Words: 0: NORT 0: N 1: SOUT 1: S 2: EAST 2: E 3: WEST 3: W 4: NW 5: NE 6: SW 7: SE 8: UP 9: DOWN 10: LEFT 11: RIGH 12: ENTE 12: INSI 12: IN 12: ON 12: RIDE 13: EXIT 13: OUTS 13: OUT 14: LOOK 14: DESC 15: LIST 15: INVE 16: GET 16: TAKE 16: CATC 16: PICK 16: KEEP 16: CARR 16: RAIS 17: DROP 17: FREE 17: PUT 17: GIVE 17: LOWE 17: PLAN 18: KILL 18: HIT 18: ATTA 19: HELP 20: END 20: QUIT 20: FINI 21: SCOR 22: SAVE 23: LOAD 24: OPEN 24: UNLO 25: CLOS 25: LOCK 26: DOOR 27: VERS 28: SWOR 29: REMO 30: WEAR 31: LAMP 32: RING 32: PULL 33: BELL 33: CHAI 34: AXE 35: BOTT 35: JAR 37: BIRD 38: PRAY 39: MEDA 40: FLUT 41: PLAY 42: HIDE 44: PAPE 44: PARC 45: CHES 46: CROS 47: KEYS 48: APPL 49: FEED 50: MULE 51: BUCK 52: LIQU 53: DRIN 54: EMPT 54: THRO 55: POUR 56: URN 57: CAME 59: STAN 59: HITC 60: RUB 61: WAVE 62: EAT 63: NEWT 63: BAT 64: LIFT 65: TALK 66: RAFT 68: CAN 69: FILL 70: BOUL 70: ROCK 71: PUSH 71: PRES 72: ZI 72: FRO 73: ZIFR 74: BEAN 74: SEED 75: GOLD 75: BAG 76: GEM 76: JEWE 77: INSE 78: SSYS 79: ABRA 79: SHAZ 79: XYZZ 80: STAT 81: MONK 81: BABO 82: DUST 83: MODE Messages: Message 0: <bg><yellow><dbl><blue>B L U E D R A G O N </dbl> Message 1: Message 2: <green>Copyright (c) 1983 by MP Software Message 3: <green>It's pitch dark Message 4: <green>You can also see: Message 5: I don't understand you Message 6: You can't go that way Message 7: You can't do that Message 8: <green>You have with you Message 9: <green> Which you are wearing Message 10: <green>Nothing at all Message 11: You are not wearing it Message 12: You can't your hands are full Message 13: You cannot carry anymore Message 14: You already have it Message 15: You don't have it Message 16: You are already wearing it Message 17: <yellow>Okay Message 18: Are you sure you want to quit?(Y/N) Message 19: End of game. Message 20: <yellow>Command><white> Message 21: <yellow>Score: Message 22: <yellow>Final Score: Message 23: <red><flash>PRESS ANY KEY TO PLAY Message 24: SORRY I CAN'T HELP Message 25: From the trap door comes a blood curdling scream! Message 26: <cyan>Oh dear you are dead!! Message 27: Two small yellow slits of light shine malevolently in your direction,then two deadly rays stab out & slice you up Message 28: <yellow>The bird screeches & flies off! Message 29: You can't catch it.Stick to chicken portions in future! Message 30: <yellow>The knight charges past & vanishes! Message 31: <yellow>The knight pulls up his horse within inches of you!He tells of a witch in the castle who put a spell on him, making him kill intruders.Standing your ground broke the spell.In thanks he leaves you his sword Message 32: You have no weapon! Message 33: Swiftly he beheads you! Message 34: <cyan>Boing...<red>The door creaks open. Message 35: <cyan>Boing...<red>Someone drops a very large rock on you from the battlements! Message 36: The door creaks shut after you Message 37: <yellow>Lightning flashes & a loud voice says 'SORRY WE ARE CLEAN OUT OF MIRACLES!' Message 38: <yellow>The axe is too big to go through the window Message 39: Ugh!No thanks! Message 40: That was a witches cauldron!You must be more choosy where you eat! Message 41: The Death Watch Beetle has been busy. The top stair gives way under your weight sending you crashing to your death! Message 42: <yellow>The parchment crumbles to dust in your hands,you just make out the letters 'ZI' Message 43: <yellow>The parchment crumbles to dust in your hands,you just make out the letters 'FRO' Message 44: As you blow the flute your foot begins to tap,soon you are dancing a jig. Faster & faster you go.You can't stop You fall over dead with exhaustion! Message 45: The Witch who lives in the castle is driving the wagon,with a cackle she points her finger at you & turns you into a toad! Message 46: Two green eyes glare at you,then the cloud vanishes! Message 47: Two green eyes glare at your enemy then with a flash it is vapourized! The cloud vanishes Message 48: Two green eyes look all around & then glare at you.A shrill voice says'DON'T WASTE MY TIME!'With a flash you are vapourized! Message 49: A large black cloud appears! Message 50: Two green eyes look all around & see the Dragon.There is a shrill squeek & the cloud vanishes never to return! Message 51: With a loud bang the Witch appears. She is furious with you for stealing her magic flute! Message 52: <red><flash>Missed! Message 