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Escape From Colditz (Escape_From_Colditz.txt)

Escape from Colditz -- Stuart Wilkinson, 1981 -- Publisher unknown


Walkthrough:

-- Avoid the version with a title screen reading "KEYED IN BY P. KNOTT" - it is not
solvable.  Look for a copy with "STUART WILKINSON" credited as the author.

-- If randomly called to APPEL, it's best to say Y and then navigate back to wherever you
were.

-- A guard may randomly appear to conduct a random search.  In the P. Knott version the result seems
to always conclude "NOTHING. YOU MAY GO FREE."  In the Wilkinson version, it's fatal
if the player already has g an Escape Kit assembled.

GO SOUTH
GO EAST
GET PASS CARD
GO WEST
GO NORTH
GO NORTH
SHOW PASS CARD
GO EAST
GET KEY
GO WEST
SHOW PASS CARD
GO WEST
GO WEST
PRESS BUTTON
RED
GO WEST
GET DOCUMENT
GO EAST
GO EAST
OPEN DOOR
GO SOUTH
GO SOUTH
GO WEST
OPEN DOOR
GO WEST
GO DOWN (pitch black, but can still navigate)
GO NORTH
GET MAP
GO SOUTH
GO UP
GO EAST
GO NORTH
GO WEST
GET PARCEL (in Wilkinson version)
OPEN PARCEL (meal)
GO EAST
GO UP
GO NORTH
GO EAST
GO EAST
GET UNIFORM (not visible)
GO WEST
GO WEST
GO WEST
GET COMPASS (have civilian escape kit assembled, only recognized in Wilkinson version)
GO SOUTH
GO EAST
GO DOWN

Two possible ways to go from this point (spiral staircase landing):

-- This path is risky
GO EAST
GO EAST
GO NORTH
SHOW PASS CARD
GO NORTH
GO NORTH
DER BEUTELMAUS
GO NORTH (sometimes this doesn't work - random 50% chance!)

-- This path is longer but always fatal (bug, I think, but exists in both surviving versions)
GO SOUTH
GO EAST
GO EAST
GO SOUTH
GO EAST
GO EAST
OPEN DOOR
DROP KEY (required in Wilkinson version)
GET LADDER
GO NORTH
CLIMB UP
DROP LADDER
GET ROPE
GO NORTH (caught!)