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Alter-Earth (Alter-Earth.txt)

Alter-Earth
By S Baxter, S Dawson
For Atari 400/800/XL/XE, ZX Spectrum

Solution by Garry Francis
----------------------------------------
This is a minimal solution. You can only EXAMINE a few things, but HELP is sometimes helpful. Some
optional (but significant) commands are shown in parentheses. These can be omitted once you know
what to do.

Scores are shown in parentheses as +A=B, where A is percentage earned and B is cumulative percentage
earned.

IN
N
IN
GET WEIGHT
WEAR WEIGHT
OPEN OTTOMAN
(L) (you find a wetsuit)
GET WETSUIT
WEAR WETSUIT
OUT
N
MOVE STONE (it changes into a key)
GET KEY
E
E
E
GET SPADE
S
DIG SAND (you hit something metallic)
(L) (it was an aqualung)
GET AQUALUNG
WEAR AQUALUNG
SW
W
IN
D
FLICK SWITCH (the wall revolves)
(L) (you find a cupboard)
OPEN CUPBOARD
(L) (you find a torch)
GET TORCH
U
U
GET CASSETTE
D
OUT
E
N
IN (it's too dark to see)
LIGHT TORCH
(L) (you find a face mask)
GET MASK
WEAR MASK (you are now wearing everything you need to go diving)
OUT
OFF TORCH
S
DROP TORCH (so that it doesn't get rusty)
SWIM
DIVE
IN
UNLOCK CHEST (with the key) (+5=5)
(L) (you find a lead ingot)
GET INGOT
OUT
DROP WEIGHT (so that you can surface)
SURFACE
SWIM
DROP KEY
DROP MASK
DROP AQUALUNG
DROP WETSUIT
DROP INGOT (we'll collect it later)
E
GET TORCH
N
N
GET CANVAS
W
W
DIG (you hit something soft)
(L) (it was a long cardboard box)
DROP SPADE
OPEN BOX
(L) (you find some aluminium tubing)
GET TUBING (you now have everything you need to make a hanglider [sic])
NE
ASSEMBLE HANGLIDER
(L) (a hanglider appears)
GET HANGLIDER (you must have no more than 3 items or you'll die on next command)
LAUNCH HANGLIDER
D (don't get the bird or you'll fall to your death)
LAND (don't go NE or the rats will kill you) (+5=10)
DROP HANGLIDER
NW
UNTIE ROPE
GET ROPE
N
TIE ROPE (it disappears, but it is tied to the pole, trust me)
ABSAIL [sic] (you now have three moves to get wellies before tide drowns you)
N
GET WELLIES
IN (you're now safe from the tide)
WEAR WELLIES (you ankles are now protected from the rats)
MOVE PICTURE (the picture disappears, but reveals a hidden room)
IN
INSERT CASSETTE (+5=15)
EXAMINE SCREEN (it gives several hints)
U
S
S
S
E (the wellies protect you from the rats)
E
GET BAR
W
W
N
N
DROP WELLIES
DROP TORCH
DROP BAR
NE
GET JACKHAMMER
SW
GET TORCH
GET BAR
N
GET PAPER
S
IN
D
N
W
OPEN SAFE (the paper has the combination)
(L) (you find an ivory dice [sic])
DROP PAPER
GET DICE
E
S
S
DRILL (the wall collapses to reveal a passage) (+5=20)
DROP JACKHAMMER
IN (it's too dark to see)
LIGHT TORCH
(L)
S
E
E
S
OPEN TRAPDOOR (+10=30)
U
GET ORB
OUT
S
S
W
GET INGOT
IN
U (the following steps must be done in the correct order)
INSERT ORB (+10=40)
INSERT INGOT (+10=50)
INSERT BAR (+10=60)
INSERT DICE (you're transported upstairs) (+10=70)
PRESS RED (you're transported to stainless steel room)
N
E
S
GET AXE (you could also use laser, but this damages passcard, so don't use it)
E
N
PRESS BLUE
S
PRESS GREEN
N
N
PRESS WHITE (a wall slides away to reveal the professor's lab)
IN (you have 3 moves to kill the professor)
THROW AXE (professor drops to floor) (+10=80)
SEARCH PROFESSOR
(L) (you find a passcard)
GET PASSCARD
INSERT PASSCARD (door opens and floor moves forward) (+10=90)
CLOSE VALVE (+10=100)
***THE END***