53: You got her!She disappears in a puff of smoke,leaving behind 2 objects Message 54: She chants strange words at you! Message 55: <yellow>Nothing happens Message 56: You feel the urge to croak & hop up and down,you have turned into a toas! (She uses lots of toads!) Message 57: <green>As you get the lamp it seems to tingle in your hands Message 58: The mule ignores you Message 59: <green>The mule tells you that the dragon is a long way off across the water on the East side of the island,where he he lives in a hidden guarded cave Message 60: Its attached to a pully & won't come off Message 61: You drink the fluid & fall over dead! Message 62: <yellow>The bean grows at a tremendous rate. It's as thick as a tree & the top goes into the clouds Message 63: The bean begins to grow but soon withers & dies! Message 64: The urn is empty! Message 65: <red>The camel spits & gives you a nasty bite.You soon die from blood poisoning! Message 66: Charging towards you is a knight in black armour riding on a black horse & waving a lethal looking sword <flash>HIDE</flash>or<flash>STAND</flash>your ground Message 67: <yellow>You climb into the hold,it's pitch dark but then.... Message 68: <yellow>The boat sails off East as though manned by an invisible crew.It soon arrives at an island,stopping long enough for you to disembark Message 69: The lock is on the other side! Message 70: The exits are blocked by a barrier Message 71: <yellow>As the wagon passes you jump on the back.It speeds up the track & enters the castle Message 72: <cyan>What a pity,you have been <cyan>transmogrified! Message 73: <yellow>The bucket sinks gently to the well bottom,as you get out it rises back up! Message 74: <green>You climb up into the clouds! Message 75: <green>As the cart drives away the old lady throws you an apple Message 76: <yellow>The boat sails quickly across the lake Message 77: The raft sails quickly to the middle of the lake where it breaks up.Both it & you sink without trace! Message 78: A rather nasty troll is hiding under the bridge.He reaches out & grabs you! Dinner is served! Message 79: You have blundered into a marsh,before you can help yourself you are sucked into the evil smelling mud! Message 80: <yellow>A vast hand reaches down & scoops you up,it's the giant! Message 81: A huge foot treads on you before you can flee! Message 82: <yellow>The flute plays a lively jig.. Message 83: The giant dances but he rocks about so much that you feel ill & stop Message 84: Your pin pricks annoy him & he swats you like a fly! Message 85: Agghh...You plummet to your death from a great height! Message 86: <yellow>The giant realizes he can talk to all the birds & animals with the aid of the ring & is very grateful,he has been so lonely since he was frightened out of paradise be a dwarf.He carries you through the woods to the edge of a desert & tells you to go East Message 87: <green>You walk for hours & travel in circles Message 88: <yellow>You collapse from heat stroke. Fortunatelly? you are found by a band of travelling dwarves on their way to Firienwood.They take you with them & leave you in a small town Message 89: A terrible sandstorm rages around you. The sand soon buries you! Message 90: The sign was a warning!An arab hiding in the bushes & guarding the pool throws a spear & gets you! Message 91: The lake vanishes,its a mirage Message 92: <yellow>The rock rumbles down the tunnel Message 93: As you drink you feel very strange.You have met the same fate as the baboon & turned into a monkey.You shouldnt follow monkeys,its a bad habit! Message 94: <yellow>The monkey is too fast & runs off Message 95: <yellow>In case you haven't noticed the bottom of the can is riddled with minute holes! Message 96: Without warning the cave collapses! Message 97: A huge hairy hand grabs you & drags you off screaming into the mist! Message 98: You collapse from sunstroke & dehydration! Message 99: The back of the cave is alive with rattlesnakes,one of them sinks its fangs into you! Message 100: <yellow>A small flame appears in the lamp & glows brightly although the lamp has no oil Message 101: <yellow>The bird sees your ring & speaks. A wizard who lives far away put a spell on a princess & turned her into the bird.You must help her break the spell & you may find the magic powder to put out the dragons fire.You climb on her back & are carried deep into the mountains,landing by a small cottage Message 102: You stab out with your weapon! Message 103: <yellow>Thats typical!Now you want to play hide & seek! Message 104: <cyan>This is a quest not a band practise! Message 105: <yellow>The dwarf offers a strange gem in exchange for your gold Message 106: You won't live very long if you try! Message 107: <yellow>You take the gem in exchange Message 108: <yellow>As you enter the wall closes behind Message 109: The gem pulses with light & part of the wall slides away Message 110: <cyan>Slurp....