QUEST OF THE GOLDEN ORANGE PEEL Dual Dimension Software (1986) Walk Through by Dorothy Millard (Spectrum Version) (Start outside a huge stone temple), S (dreary town), E (by ivory stand where the orange peel has lain for many-a-century before it was "removed"), READ SIGN, GET DICTIONARY, EXAMINE DICTIONARY, E (desert), GET CHIPMUNK, EXAMINE CHIPMUNK (small and friendly, it sits on your shoulder), W, W, N, N (inside temple - the door slams shut and you cannot return), N, N (padded cell), PULL PADDING (reveal a hole), W, S (torture chamber), D (priest's restroom), GET AFTERSHAVE, EXAMINE AFTERSHAVE, N (sacrificing chamber), GET RAT (dead), EXAMINE RAT (in good condition for a dead rat), N (stone altar), E (empty armoury), GET BOOTS, EXAMINE BOOTS, W, N, N, W (gents toilets), GET TICKET, E, S, S, S, S, U (torture chamber), N, E, S, S (temple), WEAR BOOTS, E (snake pit where a snake tries to bite you but its venom runs off the boots), N (meet a ticket collector), SAY HELLO, GIVE TICKET, N (room shaped like a wigwam), GET WIG, EXAMINE WIG, S, S, W, N, N, W, S (torture chamber), D, N, N (altar). E, N (ball shaped room), GET CYMBALS, EXAMINE CYMBALS, S, E (bathtub), E (plughole), D, D (large sewage drain - note must be wearing boots for grip), U, E, N (origami room), GET TONG (tuning), EXAMINE TONG, U (empty gift shop), S, W, W, S (bare room where you meet a drunk), TALK DRUNK (he used to play in an orchestra), GIVE TONG (he is pleased and rolls a bottle at you), GET BOTTLE, EXAMINE BOTTLE (empty), N, W, N, N (T-junction), E (ladies toilet - you are chased out as a sex fiend), WEAR WIG, E, E (passage where a cat chases the dead rat), DROP WIG, DROP BOOTS, N, N (bottle bank), PUT BOTTLE (a coin drops out), GET COIN, EXAMINE COIN, W, W (school entrance), N (dining room), W, N (stairs), U (computer department), E, N, W (music room where the music teacher is playing), TALK TEACHER (there's been a lot of thefts lately), GIVE CYMBALS (you are thanked and given a packet of seeds in return), EXAMINE SEEDS, E, S, W, D, S, E, S (back to school entrance). S, S, S, W (field with soft ground), PLANT SEEDS (a flower grows), GET FLOWER, EXAMINE FLOWER (smells sweet), E, N, N, N, E, E (back to bottle bank), N (Sinclair workshop), D (circuit board - note if you move in any direction you would be electrocuted), THROW COIN (it shorts the wires), N (limbo), N, N (hospital ward where you notice an empty vase), TALK NURSE (ward is dull), PUT FLOWER (nurse gives you a light bulb), GET BULB, EXAMINE BULB, S, S, S (back to circuit board), U, W, W (school entrance), W (corridor where there is a blown light bulb), REPLACE BULB (a note falls out), GET NOTE, READ NOTE, W (janitor's room), WAKE JANITOR (he says to get lost and goes back to sleep), E, E, S (office), RING BELL (secretary appears), TALK SECRETARY (she asks what you want), GIVE NOTE (she hurls a key at you), GET KEY, EXAMINE KEY, S, S, W, S, W (sports hall), GET BALL, EXAMINE BALL (a basketball), W (science lab), UNLOCK DOOR (using key), DROP KEY, N (cupboard), GET CRYSTAL (blue), EXAMINE CRYSTAL, S, E, E, N, E, N, N, N (school entrance). E, E (bottle bank), E (hardware shop), E (market), GET SPAMDREX, EXAMINE SPAMDREX (tissue paper), W, W, N, D (circuit board), N, E (weird room with a door east), THROW CRYSTAL (the door glows then slowly opens), E (outside temple where there is a huge worm), GIVE DICTIONARY (the worm eats it and shuffles off), LOOK (see golden orange peel), GET PEEL, EXAMINE PEEL (it's the genuine orange peel), S (grassy fields), S (you are sucked into another dimension). S, S (inside building), U, U (second floor where a man in the toilet west says "There's never any when you need it most"), GIVE ROLL (he leaves allowing you to enter), W (toilet), GET CARD (data), EXAMINE CARD, E, U (3rd floor), GET MAT, EXAMINE MAT (very rough), D, D, D, N, N, W (excavation site), D (hole where you see a mechanical digger), DRIVE DIGGER (you get in and start it), U, E, U (the digger slides back down), GET OUT, DROP MAT, UNROLL MAT, DRIVE DIGGER (you get in and start it), U (digger now has some grip - pile of rubbish), DIG (you scoop up some rubbish and a piece of paper falls out), GET PAPER, READ PAPER (has the numbers 2137 on it), DROP PAPER, D, GET OUT (of digger), E (lift door), INSERT CARD (it is rejected), TYPE 2137, INSERT CARD (doors open), E (lift), PUSH BUTTON (doors close, lift moves and the doors open), W (room where the floorboards creak under your weight), USE BALL (it smashes a floorboard), DROP BALL, LOOK (see broken glass), GET GLASS, INSERT CARD (lift doors open), E (lift), PUSH BUTTON (doors close, lift moves and the doors open), W, DROP CARD, W, N (wasteland), N (main road where the cars are