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Robin of Sherlock (Robin_of_Sherlock.txt)

ROBIN OF SHERLOCK - SOLUTION - TYPED BY VAXALON - 1994
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1.To enter convent you need the nun's habit.
2.To stay in convent you will need the lighter and must remain silent.
3.In convent. EXAMINE DESK, EXAMINE PANELS, EXAMINE MACHINERY, visit 
  dungeons and EXAMINE CAN.
4.Return to forest, find and examine garden gnome, go to open window in side
  of large Smurph house and LISTEN.
5.PRESS REDIAL on phone and police should arrest nuns and godfather.
6.DROP CARD in ticket office to obtain ticket (then type LOOK).
7.Follow Yellow Brick Road and EXAMINE ROAD where you meet Dorothy.
8.Get the Oil Lamp from the east of Friar Tuck (or his remains). Lamp
  prevents nightfall from causing problems.
9.Set of keys will unlock Hurn's sheds if you type ENTER.
10.In KFS building find knife, box and hat. Wear hat to get into castle via
   tradesman's entrance. Box contains evidence, so EXAMINE BOX.
11.When you find the Dead Watson, EXAMINE WATSON then READ PAPER.
12.To get gold for peasant, ROB BISHOP, TAKE GOLD then go south until you
   meet peasant again.
13.If captured by Gisborne you must USE VASELINE (found in part 2) to escape.
14.Hansom Cab is found in one of Hurn's sheds in NW corner of part 2.
15.To prevent Grandma blasting you, find sheriff in castle and when he runs
   away take the flag he leaves behind. Now visit Grandma.
16.At 3 bears house, talk to bears and to Goldilox, then enter house.
   EXAMINE BOWL. The evidence you need to stop them hanging her is to be
   found in the purple shed in part 3. When you have found the empty packet,
   EXAMINE PACKET and return to 3 bears bearing the packet.
17.In a clearing in part 2 you will find a bookcase. EXAMINE BOOKCASE, go
   down to dungeon and find Toto, then type WAIT. If Dorothy is with you
   and if you have the train ticket then she will take the ticket and go
   with Toto to see the wizard.
18.Hurn the hunter (alias Moriarty) is to be found by the Mystic rock in
   part 3. Question him and watch for a slip to reveal his true identity.
19.Now if you have the cape, box, paper, have talked to Grandma and 
   received an anonymous phone call, PRESS REDIAL at Hurn's cottage in 
   part 3 and police should break into cottage and allow you to enter.
20.Go upstairs, OPEN DOOR in bedroom and Hurn will fall out of Mystic 
   wardrobe.
21.Go downstairs and when Lestrade asks you what it all means say
   MORIARTY SWAPPED HURN and it should all be over.

GENERAL TIPS:

1.Talk to cabbie to learn of theft of his cab.
2.Talk to Dorothy to learn of kidnap.
3.To use toilets, INSERT 10p.
4.Do not enter any water as a great monster lurks in the depths.
5.Watch out for any routine where noun is WINDOW, which is read by the
  program as WIND, because BREAK WIND causes the program to crash with a 
  "Swear Not" warning.

FOR ADULTS ONLY:

1.EXAMINE MARIAN and find a hairpin. Now **** MARIAN.
2.Try KISS GOLDILOX.
3.Try WEAR CLOTHES when carrying Marian's clothes.
4.For more fun with Marian take her clothes and hide them somewhere away 
  from the river, then get all your men and Dorothy and go to the pool or
  wherever Marian is, and provided she is still naked just type LOOK
  continually. Note, though, that she only goes swimming as the start of
  the adventure.
5.At different points in the game, try KILL DOROTHY or try asking her about
  the kidnap.

SOME ODDITIES:

Try typing HERC, MENT, FERG AND JUDI.

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