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House at the End of Rosewood Street, The (the-house-on-rosewood-street.txt)

The House on Rosewood Street, by Michael Thomét

Walkthrough by Andrew Schultz

There's a lot to do here, and it is repetitive. There's a point to this, really! I wanted
to write the walkthrough because 1) people may miss the semi-hidden ending, 2) we can have a
relatively straightforward way through and 3) I liked the game and wanted to highlight some of the
hidden bits.

The dialogue is really funny and surreal but maybe tough to see all of. I recommend Jacques
Frechet's Toastball utility to dump the text if you wish to see it, as ASK X ABOUT Y (or even
ASK ABOUT Y) can get tiresome. While it doesn't tell you specifically what is asked, things are
lumped by subject, and the responses when you ask someone about themselves are pretty clear. (You
may also want to wait until Friday.)

You may notice the map is modular. There are some commands worth cut-and-pasting and then using the
up-arrow to replicate. So I did. They are here. The > starting the walkthrough throws the parser
off.

w.n.e.knock.give paper
e.n.w.knock.give paper

w.s.e.knock.give paper
e.s.w.knock.give paper

You may also want to make the game screen relatively tall, so you don't have to hit a key
twice. You'll be doing a lot of KNOCKing in this game. There's a pause where you need to
press a key, but you're not told that. Better one key press than two, which is the case if
these combined commands scroll through the screen.

I will leave asking questions out of the walkthrough. You may find this amusing to do in-game, but
wait until Friday. You also cannot use periods to separate commands. You can also ask about the
things you need to fix or get for your neighbors.

ask about editha
ask about abigail
ask about glenn
ask about me
ask about rosewood
ask about elisabeth
ask about maurice
ask about theo
ask about lottie
ask about janice
ask about caius

Also note this isn't a *fully* optimal walkthrough. Sometimes it's better to go clockwise,
sometimes counterclockwise, based on who asks for what, when.

If you forget to give a paper, the most likely candidate (for me) was Caius. But you may just have
to use the cut-and-pasted commands above to retrace. The game doesn't keep track of who's
got what.

>w
>w
>s
>get all

>read paper

This provides backstory. You never have to read the paper to win the game.

>n
>e

This does waste two moves, but the game doesn't track turn count. So this saves time if you can
finagle it.

>w.n.e.knock.give paper

So now Editha has her paper.

>w.n.e.knock.give paper

Abigail has her paper.

>w.n.e.knock.give paper

Glenn has his paper. He's not especially thrilled with it, or anything, really, but that's
his problem, not yours.

The End of the Street ahead is a weird part of the map, since you can go north to it from three
locations, but it goes back south to the center.

>w
>n
>n

Knocking doesn't work here.

(>x note)

>put paper behind gate

>s
>w
>w
>knock
>give paper

>e.s.w.knock.give paper

Theo/Theodore gets his paper.

>e.s.w.knock.give paper

Lottie gives you a toaster to fix. Note that chores can't be done until you've delivered
all the newspapers, though you don't have to deliver a newspaper to yourself.

>e.s.w.knock.give paper

>e.e.e.e.e

>fix toaster

This completes Monday.

Now back to the grind! There's no need to get Lottie her toaster right away. Just do things in
order as before, to save a bit of time.

You can GIVE TOASTER to the wrong people if you want, too, for some extracurricular humor. Well, I
enjoyed it.

So, Tuesday, similar to Monday, but with a small change.

>w.w.s.get all

>n.e

Okay, deliveries on the left side.

>w.n.e.knock.give paper

>w.n.e.knock.give paper

>w.n.e.knock.give paper

>w
>n
>n

Okay, someone is here. No need to put the paper behind the gate.

>give paper

This is the same as TALK TO STRANGER.

>s
>w
>w
>knock
>give paper

Janice gives you a kettle. You need to go to town to fix it. But not right away!

>e.s.w.knock.give paper

>e.s.w.knock.give paper

>give toaster

You made Lottie happy!

>e.s.w.knock.give paper

That's your rounds in the neighborhood. Now to go into town.

>e
>s
>z

If only waiting for the bus and doing chores were always so simple!

WEDNESDAY

>w
>w
>s
>get all
>n
>e

>w.n.e.knock.give paper

Again, you can add in GIVE KETTLE to all the wrong neighbors first for amusement. But of course to
see all the responses you'd need to skip giving the kettle to Janice.

