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Arnold the Adventurer (Arnold_the_Adventurer_1.txt)

Arnold the Adventurer (Zenobi)



Get paper, read paper (you learn about the crystal), look under 

bed, get spade, E, dig, get carrot, N, E, examine signpost, N, N, 

open cage (the hamster eats the troll), get bone, S, E, S, E, 

search straw, get lollipop, W, N, W, N, N.



Give lollipop to boy (and get the balloon in return), N, examine 

stall, get melon, S, S, S, S, W, W, SW, get hook, S, S, give 

balloon to eaglet, get coin, climb onto ledge, get rope, D, N, N, 

NE, E, E, N, E, NE, throw coin (the peasant runs after it).



E, get cabbage, W, SW, N, N, W, climb into barrel, examine hermit 

(he smells of cabbage), give cabbage to hermit (and get a key in 

return), climb out of barrel, E, S, S, S, SE, S, SE, tie rope to 

hook, throw rope at balcony, climb rope, drop melon (it knocks out 

the guard).



D, unlock door, E, N, examine sofa, get notebook, read notebook 

(71343), examine TV (it's tuned to 'Neighbours'), S, S, get tin, 

examine tin (contains dog food). Explore the rest of the mansion, 

if you wish, but there's nothing else here.



From outside the mansion - NW, N, NW, N, E, NE, E, E, SW, give 

carrot to rabbit (it hops away), S, E, lift stone, get card, 

examine card (a clue to the end game), W, S, U, examine moss, pull 

lever, E, push desk (it reveals a trapdoor), prise trapdoor, D, 

give tin to Tharg (who falls asleep).



N, N, U, say unto Nimbus (and the Schwartze meets his maker), 

remove books, open safe, 71343....and that's it - you obtain the 

crystal and win with 100%.



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