Over Here!, version 2.0.0
By Lionel Ange
For web browser
Solution by Garry Francis
----------------------------------------
This is a minimal solution to a large and fairly hard game that has a real retro feel. It has a
two-word parser, several mazes, some guess-the-verb, lots of puzzles and some puzzles require
'moon logic' to solve (literally in a couple of places). You'll need to EXAMINE lots
of things and TALK to NPCs for this solution to make sense. In some cases, these are synonymous. In
other cases, they aren't, so always try both. Moving in a certain direction (usually ENTER) is
sometimes a substitute for TALKing to an NPC when the NPC is not present. It's not very
consistent, so try all three when appropriate, i.e. EXAMINE, TALK and ENTER.
Your aim is to rescue 13 ghosts and win 7 trophies. The game ends when you rescue the 13 ghosts. You
can do this without winning all the trophies. Think of the latter as a bonus.
Scores for ghosts are shown in parentheses as (+A=B), where A is ghosts saved and B is cumulative
ghosts saved. Once you've saved 12 ghosts, there are two alternative endings - the unhappy
ending and the happy ending. The solution gives both.
Scores for trophies are shown in square brackets as [+C=D], where C is trophies won and D is
cumulative trophies won. All your trophies are collected in the locked showcase in the trophies
room.
A summary of the ghosts and the trophies is given after the solution.
Some optional (but significant) commands are shown in parentheses. These can be omitted once you
know what to do.
NOTE: This is a solution for version 2.0.0, which is the post-comp version. The solution for the
comp version and other 1.x.x versions is slightly different, but you can no longer play these unless
you downloaded them when they were available.
(I) (you're carrying a token)
(X TOKEN) (it's an arcade game token)
(N) (the door's locked from the other side)
E
N
(X FLOWER) (it's a carnivorous plant, its teeth are as sharp as a wood saw)
(X MERMAID) (she wants to be the most beautiful, but talking mirror says it is)
N
(X SHELVES) (a book is missing)
(E)
(X MIRROR) (it's a talking mirror)
(TALK MIRROR) (the mermaid is beautiful, but it is more beautiful)
(X PIANO) (it can play by itself, but it needs a conductor)
(W)
W
(X CLOSET) (it has no handle or lock)
(OPEN IT) (there must be a mechanism to open it somewhere)
(X WATERCOLOR) (it represents a shelter on east side of back garden)
U
(N) (the knight blocks the way)
(X KNIGHT) (it wants one last fight)
GET ARMOUR (you disguise yourself as a metal knight)
(I) (you're now wearing the armour)
FIGHT (you fought bravely, you can now go north) (+1=1)
N
(X AQUARIUM) (the goldfish has escaped)
(X PIRATE) (he wants Captain Flint's treasure map back, it's at bottom of ocean)
N
(X MACHINE) (it's a PuckMan machine with no credits)
INSERT TOKEN
(X BUTTON) (you can start the game with it)
PRESS BUTTON (you're now in the PuckMan maze)
E
N
E
N (you're now in front of Akabei)
EAT AKABEI
N
E
N (you're now in front of Guzuta)
EAT GUZUTA
E
N
E
N (you're now in front of Pinky)
EAT PINKY
N (or W) lightning strikes mansion, blue ghost escapes towards garden)
(I) (you're now carrying ghost eyes)
S
S
D
W
W (phone is ringing)
ANSWER PHONE ("I just called to say I love you. CALL ME!")