<red>It got you! Message 111: As you climb,the ladder crumbles & you drop to your death! Message 112: A furious wizard has appeared,he accuses you of stealing his urn and demands your life in payment Message 113: He is immortal!!! Message 114: The wizard waves his wand,turns you into a pebble & drops you down the well! Message 115: The wizard dances frantically,unable to stop.You cease playing & in return he releases the bird from the spell, turning her back into a princess. Both of them vanish in a cloud of smoke leaving you alone Message 116: The bean sticks in your throat,choking you to death Message 117: <yellow>As you fill the bottle the water turns brown & starts to foam Message 118: The bird zooms out of the sky & pecks you to death for breaking your promise! Message 119: A pack of wild dogs barks in the distance Message 120: The barking gets nearer! Message 121: You have been set upon by wild dogs & torn to pieces Message 122: You have died from dehydration! Message 123: <yellow>You are very thirsty Message 124: You can't go on much longer! Message 125: A gnome fires an arrow at you! Message 126: He got you right between the eyes! Message 127: <yellow>Missed-not a very good shot! Message 128: You don't have the flute! Message 129: You don't have the flute! Message 130: You don't have the flute! Message 131: <yellow>The gnomes dance merrily,they haven't enjoyed themselves so much for years. You agree to give them the flute & in return they will show you where the treasure is.One of them shouts SSYSY <red>There is a loud bang! Message 132: There is a loud bang & the ground opens beneath your feet.As you plunge to your doom you ponder on why life is so unfair! Message 133: There are too many gnomes,they overpower you & stake you out for the buzzards! Message 134: <yellow>You didn't expect that to work did you! Message 135: <yellow>You get no answer Message 136: <yellow>It's too heavy! Message 137: Between you & the treasure is a huge ferocious blue dragon with firey eyes. Flames & smoke spurt from its mouth & nostrils.It roars & moves towards you! Message 138: The dragon sees your ring & tries to speak but as he opens his mouth flames & sparks surge out burning you to death! Message 139: The dragon roars again.A jet of flames descends on you reducing you to a cinder! Message 140: <yellow>The dragon advances,smoke & flames are all around you! Message 141: <yellow>The dust goes all over its head,the flames & smoke cease,the heat decreases the defeated dragon wags his tail & tries to be friendly. The treasure is yours<flash>CONGRATULATIONS! Message 142: The dust blows away in a breeze! Message 143: Your weapon melts as it touches the Dragon! Message 144: A large rubbery tentacle wraps around your waist & crushes you! Message 145: A fierce Orc lunges at you with a sword! Message 146: Agghh...It got you! Message 147: You stab out with your weapon.. Message 148: but cause little damage Message 149: A fatal blow,SUCCESS! Message 150: A terrible Wraith stands before you! A bolt of lightning blasts at you... Message 151: NO EFFECT!!! Message 152: <yellow>Talking to yourself,thats a bad sign Message 153: <yellow>Kill what?? Objects: Object 0: A magic lamp shining brightly is currently non-existent Object 1: A strange old lamp is currently in room 8 Object 2: A very sharp sword is currently non-existent Object 3: A very sharp sword is currently non-existent Object 4: A broken sword is currently non-existent Object 5: A broken sword is currently non-existent Object 6: <yellow>A huge bird perched here is currently non-existent Object 7: A bunch of keys is currently non-existent Object 8: A bunch of keys is currently in room 15 Object 9: A battle axe is currently non-existent Object 10: A battle axe is currently in room 8 