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Final Mission, The (Final_Mission_hints.txt)

Final Mission (Incentive)

The End Monster:   Clue to directions.
Guardian Two:   Red herring.
Guardian Three:   Say anagram.
The Mad Monk:   Flee south.
The Wart King:   Show carving.

    * To get past the green slime, block the gap under the oak door with the straw and go west and
up from the splatting room into the cubbyhole. Wait until you hear a splintering sound, and then
drop the soap.

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