CALL ME (you win the stalker's trophy) [+1=1]
GET HEAD
E
N
(X LOU) (she wants to taste Ann's donut)
(X ANN) (she wants to taste Lou's juice)
W
(X COOK) (he needs pigeon, Robert's sauce and wood for fire)
GET KNIFE
E
S
U
GET CANDLE (it goes out)
(X DOOR) (it's a ghost eye trick)
(OPEN IT) (it has neither handle nor locks)
(LISTEN) ("This way...to the east")
E
GET HAT
(GET PLANK) (you need a wood saw)
W
S
GET PAINTING
(X IT) (it's a portrait of Ann)
W
GET PHOTO
(X IT) (it's a portrait of Lou)
PUT PAINTING
N
CUT TAPE (with knife, adds exit to north)
N
GET BOOK
S ("Come back to me when you're looking for the last one, and the unhappy end")
S
E
PUT PHOTO
N (exit down has disappeared, but it's still there)
D
E
E
PUT BOOK (a secret passage opens to north)
N
GET GLOVE
(X WARDROBE) (it's open)
CLOSE WARDROBE (something opened up somewhere else, it's the closet in hallway)
S
W (closet is now open and there's a red shirt here)
GET SHIRT
W
S (you can now enter mansion from outside)
W
N
E (remembering hint in watercolor, blue ghost is now here)
GET GHOST
GET SHOVEL
(X SIGN) (believe what it says, do NOT pull the lever without saving game first)
W
S
DIG (with shovel, mud pile moves to north)
N
DIG (with shovel, you find an earthworm)
DROP SHOVEL
GET EARTHWORM
S
W
(X SCARECROW) (without its clothes, it no longer scares the frog-eating heron)
PUT HAT
PUT SHIRT (a toad appears)
X TOAD (if you need me, just SAY CROAK)
E
E
E
U
X HOLE (honey appears)
(GET HONEY) (bees won't let you)
WEAR GLOVE
GET HONEY
(U)
(X MOON) (it's unreachable at the moment)
(D)
D
GET LADDER
W
N
N (donut and fruit juice have been replaced by empty glass)
GET GLASS (you've helped Lou and Ann by swapping their portraits) (+2=3)
W
W
(X SIGN) (it says 'SILENCE' in chalk)
(ERASE SIGN) (you need a rag)
D
(X BARREL) (it's full and heavy)
(PUSH IT) (it's too heavy)
FILL GLASS (the barrel's lighter now)
PUSH BARREL (you expose a secret passage & a spider)
(GET SPIDER) (you need help catching it)
SAY CROAK (toad captures spider and you acquire it) (+1=4)
N (you fall into the ocean)
N
ENTER (polar bear takes the honey) (+1=5)
N
N
ENTER (you have entered the desert)
WEAR HEAD (you give a primal scream and win the hunter's trophy) [+1=2]
E
SWIM
GIVE EARTHWORM (fish returns to aquarium)
N (or S, E or W) (you return to open world)
E
E
ENTER
GET WAND
N (witch takes ghost eyes, but still needs heart that beats like desert gazelle)
(X SIGN) ("Close your eyes and you'll go on a trip")
CLOSE EYES (teleported to resting room)
(X CURTAINS) (it's torn)
OPEN CURTAINS (curtain rips)
(I) (you've acquired a rag)
S
E
S
E
E
E
WAVE WAND (piano plays)
W
S
X MERMAID (she sings and mirror breaks) (+1=6)
GIVE SPIDER (plant devours its prey, spits out teeth, you acquire a wood saw)
N
E (mirror is now broken)
GET MIRROR
W
W
W
U
E
SAW PLANK (you acquire the plank and can now exit through the window)
EXIT
(SLEEP) (there's too much light)
CLOSE CURTAINS
SLEEP (you wake up in Raven Tower)
GET BROOM
SIT (memories come flooding back, you feel like you brought something with you)
(I) (you acquired a pearl necklace)
W (you fall into the ocean)
W
D (there's a chest here, you earn treasure hunter's trophy) [+1=3]
(OPEN CHEST) (it's sealed, you can't open it by yourself)
N
E
ENTER
CLOSE EYES (you're back in the resting room)
S
W
(X SIGN) (it says 'SILENCE' in chalk)
ERASE SIGN (with rag, you have unleashed voices coming from a higher level)
U (you hear a voice)
(LISTEN) ("This way...to the east")
E
PUT MIRROR (you repair the stained window and find a small key)
GET KEY
W
U (you hear a voice)
(LISTEN) ("This way...to the west")
W
(X CLOCK) (it's the clock of time and space)
(SET TIME) (find a way to pass time)
WAIT (the moon has come closer to the Earth and must be accessible now)
