Camelot Jack By David Turner For Windows Solution by Garry Francis ---------------------------------------- This is a minimal solution. You can only interact with objects in the list of objects. You cannot EXAMINE or interact with any of the scenery, so don't bother trying. Once you know that, life becomes much easier. There are none of the standard abbreviations, like I (for INVENTORY), L (for LOOK) and X (for EXAMINE). There's also no SAVE, RESTORE, RESTART or QUIT. The game includes buttons, but you can ignore those and use text entry only, except for INVENTORY. In fact, there are some commands that don't have equivalent buttons. WARNING: This game is extremely buggy. You must follow the solution exactly as shown. If you do things out of sequence or include extra unnecessary commands, the game may become unwinnable. Some optional (but significant) commands are shown in parentheses. These can be omitted once you know what to do. TALK TO SWORDY TALK TO SWORDY TALK TO SWORDY PUSH HILT INTO STONE (LOOK) (hilt and stone have been replaced by sword, flint and pebble) TAKE CHEESE TAKE SWORD TAKE FLINT TAKE PEBBLE USE SWORD WITH FLINT (you slice through the flint) (LOOK) (a lockpick has appeared) TAKE LOCKPICK OPEN DOOR WITH LOCKPICK (you unlock and open it) N (LOOK) (there are exits E and W, and a torch) TAKE TORCH E (LOOK) (there's a box and a rat here) (OPEN BOX) (you can't, but it's not clear why) (EXAMINE RAT) (it's sitting on the box, that's why we can't open the box) DROP CHEESE (rat jumps off box, takes cheese and runs away) (OPEN BOX) (it's locked) OPEN BOX WITH LOCKPICK (you unlock and open box and find a ribbon) TAKE RIBBON W W (LOOK) (there's a megalith here) PUSH MEGALITH (it exposes an exit down) DOWN (LOOK) (there are exits E and W, but nothing else) E (LOOK) (there's a man, a window and a menhir here) TALK TO MAN (he tells you to talk to menhir) TALK TO MENHIR (a pixie appears) TALK TO PIXIE (he wants the treasure that the rat was guarding) GIVE RIBBON TO PIXIE (he gives you a pair of soft shoes and wants a coin) TALK TO PIXIE (he presents you with a test) (LOOK) (pot1, pot2 and pot3 have appeared) (EXAMINE POT1) (it contains something nasty) (EXAMINE POT2) (it has a triggered trap) (EXAMINE POT3) (it contains something nasty) PUT PEBBLE IN POT2 (deadly blades stick into place, you can now take the prize) PUT HAND IN POT2 (you take out a clump of herb) TALK TO PIXIE (he tells you about the herb) W W (LOOK) (there's a trow and a coin here) USE HERB ON TROW (he falls into a deeper sleep and coin rolls off his chest) TAKE COIN E E TALK TO PIXIE (he reveals the exit) TALK TO SWORDY (game ends but doesn't end, you can still play on) ***THE END***