GOLD SEEKER W. D. Fisher Spectrum 128 This would be have been a good game if it were not for the numerous red herrings, unusual vocabulary, not being able to exam many objects, limited life span of the lamp, limited number of objects you can carry, and missteps on logic. For example, you have to read the label on the bottle, but there is no way of knowing that the bottle has a label. The maze is very difficult. Hints: If you hit your head more than once, you will die. However you can conserve your lamp life by not turning it on when you are retracing your steps. Do this after returning from the boat. I believe you have only three matches. You need to save one to light the keg. To light the keg, PRIME KEG, then LIGHT FUSE, then leave. Where to do this? Is there something big that you need to blow up? Don't eat the mushrooms. The fungus is OK. CLEAN the BOTTLE, and READ the LABEL (?). The trenching tool is needed in several locations. You don't need to take it with you in the boat. The most useful verb is USE <tool>. Black pearls do not refer to the beads. Some tiny black things maybe? At the cupboard, you need to act in a particular sequence. To use the grinding wheel, SHARPEN <object>. Two objects need to be sharpened. One sharpens immediately, the other you need to sharpen until you get the message that it is sharp. As soon as you use it, or drop it, it becomes dull again. There are some actions that gain you points but are not necessary, e.g. MOOR BOAT, ROW NORTH. To open the chest, LIFT LID. The gauntlets are needed for this. If you TAKE the MUSHROOMS, and then drop them, you have spoiled food. On the plus side, you only need to EAT and DRINK once. CAST OFF to get the boat moving. You cannot drop the loose change. It's not needed, but it is very frustrating. Don't DROP the BOTTLE until it is empty. Before you leave the boat, TIE PAIN. Don't drop the bag when it is open. Remember to SHUT the cupboard, before you MOVE it. Row the boat three times. Be careful with the matches. They are useless when wet. Ignore the escritoire. You need the axe in two locations. You need oars to row the boat. USE the SWORD when you are carrying the broken furniture. The correct word is TIMBER. At the jetty, follow the path. Red herrings include: the mushrooms, the bracelet, the parchment, the black beads and the gold nugget. Before you enter the tunnel, make sure you have the lamp, the matches, the ladder and the bottle. Solution: You need to find the ring, gold, black pearls, and treasure to finish. INVENTORY (you have matches and loose change), S, TAKE TOOL, E, N, N, DIG SAND, TAKE LAMP, N, E (you see a ladder), TAKE LADDER, N, DROP LADDER, S, S, ENTER, TAKE BOTTLE, S, USE TOOL (you create a tunnel), W, N, S, N, S, DROP TOOL, CLEAN BOTTLE, READ LABEL, FILL LAMP, TAKE LADDER, S, W, S, ENTER RAVINE, S, ENTER TUNNEL (it caves in), USE MATCH, E (you see mushrooms and fungi), DROP MATCHES, N, TAKE CAN, E, S (you see a boat), FILL CAN, N, W, S, DROP LADDER, S (you see a sword), W, TAKE SMALL KEY, S, S, OPEN CUPBOARD (it's locked), DROP KEY, W, E, W, W, TAKE AXE, DRINK WATER, DROP CAN, TAKE ROPE, E, E, E, SHARPEN AXE, SHARPEN AXE, N, DROP ROPE, W, S, S, TAKE KEY, UNLOCK CUPBOARD, USE AXE, LOOK IN CUPBOARD, TAKE JAR, CLOSE CUPBOARD, MOVE CUPBOARD (you see gauntlets), DROP AXE, W, N, E, TAKE FUNGUS, EAT FUNGUS, W, S, S. TAKE GAUNTLETS, WEAR GAUNTLETS, TAKE AXE, W, N, E, DROP JAR, S, SHARPEN AXE, SHARPEN AXE, E, S, LIFT LID, LOOK IN CHEST, TAKE FUSE, USE AXE (you create broken furniture), DROP AXE, TAKE TIMBER, N, N, LIFT LID, LOOK IN (you see beads and a large key - ignore the beads; take the key later), S, W, N, DROP FUSE, DROP LAMP, FILL LAMP, DROP BOTTLE, S, TAKE SWORD, SHARPEN SWORD, USE SWORD, INVENTORY (you have oars), DROP SWORD, N, TAKE LAMP, TAKE MATCHES, USE MATCH, DROP MATCHES, TAKE ROPE, DROP OARS, TAKE JAR, S, E, N, TAKE LARGE KEY, S, E, UNLOCK DOOR, DROP KEY, S, S, TAKE BAG, OPEN BAG (you see gold pieces), CLOSE BAG, N, N, GO THROUGH, USE BUSH (you create a dangling rope), CLIMB DOWN, DROP JAR, DROP BAG, UP ROPE, GO THROUGH, W, W, N, TAKE LADDER, TAKE FUSE, TAKE MATCHES, S, E, E, GO THROUGH, CLIMB DOWN, DROP FUSE, UP ROPE, GO THROUGH, W, W, N, TAKE OARS, N, E, S. BOARD BOAT, CAST OFF, ROW BOAT, ROW BOAT, ROW BOAT, TIE PAIN, CLIMB OUT, DROP OARS, DROP MATCHES, FOLLOW PATH, S, W, MOVE LEAVES, TAKE KEG (ignore the nugget), USE LADDER, E, S, S, S, REMOVE GAUNTLETS, DROP GAUNTLETS, TAKE RING, WEAR RING, N, N, N, W, N, TAKE MATCHES, TAKE OARS, BOARD BOAT, CAST OFF, ROW N, ROW BOAT, ROW BOAT (the light goes out but you know the way), MOOR BOAT, CLIMB OUT, DROP OARS, N, W, S, S, E, E, GO THROUGH, CLIMB DOWN, DROP LAMP, TAKE FUSE, TAKE JAR, N (at the stone), DROP KEG, PRIME KEG, LIGHT FUSE, S (you hear a rumble), N, E, TAKE BAG, N, TAKE TOOL, USE TOOL (you see a cave entrance), DROP TOOL, ENTER CAVE (you see a treasure chest), OPEN CHEST. You are finished. Score: 100% Terri Sheehan 2007-04-10 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com