Object 11: <red>The door is closed is currently in room 8 Object 12: <red>The door is open is currently non-existent Object 13: A torn piece of parchment with the word 'MAGIC' on it is currently in room 19 Object 14: A torn piece of parchment with the word 'SPELLS' on it is currently in room 119 Object 15: A medal on a gold chain is currently non-existent Object 16: A medal on a gold chain is currently non-existent Object 17: A gold ring is currently non-existent Object 18: A gold ring is currently non-existent Object 19: A small silver flute is currently in room 12 Object 20: A small silver flute is currently non-existent Object 21: A juicy apple is currently non-existent Object 22: A juicy apple is currently non-existent Object 23: A large bucket at the top,empty is currently in room 22 Object 24: A large bucket down the well is currently non-existent Object 25: is currently non-existent Object 26: A small bottle of brown liquid is currently in room 23 Object 27: A small bottle of brown liquid is currently non-existent Object 28: A small empty bottle is currently non-existent Object 29: A small empty bottle is currently non-existent Object 30: A large statue of a dragon,in its arms is a small urn labelled 'DRAGON DUST' is currently in room 39 Object 31: A large statue of a dragon is currently non-existent Object 32: An urn filled with strange powder and labelled'DRAGON DUST' is currently non-existent Object 33: An urn filled with strange powder and labelled'DRAGON DUST' is currently non-existent Object 34: A smug looking dwarf,with a loudhailer! is currently in room 124 Object 35: A flimsy raft at the lake edge is currently in room 34 Object 36: A small boat at the lake edge is currently in room 33 Object 37: A large smelly camel is currently in room 57 Object 38: A small empty urn is currently non-existent Object 39: A small empty urn is currently non-existent Object 40: An old lady struggling to lift a huge basket of apples onto a cart is currently in room 27 Object 41: A mule tethered to a nearby tree is currently in room 27 Object 42: An empty watering can is currently in room 23 Object 43: An empty watering can is currently non-existent Object 44: is currently non-existent Object 45: is currently non-existent Object 46: Lying on a shelf is a large oval bean is currently in room 23 Object 47: A large oval bean is currently non-existent Object 48: Planted in the ground is a large bean is currently non-existent Object 49: Towering up into the clouds is a huge beanstalk is currently non-existent Object 50: A strange old lamp is currently non-existent Object 51: Charging towards you is a knight in black armour riding on a black horse & waving a lethal looking sword <flash>HIDE</flash>or<flash>STAND</flash>your ground is currently non-existent Object 52: <red>The gates are closed is currently in room 6 Object 53: <red>The gates are open is currently non-existent Object 54: <red>The door is closed is currently in room 10 Object 55: <red>The door is open is currently non-existent Object 56: There is a baboon wearing a collar & tie,entering the cave is currently in room 61 Object 57: A baboon wearing a collar & tie drinks at the pool is currently non-existent Object 58: <red>A huge round rock rests in the tunnel blocking the way down is currently in room 65 Object 59: There is a large hole in the ground is currently non-existent Object 60: <red>A furious witch is in the room! is currently non-existent Object 61: <red>Further down the passage loud slurping noises are heard is currently in room 116 Object 62: <red>Across the cavern flooor a huge slug as big as a house is crawling towards you! is currently in room 117 Object 63: In the wall a faint outline of a door can be seen & there is a small triangular slot is currently in room 116 Object 64: A section of the wall has slid away revealing a tunnel West is currently non-existent Object 65: On the table is a bag of gold is currently in room 16 Object 66: A bag of gold is currently non-existent Object 67: A bag of gold is currently non-existent Object 68: A strange tetrahedron shaped gem is currently non-existent Object 69: A strange tetrahedron shaped gem is currently non-existent Object 70: <yellow>From the north a loud voice shouts FEE FIE FOE FUM is currently in room 24 Object 71: Perched on a rock in the distant West is a