>w.n.e.knock.give paper

Abigail needs you to fix her radio. Again, deliver everything first.

>w.n.e.knock.give paper

We learn Glenn has a last name, Alvin. This is useless but neat information! Also, Glenn wants you
to find his nozzle. You can ASK ABOUT NOZZLE a lot here.

>w.n.n.give paper

Interesting reaction from Caius! I mean, I'm nostalgic for the some things from the old days of
newspapers and all, reading the comics and so forth, but ...

>s
>w
>w
>knock
>give paper
>give kettle

Yay! Janice has her kettle back.

>e.s.w.knock.give paper

>ask theo about nozzle

Theo gives you the nozzle back.

Now it saves a few moves to return it right away.

>e.e.n.e.e.knock.give nozzle

>w.w.w.s.s.w

>knock.give paper

>e.s.w.knock.give paper

Okay, everyone has their paper now.

>e.e.e.e.e

>fix radio

THURSDAY

>w.w.s

Back to the old grind. Wait, there are ten papers now! What is up with that?

>n.e

>w.n.e.knock.give paper

Editha, first.

>w.n.e.knock.give paper

Abigail takes her pa... wait! It's Elisabeth! Who is Elisabeth? Well, for starters, she's
the one who wants the extra newspaper.

>w.n.e.knock.give paper

>give radio to abigail

>w.n.n

>give paper to caius

>s.w.knock on door.give paper

>e.s.w.knock.give paper

>e.s.w.knock.give paper

>e.s.w.knock.give paper

Maurice needs his watch fixed.

>e.e.e.e.e.fix watch

Okay, on to Friday!

FRIDAY

>w.w.s.get all

>n.n.e.knock.give paper

Editha has lost her hat! You can ask other people about her hat if you want, but this walkthrough
only shows who knows of it.

>w.n.e.knock.give paper

>w.n.e.knock.give paper

>w.n.e.knock.give paper

>w.n.n.give paper

Now, the big moment. Sort of.

>ask about hat

The way north is opened!

>n.get hat.s.s.w.w

(Incidentally, the random parser error messages work quite well with WEAR HAT.)

>knock.give paper

>e.s.w.knock.give paper

Theo needs a present in town. First, though...

>e.s.w.knock.give paper

>e.e.e.e.knock.give hat

If you try to take the hat on the bus, you fail amusingly.

>w.s.w.w.w

>knock.give paper

Oh, also something for Maurice...

>give watch

>e
>s
>z

SATURDAY

Okay, Saturday. You know the drill. Or ... is it quite the same?

>w.w.s.get all.n.n.n.e

Yes, we're bypassing Editha's house! Why?

>knock.give paper

Elisabeth gives you a mirror! The mirror allows you to see the "right" ending.

>x mirror

>give mirror

(Nothing conclusive, but it gives an idea it's special.)

>w.s.e.knock.give paper

>give mirror

"As if nothing has happened," and nothing has ... yet. You need everyone's
reflection.

>w.n.n.e.knock.give paper

>give mirror

>w.n.e.knock.give paper

>give mirror

Yes, even Glenn needs to look in the mirror. But ...

>w.n.n.give paper

...Caius doesn't. In fact, he will break the mirror, causing the bad/looping ending. You can
see this by delivering your papers and doing your chores and going to sleep. You hae to work through
Sunday, so I won't fill in the blanks, here. If you want to give Caius the mirror to see the
alternate ending, then, I recommend saving. Elisabeth's house will disappear. This is a clue
something is up.

Now down the left side!

>s.w.w.knock.give paper

>give mirror

>e.s.w.knock.give paper

>give mirror

But Theo needs something else!

>give gewgaw

>e.s.w.knock.give paper

>e.s.w.knock.give paper

Okay, everyone's taken care of! Now you just need to fix the mirror. If you didn't know it
needed fixing,

>x mirror

>e.e.e.e.e.fix mirror

You can sleep now, but ...

>w.w.n.n.e.knock.give mirror

And that does it!

SUMMARY of what to do when:

Monday: fix Lottie's toaster
Tuesday: replace Janice's kettle
Wednesday: fix Abigail's radio, find Glenn's spray nozzle (Theo has it)
Thursday: fix Maurice's watch
Friday: find Editha's hat, get a gift for Theo.
Saturday: Elisabeth gives you the mirror.