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Quest For the Golden Orange Peel (Quest_For_Golden_Orange_Peel.txt)

QUEST OF THE GOLDEN ORANGE PEEL
Dual Dimension Software (1986)
Walk Through by Dorothy Millard (Spectrum Version)


(Start outside a huge stone temple), S (dreary town), E (by ivory stand 
where the orange peel has lain for many-a-century before it was "removed"), 
READ SIGN, GET DICTIONARY, EXAMINE DICTIONARY, E (desert), GET CHIPMUNK, 
EXAMINE CHIPMUNK (small and friendly, it sits on your shoulder), W, W, N, N 
(inside temple - the door slams shut and you cannot return), N, N (padded 
cell), PULL PADDING (reveal a hole), W, S (torture chamber), D (priest's 
restroom), GET AFTERSHAVE, EXAMINE AFTERSHAVE, N (sacrificing chamber), GET 
RAT (dead), EXAMINE RAT (in good condition for a dead rat), N (stone 
altar), E (empty armoury), GET BOOTS, EXAMINE BOOTS, W, N, N, W (gents 
toilets), GET TICKET, E, S, S, S, S, U (torture chamber), N, E, S, S 
(temple), WEAR BOOTS, E (snake pit where a snake tries to bite you but its 
venom runs off the boots), N (meet a ticket collector), SAY HELLO, GIVE 
TICKET, N (room shaped like a wigwam), GET WIG, EXAMINE WIG, S, S, W, N, N, 
W, S (torture chamber), D, N, N (altar).

E, N (ball shaped room), GET CYMBALS, EXAMINE CYMBALS, S, E (bathtub), E 
(plughole), D, D (large sewage drain - note must be wearing boots for 
grip), U, E, N (origami room), GET TONG (tuning), EXAMINE TONG, U (empty 
gift shop), S, W, W, S (bare room where you meet a drunk), TALK DRUNK (he 
used to play in an orchestra), GIVE TONG (he is pleased and rolls a bottle 
at you), GET BOTTLE, EXAMINE BOTTLE (empty), N, W, N, N (T-junction), E 
(ladies toilet - you are chased out as a sex fiend), WEAR WIG, E, E 
(passage where a cat chases the dead rat), DROP WIG, DROP BOOTS, N, N 
(bottle bank), PUT BOTTLE (a coin drops out), GET COIN, EXAMINE COIN, W, W 
(school entrance), N (dining room), W, N (stairs), U (computer department), 
E, N, W (music room where the music teacher is playing), TALK TEACHER 
(there's been a lot of thefts lately), GIVE CYMBALS (you are thanked and 
given a packet of seeds in return), EXAMINE SEEDS, E, S, W, D, S, E, S 
(back to school entrance).

S, S, S, W (field with soft ground), PLANT SEEDS (a flower grows), GET 
FLOWER, EXAMINE FLOWER (smells sweet), E, N, N, N, E, E (back to bottle 
bank), N (Sinclair workshop), D (circuit board - note if you move in any 
direction you would be electrocuted), THROW COIN (it shorts the wires), N 
(limbo), N, N (hospital ward where you notice an empty vase), TALK NURSE 
(ward is dull), PUT FLOWER (nurse gives you a light bulb), GET BULB, 
EXAMINE BULB, S, S, S (back to circuit board), U, W, W (school entrance), W 
(corridor where there is a blown light bulb), REPLACE BULB (a note falls 
out), GET NOTE, READ NOTE, W (janitor's room), WAKE JANITOR (he says to get 
lost and goes back to sleep), E, E, S (office), RING BELL (secretary 
appears), TALK SECRETARY (she asks what you want), GIVE NOTE (she hurls a 
key at you), GET KEY, EXAMINE KEY, S, S, W, S, W (sports hall), GET BALL, 
EXAMINE BALL (a basketball), W (science lab), 	UNLOCK DOOR (using key), 
DROP KEY, N (cupboard), GET CRYSTAL (blue), EXAMINE CRYSTAL, S, E, E, N, E, 
N, N, N (school entrance).

