 
open!).
S, OPEN ORANGE VIAL, FROTZ ME, E, DRINK POTION (it protects you against coal 
gas. At the same time your alter ego arrives. The point is that he does what you 
will do in a moment!), THROW ALL BUT BOOK INTO LOWER CHUTE (he gives you a 
number), GIVE BOOK TO TWIN, E, TURN DIAL TO XXX (being the number your twin gave 
you), OPEN DOOR, E, GET ROPE, U, NW, GET TIMBER, NW, W, TIE ROPE TO TIMBER, PUT 
TIMBER ACROSS CHUTE, THROW ROPE INTO CHUTE, D (you can't carry anything, 
otherwise you will fall down), GET SHIMMERING SCROLL, READ IT, GOLMAC ME (you 
travel a bit back in time - you are now your own twin; the one you saw a moment 
ago), OPEN LAMP, GET SMELLY SCROLL (vardik spell), D, WAIT (until you hand 
yourself the book), SAY TO TWIN "THE COMBINATION IS XXX", D, WAIT (the orange 
potion makes you tired), SLEEP, LEARN MEEF,MEEF AND SWANZO, DROP ALL, E, D, MEEF 
WEEDS (behind them is a crate), OPEN CRATE, GET SUIT, U, W, GET ALL, WEAR SUIT 
(it makes you look like a grue), NE, N, MEEF VINES, W, W, OPEN WHITE DOOR, 
VARDIK ME, SWANZO BELBOZ (the evil spirit emerges from Belboz, but the vardik 
spell protects you. Now you have completed "Sorcerer" with a score of
400/400, which makes you 'Leader of Circle of Enchanters'!!)

Jacob Gunness - 13/7-1991



                      SORCERER SPELL LIST

AIMFIZ SPELL - transport caster to someone else's location.
Found: In cellar.
Use: On Belboz to get away from the starting area.

FROTZ SPELL  - cause something to give off light.
Found: In your spell book.
Use: On book to get light and on yourself before entering the mine.

FWEEP SPELL  - turn caster into a bat.
Found: In 'Hidden Cave' - ne from the river.
Use: Cast it on yourself in the maze to find your way through.

GASPAR SPELL - provide for your own resurrection.
Found: In 'Helistar's Quarters'.
Use: None.

GNUSTO SPELL - write a magic spell into a spell book.
Found: In your spell book.
Use: On scrolls to write its spell into your book.

GOLMAC SPELL - travel temporarily.
Found: In 'Slanted Room' in the mine.
Use: On yourself in the same room to become your own twin.

IZYUK SPELL  - fly like a bird.
Found: In your spell book.
Use: On yourself at 'Edge of Crater' and to get beyond the river.

MALYON SPELL - bring life to inanimate objects.
Found: In 'Arcade' - you'll have to win in the ball game.
Use: On the dragon in order to move it - see under 'yonk', too.

MEEF SPELL   - cause plants to wilt
Found: In 'Library'
Use: On sea weeds in lake and on plants outside grue cave.

REZROV SPELL - open even locked or enchanted objects.
Found: In your spell book.
Use: None.

SWANZO SPELL - exorcise an inhabiting presence.
Found: In 'Hollow' outside the maze.
Use: On Belboz in the final location.

VARDIK SPELL - shield a mind from an evil being.
Found: In the lamp  in 'Slanting Room' after using the golmac spell.
Use: On yourself before swanzo'ing Belboz.

VEZZA SPELL  - view future.
Found: In your spell book.
Use: None other than for fun.

YOMIN SPELL  - mind probe.
Found: In your spell book.
Use: None.

YONK SPELL   - augment the power of certain spells.
Found: In 'Gun Emplacement' in the fortress.
Use: On malyon spell.

Potions:
AMBER  - found in 'Hidden Cave'     - no use.
AQUA   - found in flag in fortress  - drink it to win ball game.
INDIGO - found in 'Torture Chamber' - no use.
OCHRE  - found in 'Store Room'      - cures hunger.
ORANGE - found in 'Lobby'           - protects against coal gas.

Jacob Gunness - d.27/10-1991.

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