THE PENDANT OF LOGRYN by Jamie Murphy Grimoire Adventures Zenobi Software Spectrum 128 This is a long, somewhat tedious adventure. I agree with a reviewer who rated it as average with all its "dead" locations. There is a tremendous amount of retracing of steps needed. Many actions must be done in the correct order. The hints give on CASA and on the Tipshop are very helpful, though not complete. The riddle puzzle does not give enough hints, despite two HELP commands. A previous reviewer had tried to describe the rationale, but I disagree with one of his conclusions. The riddles refer to characters mentioned in the game, but this is not clearly stated. While the K seemed to stand for "King", I believe that it stands for "Kharin" or "Kharel". The I, certainly is not the Imp, but the Inn. Anyway, the two words are ALKO and BIDO. The two "O's" for Ogre and Orc appear to be interchangeable. You are sent by King Logryn to find his pendant. You are given a sword and two coins. You need to find characters that will help you and give you hints, plus buy and sell some objects. Money is in short supply and to lessen the frustration of playing this game over and over from the beginning, the red herrings are: the brown jar, the gold knife, the spear, the red vial, the green vial, the hat, the clothes, the gloves, the beer, and the picture. You really don't have to put things into the backpack; just wearing it gives you the ability to carry lots of objects. You get more coins in two locations, the long grass (with the graphic - there is a hint provided when you go west from the goblins and are wearing the glasses), and in the bar by getting a purse if you defend your honour. Searching the rubble you get a ruby (you get a hint about that when you listen at the tavern). So we'll just do some shortcuts here, otherwise you are really retracing steps, and it gets more than tedious. Go N, E, (you see an arrow), TAKE ARROW (it's too high), SE, S, W, S, SW, S, E, E, NE, N, SAY "HELP" TO WOMAN (she wants a rat's skull), S, E, N, N, SEARCH RUBBLE (you get a ruby), S, E, SE, E, SE, E, E, N, E, GO WATERFALL (you're in a trap), PULL ARMRING, PULL ARMRING, LEAVE, EXAMINE ARMRING, W, SEARCH WATER (you get a sapphire), SE, S, S, S, SAY "HELP" TO DEMON (he wants a circle), GIVE ARMRING TO DEMON (he gives you a reward and lets you pass southwest only once – but you really cannot go SW only S), S (Kharin the wizard wants his staff. Its' guarded an illusion and you are give a spell to dispel the illusion. He tells you to find the alchemist), N, NE, N, N, N, NW, S, W, W, NW, W, NW, W, S, W, SW, W, READ SIGN (it's unintelligible; but if you return when wearing the glasses, it's of no help), W, W, SW, W, N, N, W, N, N, N, W, SW, W, SELL SAPPHIRE, SELL RUBY. GO E, S, E, BUY GLASSES, W, N, W, NW, W, S, S, SE, S, S, SAY "HELP" TO ALCHEMIST, SAY "DEMON" TO ALCHEMIST (he tells you about the genie), S, S, SW, E, E, N, N, NE, TAKE LAMP, TAKE BACKPACK, WEAR BACKPACK, SW, S, S, W, W, NE, N, W, W, SW, S, HIT MAN, TAKE PURSE, EMPTY PURSE (more gold coins), S, BUY WINE, S, E, TAKE TARTS, EAT TARTS (you get a prism), W, EXAMINE DOOR, OPEN DOOR, SEARCH DOOR, TAKE BREAD, N, E, E, N, TAKE BOOTS, EXAMINE BOOTS, WEAR BOOTS, S, W, W, N, LISTEN (you hear about the ruby), E, LISTEN (you hear about the beggar), W, N, NE, N, NE, E, N, NW, N, SE, E, BUY KNIFE, W, NW, S, SE, S, W, NW, N, W, GIVE BREAD TO CHILD (he gives a piece of metal), EXAMINE METAL, CLEAN METAL (it's a key), N, E (you may need to walk around here until you meet the beggar), GIVE COIN TO BEGGAR (he tells you to say "fat man" to the innkeeper. Go W, S, E, S, SW, S, S, S, S, E, SAY "FAT MAN" TO INNKEEPER (you may need to repeat this if he is busy - he tells you to go to the end of the corridor and say "fat man"), W, S, E, E, E, SAY "FAT MAN" (a door opens and you are dragged through – the man wants a red crystal), W, W, W, N, N, NE, E, E, S, SW, S, SE, E, NE, E, SE, E, E, N, E, N, E, S, E, SE, S, SEARCH