Where am I? >You're on the SS Borgaris. >You want to get off the SS Borgaris. >You're hidden away - smuggled out of your native country. >Try checking your inventory. >light torch OR turn on torch What do I do now? >Escape! >The panel sounds firmly fixed, but give it a try... >open panel >One hundred rooms? Surely there's something useful somewhere. >Use enter cabin xxx or enter xxx to get into a cabin. Use exit to get back out. Directional commands won't work here. What is the significance of the shaving gear in Room 145? >Have you turned it on? >Have you examined your face? >Have you found the mirror yet? >You've been cooped up in the Cubbyhole for days. >The petulant Polish pianist might be friendlier if you looked more civilized. >You'll need his steaming tureen of soup if you want to escape. >But then again... >You might be in the wrong game. What's the use of all this clothing? >Fashion. >But, some of it might be of more practical use. >See the next question. How do I get onto the ship's deck? >"You aren't anywhere near dressed" for this weather. >The scarf might help. >Notice the message you get has changed? >You'll need to protect your extremities. >You'll need the scarf, some gloves, the balaclava, some boots, and pants or trousers. Is there anything *actually* useful in all these rooms? >See above. >Looking for more than clothing? >Maybe, but wouldn't it take ages to search all those rooms? >Yes. Fortunately, you don't have to. >Between the upper and lower decks, you actually only need to find one object (besides the clothing.) >See the question below. >It's the red gas cylinder. What is the significance of the scene in the Ballroom? >Examine everything. >Who might this be? Have you seen any other information about this passenger? >Unfortunately, any secrets he might have had disappeared with him. >But one of his belongings is very helpful. >It's not here. >Check the passenger manifest. What happened in the Restaurant? >Examine everything. >Frustratingly vague, isn't it? >Try going north. >You've found the culprit. How do I get past that bird? >Nothing you can do will drive it off. >Try throwing something at it. >Still no good? Maybe you could get some help. >Who doesn't like birds? >For seagulls, the answer is 'everyone', for those taking notes. >Still, there's something or someone on the ship with a particular enmity for avians. >Or a particular liking for them, depending on how you think about it. >Read further once you've found the cat. >You need to get the cat to the bird, but it doesn't seem to care much about you. >Cats are notoriously food-motivated. >show smoked herring to cat. >No? >There's another piece of fish on the ship. >It's in the Restaurant, although not obvious. >show haddock to cat >That sure got its attention! >Now just go to the Restaurant. >Cats don't like stairs much - and it's colder up there. >You've found something that can move objects between floors. >The dumbwaiter is 'four feet square'. >put haddock in dumbwaiter >press button >Cruel, but necessary. >Now try going north from the Restaurant. What is the use of the radio? >Examine the components. >Have you found the wall socket and cord? >There is no use to the radio. How do I get into the cabinet? >Try the small key from the toolbox. >You'll need to find the key on the Bridge. >No Bridge? No key. No key? No cabinet. Why can't I pet the cat? >Because the game was written in seventeen hours. >He'd probably scratch you up something fierce if you tried. >Still... there's something you can do for him. >And something he can do for you. How do I get past the steam? >Careful examination is needed here - it's not obvious when you enter the room. >Examine the pipe more closely. >turn valve What's that thing in the Kitchen good for? >Get a good look. >press button >This might help you move something between floors. >Something that doesn't want to take the stairs. The flare gun doesn't work! >You'll need to find some lubricant. >Maybe in one of the suitcases? Or the engine room? >There's no way to use the flare gun as such. >But there's another way to use the flare. What does the printout mean? >It's a passenger manifest. >Notice anything - or anyone - unusual? >Not really. >But one of those names is one you might have seen before. >Go examine the debris in the Ballroom. >Find Peter Hálfdanarson's room. >You'll need his red gas cylinder. Why am I hearing a ghost? >Some of the messages about the mysterious noise give you more information. >A ghost? In these enlightened times? >It seems everyone left the ship in an awful hurry, perhaps they left someone behind? >There's a baby in one of the cabins. How can I get into the door belowdecks? >The engine room door will open for you. >Oh, you mean the other door. >There's probably a key somewhere, right? >Read below once you're wearing something warmer. >There's something on the ship's upper deck. >Get the toolbox and look inside. >You have to open door with key and then open door again. How do I move the balloon? >A weather balloon is awfully unwieldy. It's got to be around six feet wide. >Examine it. >You'll find more lifting gas in due time. >open vent then take balloon All these gas cylinders are empty! >Take a closer look >x green dial >Sure enough. >You'll have to find more - somewhere else on the ship. >Outside knowledge about gas cylinder color coding won't help you here. >There's a red gas cylinder in one of the suitcases in one of the cabins. >See the questions about the ballroom and the printout. What is the point of the papers and equipment? >Examine them. >No. >Aside from some very strange implications about the other passengers' fate. How do I inflate the balloon? >inflate balloon with red gas cylinder >But you'll need to be in the right place before you do this - or you won't be able to get it through the door. >Where is there open sky? >Go to one of the outside decks first. I'm too big to fit in the basket! >You are. >The cot is, too, as is the cat. >But something you've got is small enough to fit, and maybe useful in there. >See below. I launched the balloon, but nothing happened! >Did you expect someone to see it? You're in the open ocean! >If you spotted the ship first, maybe they missed the balloon. After all, they're not close by, and the weather is bad. >You have something else usually used to signal. >You need to use it with the balloon. >put flare charge in basket >Make sure to light it! >And don't hold onto the balloon too long. I don't see a ship from the deck! >Try waiting a few more turns. >There must be something you're missing. >Remember hearing something in the corridor? >You need to find the baby. I see a ship! How can I signal it? >HELLO SAILOR >Nope. >Try firing the flaregun. >No luck there. Maybe you can get the flare out? >light charge >You'll need the lighter from the Bar. >Ouch! >At least you're not burnt too badly. >Unfortunately, you cannot finish the game this way. >Try dropping the flare immediately after lighting it. >Still no luck? >What would using the flaregun have achieved? >You need to get the flare higher up. >Maybe the balloon can help. Once you've inflated it. >put charge in basket then light charge then drop balloon >Congratulations!