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Golden Sword of Bhakhor, The (Golden_Sword_of_Bhakhor.txt)

GOLDEN SWORD OF BHAKHOR
Andrew Barker
Zenobi Software
Spectrum 48

There are several versions of this game to play. They appear to differ is 
small ways, like where you start. This is randomly determined, as are other 
events. The random events appear to have a lesser influence in the latter 
parts of the game. You also often may need to revisit venues you have seen 
before .This is a difficult game, because of the specificity of verbs you 
must use. There are three parts to this game. For easier loading and playing, 
choose the game that provides all three parts.

Hints:

Part 1:
Map all the areas you can before you decide how to proceed. Entry and exit 
points are different. You need to find a disc for identity as soon as 
possible.

Check out the beggar. Look at his eyes, then close them. Don't get caught 
with the bag. DROP the BAG and let the urchin take it.

With no money, you need to beg at various places in the marketplace. You will 
need to beg more than once. One coin is for the spices, the other is for the 
wineskin. You, of course, know where to use the wineskin as you have come 
across the sentry at the barracks, haven't you? The spices – at the 
preceptor's office.

If your items are stolen, do not panic. Make your way to the lodgings (south, 
southeast and northeast from the beggar) to retrieve them. However, you need 
to have the uniform and the sword to do that.

Once you have the uniform get the sword which you get by going past the 
sentry wearing the uniform.

The more you wander around with money, the more you are bumped by others and 
lose coins. Don't lose too many. You need to buy something north of the spice 
market.

Part 2:
Map first.

Forget about the bat.

Follow the mouse.

Follow the mongoose. The mud helps you to trap it. The verb is BLOCK.

The mongoose eats the snake at the alcove.

When you see the Chieftain, the verb to use is ATTACK not KILL. Pay attention 
to the description for your next move.

The verb to use when you see the maiden is RESCUE.

The verb to use with her father is FORGIVE.

When the serpent catches your leg, THRUST SWORD INTO HOLE.

DIVE when you are in the water. Map this area carefully, as you have only a 
limited number of moves. You may need to retrieve items and then return to 
this area.

Examine the entrance to the Inspection pit. Take what you find. You will need 
it at the cage.

Did you notice the pavilion? The canvas? Do something here with your sword 
when you have the Golden disc. The hide in the well.

How to catch the camel? First you need to rescue Mari-Am to know what colour 
it is. Then do what cowboys do with a rope.

Part 3:
Map carefully yet once again.

At the mosaic you see a letter. While the squares do not directly correspond 
to the number of steps you have to take, follow the outline.

About to be tortured? SAVE and RESTORE, until you choose the "tool" that 
doesn't kill you. A grasping tool is the one.

Can't get past the door where you feel light-headed? HOLD your BREATH.

The mirror is a red herring.

You need to find something warm to wear in the cold room. THROW your weapon 
at the Barbarian.

The Reflecting Room disorients you. You need to disable the mirrors somehow. 
Fogging them up will work. So, using the objects you have found, make some 
steam, then release the steam. Remember to insert the tongs (holding 
something, of course) into the furnace, not the object itself. The 
temperature needs to be "high". Use the verb GRASP.

Can't get the sword? First, deal with Taratan (don't worry when you lose your 
scimitar and the sword is no longer on the pegs), then PULL PEGS TOGETHER. 
LISTEN when you hear a clink.

Return to finish off Taratan once you have the sword.

You need a visible sign of success to show the masses.


Solution:

Part 1:
The queen has fled with her infant son. You are now grown up and need to find 
the Golden Sword and Taratan the barbarian.

You begin at a random location (at one of the gates). Make you way to the 
beggar in the alcove. For example, from the east gate, go SW, NW, W, W, SW, 
SW, S, S, EXAM BEGGAR (you get a disc which you wear), EXAMINE EYES, CLOSE 
EYES (you see a bag of coins), TAKE BAG, EXAMINE BAG (25 coins), DROP BAG (an 
urchin runs off with it), N, E,  NE, BEG (you get a coin), SE, S, E (in the 
preceptor's office you see a key), W, N, BUY SPICE (you now have pepper), S, 
E, THROW PEPPER (you get a key and run off), NE (make your way back to the 
edge of the market and beg again until you get another coin – avoid returning 
to the preceptor's office).

