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Lost Tomb of Ananka, The (Lost_Tomb_of_Ananka.txt)

LOST TOMB OF ANANKA

This is an interesting adventure, like others by Jon Lemmon. It involves the translation of
hieroglyphics, which give important hints. It also, like Jon's other adventures, has many
useless objects which you do not need to finish the adventure, but if you were a real archaeologist,
you would not leave without them. So much for poetic licence! 
These include the comb, bowl, bracelet, small bell, and ivory headrest.The game also makes reference
to a note which not having is not a problem.While the game instructions say that MECTA means stay
and ZONTI means follow, these directions should be reversed.

You begin on a ledge, D (you can't), TAKE ROPE, EXAMINE BOULDER, E, EXAMINE DOOR, EXAMINE
HIEROGLYPHICS, EXAMINE PLATE, PUSH PLATE, TIE ROPE TO DOOR, W, TIE ROPE TO BOULDER, PUSH BOULDER (it
breaks the door), E, EXAMINE DOOR, TAKE SCROLL, READ SCROLL, TAKE TRUMPET, TAKE BUCKET, TAKE CHISEL,
TAKE MIRROR , EXAMINE CASKET, MOVE CASKET, EXAMINE HOLE, ENTER HOLE, EXAMINE STATUES, TAKE SPEAR,
EXAM SPEAR, EXAMINE TRUMPET, E, NE, EXAMIINE RUBBLE, EXAMINE ARM, TA BA, TAKE BA, PULL ARM, EXAMINE
BODY, EXAMINE MARKS, EXAMINE RUBBLE, EXAMINE BA, TAKE TORCH, SEARCH BODY, TAKE NOTE, READ NOTE, DROP
NOTE, SW, EXAMINE SLABS, BLOW TRUMPET, E, EXAMINE SARCOPHAGUS, OPEN SARCOPHAGUS, DROP CHISEL,
EXAMINE SARCOPHAGUS, EXAMINE MUMMY, INSERT BA IN MUMMY, SAY KRANIS AMUNSCA, EXAMINE SARCOPHAGUS,
ENTER SARCOPHAGUS, EXAMINE PAINTING, TAKE DAGGER, EXAMINE DAGGER, TAKE SMA, EXAMINE SMA, S, THROW
SMA AT MUMMY, EXAMINE MUMMY, SAY MECTA, E, EXAMINE PIT, FILL BUCKET, EXAMINE POT, THROW SPEAR AT
POT, TAKE SPEAR, E, EXAMINE SHAFT, SWITCH TORCH ON, D, POINT TO SPIKES, D, EXAMINE HORUS, PULL
HORUS, EXAMINE STEPS, SAY MECTA, POINT AT DOOR, E, NE, EXAMINE OBELISK, EXAMINE PAINTING, X ANANKA
(note what this says exactly), SAY KRANIS AMUNSCA, R, TAKE ANKH, S, S, EXAMINE COBRA, EXAMINE FANGS,
THROW SPEAR AT FANGS, TAKE SPEAR, THROW SPEAR AT FANGS, R, TAKE KEFPESH, TAKE SPEAR, EXAMINE
KEFPESH, E, E, N, EXAMINE DOOR, E, POINT DOOR. Wait around here going north and south, back and
forth, until the Shabtis Mummy "screams and runs toward you". EXAMINE SHABTIS, POINT
MUMMY, THROW SPEAR AT MUMMY, SAY MECTA, E, D, D, D, D, (when the screeching of the bats gets
"intense" BLOW TRUMPET, D, D, EXAMINE BAT, E, EXAMINE DROPPINGS, TAKE SCARAB, EXAMINE
SCARAB, E, E, E, EXAMINE RE, EXAMINE MOUTH, W, USE MIRROR, E, USE KEFPESH, EXAMINE MOUTH, EXAMINE
JEWEL, TAKE JEWEL (you cannot), W, USE MIRROR, E, TAKE JEWEL, TAKE JEWEL, E, INSERT JEWEL IN SCARAB,
E, EXAMNE HIEROGLYPHICS, E, EXAMINE SOBEK, THROW WATER AT SOBEK, EXAMINE SOBEK, E, EXAMINE MONTU,
BLOW TRUMPET, EXAMINE MONTU, E, EXAMINE KHONSU, EXAMINE HOLE, INSERT SCARAB IN HOLE, EXAMINE
KHONSHU, TAKE SCARAB, E, EXAMINE SET, SAY KRANIS AMUNSCA, E, EXAMINE OSIRIS, E, EXAMINE SHRINE,
EXAMINE JEWELS, EXAMINE RAMP, INSERT SCARAB IN RAMP, ENTER SHRINE, EXAMINE SEAL, SAY KRANIS AMUNSCA,
EXAMINE DOOR, E, EXAMINE COFFIN, EXAMINE JARS, EXAMINE BABOON, EXAMINE JACKAL, EXAMINE FALCON, BREAK
BABOON, TAKE SCROLL, READ SCROLL, EXAMINE SPELLS, EXAMINE SYMBOLS, drop all but torch, ankh, dagger,
and scroll of life. POINT SLAB, EXAMINE COFFIN, EXAMINE ANANKA, SAY OSTRACON (you find yourself in
the Judgement Hall), EXAMINE STATUE, W, EXAMINE ANANKA, E, E, EXAMINE ANANKA, KILL ANANKA (you find
yourself back at the ledge), E, E, ENTER HOLE, E, NE, SAY OSTRACON, SW, W, W, W, W, CLIMB ROPE. 
The end.

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