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Goldseeker (Gold_Seeker.txt)

GOLD SEEKER
W. D. Fisher
Spectrum 128

This would be have been a good game if it were not for the numerous red herrings, unusual
vocabulary, not being able to exam many objects, limited life span of the lamp, limited number of
objects you can carry, and missteps on logic. For example, you have to read the label on the bottle,
but there is no way of knowing that the bottle has a label. The maze is very difficult.

Hints:

If you hit your head more than once, you will die. However you can conserve your lamp life by not
turning it on when you are retracing your steps. Do this after returning from the boat. I believe
you have only three matches. You need to save one to light the keg.

To light the keg, PRIME KEG, then LIGHT FUSE, then leave. Where to do this? Is there something big
that you need to blow up?

Don't eat the mushrooms. The fungus is OK.

CLEAN the BOTTLE, and READ the LABEL (?).

The trenching tool is needed in several locations. You don't need to take it with you in the
boat.

The most useful verb is USE <tool>. 

Black pearls do not refer to the beads. Some tiny black things maybe?

At the cupboard, you need to act in a particular sequence.

To use the grinding wheel, SHARPEN <object>.  Two objects need to be sharpened. One sharpens
immediately, the other you need to sharpen until you get the message that it is sharp. As soon as
you use it, or drop it, it becomes dull again.

There are some actions that gain you points but are not necessary, e.g. MOOR BOAT, ROW NORTH.

To open the chest, LIFT LID. The gauntlets are needed for this.

If you TAKE the MUSHROOMS, and then drop them, you have spoiled food. On the plus side, you only
need to EAT and DRINK once.

CAST OFF to get the boat moving.

You cannot drop the loose change. It's not needed, but it is very frustrating.

Don't DROP the BOTTLE until it is empty.

Before you leave the boat, TIE PAIN.

Don't drop the bag when it is open.

Remember to SHUT the cupboard, before you MOVE it.

Row the boat three times.

Be careful with the matches. They are useless when wet.

Ignore the escritoire.

You need the axe in two locations.

You need oars to row the boat. USE the SWORD when you are carrying the broken furniture. The correct
word is TIMBER. 

At the jetty, follow the path.

Red herrings include: the mushrooms, the bracelet, the parchment, the black beads and the gold
nugget.

Before you enter the tunnel, make sure you have the lamp, the matches, the ladder and the bottle.

Solution:

You need to find the ring, gold, black pearls, and treasure to finish.

INVENTORY (you have matches and loose change), S, TAKE TOOL, E, N, N, DIG SAND, TAKE LAMP, N, E (you
see a ladder), TAKE LADDER, N, DROP LADDER, S, S, ENTER, TAKE BOTTLE, S, USE TOOL (you create a
tunnel), W, N, S, N, S, DROP TOOL, CLEAN BOTTLE, READ LABEL, FILL LAMP, TAKE LADDER, S, W, S, ENTER
RAVINE, S, ENTER TUNNEL (it caves in), USE MATCH, E (you see mushrooms and fungi), DROP MATCHES, N,
TAKE CAN, E, S (you see a boat), FILL CAN, N, W, S, DROP LADDER, S (you see a sword), W, TAKE SMALL
KEY, S, S, OPEN CUPBOARD (it's locked), DROP KEY, W, E, W, W, TAKE AXE, DRINK WATER, DROP CAN,
TAKE ROPE, E, E, E, SHARPEN AXE, SHARPEN AXE, N, DROP ROPE, W, S, S, TAKE KEY, UNLOCK CUPBOARD, USE
AXE, LOOK IN CUPBOARD, TAKE JAR, CLOSE CUPBOARD, MOVE CUPBOARD (you see gauntlets), DROP AXE, W, N,
E, TAKE FUNGUS, EAT FUNGUS, W, S, S.

TAKE GAUNTLETS, WEAR GAUNTLETS, TAKE AXE, W, N, E, DROP JAR, S, SHARPEN AXE, SHARPEN AXE, E, S, LIFT
LID, LOOK IN CHEST, TAKE FUSE, USE AXE (you create broken furniture), DROP AXE, TAKE TIMBER, N, N,
LIFT LID, LOOK IN (you see beads and a large key - ignore the beads; take the key later), S, W, N,
DROP FUSE, DROP LAMP, FILL LAMP, DROP BOTTLE, S, TAKE SWORD, SHARPEN SWORD, USE SWORD, INVENTORY
(you have oars), DROP SWORD, N, TAKE LAMP, TAKE MATCHES, USE MATCH, DROP MATCHES, TAKE ROPE, DROP
OARS, TAKE JAR, S, E, N, TAKE LARGE KEY, S, E, UNLOCK DOOR, DROP KEY, S, S, TAKE BAG, OPEN BAG (you
see gold pieces), CLOSE BAG, N, N, GO THROUGH, USE BUSH (you create a dangling rope), CLIMB DOWN,
DROP JAR, DROP BAG, UP ROPE, GO THROUGH, W, W, N, TAKE LADDER, TAKE FUSE, TAKE MATCHES, S, E, E, GO
THROUGH, CLIMB DOWN, DROP FUSE, UP ROPE, GO THROUGH, W, W, N, TAKE OARS, N, E, S.

BOARD BOAT, CAST OFF, ROW BOAT, ROW BOAT, ROW BOAT, TIE PAIN, CLIMB OUT, DROP OARS, DROP MATCHES,
FOLLOW PATH, S, W, MOVE LEAVES, TAKE KEG (ignore the nugget), USE LADDER, E, S, S, S, REMOVE
GAUNTLETS, DROP GAUNTLETS, TAKE RING, WEAR RING, N, N, N, W, N, TAKE MATCHES, TAKE OARS, BOARD BOAT,
CAST OFF, ROW N, ROW BOAT, ROW BOAT (the light goes out but you know the way), MOOR BOAT, CLIMB OUT,
DROP OARS, N, W, S, S, E, E, GO THROUGH, CLIMB DOWN, DROP LAMP, TAKE FUSE, TAKE JAR, N (at the
stone), DROP KEG, PRIME KEG, LIGHT FUSE, S (you hear a rumble), N, E, TAKE BAG, N, TAKE TOOL, USE
TOOL (you see a cave entrance), DROP TOOL, ENTER CAVE (you see a treasure chest), OPEN CHEST. You
are finished. Score: 100%

Terri Sheehan
2007-04-10

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