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Westbury Mystery (Westbury_Mystery_Dorothy_Millard.txt)

THE WESTBURY MYSTERY
Written by Dorothy Millard
Walk Through by Dorothy Millard (C64 Version)


Notes
1. When in the hallway if you see a shadow through the kitchen door, do not enter the kitchen or you
will be caught and the game will end.
2. When by the back door, if you hear running footsteps to the east, do not enter the garden or you
will be caught and the game will end.
3. The headless body will appear at different times in the library, cellar and kitchen, preventing
you from entering.  You can either WAIT 10 and continue waiting until the body is gone or return
later.
4. The bright light which emanates from the bedroom signals that it isn't possible to enter. 
This will disappear later in the game.
5. When you are hit over the head and your possessions stolen when leaving the study, they can be
found later in the secret tunnel.
6. When the stairs collapse on the way to the attic, your possessions, which you drop, can be found
later in the secret tunnel.
7. When your possessions are stolen on entering the greenhouse they can be found later at the dead
end, west of the very low crawl.

Walk Through
Start in a cellar, EXAMINE WINDOW, EXAMINE PUDDLE, EXAMINE RATS, GET KNIFE, EXAMINE KNIFE, EXAMINE
WALL, SCRAPE MORTAR (using knife), REMOVE BRICKS (reveal a dark hole, but don't go through
yet), U (hallway), DROP KNIFE, S (library where a headless body makes you feel sick... you leave
back to the hallway), EXAMINE STAINS (blood - note if you see a shadow through the kitchen door, go
east then west, repeat until you no longer see it, when it will be safe to enter the kitchen), W
(kitchen), S (pantry), GET CONTAINER, READ LABEL, EXAMINE CONTAINER (contains a strange white
powder), N, E, D (cellar), ENTER HOLE (wine cellar - note that rats are everywhere so don't
hang around or you will be bitten), SPRINKLE POWDER, N (back to cellar), DROP CONTAINER (empty).

U, U, S (storage room), EXAMINE CHEST, OPEN CHEST (a body is inside but you find a torch before
hastily closing the chest again), EXAMINE TORCH, N (as you try to leave you are hit over the head
and the torch is stolen - there is no way to prevent this), N, D (hallway), W (kitchen - be careful
to avoid moving when the shadow is present), N (back door), EXAMINE PLANT, EXAMINE POT (inside you
find the torch stolen earlier), GET TORCH, S, E, D (cellar), ENTER HOLE (wine cellar where you
should now see lots of dead rats - good stuff that white powder! - note it is now safe to remain in
this location), GET BOTTLE (of wine), EXAMINE BOTTLE, DROP BOTTLE (it breaks - return later for a
surprise), MOVE RACK (reveals a low crawl), S (it's dark), ON TORCH, D, E (cave), EXAMINE
BRUSH, GET CAN, EXAMINE CAN (contains a little oil), W, U, N, OFF TORCH (it is important to conserve
your torch), N (the headless body is in the cellar so you immediately leave to the hallway).

W (kitchen - being careful of the shadow), W (into walled garden), SEARCH WEEDS, GET TIN (snips), N,
E (back door - if you hear running footsteps to the east go west then east, repeat until you no
longer hear them, otherwise you will be caught), E (overgrown rose garden), EXAMINE SHED, N (door is
bolted), UNBOLT DOOR (too rusty), OIL BOLT, DROP CAN (empty), UNBOLT DOOR, N (into shed where
it's dark), ON TORCH, EXAMINE RUBBISH (you find an old tyre lever, a net, a skimmer, a whistle
and a worn out broom), GET LEVER, S (garden), DROP LEVER, N (back into shed where you have the
feeling that you are being followed), GET NET, GET SKIMMER, GET WHISTLE, GET BROOM (the door slams
shut and you hear the bolt sliding... someone has seen  the light and locked you in), EXAMINE
CORNER, GET KEYS (bunch), EXAMINE ROOF (you notice one of the tine roof panels is loose), REMOVE
PANEL (using the tin snips... you climb out back to the garden), OFF TORCH, DROP SNIPS, GET ROSE, W,
W, S, S (slimy fish pond), DROP SKIMMER, DROP NET (for later).

N (walled garden), DROP WHISTLE, GET MACHETE, N, EXAMINE SEAT (underneath is the missing slat), GET
SLAT, GET LINE (washing - the knots won't undo), CUT LINE (using machete), GET LINE, S, E, E,
DROP MACHETE, U (landing - note while the bright light shines to the east you won't be able to
remain in the bedroom), E (a feeling of unease comes over you compelling you to leave), N (cobweb
room), OPEN DOOR (it swings shut again and if you go north you will be trapped), PROP OPEN (using
slat), N (closet), EXAMINE CLOTHES (leave the skirts and coat as they are red herrings), GET GOWN,
EXAMINE GOWN, WEAR GOWN (you tie the cord around your waist), GET CORD, DROP GOWN, MAKE ROPE (using
the cord and line - you now have a long rope), OPEN TRAPDOOR (using keys to unlock it), D (into
underground room), ON TORCH, EXAMINE WALLS (you see that the numbers 9538 have been scrawled in
blood), U, OFF TORCH, S, S, DROP ROPE (for later), D (hallway), DROP KEYS.