E, E (bottle bank), E (hardware shop), E (market), GET SPAMDREX, EXAMINE 
SPAMDREX (tissue paper), W, W, N, D (circuit board), N, E (weird room with 
a door east), THROW CRYSTAL (the door glows then slowly opens), E (outside 
temple where there is a huge worm), GIVE DICTIONARY (the worm eats it and 
shuffles off), LOOK (see golden orange peel), GET PEEL, EXAMINE PEEL (it's 
the genuine orange peel), S (grassy fields), S (you are sucked into another 
dimension).

S, S (inside building), U, U (second floor where a man in the toilet west 
says "There's never any when you need it most"), GIVE ROLL (he leaves 
allowing you to enter), W (toilet), GET CARD (data), EXAMINE CARD, E, U (3rd 
floor), GET MAT, EXAMINE MAT (very rough), D, D, D, N, N, W (excavation 
site), D (hole where you see a mechanical digger), DRIVE DIGGER (you get in 
and start it), U, E, U (the digger slides back down), GET OUT, DROP MAT, 
UNROLL MAT, DRIVE DIGGER (you get in and start it), U (digger now has some 
grip - pile of rubbish), DIG (you scoop up some rubbish and a piece of 
paper falls out), GET PAPER, READ PAPER (has the numbers 2137 on it), DROP 
PAPER, D, GET OUT (of digger), E (lift door), INSERT CARD (it is rejected), 
TYPE 2137, INSERT CARD (doors open), E (lift), PUSH BUTTON (doors close, 
lift moves and the doors open), W (room where the floorboards creak under 
your weight), USE BALL (it smashes a floorboard), DROP BALL, LOOK (see 
broken glass), GET GLASS, INSERT CARD (lift doors open), E (lift), PUSH 
BUTTON (doors close, lift moves and the doors open), W, DROP CARD, W, N 
(wasteland), N (main road where the cars are zooming past, preventing you 
from crossing), THROW GLASS (several cars develop flat tyres and you can 
now cross safely), DROP GLASS, CROSS ROAD (grassy hill), E, N, N.

W (stone obelisk), EXAMINE OBELISK, WAVE ORANGE, WAIT, WAIT, WAIT, RUB 
ORANGE, THROW ORANGE (you are sucked into another dimension), EXAMINE 
OBELISK, N (into hut where there is an old bearded man), TALK MAN (he says 
to give him the peel, but if you give him the peel you will discover that 
it is really Argox and nothing can now stand against him), S, S (thicket), 
S (high pinnacle), GET MEDALLION, EXAMINE MEDALLION (has a temple inscribed 
on it), D (by fence), E, S (village), GET OIL (can), EXAMINE OIL, E 
(tavern), GET SILVER, EXAMINE SILVER, W, N, W, U (high pinnacle), N, E, N, 
N (huge weather beaten stone with a sword embedded in it), GET SWORD (it's 
stuck), OIL SWORD, GET SWORD, DROP OIL, S, S, W, S, D, W (edge of town 
where you meet a moaning knight), TALK KNIGHT, GIVE SWORD (the knight asks 
you to take his clothes to the washer women), GET CLOTHES, EXAMINE CLOTHES, 
E, U, N, E, N, N, N (river where some women are washing clothes), TALK 
WOMEN, GIVE WASHING (they wash the clothes and ask for payment), GIVE 
SILVER (they put the clothes in a basket), GET BASKET, GET WASHING (clean).

