The Cottage You start the game with no idea of your ultimate aim, but there is lots of information in the game to tell you what your next step is. Make sure you X (examine) everything you find. You start the game with a rubber duck and a scalpel. w, w, n, e, x duck, x scalpel, cut duck, get seeds, drop duck, drop scalpel, x seeds, plant seeds, drop (packet of) seeds, w, n, ignore the parcel for now, lift mat, get key, unlock door, drop key, open door, go door n, x mirror, s, w, get box (of matches), n, n, get can, fill can, e, s, s, e, water seeds, drop can, w, s, w, strike match, get tenner, drop box, drop match, e, e, e, e, e, n, x shelves (you see a torch), buy torch, s, e, s, x items (lock-picking kit), buy kit, n, w, w, w, w, w, n, e, (the seeds will have flowered), get flower, w, n, drop penny, drop coin, go door, e, x document (map of desert), put flower in vase (a secret passage opens), l, go gap, on torch x desk (drawer), open drawer (it's locked), pick lock (with kit), l, drop kit, get cutting, get journal, get BLUE key, x cutting (you find out about a spate of missing persons), drop cutting, x journal (written by Paul Richmond, he discovered who is behind the disappearances, and has rented a flat at 3b Winston Close), drop journal, u w, s, s, s, e, e, e, n, n, n, e (there is a staircase leading up to the second floor), u, unlock door, drop BLUE key, open door, go door, move pants, l, get diary, x diary (you find out that a mirror in the cottage is a portal. He was also expecting a parcel which can only be opened in the secret room), drop diary, w, d, s, s, s, w, w, w, n, n, go door, n, go mirror (you get transported to another cottage) n, n, n, n, e, climb rock face, e, x pocket, get wallet, x wallet (it's Paul Richmond), drop wallet, x bag, get notebook, x notebook (details about an creature, an impact grenade, and how to gain access a control room), drop notebook, w, d, w, s, s, go door, w, s, s, e, s (you are in the cave system. If a creature appears at any location here, you must immediately move out of that location), s, e, open sesame (hole opens) go hole, x switch (it's a weapon locator and deactivator, it will detect and deactivate the grenade if not disarmed), flick switch (to turn it off), s, w, n, n, w, n, n, e, s, go mirror (back to the original cottage) s, s, get parcel, go door, e, go gap, open parcel (it contains an impact grenade), u, w, n, go mirror (back to the alternate cottage) n, w, s, s, e, (you can now take the grenade south into the cave system, because the weapon locator has been disarmed), s, s, e, go hole (the creature is here), throw grenade (all the equipment shatters, along with the creature), s, w, n, n You emerge from the cave. The cottage is gone, you saved the Earth, you are a true hero. NiMuSi 31/07/2025