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Escape from the SS Borgarís (Borgaris_invisiclues.txt)

Where am I? 
>You're on the SS Borgaris. 
>You want to get off the SS Borgaris. 
>You're hidden away - smuggled out of your native country.
>Try checking your inventory. 
>light torch OR turn on torch

What do I do now? 
>Escape! 
>The panel sounds firmly fixed, but give it a try... 
>open panel
>One hundred rooms? Surely there's something useful somewhere. 
>Use enter cabin xxx or enter xxx to get into a cabin. Use exit to get back out. Directional
commands won't work here. 

What is the significance of the shaving gear in Room 145? 
>Have you turned it on? 
>Have you examined your face? 
>Have you found the mirror yet? 
>You've been cooped up in the Cubbyhole for days. 
>The petulant Polish pianist might be friendlier if you looked more civilized. 
>You'll need his steaming tureen of soup if you want to escape. 
>But then again...
>You might be in the wrong game. 

What's the use of all this clothing? 
>Fashion. 
>But, some of it might be of more practical use. 
>See the next question. 

How do I get onto the ship's deck?
>"You aren't anywhere near dressed" for this weather. 
>The scarf might help. 
>Notice the message you get has changed? 
>You'll need to protect your extremities. 
>You'll need the scarf, some gloves, the balaclava, some boots, and pants or trousers. 

Is there anything *actually* useful in all these rooms? 
>See above. 
>Looking for more than clothing?
>Maybe, but wouldn't it take ages to search all those rooms? 
>Yes. Fortunately, you don't have to.
>Between the upper and lower decks, you actually only need to find one object (besides the
clothing.)
>See the question below.
>It's the red gas cylinder. 

What is the significance of the scene in the Ballroom? 
>Examine everything. 
>Who might this be? Have you seen any other information about this passenger? 
>Unfortunately, any secrets he might have had disappeared with him. 
>But one of his belongings is very helpful. 
>It's not here. 
>Check the passenger manifest. 

What happened in the Restaurant? 
>Examine everything. 
>Frustratingly vague, isn't it? 
>Try going north. 
>You've found the culprit. 

How do I get past that bird? 
>Nothing you can do will drive it off. 
>Try throwing something at it. 
>Still no good? Maybe you could get some help. 
>Who doesn't like birds? 
>For seagulls, the answer is 'everyone', for those taking notes. 
>Still, there's something or someone on the ship with a particular enmity for avians. 
>Or a particular liking for them, depending on how you think about it. 
>Read further once you've found the cat. 
>You need to get the cat to the bird, but it doesn't seem to care much about you. 
>Cats are notoriously food-motivated. 
>show smoked herring to cat. 
>No? 
>There's another piece of fish on the ship. 
>It's in the Restaurant, although not obvious. 
>show haddock to cat
>That sure got its attention! 
>Now just go to the Restaurant. 
>Cats don't like stairs much - and it's colder up there. 
>You've found something that can move objects between floors. 
>The dumbwaiter is 'four feet square'. 
>put haddock in dumbwaiter
>press button
>Cruel, but necessary. 
>Now try going north from the Restaurant. 

What is the use of the radio? 
>Examine the components. 
>Have you found the wall socket and cord? 
>There is no use to the radio. 

How do I get into the cabinet? 
>Try the small key from the toolbox. 
>You'll need to find the key on the Bridge. 
>No Bridge? No key. No key? No cabinet. 

Why can't I pet the cat? 
>Because the game was written in seventeen hours. 
>He'd probably scratch you up something fierce if you tried. 
>Still... there's something you can do for him. 
>And something he can do for you. 

How do I get past the steam? 
>Careful examination is needed here - it's not obvious when you enter the room. 
>Examine the pipe more closely. 
>turn valve

What's that thing in the Kitchen good for? 
>Get a good look. 
>press button
>This might help you move something between floors. 
>Something that doesn't want to take the stairs. 

The flare gun doesn't work! 
>You'll need to find some lubricant. 
>Maybe in one of the suitcases? Or the engine room? 
>There's no way to use the flare gun as such. 
>But there's another way to use the flare. 

What does the printout mean? 
>It's a passenger manifest. 
>Notice anything - or anyone - unusual? 
>Not really. 
>But one of those names is one you might have seen before. 
>Go examine the debris in the Ballroom. 
>Find Peter Hálfdanarson's room. 
>You'll need his red gas cylinder. 

Why am I hearing a ghost?
>Some of the messages about the mysterious noise give you more information. 
>A ghost? In these enlightened times? 
>It seems everyone left the ship in an awful hurry, perhaps they left someone behind? 
>There's a baby in one of the cabins. 

How can I get into the door belowdecks? 
>The engine room door will open for you. 
>Oh, you mean the other door. 
>There's probably a key somewhere, right? 
>Read below once you're wearing something warmer. 
>There's something on the ship's upper deck. 
>Get the toolbox and look inside. 
>You have to open door with key and then open door again. 

How do I move the balloon? 
>A weather balloon is awfully unwieldy. It's got to be around six feet wide. 
>Examine it. 
>You'll find more lifting gas in due time. 
>open vent then take balloon

All these gas cylinders are empty! 
>Take a closer look
>x green dial 
>Sure enough. 
>You'll have to find more - somewhere else on the ship. 
>Outside knowledge about gas cylinder color coding won't help you here. 
>There's a red gas cylinder in one of the suitcases in one of the cabins. 
>See the questions about the ballroom and the printout. 

What is the point of the papers and equipment? 
>Examine them. 
>No. 
>Aside from some very strange implications about the other passengers' fate. 

How do I inflate the balloon? 
>inflate balloon with red gas cylinder 
>But you'll need to be in the right place before you do this - or you won't be able to
get it through the door. 
>Where is there open sky?
>Go to one of the outside decks first. 

I'm too big to fit in the basket! 
>You are. 
>The cot is, too, as is the cat. 
>But something you've got is small enough to fit, and maybe useful in there. 
>See below. 

I launched the balloon, but nothing happened! 
>Did you expect someone to see it? You're in the open ocean! 
>If you spotted the ship first, maybe they missed the balloon. After all, they're not close
by, and the weather is bad.
>You have something else usually used to signal. 
>You need to use it with the balloon. 
>put flare charge in basket
>Make sure to light it! 
>And don't hold onto the balloon too long. 

I don't see a ship from the deck! 
>Try waiting a few more turns. 
>There must be something you're missing. 
>Remember hearing something in the corridor? 
>You need to find the baby. 

I see a ship! How can I signal it?
>HELLO SAILOR
>Nope.
>Try firing the flaregun. 
>No luck there. Maybe you can get the flare out? 
>light charge 
>You'll need the lighter from the Bar. 
>Ouch! 
>At least you're not burnt too badly. 
>Unfortunately, you cannot finish the game this way. 
>Try dropping the flare immediately after lighting it. 
>Still no luck? 
>What would using the flaregun have achieved? 
>You need to get the flare higher up. 
>Maybe the balloon can help. Once you've inflated it. 
>put charge in basket then light charge then drop balloon
>Congratulations!