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Case of the Obscene Mural, The (Case_of_the_Obscene_Mural.txt)

   
MURAL

SOLUTION (Spectrum) by E. Yoong

E, EXAMINE MURAL (Elven-maids without clothes. Use it as a clue at the end), W, 
N, N, GET COAT (do not examine coat yet or its contents will fall out. Do not go 
north as the game then ends), S (the giant penguin blocks the door south), READ 
BIGGLES (about 4 times until you reveal another room to the east and are 
teleported there), READ SIGN, STAND ON PLATE (teleported to the well), EXAMINE 
COAT (a pair of scissors and some mothballs fall out), GET SCISSORS, U, W, N, 
READ TIMES (you see a coupon), COUPON OUT (you need scissors), LOOK (you see the 
coupon), GET COUPON, DROP SCISSORS, N, GET PAPER, READ PAPER, S, OUT, E, REACH 
IN, KNOCK CATCH (this action earned you 20 extra points. The total number of 
points is 250), W, N, N, E, E, POST COUPON (the vulture grabs the coupon and 
drops something), LOOK, GET WATCH, W, W, N, D, STAND ON PLATE, W, GIVE WATCH 
(the penguin takes the watch and flies away leaving the way south open), S, D, 
GET MOTHBALLS, DROP MOTHBALLS (they dissolve to become a gungy mess), GET GLUE, 
GLUE PAPER (you've mended the bucket which is really a boat. The gnome grabs the 
bucket and disappears), U, W (here is the gnome), ASK GNOME (he drops the bucket 
and runs off), IN BUCKET (transported to the base of pillar in a large lake), 
EXAMINE VINE, U, U, ENTER HUT (you meet Crimpkin who will follow you now), OUT, 
D, D, IN BUCKET (transported back to giant cave with Crimpkin), E, S, E, E, IN, 
GET ENVELOPE, WAIT (a few times until Fosty comes along and puts you in the sack 
and leaves you standing on a country road), E, N, N, N, N, EXAMINE OAK TREE, 
PULL BRANCH (you catapult into the trunk), U, IN, DROP COAT (the hamster grabs 
it and puts it on), LOOK, EXAMINE CAGE, LOOK (you see a shining coin), GET COIN, 
OUT, D, OUT, S, S, S, S, E, READ SIGN (the booth is closed for lunch), KNOCK 
WINDOW, GIVE COINS (you're given a ticket), E, GET WETSUIT, W, W, N, N, WEAR 
WETSUIT, SWIM (you meet Geromino, a green frog, who will follow you now), SWIM, 
(back to the marsh), DROP WETSUIT, S, S, E, E (a steam train arrives), BOARD 
TRAIN (transported back to first platform), IN (the angels give you a card), 
READ CARD, GET GLASSES, EXAMINE GLASSES, OUT, BOARD TRAIN (transported back to 
first platform), W, W, W, EXAMINE GATE, READ SIGN (you need to be wearing infra-
red glasses to read properly), WEAR GLASSES, READ SIGN, WATCH GATE (teleported 
inside garden), POST ENVELOPE (the statue gives you a paint brush), OUT 
(teleported to bare room), EXAMINE MURAL, USE PAINT BRUSH, CLOTHE ELVENS.

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