huge bird is currently in room 0 Rooms: Room 0 You are at the foot of high rocky cliffs.Tracks lead North towards a castle on a hill,East to some cliffs Others go South to a small harbour & West to a large rock Exits lead: SOUT leads to room 3 (You are on a harbour quay,tied up is a sixty oar galley,it seems deserted A path leads North to some cliffs) WEST leads to room 2 (You are by a large rock,a path leads East to some cliffs) EAST leads to room 19 (You have wandered into a rubbish dump (Phew!!) Tracks go out West & South) NORT leads to room 1 (You are on a path halfway up a cliff) Room 1 You are on a path halfway up a cliff Exits lead: Room 2 You are by a large rock,a path leads East to some cliffs Exits lead: EAST leads to room 0 (You are at the foot of high rocky cliffs.Tracks lead North towards a castle on a hill,East to some cliffs Others go South to a small harbour & West to a large rock) Room 3 You are on a harbour quay,tied up is a sixty oar galley,it seems deserted A path leads North to some cliffs Exits lead: NORT leads to room 0 (You are at the foot of high rocky cliffs.Tracks lead North towards a castle on a hill,East to some cliffs Others go South to a small harbour & West to a large rock) ENTE leads to room 4 (You are onboard the galley on the main deck,it's too big to row single handed An open trap door leads down into the hold) Room 4 You are onboard the galley on the main deck,it's too big to row single handed An open trap door leads down into the hold Exits lead: EXIT leads to room 3 (You are on a harbour quay,tied up is a sixty oar galley,it seems deserted A path leads North to some cliffs) Room 5 You are in the ships hold,it's empty a trap door leads up Exits lead: UP leads to room 4 (You are onboard the galley on the main deck,it's too big to row single handed An open trap door leads down into the hold) Room 6 You are on top of a cliff outside a sinister looking castle,by the gates.A large bell chain hangs down & a sign on the wall reads: <red>TRESPASSERS WILL BE EXECUTED <magenta>Paths run East & West around the walls & a track goes down the cliff Exits lead: DOWN leads to room 1 (You are on a path halfway up a cliff) EAST leads to room 7 (You are at the back of the castle. There is a small open window.Paths run E/W round the walls & North) WEST leads to room 7 (You are at the back of the castle. There is a small open window.Paths run E/W round the walls & North) Room 7 You are at the back of the castle. There is a small open window.Paths run E/W round the walls & North Exits lead: EAST leads to room 6 (You are on top of a cliff outside a sinister looking castle,by the gates.A large bell chain hangs down & a sign on the wall reads: <red>TRESPASSERS WILL BE EXECUTED <magenta>Paths run East & West around the walls & a track goes down the cliff) WEST leads to room 6 (You are on top of a cliff outside a sinister looking castle,by the gates.A large bell chain hangs down & a sign on the wall reads: <red>TRESPASSERS WILL BE EXECUTED <magenta>Paths run East & West around the walls & a track goes down the cliff) ENTE leads to room 8 (You are in the armoury,not much in the way of weapons though,only some rusty old suits of armour.There is a door out & a small open window) Room 8 You are in the armoury,not much in the way of weapons though,only some rusty old suits of armour.There is a door out & a small open window Exits lead: Room 9 You are in a large hall.Big doors lead out & passages lead off left & right On a wall is a huge tapestry showing the sun god in his chariot & a blue dragon breathing fire,guarding treasure.Around its neck is a medallion with a galley on it,in the foreground is a large bird holding a ring in its beak Exits lead: Room 10 You are in a room clutterd with jars containing pickled newts,dried bats. A cauldron bubbles on the fire,it smells good.There is a passage East & a door into another room Exits lead: EAST leads to room 9 (You are in a large hall.Big doors lead out & passages lead off left & right On a wall is a huge tapestry showing the sun god in his chariot & a blue dragon breathing fire,guarding treasure.Around its neck is a medallion with a galley on it,in the foreground is a large bird holding a ring in its beak) Room 11 You are at the end of a passage which goes West.There is an open doorway & a rickety staircase up Exits lead: