GOLDEN SWORD OF BHAKHOR Andrew Barker Zenobi Software Spectrum 48 There are several versions of this game to play. They appear to differ is small ways, like where you start. This is randomly determined, as are other events. The random events appear to have a lesser influence in the latter parts of the game. You also often may need to revisit venues you have seen before .This is a difficult game, because of the specificity of verbs you must use. There are three parts to this game. For easier loading and playing, choose the game that provides all three parts. Hints: Part 1: Map all the areas you can before you decide how to proceed. Entry and exit points are different. You need to find a disc for identity as soon as possible. Check out the beggar. Look at his eyes, then close them. Don't get caught with the bag. DROP the BAG and let the urchin take it. With no money, you need to beg at various places in the marketplace. You will need to beg more than once. One coin is for the spices, the other is for the wineskin. You, of course, know where to use the wineskin as you have come across the sentry at the barracks, haven't you? The spices – at the preceptor's office. If your items are stolen, do not panic. Make your way to the lodgings (south, southeast and northeast from the beggar) to retrieve them. However, you need to have the uniform and the sword to do that. Once you have the uniform get the sword which you get by going past the sentry wearing the uniform. The more you wander around with money, the more you are bumped by others and lose coins. Don't lose too many. You need to buy something north of the spice market. Part 2: Map first. Forget about the bat. Follow the mouse. Follow the mongoose. The mud helps you to trap it. The verb is BLOCK. The mongoose eats the snake at the alcove. When you see the Chieftain, the verb to use is ATTACK not KILL. Pay attention to the description for your next move. The verb to use when you see the maiden is RESCUE. The verb to use with her father is FORGIVE. When the serpent catches your leg, THRUST SWORD INTO HOLE. DIVE when you are in the water. Map this area carefully, as you have only a limited number of moves. You may need to retrieve items and then return to this area. Examine the entrance to the Inspection pit. Take what you find. You will need it at the cage. Did you notice the pavilion? The canvas? Do something here with your sword when you have the Golden disc. The hide in the well. How to catch the camel? First you need to rescue Mari-Am to know what colour it is. Then do what cowboys do with a rope. Part 3: Map carefully yet once again. At the mosaic you see a letter. While the squares do not directly correspond to the number of steps you have to take, follow the outline. About to be tortured? SAVE and RESTORE, until you choose the "tool" that doesn't kill you. A grasping tool is the one. Can't get past the door where you feel light-headed? HOLD your BREATH. The mirror is a red herring. You need to find something warm to wear in the cold room. THROW your weapon at the Barbarian. The Reflecting Room disorients you. You need to disable the mirrors somehow. Fogging them up will work. So, using the objects you have found, make some steam, then release the steam. Remember to insert the tongs (holding something, of course) into the furnace, not the object itself. The temperature needs to be "high". Use the verb GRASP. Can't get the sword? First, deal with Taratan (don't worry when you lose your scimitar and the sword is no longer on the pegs), then PULL PEGS TOGETHER. LISTEN when you hear a clink. Return to finish off Taratan once you have the sword. You need a visible sign of success to show the masses. Terri Sheehan 2007-10-14 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com