LIST OF TAKEABLE OBJECTS AND HINTS FOR THE LITTLE KINGDOM --------------------------------------------------------- This is a very large and rather difficult odyssey split into three discrete sections. There are two red herrings (the electric torch and the flaming torch) and ample opportunity to soft lock yourself out of victory, sometimes via a perfectly logical action. There is a rather miserly inventory limit. It is almost completely bug and typo free which for a game of this size is a notable feat indeed. Don’t do what I did and map the Labyrinth before finding an item which will do most of the hard yards for you. SILVER COINS STRING (WHOLE) INSECTICIDE BOTTLE ELECTRIC TORCH SCISSORS COMPASS TWIGS SHARP KNIFE DRY LEAVES STONE FLINTS GREASY HAMBURGER STRING (PIECES) BEAN POLES PICTURE PAPERBACK BOOK WOODEN CHEST WHITE SHEETS HANGGLIDER SPORTS BICYCLE SAUCEPAN HOLSTERED REVOLVER SANDWICHES DIAMOND RING UNCOOKED CABBAGE COOKED CABBAGE WATER ROPE COIL LIGHTED TORCH STEEL DAGGER ANTIQUE TEAPOT LADDER COOLING HOTDOG KEYS SPADE LABYRINTH MAP SILVER CASKET PAPER SCRAP HINTS ----- There are a few apparent puzzles which are in fact unsolvable and should be ignored. The Priest in the shrine should be avoided; the area of greenery visible N and W of the L shaped field as well. Don’t release the Tiger from his cage. The Acrobat’s Caravan is just scenery. Don’t purchase the electric torch at the start of the game. Don’t give the bottle of insecticide to the Yob. Don’t enter the Pub as you will be done in. Don’t cook the cabbage. As you find a saucepan, a connected cooker and have some water this seems a particularly cruel trick; more so given the fact that you need to eat regularly and there are few edible items in the game. The cabbage should be given to the elephant raw. Don’t approach the Police while carrying any kind of weapon. You can pass them and return but only once each way; make sure you drop the revolver before passing them from the north and the steel dagger when passing them from the south. The key to the forest maze is on the scrap of paper. The wooden chest can only be opened with help from someone. Do him a favour and he will share your burden. The Minotaur is an old softy at heart. He just needs a guiding hand. The Dragon, like Spiny Norman (Dinsdale!) lives in an aircraft hangar. You must rouse him from his reverie and then tempt him with something. He is rather stupid. The Clown is a dodgy character; he likes to collect valuables. That block is too heavy for you to move. Something nearby might be able to move it though. The runway is very long and the day very hot. You can’t walk it but you might find something nearby to speed things up. You can’t remove the bicycle from the aircraft until you have opened things up a little. Make sure any holes that you may dig aren’t left unattended. Building machines without any instructions to hand is impossible Fires need a calm area to be lit properly. You can’t travel from one area while holding anything. Improvise.