Go SW, W, S, S, S, S, S, E, BUY WINESKIN, W, S, S, S, SE, SE, E, E, NE, NE, 
N, N, GIVE WINEKSIN (the sentry falls asleep), W (you see a uniform), TAKE 
UNIFORM, E, N, N, N, N, N, NW, NW, N (the sentry, seeing your uniform, lets 
you in), TAKE SWORD, EXAMINE SWORD, S, W, SW, SW, S, S, S, S, S, S, S, SE, 
NE, TAKE BAG, TAKE DISC, SW (avoid going by the Westway – if your are jostled 
you are robbed), SE, NE, N, N, N, N, N, N, NE, N (you see a figure; make sure 
you have retrieved your money first), EXAMINE FIGURE (she offers a box for 15 
coins), BUY BOX, EXAMINE BOX locked), UNLOCK BOX (you see a scroll), TAKE 
SCROLL, READ SCROLL (to enter the Great Hall of Knowledge, you must learn the 
five precepts; look around, for these words shall open your eyes that saw but 
did not comprehend).

Go S, E, E, N, NW, NE, EXAMINE GATE ("lawbreaking is only allowed by the 
permitted classes"), SW, NW, W, W, SW, NW, EXAMINE GATE ("death is the 
penalty for all who transgress these precepts"), SE, SE, SE, S, S, EXAMINE 
ARCH ("all trade shall be free to the permitted classes"), S, S, E (you see a 
carving), EXAMINE WALL (the crest says "all adult male citizens shall serve 
this regiment faithfully and well"), W, S, S, S, S, EXAMINE GATE all citizens 
must wear their permits at all times"), E, NE, N, N (the door is open), N (on 
the wall is written "well done; the password into part 2 is Simeon). You have 
completed Part 1.


Part 2:
You see a door. The custodian says three keys that lead to the Golden Sword 
were hidden by the Loyal Lords; you must find the custodians of the keys and 
ascend to the place of the sword; Aran-Et of the Depths holds the first key. 
The other two Lords are Arkan-Ra of the Sweet Water and Verit-An of the 
Moving Tribes; the door opens), DOWN (you are asked for the password), SIMEON 
(you are given a sword and the door opens), EXAMINE SWORD (prince's crown on 
the hilt), N (in the great mosaic room with four doors), EXAMINE MOSAIC (the 
golden age of Bhakhor), N, EXAMINE MUD (damp, malleable, and viscid), TAKE 
MUD, S, E (you see a bat), CATCH BAT (it flies away), UP (you see a mouse), 
CATCH MOUSE (it runs west), W, CATCH MOUSE (it goes south), S, CATCH MOUSE( 
it goes east), E (a serpent catches the mouse).

Go S, W, W, S (you see a mongoose), CATCH MONGOOSE (it runs south), S, CATCH 
MONGOOSE (it scuttles down the hole), EXAMINE HOLE (you see a trapdoor), 
BLOCK HOLE, LIFT TRAPDOOR, E, OPEN DOOR (you don't have a key), W, UP, N, 
TAKE MONGOOSE (it runs south), S, TAKE MONGOOSE, W (the mongoose attacks and 
kills the snake), EXAMINE ALCOVE (you see a skeleton), EXAMINE SKELETON (you 
see a disc and a key), TAKE IVORY, EXAMINE IVORY (Aran-et, Custodian of the 
Depths), TAKE KEY, E (the floor trembles), LIFT TRAPDOOR (the sand turns into 
a stream), E, UNLOCK DOOR (you see steps), UP (you find yourself in the Oasis 
of Sweet Water; the tunnel collapses).

Go W, W, IN, OPEN CURTAIN, ATTACK CHIEFTAIN (you see your hand buried in the 
sand), THROW SAND (you kill him), EXAMINE BODY, EXAMINE ROBE, TAKE ROBE, OUT, 
N, TAKE FOOD, W (you hear a cry for help), IN (you see a maiden struggling 
with a tribesman), RESCUE MAIDEN (she gives you back your sword and 
introduces herself as Mari-Am, princess of the Horde of Moving Tribes, 
daughter of Arkan-Ra; she goes south), S, S, W, N, N (Arkan-Ra tells you he 
lost the key below), FORGIVE LORD (he gives you the silver disc), EXAMINE 
SILVER (Arkan-Ra, keeper of Sweet Water), DROP FOOD, DOWN, E, E, EXAMINE HOLE 
(a serpent's tail catches your leg), THRUST SWORD INTO HOLE, EXAMINE HOLE, 
TAKE KEY, W, W, UP, S, S, E, N, E, S, E, E, E, DROP IVORY, DROP SILVER, W, W, 
W, N, W, S, W, N, N, TAKE FOOD, S, S, E, N, E, E, E, E, S, E, DROP ROBE. 

