THE TRAVELLER Written by Dave Barden Walk Through with Dorothy Millard (Spectrum Version) Notes: 1) Except for the guard at the city gates and in your main control room, the easiest way to deal with guards and other creatures you meet is to ignore them. It is possible they will kill you but they will do that whether you fight them or not. For this reason it is recommended that you SAVE regularly throughout the game. 2) The mutant will steal items from you but don't worry as they can be retrieved by entering the mutant's caverns where they will be found alongside a stash of gold. 3) If knocked out by mutants and finish up in the dark, go E, N, U (into mutant cave), N (to top of mountain), D, D, D, D (to burnt trees) and continue to where you left off. Eating and Drinking When you find you are beginning to become weak, eat or drink something. You can also drink from the river for extra strength: 1. Drink Wine - increases strength by 10. 2. Drink Anti-Poison - increases strength by 10 (twice) 3. Drink from Stream - increases strength by 10. 4. Drink Lager - increases strength by 10. 5. Drink Water - increases strength by 10. 6. Eat Food - increases strength by 20 7. Eat Alien Fruit - increases strength by 20. 8. Eat Jelly Babies - increases strength by 5. Creatures The following creatures will appear throughout the game: 1. In Your Time Ship - Mouse. 2. In Swamps - Swamp Lizard 3. In Desert - Desert Crawler 4. In Dense Forest - Wolf 5. In City - Zerran Patrol and Zerran Guards 6. In Swamp, Barren Area, Desert and forest - Zerran Patrol and Mutant Wearing Clothes It is necessary to wear your clothes throughout the game as follows: 1. Coat - Must be worn in the caverns to protect from the damp and cold and at the top of the mountain to protect from with wind. 2. Hat - Must be worn in the desert to protect from the strong sun. 3. Boots - Must be worn in the slippery swamp. Walk Through (Start in the main control room of your time ship), W (into corridor), S, OPEN DOOR (white - Do you wish to enter?), YES (you enter store room 2), GET WINE, OPEN DOOR (Do you wish to leave?), YES, W, OPEN DOOR (yellow - Do you wish to enter?), YES (you enter to guest room), GET LAGER, OPEN DOOR (Do you wish to leave?), YES, W, NW, SW, NW, OPEN DOOR (white - Do you wish to enter?), YES (you enter to store room 1), GET PACK (power), OPEN DOOR (Do you wish to leave?), YES, N, OPEN DOOR (light blue - Do you wish to enter?), YES (you enter to your room), GET SCREWDRIVER (sonic), EXAMINE SCREWDRIVER (can be switched on/off), GET HAT, WEAR HAT, GET COAT, WEAR COAT, GET SCARF, WEAR SCARF, GET BOOTS, WEAR BOOTS, GET BABIES, EXAMINE BABIES (bag of jelly babies), OPEN DOOR (Do you wish to leave?), YES. E, OPEN DOOR (white - Do you wish to enter?), YES (you enter to store room 3), GET ANTI (poison), EXAMINE ANTI (the label reads "For cuts, bruises and lizard bites"), OPEN DOOR (Do you wish to leave?), YES, NE, OPEN DOOR (brown - Do you wish to enter?), YES (you enter to kitchen), GET FOOD, OPEN DOOR (Do you wish to leave?), YES, E, S, E (to main control room), DROP FOOD, DROP LAGER, DROP WINE, DROP BABIES, GET KEY, EXAMINE PANEL (you see a lever and a button), PULL LEVER (electronic doors open - Do you wish to leave?), YES (you leave your ship to the gloomy swamps where you must be wearing your boots - note a mutant may steal some items from you but don't worry as these will be retrieved later). N, E, N, N, W, N (to airlock of Zerran starship), OPEN DOOR (silver - Do you wish to enter?), YES (you enter to the computer room), N, N, SE, S (to corridor), PUSH BUTTON (the metal door slides open - Do you wish to enter?), YES (you enter to main control room), GET ZERRAN (rusting - it crumbles to dust), GET GUN, EXAMINE GUN (the laser gun in a deadly weapon but it needs power), INSERT PACK (in the gun), OUT, N, NW, S, S, OPEN DOOR (do you wish to leave?), YES (you leave to airlock), S (into swamps). NE, NE, N (to barren area), N, E (to edge of forest), E (into dense forest), E, GET FRUIT (alien), EXAMINE FRUIT, SW (to desert of Zerros), S, SW, E, NE, SE, NE (to city arch entrance), SHOOT GUARDS (using the gun - repeat until they are reduced to ashes), IN (you enter the Zerran city to a large entrance bay), SE (to corridor), E, E, E, E, E (to Zerran work area), N (into store with a box on the wall), OPEN BOX (it's locked), ON SCREWDRIVER (sonic), OPEN BOX, GET TELEPORT, EXAMINE TELEPORT (needs power), S, E, S, S, E, NE, N, N, W (into store), GET BATTERY, EXAMINE BATTERY, INSERT BATTERY (into teleport device), E, NW, N, N (to main power room where an alarm is triggered and the area is swarming with guards), GET CIRCUIT, ON TELEPORT (you switch it on and are teleported to either the swamp, top of mountain, dense forest or barren area of rocks - keep trying until you are on top of the mountain where you need to be wearing your coat as it is windy and cold). S (into mutant's cave), D (it's dark but don't worry), U (into slimy corridor), GET TORCH (burning), U, E (into narrow cave), D, W (into a huge cavern), GET GOLD, DROP TORCH, GET ............. (anything stolen earlier by the mutant), ON TELEPORT (you are teleported to either the swamp, top of mountain dense forest or barren area of rocks). From Swamp - W, W, N, W, SW, NW, W, S (by your ship where a Zerran Patrol appears). From Top of Mountain - D, D, D, D, SE, S, S, S, W, S (by your ship where a Zerran Patrol appears). From Dense Forest - SW, W, W, W, S, S, S, S, S, W, S (by your ship where a Zerran Patrol appears). From Barren Area of Rocks - S, S, S, S, W, S (by your ship where a Zerran Patrol appears). OPEN DOORS (do you wish to enter?), YES (must be carrying key - you enter to main control room but a Zerran Guard also enters), PUSH LEVER (doors close), SHOOT GUARD (you must keep trying until he is dead as you cannot complete the game while he is there and when your energy is depleted drink the wine, lager, anti-poison and eat the food), W (into corridor), N, W, S, SW, OPEN DOOR (blue - Do you wish to enter?), YES (to main power room where you see a panel and button), PUSH BUTTON (the panel opens), EXAMINE CIRCUIT (power - it's the one that was stolen from you), INSERT CIRCUIT, PUSH BUTTON (the panel closes), OPEN DOOR (Do you wish to leave?), YES, NE, N, E, S, E (to main control room), PUSH BUTTON. The circuit works and your ship comes to life, you leave Zerros far behind you. Well done.... I was beginning to think you wouldn't make it. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com