WEST leads to room 9 (You are in a large hall.Big doors lead out & passages lead off left & right On a wall is a huge tapestry showing the sun god in his chariot & a blue dragon breathing fire,guarding treasure.Around its neck is a medallion with a galley on it,in the foreground is a large bird holding a ring in its beak) ENTE leads to room 12 (You are in a small room.There is an open doorway South into a corridor & another East) Room 12 You are in a small room.There is an open doorway South into a corridor & another East Exits lead: Room 13 You are outside an open doorway.The passage runs left & right Exits lead: ENTE leads to room 12 (You are in a small room.There is an open doorway South into a corridor & another East) LEFT leads to room 14 (You are at the end of a passage which goes South,another leads West & some stairs go down) RIGH leads to room 17 (You are at the end of a passage which goes North,another leads East & there are some stairs down) Room 14 You are at the end of a passage which goes South,another leads West & some stairs go down Exits lead: SOUT leads to room 13 (You are outside an open doorway.The passage runs left & right) WEST leads to room 16 (You are in a medieval dining room. Passages lead away North & East) DOWN leads to room 15 (You are in the dungeons.All around the walls are large cages filled with skeletons!! A tunnel goes South & there are stairs up) Room 15 You are in the dungeons.All around the walls are large cages filled with skeletons!! A tunnel goes South & there are stairs up Exits lead: UP leads to room 14 (You are at the end of a passage which goes South,another leads West & some stairs go down) SOUT leads to room 18 (You are at the end of a tunnel which goes North,there are stairs up) Room 16 You are in a medieval dining room. Passages lead away North & East Exits lead: EAST leads to room 14 (You are at the end of a passage which goes South,another leads West & some stairs go down) NORT leads to room 9 (You are in a large hall.Big doors lead out & passages lead off left & right On a wall is a huge tapestry showing the sun god in his chariot & a blue dragon breathing fire,guarding treasure.Around its neck is a medallion with a galley on it,in the foreground is a large bird holding a ring in its beak) Room 17 You are at the end of a passage which goes North,another leads East & there are some stairs down Exits lead: NORT leads to room 13 (You are outside an open doorway.The passage runs left & right) EAST leads to room 16 (You are in a medieval dining room. Passages lead away North & East) DOWN leads to room 15 (You are in the dungeons.All around the walls are large cages filled with skeletons!! A tunnel goes South & there are stairs up) Room 18 You are at the end of a tunnel which goes North,there are stairs up Exits lead: NORT leads to room 15 (You are in the dungeons.All around the walls are large cages filled with skeletons!! A tunnel goes South & there are stairs up) UP leads to room 9 (You are in a large hall.Big doors lead out & passages lead off left & right On a wall is a huge tapestry showing the sun god in his chariot & a blue dragon breathing fire,guarding treasure.Around its neck is a medallion with a galley on it,in the foreground is a large bird holding a ring in its beak) Room 19 You have wandered into a rubbish dump (Phew!!) Tracks go out West & South Exits lead: WEST leads to room 0 (You are at the foot of high rocky cliffs.Tracks lead North towards a castle on a hill,East to some cliffs Others go South to a small harbour & West to a large rock) SOUT leads to room 70 (You are by a steep cliff.There is an entrance to a cave,it looks unsafe. A path goes North towards a bad smell) Room 20 <red>Rumbling along the track towards you is a heavily loaded wagon.You must either<flash>HIDE</flash>or<flash>HITCH A LIFT Exits lead: Room 21 You are outside a small cottage,all the doors & windows are tight shut. Paths lead East up the garden & North Exits lead: NORT leads to room 71 (You are in a wooded glade.In the South is a cottage,from all other directions a dense mist flows & howling is heard) EAST leads to room 22 (You are in the garden,to the South is an old shed with the door missing & a large walled well complete with bucket.A path goes West to the cottage) Room 22 You are in the garden,to the South is an old shed with the