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Flight of the Unicorn (Flight_of_the_Unicorn.txt)

FLIGHT OF THE UNICORN
Written by Jeff Tullin (Flight 19 Software)
Walk Through by Dorothy Millard (C64 Version)

Notes
1. Whenever you are turned into a frog you drop all items you were carrying. DRINK POTION (to become
a prince again), then GET POTION and any other items dropped.
2. If you are carrying the raven it will give you various clues throughout the game.
3. From time to time throughout the game the jester will steal one of the items you are carrying.
This can be retrieved at any time by visiting the jester's room).

Walk Through
(Start sitting on a lily pad), EXAMINE LILY (if it bows under your weight as a prince it isn't
safe to swim), WAIT (until you become a frog), SWIM, DRINK POTION (you are a prince again), GET
POTION, W (drawbridge), RAISE PORTCULLIS, W (courtyard), S (inside tower), U (small room), EXAMINE
DOOR (see a bunch of keys in the lock), GET KEYS, UNLOCK DOOR, DROP KEYS, W (top of tower), GET
RAVEN (wise), EXAMINE RAVEN (note the raven will give you clues if you type HELP), D, S (small
alcove), GET SPADE, N, D, N, W, S (servant's quarters), GET HORSESHOE (it's nailed to the
wall), PULL HORSESHOE (it falls to the ground), GET HORSESHOE, N, E, N, N (granary), GET SEED
(tiny), S, W (closet), DROP HORSESHOE (you see something glitter in the sand), REDEFINE, GET RING,
WEAR RING, E, S, W, W, W, READ NOTICEBOARD.

S (main yard), DROP SEED, HELP (the raven gives you some clues), SAY TOAD (the western gate creaks
open), REMOVE RING, DROP RING, W, D, S (dungeon - there is a disturbed mound of soil here), DIG (you
find a rusty file), DROP SPADE, REDEFINE (you now also see some rich soil), GET FILE, GET SOIL, N,
U, E (main yard), FILL PLANTPOT (with the rich soil), GET SEED, PLANT SEED (a giant beanstalk shoots
up, but don't climb it quite yet), S (corner of yard, GET COCKEREL, N, N, N, U, U
(jester's gallery - leave the jester alone), W (jester's roo - note anything stolen by the
jester can be retrieved here), READ SIGN, E, N, W (king's bedroom), DROP COCKEREL (the king
awakes with a start and throws a comb at you), GET COMB, E,

E (princess' bedroom), PUSH STATUE (a secret panel slides open), N (into secret passage), W
(serf's room), GET GOWN (evening), S, S, D, D, S, E (banqueting hall), DROP GOWN, GET KNIFE, E,
E, E, E, E (tall stone tower), COMB HAIR (the comb snags on something), REDEFINE, GET HAIRPIN, N
(inside tall tower), U, U (to the top - the secret is out, Rapunzel was bald), GET WIG (far too
heavy), CUT WIG, DROP KNIFE, GET WIG, D, D, S, DROP HAIRPIN, W, W, W, W, W, DROP RAVEN, GET GOWN,
WEAR GOWN, WEAR WIG, W, S, CLIMB BEANSTALK (giant's living room), W (he sniffs you
suspiciously), N, U (storeroom), GET HARP (crystal), EXAMINE HARP, D, S, E, D (the beanstalk),
REMOVE WIG, DROP WIG, REMOVE GOWN, DROP GOWN, DROP HARP.

N, E, E, E, N, U (hay loft), GET HAY, REDEFINE, GET SADDLE, D, S, E, E, N, N, E, N, W, N, W
(clearing), READ PLACARD, S, W, S, S (clearing - a winged unicorn is here), EXAMINE UNICORN, MOUNT
UNICORN (want's a bribe), FEED UNICORN (with the hay), SADDLE UNICORN (it stands near you),
MOUNT UNICORN (it won't be ridden unless it's owner is present), GET UNICORN, E, E, S, W,
S, S, W, W (courtyard - you hear the drawbridge collapsing behind you), W, W, W, DROP UNICORN.

S, GET HARP, W, D, W (a huge fierce snake is here), PLAY HARP (the snake falls asleep), S (guard
room), EXAMINE PAINTING, N, N (dungeon), FILE BARS, DROP FILE, E (the beautiful witch is here), GET
WITCH (she won't come because she thinks you are a commoner), W, S (the snake opens it's
eyes again), PLAY HARP, E, U, E (main yard), N, E, N, N, W (treasury), GET SOVEREIGN (gold), E, GET
BOOK, READ BOOK, DROP BOOK, S, GET PAPER, READ PAPER, DROP PAPER (leave the mirror), S, W, S, W, S
(small alcove), DROP SOVEREIGN (down the well), D (bottom of well), GET CROWN, U, N, W, N, E
(dungeon), WEAR CROWN, GET WITCH, W, S, E, DROP HARP, U, E, MOUNT UNICORN (Corrane and I mount the
unicorn.. it throws back it's head and spreads it's great wings... together you rise into
the slowly darkening sky, and fly off into distance and darkness to begin a new life in some distant
land).

CONGRATULATIONS
You have succeeded in solving this adventure.