S (library), EXAMINE BOOKCASE (you notice that a book is missing), EXAMINE HEAD, N (back to
hallway), EXAMINE WALLPAPER, RIP WALLPAPER (see wood paneling), PUSH PANEL (revolves to reveal a
safe), EXAMINE SAFE (input the combination), 9538 (click), EXAMINE SAFE (you see personal papers),
READ PAPERS (note the address.

E (through front door), E (Rowan Road), GET RAG (it blows away), E, GET RAG (blows away again), E,
GET RAG (blows away), W, W, W, GET RAG (blows away), E, E, GET RAG (blows away), W, GET RAG (blows
away), E, E, GET RAG (at last you get it), W, W, W (front door), W (hallway), GET MACHETE, D
(cellar), ENTER HOLE, S, ON TORCH, D, E (cave), OFF TORCH, CHOP BRUSH (using machete - you see an
opening east), DROP MACHETE, E (hillside), D (beach path), DIG (in the sand - you find some money),
E, U (clifftop), E (monument), EXAMINE PLAQUE (dirty), CLEAN PLAQUE (note the name "Jack
Westbury"), DROP RAG, N.

N (narrow bridge - note the dark clouds), N, W (into Queens Arms), TALK LADY (she is too shy), GIVE
ROSE (she tells you the word to whisper is "Mist" - note this for later), E, N, W (book
store where you are asked "What book are you looking for?"), JACK WESTBURY (you hand over
the money in payment), E (don't hang around too long in the village as you need to return
before the bridge washes out), S, S, S, S, W (clifftop), D, W, U, W (cave), W, ON TORCH, U, N (wine
cellar), OFF TORCH, EXAMINE STAIN (you notice a ruby ring), GET RUBY, EXAMINE RUBY (valuable).

N, U, U (landing), DROP RUBY (for later), D, GET KNIFE, W (kitchen - being careful to avoid the
shadow), EXAMINE STOVE, OPEN STOVE, EXAMINE SINK, EXAMINE WINDOW, EXAMINE TABLE (you find a match
and a broken cup - leave the cup as it's a red herring), EXAMINE DRESSER (you see broken
crockery and a needle & thread - the crockery is useless), GET NEEDLE (and thread), W, S (slimy
fishpond), GET NET, EXAMINE NET (it has a hole in it), REPAIR NET, DROP NEEDLE (and thread), GET
SKIMMER, SKIM POND (you now see a goldfish), CATCH GOLDFISH (in the net), EXAMINE GOLDFISH, CUT
GOLDFISH (using the knife - inside you find a tiny key), DROP KNIFE, DROP NET.

N, GET WHISTLE, E, E, GET MATCH, N (listen for the footsteps), E (rose garden), GET LEVER (tyre), W,
S, E (hallway), DROP ALL, N (study where you feel a presence as though you are being watched),
EXAMINE HEAD, EXAMINE DESK, S (you are attacked and any possessions would have been stolen, but you
make it safely to the hallway - note you stolen possessions can be retrieved later from the secret
passage), GET BOOK, S (library - the headless body is here and you leave back to the hallway), WAIT
10, S (library - body is now gone), REPLACE BOOK (you hear a grinding sound in the distance), N, GET
KEYS, GET TORCH, N (study - you now see a secret passage leading west), OPEN DESK (using the keys -
you find a valuable gold brooch), GET BROOCH, W (it's dark), ON TORCH (you're in a secret
tunnel), N, N (into a decaying chapel), OPEN DOOR (it can't be opened from this side), GET
EFFIGY, EXAMINE EFFIGY, GET CURTAIN, S, S, E (study), OFF TORCH, COVER HEAD (with the red curtain -
this allows you to go south without being attacked and losing your possessions), S (hallway), DROP
KEYS, DROP EFFIGY (it breaks), EXAMINE STATUE (you find the emerald ring - leave it for now), GET
MATCH.

D (cellar), ENTER HOLE, S, ON TORCH, W (dead end - note any objects taken when entering the
greenhouse can be retrieved here), E, D, E, OFF TORCH, E, D, E, U, E, N, N (bridge), N, N, W
(general store), BUY HAMMER (how are you going to pay?), OFFER BROOCH (it is exchanged for the
hammer), E, N, W (village church), W (graveyard), N (gate is locked), E (back to church), LIGHT
CANDLES (using match - the Minister arrives and asks if he can help you), YES (he hands you the key
to the graveyard gate), W (graveyard), OPEN GATE (using the gate key - you are by some tombstones),
DROP KEY, READ INSCRIPTIONS (note the reference to roses), W (there is no way into the crypt),
WHISPER MIST (remember what the lady in the pub told you), W (crypt), OPEN COFFIN (using the hammer
to remove the nails), EXAMINE COFFIN (you see steps leading down), D (it's dark), ON TORCH (you
are in the decaying chapel).

