Escape from Colditz -- Stuart Wilkinson, 1981 -- Publisher unknown Walkthrough: -- Avoid the version with a title screen reading "KEYED IN BY P. KNOTT" - it is not solvable. Look for a copy with "STUART WILKINSON" credited as the author. -- If randomly called to APPEL, it's best to say Y and then navigate back to wherever you were. -- A guard may randomly appear to conduct a random search. In the P. Knott version the result seems to always conclude "NOTHING. YOU MAY GO FREE." In the Wilkinson version, it's fatal if the player already has g an Escape Kit assembled. GO SOUTH GO EAST GET PASS CARD GO WEST GO NORTH GO NORTH SHOW PASS CARD GO EAST GET KEY GO WEST SHOW PASS CARD GO WEST GO WEST PRESS BUTTON RED GO WEST GET DOCUMENT GO EAST GO EAST OPEN DOOR GO SOUTH GO SOUTH GO WEST OPEN DOOR GO WEST GO DOWN (pitch black, but can still navigate) GO NORTH GET MAP GO SOUTH GO UP GO EAST GO NORTH GO WEST GET PARCEL (in Wilkinson version) OPEN PARCEL (meal) GO EAST GO UP GO NORTH GO EAST GO EAST GET UNIFORM (not visible) GO WEST GO WEST GO WEST GET COMPASS (have civilian escape kit assembled, only recognized in Wilkinson version) GO SOUTH GO EAST GO DOWN Two possible ways to go from this point (spiral staircase landing): -- This path is risky GO EAST GO EAST GO NORTH SHOW PASS CARD GO NORTH GO NORTH DER BEUTELMAUS GO NORTH (sometimes this doesn't work - random 50% chance!) -- This path is longer but always fatal (bug, I think, but exists in both surviving versions) GO SOUTH GO EAST GO EAST GO SOUTH GO EAST GO EAST OPEN DOOR DROP KEY (required in Wilkinson version) GET LADDER GO NORTH CLIMB UP DROP LADDER GET ROPE GO NORTH (caught!)