E
(U) (you need a ladder)
DROP LADDER
U
(GET CHAIR) (try moving it instead)
MOVE CHAIR (the rope is now within reach)
U
(GET PIGEON) (there's an opening at bottom left, try to move rope closer)
PULL ROPE (you pull rope and put it through frame, you can now get the pigeon)
D (you slide down the rope and catch the pigeon through the opening)
(I) (you've now got the pigeon)
(X PIGEON) (it has a plastic ring on its leg)
(X RING) (encoded message says "Hello world", it's hint for computer password)
D
GET LADDER
D
D
E
GIVE PIGEON
GIVE PLANK (the fire starts)
LIGHT CANDLE
E
S
S
OPEN BOX (with small key, you find a floppy disk)
GET DISK
E
E
FIRE CANNON (with lit candle, you sink a pirate ship)
W
DROP LADDER
U
U
FLY (on the broomstick, the gravitational pull of the moon sucks you in)
N
N
D
(X FOOTPRINT) (it's Armstrong's footprint)
ERASE FOOTPRINT (with broom, broom takes the opportunity to escape)
WALK (it's now your footprint on the moon, you win moonwalk's trophy) [+1=4]
U
N
N
D
ENTER (aliens take the blue ghost and give you something in return) (+1=7)
(I) (it's a heart)
U
N
N
D
D
D
N
N
INSERT DISK (into computer)
START COMPUTER (ghost virus escapes, you won the hacker's trophy) (+1=8) [+1=5]
START COMPUTER (enter the access code)
HELLO (entrance gate south of mansion is now open)
W
W
N
W
W
D
N (you fall into the ocean)
W
W
W
D (there's now a wreck from where you sunk the pirate ship)
ENTER (octopus takes your pearl necklace in exchange for something) (+1=9)
(I) (it's a treasure map)
N
E
ENTER (you're back at the clearing and the broomstick has returned)
N (witch takes heart and you gives you something) (+1=10)
(I) (it's some broth)
CLOSE EYES (you're back at the resting room)
S
GIVE BROTH (you've helped the cook) (+1=11)
E
S
E
U
N
X AQUARIUM (the goldfish has returned, you earn the fisherman's trophy) [+1=6]
GIVE MAP (you've helped the pirate) (+1=12)
S
D
W
S
S (you've won the gatekeeper's trophy) [+1=7]
(From this point, there are two endings)
[Happy ending]
S (cop helps with the last ghost) (+1=13)
[Unhappy ending]
N
N
U
W
N (you help death) (+1=13)
***THE END***
Ghosts (in alphabetical order)
------------------------------
Alien: Won on moon with flying saucer. ENTER with blue ghost.
Ann: Won in dining room. GET GLASS after swapping painting and photograph.
Cook: Won in kitchen. Give pigeon, broth and plank.
Cop: Won near happy ending. Go SOUTH when you've saved 12 ghosts. This is the happy ending.
Death: Won in corridor south of death room. Go NORTH when you've saved 12 ghosts. This is the
unhappy ending.
Ghost virus: Won in library. START COMPUTER after inserting floppy disk.
Knight: Won in armours room. FIGHT after wearing armour.
Lou: Won in dining room. GET GLASS after swapping painting and photograph.
Mermaid: Won in conservatory. EXAMINE or TALK to mermaid after playing piano.
Octopus: Won at ocean floor. ENTER with pearl necklace after sinking ship.
Pirate: Won in aquarium's room. GIVE MAP to pirate.
Polar bear: Won in open world at sea ice zone: ENTER with honey.
Toad: Won in cellar. SAY CROAK after finding toad at pond and moving barrel.
Witch: Won at clearing. Go NORTH with ghost eyes and heart.
Trophies (in alphabetical order)
--------------------------------
Fisherman's trophy: Won at aquarium. EXAMINE AQUARIUM after fish has returned.
Gatekeeper's trophy: Won near happy ending. Enter room after inserting floppy disk and starting
computer in library.
Hacker's trophy: Won in library. START COMPUTER after inserting floppy disk.
Hunter's trophy: Won in desert. WEAR HEAD of stag.
Moonwalk's trophy: Won on moon with American flag. ERASE FOOTPRINT, then WALK.
Stalker's trophy: Won at trophies room. CALL ME after answering phone.
Treasure Hunter's trophy: Won at ocean floor. Enter room.