DIVE, E, DOWN, E, E (at the bottom of the well), DROP FOOD, W, UP, S, TAKE 
ROBE, W, TAKE IVORY, TAKE SILVER, E, DIVE, E, DOWN, E, E, CLIMB ROPE, CLIMB 
WALL, UNLOCK DOOR (you fall to the bottom), CLIMB WALL (you are too weak), 
TAKE FOOD, EAT FOOD, TAKE ROPE, CLIMB WALL (at the bottom of the Inspection 
pit), UP, EXAMINE PAVILION, EXAMINE CANVAS (white), E, N (at Animal lines), 
EXAMINE CAMELS (one is different), DROP ROPE, S, DROP ROBE, TAKE ROCK, W, W, 
N, EXAMINE CAGE (there is a man in it), THROW ROCK (Verit-An gives you 
something and tells you when you rescue Mari-Am she will take you to the key; 
he gives you a golden disc and dies), TAKE GOLDEN, EXAMINE GOLDEN (Verit-An 
guardian of the tribes), OUT, E, S, CUT CANVAS (you enter and see a harem; 
Mari-Am rushes to you), OUT.

LIFT TRAPDOOR (Mari-Am tells you the key is in the saddle of the white camel; 
she will wait in the desert for you), UP, E, N, MAKE LASSO, THROW LASSO (the 
camel allows you to climb it and carries you to the desert by a cave), 
EXAMINE SADDLE (you find a key), TAKE KEY, EXAMINE MARI-AM, DISMOUNT, IN (you 
see a door and are greeted by Naram-Da, guardian of the way, who asks for the 
identity of the Custodian of the Depths), GIVE IVORY (and Sweet WATER?), GIVE 
SILVER, GIVE GOLDEN (he tells you to open the door and reclaim the golden 
sword; the word to enter the temple is Prince; Mari-Am will await your signal 
within the city), UNLOCK DOOR (you stand in an ante-chamber beneath the 
temple). End of Part 2.

Part 3:
INVENTORY (you sword has now become a scimitar), EXAMINE DOOR (a figure 
emerges; he says upon the highest floor of this temple is the sanctuary of 
the sword; take the sword and show it to the people from the topmost tower; 
he asks for the word in the desert. PRINCE (you see a large room with a floor 
toward a large mosaic), EXAMINE FLOOR, EXAMINE MOSAIC (you see a door with 
the initial S), W, N, W, W, S, S, S, E, E, S, S, S, W, W, N, W (at the foot 
of stairs), UP, UP, UP, UP (you see blood on the door), OPEN DOOR (you are 
about to be tortured and can choose from the boot, the thumbscrew, the 
stretcher, the tongs, or the wheel), CHOOSE TONGS (the torturers leave 
disappointed), DOWN, DOWN, W, EXAMINE FURNACE (you see a door and a gauge and 
bellows), EXAMINE DOOR (open), EXAMINE GAUGE (low temperature), EXAMINE 
BELLOWS (a foot pump), DROP TONGS, E, UP, UP, UP.

HOLD BREATH, OPEN DOOR (you see a pit), JUMP ACROSS PIT (you enter the 
archway), UP, W (in the storeroom), EXAMINE JUNK (you see a canister and a 
mirror), TAKE CAN, EXAMINE CAN (adjustable steam pressure valve), EXAMINE 
VALVE (open), E, UP, EXAMINE FUR (a barbarian rises up), THROW SCIMITAR (you 
kill him and see a robe and a body), TAKE ROBE (you wear it), DOWN, DOWN, 
HOLD BREATH, JUMP ACROSS PIT, W, DOWN, DOWN, OPEN CAN, OPEN DOOR, TAKE 
ICICLES, PUT ICICLES IN CAN, CLOSE CAN, W, DROP ROBE, DOWN, W, CLOSE VALVE, 
TAKE TONGS, GRASP CAN WITH TONGS, INSERT TONGS IN FURNACE, CLOSE DOOR, PUMP 
BELLOWS (until the temperature is high), OPEN DOOR, GRASP CAN WITH TONGS, E, 
DOWN, E, OPEN VALVE (the mirrors fog up and you see doors to the west and 
south), S (you see a stairway).

Go UP (you are in the Assembly Hall; the guards hold back when Taratan says 
to seize you; the Arch-Hierarch says you have the right to be heard; Taratan 
threatens the priest who goes off), N, EXAMINE MOSAIC, TAKE SWORD (it rests 
on pegs and you can't take it), EXAMINE PEGS (they move slightly), S, FIGHT 
TARATAN (you lose your scimitar), N, EXAMINE MOSAIC (the sword is gone from 
the two pegs), PULL PEGS TOGETHER (a door opens north), N (you hear a clink 
of steel on stone), LISTEN (you hear movement), EXAMINE SHRINE (you see the 
Arch-Hierarch clutching the sword; he gives it to you), EXAMINE SWORD, S, S, 
FIGHT TARATAN (he falls down the stairs, blood coming from his neck), DOWN, 
EXAMINE CORPSE, SEVER HEAD, UP (the citizens are rising; it is suggested you 
show yourself from the balcony to the east), E, UP, UP, E (on the balcony; 
you throw the head of Taratan into the crowd; you see Mari-Am, and eventually 
found a new dynasty). You are finished. 

Doreen Bardon

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