S, S, S, W (thicket), S, D, W (edge of town where the knight is), GIVE 
WASHING (clean - he gives you a tin in payment), DROP BASKET, EXAMINE TIN, 
OPEN TIN, EXAMINE TIN (contains smelly herbs), E, U (high pinnacle), N, W 
(witch's home), U, W (workroom), TALK WITCH, GIVE TIN (she gives you a star 
in return), EXAMINE STAR (it's an enchanted weapon), INVENTORY (it's a 
ninja throwing star), GET FLASK, E, D, E (thicket), E, N, N, N (river), E, 
D (beach), SWIM (the chipmunk jumps off your shoulder - you are swimming in 
the sea), DIVE (you have to surface to breathe), HOLD BREATH, DIVE (sea 
bed), E, GET PEG, GET RUBY, U, W (back to beach), EXAMINE PEG, EXAMINE 
RUBY, GET CHIPMUNK, 

S, S (under cliff), W (cavern where you see a smelly skunk), GIVE SPLUT 
(the skunk takes it and runs off leaving behind some hair), GET HAIR (it's 
too smelly and you have to drop it), WEAR PEG, GET HAIR, E, N, N, U, W 
(river), S, S, S, W, S (high pinnacle), D, E, S, E (tavern - as you enter 
everyone leaves because of the smell), LOOK, GET MAT (dirty beer mat), 
EXAMINE MAT, DROP HAIR, DROP PEG, W (village where the house to the west is 
surrounded by an impenetrable forcefield), THROW STAR (the forcefield fades 
and the star falls to the ground), W (hut where you meet an old man smoking 
a pipe, but if you give him the orange peel the game will end without full 
score), E, GET STAR, N, W, U, N, E, N, N, N (river), WASH MAT (in the 
river), EXAMINE MAT (now clean), E, D (beach), N, N (nudist camp), E 
(golfing green), E, E (house), U, W (bedroom where you see an eccentric 
man), TALK MAN (he collects odd things), GIVE MAT (he gives you a gem in 
return), EXAMINE GEM, E, D, W, W, S (temple of the sun god), EXAMINE 
PENTACLE (has an empty gap at the end of some points), PUT RUBY.

N, N (bunker), N (edge of forest), N (forest), CLIMB TREE, EXAMINE HOLE 
(see something inside), LOOK, GET SAPHIRE (note must be spelt with one 
"p"), EXAMINE SAPHIRE (has a strange sign on one face), D, E (by stone 
statue), CLIMB STATUE (there is an emerald embedded in it's forehead. the 
statue seems to move), GET EMERALD (the statue moves and throws you to the 
ground), THROW FLASK (you feel drowsy. the flask implodes and 
disintegrates. the statue sways), CLIMB STATUE, GET EMERALD, D, W, S, S, S, 
S (temple of the sun god), PUT EMERALD, PUT SAPHIRE.

N, N, N, N, N, E (cave), DIG (you unearth a set of tools), GET TOOLS, 
EXAMINE TOOLS (blunt), W, W (ruins), N (meet hermit), TALK HERMIT (if you 
prove your identity he may have something for you), N (meet engraver), GIVE 
TOOLS (too blunt), E (hill), N (valley where you see a knife sharpener and 
a grindstone), TALK SHARPENER (it's his day off), GIVE CHIPMUNK (he is so 
pleased to see him that he offers to sharpen your blades), GIVE TOOLS (now 
sharp), S, W (to where the engraver is), GIVE TOOLS (he offers to engrave 
something for free), GIVE MEDALLION (it is now engraved).

S (to hermit), GIVE MEDALLION (he congratulates you on getting this far and 
gives you a beautiful diamond), EXAMINE DIAMOND, S, E, S, S, S, S, S 
(temple of the sun god), PUT DIAMOND, PUT GEM, LOOK (to the east is a 
secret chamber), E (secret chamber where there is a star shaped socket in 
the wall), PUT STAR, W, N, W, S, S (beach), U, W, S, S, S, W, S (high 
pinnacle), D, E, S, W (hut), GIVE ORANGE PEEL (he says that it will be 
transported to it's resting place).

You've finished the adventure.
Score 100%

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