GRASS (more gold), W, NW, S, SW (you get a riddle), HELP (each line has an answer), HELP (take the first letter from each answer and join them together), SAY "ALKO" (you get another riddle), SAY "BIDO" (you get a horn - blow it only once), NE, N, N, E, NE, E, S, SE, E, S, E, EXAMINE ORC (softer than he looks), GIVE WINE TO ORC, KILL ORC, SEARCH ORC, TAKE SKULL, E, N, SE, LIGHT LAMP, S, W, TAKE BLUE VIAL (ignore the others), EXAMINE BLUE VIAL (words you can't read), WEAR GLASSES, EXAMINE BLUE VIAL (strength potion), REMOVE GLASSES. Go E, N, NW, OFF LAMP, S, W, W, N, W, NW, N, W, SW, W, N, W, N, NE, E, E, BUY RING, EXAMINE RING, WEAR RING, RUB RING (genie tells you to call when he's needed), E, NE, N, NW, N, N, N (you see a bird), NE, E, S (you see an ogre), DRINK BLUE VIAL, KILL OGRE, E, NE, LIGHT LAMP, E, NE (an illusion dissolves), E, EXAMINE LOCK (triangular hole), INSERT PRISM IN LOCK, SE, TAKE STAFF, NW, REMOVE PRISM, W, SW, W, SW, E, S, S, E, E, SHOUT, OFF LAMP, W, HIDE, WAIT, WAIT (the goblins run off), ON LAMP, E, TAKE RED JAR, EXAMINE RED JAR (buzzing), W, W, N, N, W, W, OFF LAMP, N, W, SW, S, S, S, SE, E, SE, SE, E, S, W (the ledge crumbles), EXAMINE BOX, UNLOCK BOX (an imp emerges and destroys the box), BLOW HORN (you are back at the start, N, E, SAY "GET ARROW" TO IMP, GIVE JAR TO IMP (he owes you a favour), SE, S, W, S, SW, S, W, SW, W, S, SE, W, LIGHT LAMP, SW (you see a hole), SAY TO IMP "FLY" (you get a shield). EXAMINE SHIELD (it has a dragon painted on it), NE (the imp goes off), E, OFF LAMP, NW, N, E, NE, E, E, E, NE, N, GIVE SKULL TO WOMAN (she says the wand is held in a mound of stone and another is needed to see it free), S, E, SE, E, SE, SE, E, E, E, S, RUB RING (the genie appears, and the demon, ring and genie vanish), SW, S, GIVE STAFF TO WIZARD (he follows you), N, NE, N, W, W, W, NW, NW, W, S, SE, S, SAY TO KHARIN "MOVE ROCK" (a wand appears), TAKE WAND, EXAMINE WAND, N, NW, N, E, SE, SE, E, E, NW (at bridge), CUT ROPE, W, W, NW, NW, N, E, SE, E, S, SE, CUT ROPE, TAKE ROPE, EXAMINE ROPE (good length), NW, N, W, NW, W, NW, W, S, W, SW, W, W, W, N, N, NW, N, N, N, CLIMB TREE (you can't), THROW ROPE, CLIMB ROPE, TAKE GEM, DOWN, PULL ROPE, TAKE ROPE, S, S, S, SE, SE, S, E, E, NE, E, N, N, N, NE, E, S, E, E, LIGHT LAMP. Go S, E, NE, ENTER BASKET, TIE ROPE, PULL ROPE (you swing to the other side of the chasm), LEAVE (you see the word 'dragon'), WEAR SHIELD, E, THROW GEM, SEARCH (you take the crystal), W, ENTER BASKET, PULL ROPE, LEAVE, SW, W, N, W, W, OFF LAMP, N, W, SW, S, S, S, W, SW, W, W, W, N, N, NW, SW, S, W, N, N, N, W, W, W, W, W, S, SE, E, BUY BOW, W, NW, S, SE, S, W, SW, S, SW, S, S, E, E, E, SAY "FAT MAN" (He tells you the pendant is in a cave in the mountains behind a secret entrance. You will notice it by the smoothness of the walls. The entrance is opened by pressing a secret catch. It is guarded...then he is blown away by a fireball), EXAMINE TABLE, OPEN DRAWER, SEARCH DRAWER, OPEN CHEST, LOOK IN CHEST (gems and jewels), S, W, W, W, N, N, NE, E, E, N, N, N, NW, N, N, E, SE, SELL CHEST, E, S, E, BUY POTION, SAY TO KHARIN "EXAMINE POTION". Go NE, S, S, E, N, NE, SE, NE, E, E, NE, E, DRINK POTION, FIRE ARROW AT BIRD (you get a scroll), TAKE SCROLL, READ SCROLL (unintelligible), SAY TO KHARIN "EXAMINE SCROLL" (the scroll will form a double image of the reader, but only for a short while), W, SAY TO KHARIN "MOVE ROCK", N (Kharel emerges and joins you), S, E, S, S, E, SE, S, W, S, SE, SW, W, S, E, SE, E, N, E, E, PRESS ROCK, SE (you see beams), GIVE WAND TO KHAREL, SAY TO KHARIN "STOP BEAMS", SAY TO KHAREL "STOP BEAMS", SW, WEAR GLASSES, READ SCROLL, PULL RIGHT LEVER, PULL LEFT LEVER (lighting strikes your image), TAKE PENDANT, NE, NW, W, W, S, W, NW, W, N, E, NE, NW, N, NW, W, SW, W, W, N, NW, NE, N, CALL LOGRYN. You are finished. 250/250. Terri Sheehan 2005-08-19 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com