S, S, E (study), GET CURTAIN, W, N, N (chapel), E (crypt), OFF TORCH, E, S, E, E, S (village), S, S,
S, S, S, W (clifftop), D, W, U, W, W, ON TORCH, U, N, OFF TORCH, N (cellar), U, S (library - the
headless body is here and you exit back to the hallway), WAIT 10, S (library - it is now gone), E
(you start to go east but feel you are being watched so decide against it), COVER HEAD (with the red
curtain), DROP ALL, E (patio), E (greenhouse where you trip and when you wake find any possessions
carried have vanished - note these can be retrieved at the dead end west of the very low crawl),
EXAMINE POTS (you spot a sapphire ring but as you are about to pick it up a bird flies in a grabs it
- there is no way to prevent this), W, W (back to library), GET TORCH, GET HAMMER, N.

U (landing), GET ROPE (the bright light to the east should have vanished allowing passage east), E
(bedroom), E (balcony), D (there's no way down), TIE ROPE (to what?) BALCONY, CLIMB ROPE (to
courtyard), GET SPADE, U (balcony), W (bedroom), EXAMINE BED (you see an old flea infested
mattress), GET MATTRESS (really?), YES, GET FLEAS (no way!), W (landing), D, D, (cellar), ENTER
HOLE, S, ON TORCH, D, E, OFF TORCH, E, D, E, U (clifftop), E, N (country road), MOVE ROCK (so you
don't fall on it later), DROP MATTRESS (you place it under the tree), CLIMB TREE, BREAK BRANCH
(unfortunately it was the one you were sitting on... you fall and land on the mattress, picking up
some fleas in the process!), GET BRANCH.

N, N, N, N, N, W (village church), U (bell tower where you see the sapphire ring stolen earlier by
the bird), GET SAPPHIRE, E, S, S, S, S, S, S, W (clifftop), D, W, U, W (cave), W, ON TORCH, U, N,
OFF TORCH, N, U (hallway.

GET WHISTLE, BLOW WHISTLE, GET KEYS, U, E, E (balcony - note the path by the river to the east),
THROW SPADE (it lands by the river), THROW HAMMER, THROW TORCH, THROW WHISTLE, THROW KEYS, W, W, D,
GET KEY (tiny), U, U (attic - the stairs collapse... you make it to the top but drop everything
except the tiny key), OPEN SUITCASE (using the tiny key - a rope ladder falls out), DROP KEY, LOWER
LADDER, CLIMB LADDER (when you get to the bottom you discover your possessions have vanished,
fortunately it was only the branch which you didn't want anyway - note if necessary these can
be retrieved from the secret tunnel), D, GET LEVER, GET EMERALD (ring), WEAR EMERALD, GET SAPPHIRE
(ring), WEAR SAPPHIRE, U, GET RUBY (ring), WEAR RUBY, CLIMB LADDER (to attic),  OPEN WINDOW
(it's stuck), LEVER WINDOW (using the tyre lever), OUT (rooftop), JUMP (you must be wearing the
three rings or you will fall - you land safely in the wattle tree but drop all your possessions
--this is why you threw them down by the river).

D (river path), S (the things you threw off the balcony earlier are here), GET HAMMER, GET SPADE,
GET WHISTLE, N, GET PALING (from the fence - you remove the nails using the hammer), DROP HAMMER,
DIG (using spade - you find a hand and quickly replace it, but before you do you remove a diamond
ring), WEAR DIAMOND (ring), DROP SPADE, S, GET TORCH, GET KEYS, S (by river), EXAMINE BOAT (small
but seaworthy), LAUNCH BOAT (you are in a boat on the river), S (you see a boathouse on the eastern
river bank), ROW E (using the palings as oars).

E (the boathouse door is locked), OPEN DOOR (using keys), DROP KEYS, E (you hear a high pitched
whistle as you enter and the door slams shut... as you watch a grill comes down over a tunnel
entrance to the north), BLOW WHISTLE (the grill rises), N (it's dark), ON TORCH (you are in an
underground tunnel), N, N, N, N (you are at last on the road home), N (you call in at 29 Rowan Road
on the way home where you discover the topaz ring).

When you arrive home your guardian is so pleased to see you
That, after many hugs, he throws a party in your honour.
When he discovers that you have, in addition to escaping,
managed to find the five valuable rings, he promises you
great wealth.  You will be set for life.
CONGRATULATIONS
 Your score is 100%





Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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