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Savage Island part 1 (Savage_Island_1.txt)

                         Savage Island - Part 1
                         ----------------------

This is game number 10 in the Scott Adams series and is a higher degree 
of difficulty than those that have gone before.  Save the game 
frequently.  The mystery that unfolds is quite intriguing but all is 
not revealed until Savage Island Part 2.

You start on the beach of an idyllic island.  After taking a look 
around, check out the stone head and then do some digging in the 
sand with your hands.  In the resultant hole, you'll find a bottle 
of rum.  The rum is not for you....you'll need it later in the game but 
the bottle will serve a dual purpose.

Armed with the rum, head south.  Climb the volcano on the plain and go 
into the large crater inside.  There is no climbing out the way you got 
in.  Here you'll find a lake and a cave and somewhere about, an 
unhealthy looking bear.  The poor beast has been trapped in the crater 
for years and is deficient in a certain mineral that only you can supply. 
In the process of obtaining this you'll be eaten so be careful.  Save the 
game frequently from now on and avoid the bear until you can supply his 
needs another way.

Go into the cave and empty the bottle of rum into the stone basin you 
will find there.  Keep hold of the bottle.  There are other exits which 
you can explore if you like, although you'll need a light source 
(obtained later) for one.

Exit the cave and drop the bottle and the watch.  The watch records your
moves but it's not much good for anything else.  You can't carry anything 
across the lake without assistance.  Now go for a swim in the lake.  Swim 
west (not an obvious exit) and you'll come to a sheltered ledge.  If the 
hurricane hasn't started by now type "wait", and it will.  SAVE THE GAME 
FIRST!  

Move through the crevice onto the sand ledge.  Then "jump" to get down 
to the beach.  Yes, it IS dangerous to move in a hurricane but as far 
as I know you don't have a choice.  At some stage you will hear a crash, 
which is a palm tree falling over.  Go along the beach to where the palms 
are and get a log.  Gee, this would come in handy for ferrying goods 
across the lake.  Take a log and make your way back to the volcano.  
Once there, pick up the bottle, go into the lake and head west.  Drop 
the bottle on the sheltered ledge and go back to the lake.

In the middle of the lake, let the log go and hold your breath.  Then 
swim down and go north.  Get the knife.  Swim east.  Get the small 
plastic block and swim up.  Get the log, swim west and deposit this 
with the rest of the goods.

OK., now time to get the bear what he wants so he won't bother you.  
Go through the crevice and jump down to the beach.  Move along it and 
then down to water's edge.  Get some seawater, then take it back to the 
volcano.  Enter the cave and then go through the crevice to the hot rocky 
ledge.  Hopefully the wind won't blow you away.  Empty the bottle and soon 
you'll see a pile of salt as all the seawater evaporates.  Take the 
salt and drop it in front of the bear.  The bear will gobble it up and 
leave you alone.

Go to the cave, (if you're not already in it) and take the rum from the 
basin where you left it.  Drop it by the lake shore and swim across to 
get the log.  Swim back, get the rum and then swim to the secluded ledge.  
Drop the bottle here.

The next task is to get the log out of the volcano because you're going 
to need it.  There is no way it will fit though the crevice so still 
holding it, swim back across the lake (you're a strong swimmer by this 
stage) to the other side.  Climb up the volcano slope.  You won't get 
to the other side but the log will.  Swim back to the secluded ledge.

By this time it should be getting dark.  What better place to sleep 
than exactly where you are, a secluded ledge.  Type SLEEP for a rest.

Morning, and still there is a lot to be done.  Today, you're going to 
travel.  Something's out to sea.  You may have heard a cannon offshore 
and seen the island from the top of the stone head.  Collect your items 
(knife, block and bottle of rum) and go through the crevice and jump 
down to the beach.  Do you remember hearing TWO crashes during the storm.  
Go along to where the palm trees were and collect the other log that's 
fallen.  Drag this down to the water's edge.  Leave it there, and head 
back to the volcano.  Surprise, surprise, here's your other log lying on 
the slopes.  Pick this up and head back to the beach.  Cut some vines 
from the jungle and take everything down to the water where you've left 
the other log.  Everything you need to make a raft is now here.

One move later and you're ready to set sail.  SAVE THE GAME AT THIS 
STAGE.  Get onboard the raft and sail in any direction.  There are two 
locations to be found.  The first is a atoll, the second is a beach.

There doesn't seem to be any way to get to these locations in an 
ordered way, at least no way I've discovered.  Simply sail this way 
and that until you hit them.  You should visit the atoll before the 
beach.  Hopefully, you will get to them before your raft disintegrates.  
If the latter starts to occur you can always get off at the tidepool,
cut the vines, get some more vines and make the raft up again.  You may 
also run out of daylight.  If night is coming on, you must abandon the 
quest, make you're way back to the tidepool and from there to the volcano 
to sleep on the secluded ledge.  Don't forget to leave all objects with 
the raft or you'll lose them in the lake. 

When you set foot on the atoll, there may or not be a surly pirate 
waiting for you.  If not, wait for him.  Once he arrives, give him 
the bottle of rum.  He'll leave you an important note and a bandanna.  
Read the note and take the bandanna with you.

Now to the beach.  Get off the raft and go into the cave.  Note the 
drawings.  Weird aren't they, and this gives you a taste of the sort 
of thing the adventure will start to turn into.

There is a dark crevice but you can't go up there.  Hit the stalactite 
with a coconut.  Egad!, a crevice opens in the rock.  Leave the 
coconuts here, you won't need them again.  Go into the crevice and 
you're in a metal-lined tunnel with exits in all directions.  Things 
are certainly becoming strange!

Explore the rooms east and west.  Then go back to the tunnel, go north, 
then west.  Examine the control console and go into the force field.  
Nothing's there so go out again.  Notice anything different?  What 
about the plastic block you found.  It's now glowing!  What use is a 
glowing block?  Well, it's a light source for a start.  Go east and 
then east again.  Now go south into the darkness.  Ah, ha...alien 
machinery!

An examination of the machinery will reveal a wire missing. Where could 
this be?  Well, remember the dark opening right back in the cave in the 
volcano...the place you couldn't explore because you had no light source?  
You guessed it...!

Go back to the raft and sail to the tidepool.  Cut the vines and take 
one of the palm logs.  You'll need this to cross the lake, remember.  
Trudge back to the volcano and go into the dark opening in the cave. 

This is a maze, so don't get lost.  Go south and then north.  Phew, 
bat droppings!  Dig in the bat droppings to find what you're looking 
for.  Take the wire, go out the opening, exit the cave and swim the 
lake to the sheltered ledge.  Drop everything but the log and swim 
back.  Haul the log up the volcano as before, swim back, collect 
everything and go through the crevice back to the beach.  Collect 
the palm log, get some new vines, rebuild the raft and re-find the 
beach.  Now for the final phase.

You'll need to re-charge you're light source so make your way to the 
force field, and go in then out.  The go to the alien machinery and 
fix it with the wire you collected from the cave.  Go to the place 
where the caveman resides in the sealed display case.  Press the button.  
This time it works!  Don't try this with the T-Rex in the other display 
case otherwise its Jurassic park all over again!

Return to the control console. The Neanderthal will follow and when you 
get there, he will push the button.  Say the password (remember what was 
on the note the pirate gave you).  Then go into the place the Neanderthal 
is pointing at.

Hey presto, a password is delivered and you've reached the end of the 
game, with many questions still unanswered.  The answers to these and 
other mysteries, can be found in Savage Island Part 2.

Good luck!

Terry Stewart

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