zooming past, preventing you from crossing), THROW GLASS (several cars develop flat tyres and you can now cross safely), DROP GLASS, CROSS ROAD (grassy hill), E, N, N. W (stone obelisk), EXAMINE OBELISK, WAVE ORANGE, WAIT, WAIT, WAIT, RUB ORANGE, THROW ORANGE (you are sucked into another dimension), EXAMINE OBELISK, N (into hut where there is an old bearded man), TALK MAN (he says to give him the peel, but if you give him the peel you will discover that it is really Argox and nothing can now stand against him), S, S (thicket), S (high pinnacle), GET MEDALLION, EXAMINE MEDALLION (has a temple inscribed on it), D (by fence), E, S (village), GET OIL (can), EXAMINE OIL, E (tavern), GET SILVER, EXAMINE SILVER, W, N, W, U (high pinnacle), N, E, N, N (huge weather beaten stone with a sword embedded in it), GET SWORD (it's stuck), OIL SWORD, GET SWORD, DROP OIL, S, S, W, S, D, W (edge of town where you meet a moaning knight), TALK KNIGHT, GIVE SWORD (the knight asks you to take his clothes to the washer women), GET CLOTHES, EXAMINE CLOTHES, E, U, N, E, N, N, N (river where some women are washing clothes), TALK WOMEN, GIVE WASHING (they wash the clothes and ask for payment), GIVE SILVER (they put the clothes in a basket), GET BASKET, GET WASHING (clean). S, S, S, W (thicket), S, D, W (edge of town where the knight is), GIVE WASHING (clean - he gives you a tin in payment), DROP BASKET, EXAMINE TIN, OPEN TIN, EXAMINE TIN (contains smelly herbs), E, U (high pinnacle), N, W (witch's home), U, W (workroom), TALK WITCH, GIVE TIN (she gives you a star in return), EXAMINE STAR (it's an enchanted weapon), INVENTORY (it's a ninja throwing star), GET FLASK, E, D, E (thicket), E, N, N, N (river), E, D (beach), SWIM (the chipmunk jumps off your shoulder - you are swimming in the sea), DIVE (you have to surface to breathe), HOLD BREATH, DIVE (sea bed), E, GET PEG, GET RUBY, U, W (back to beach), EXAMINE PEG, EXAMINE RUBY, GET CHIPMUNK, S, S (under cliff), W (cavern where you see a smelly skunk), GIVE SPLUT (the skunk takes it and runs off leaving behind some hair), GET HAIR (it's too smelly and you have to drop it), WEAR PEG, GET HAIR, E, N, N, U, W (river), S, S, S, W, S (high pinnacle), D, E, S, E (tavern - as you enter everyone leaves because of the smell), LOOK, GET MAT (dirty beer mat), EXAMINE MAT, DROP HAIR, DROP PEG, W (village where the house to the west is surrounded by an impenetrable forcefield), THROW STAR (the forcefield fades and the star falls to the ground), W (hut where you meet an old man smoking a pipe, but if you give him the orange peel the game will end without full score), E, GET STAR, N, W, U, N, E, N, N, N (river), WASH MAT (in the river), EXAMINE MAT (now clean), E, D (beach), N, N (nudist camp), E (golfing green), E, E (house), U, W (bedroom where you see an eccentric man), TALK MAN (he collects odd things), GIVE MAT (he gives you a gem in return), EXAMINE GEM, E, D, W, W, S (temple of the sun god), EXAMINE PENTACLE (has an empty gap at the end of some points), PUT RUBY. N, N (bunker), N (edge of forest), N (forest), CLIMB TREE, EXAMINE HOLE (see something inside), LOOK, GET SAPHIRE (note must be spelt with one "p"), EXAMINE SAPHIRE (has a strange sign on one face), D, E (by stone statue), CLIMB STATUE (there is an emerald embedded in it's forehead. the statue seems to move), GET EMERALD (the statue moves and throws you to the ground), THROW FLASK (you feel drowsy. the flask implodes and disintegrates. the statue sways), CLIMB STATUE, GET EMERALD, D, W, S, S, S, S (temple of the sun god), PUT EMERALD, PUT SAPHIRE. N, N, N, N, N, E (cave), DIG (you unearth a set of tools), GET TOOLS, EXAMINE TOOLS (blunt), W, W (ruins), N (meet hermit), TALK HERMIT (if you prove your identity he may have something for you), N (meet engraver), GIVE TOOLS (too blunt), E (hill), N (valley where you see a knife sharpener and a grindstone), TALK SHARPENER (it's his day off), GIVE CHIPMUNK (he is so pleased to see him that he offers to sharpen your blades), GIVE TOOLS (now sharp), S, W (to where the engraver is), GIVE TOOLS (he offers to engrave something for free), GIVE MEDALLION (it is now engraved). S (to hermit), GIVE MEDALLION (he congratulates you on getting this far and gives you a beautiful diamond), EXAMINE DIAMOND, S, E, S, S, S, S, S (temple of the sun god), PUT DIAMOND, PUT GEM, LOOK (to the east is a secret chamber), E (secret chamber where there is a star shaped socket in the wall), PUT STAR, W, N, W, S, S (beach), U, W, S, S, S, W, S (high pinnacle), D, E, S, W (hut), GIVE ORANGE PEEL (he says that it will be transported to it's resting place). You've finished the adventure. Score 100% ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com