door missing & a large walled well complete with bucket.A path goes West to the cottage Exits lead: WEST leads to room 21 (You are outside a small cottage,all the doors & windows are tight shut. Paths lead East up the garden & North) SOUT leads to room 23 (You are inside the old shed) Room 23 You are inside the old shed Exits lead: EXIT leads to room 22 (You are in the garden,to the South is an old shed with the door missing & a large walled well complete with bucket.A path goes West to the cottage) NORT leads to room 22 (You are in the garden,to the South is an old shed with the door missing & a large walled well complete with bucket.A path goes West to the cottage) Room 24 You are on the edge of a flower garden at the top of the beanstalk,paths run E/W & one North deep into the garden Exits lead: EAST leads to room 35 (You are by an ornamental pool with an island in the middle.A bridge goes across,there is a large blood red stain on it.Paths go North round the edge & West) WEST leads to room 36 (You are by an ornamental pool with an island in the middle.Stepping stones go across.Paths go South round the edge & East) DOWN leads to room 22 (You are in the garden,to the South is an old shed with the door missing & a large walled well complete with bucket.A path goes West to the cottage) NORT leads to room 124 (Dead End.) Room 25 You are in a busy port,the people speak a strange tongue.A road runs E/W along the waterfront & another North into the town Exits lead: EAST leads to room 26 (You are in a deserted boat yard,go back West) NORT leads to room 27 (You are in the town square.Narrow roads lead in various directions) WEST leads to room 28 (The road you are on leads South from a town towards a farming area.There is a dirt track going East to a lake) Room 26 You are in a deserted boat yard,go back West Exits lead: WEST leads to room 25 (You are in a busy port,the people speak a strange tongue.A road runs E/W along the waterfront & another North into the town) Room 27 You are in the town square.Narrow roads lead in various directions Exits lead: SOUT leads to room 25 (You are in a busy port,the people speak a strange tongue.A road runs E/W along the waterfront & another North into the town) EAST leads to room 28 (The road you are on leads South from a town towards a farming area.There is a dirt track going East to a lake) NORT leads to room 26 (You are in a deserted boat yard,go back West) Room 28 The road you are on leads South from a town towards a farming area.There is a dirt track going East to a lake Exits lead: NORT leads to room 27 (You are in the town square.Narrow roads lead in various directions) SOUT leads to room 29 (You are on a wide road winding North & East through fields) EAST leads to room 32 (You are on the shore of a large lake going N/S,a track leads away West) Room 29 You are on a wide road winding North & East through fields Exits lead: NORT leads to room 28 (The road you are on leads South from a town towards a farming area.There is a dirt track going East to a lake) EAST leads to room 30 (You are at a junction,There is a faded sign painted in red,You can just make out the word COUNTY & a symbol of a fish.The roads lead South,East to a hill & NW to a village) Room 30 You are at a junction,There is a faded sign painted in red,You can just make out the word COUNTY & a symbol of a fish.The roads lead South,East to a hill & NW to a village Exits lead: SOUT leads to room 29 (You are on a wide road winding North & East through fields) EAST leads to room 31 (You are on the hilltop road,it branches West down the hill & N/S on the top) NW leads to room 45 (You are in a ruined village,it looks like something trod on it!! Roads lead out SE & South) Room 31 You are on the hilltop road,it branches West down the hill & N/S on the top Exits lead: NORT leads to room 40 (The hillside track you are on ends in a rock fall North.Go back South) SOUT leads to room 41 (You are on a hillside track which goes North & branches into a road going E/W) WEST leads to room 30 (You are at a junction,There is a faded sign painted in red,You can just make out the word COUNTY & a symbol of a fish.The roads lead South,East to a hill & NW to a village) DOWN leads to room 30 (You are at a junction,There is a faded sign painted in red,You can just make out the word COUNTY & a symbol of a fish.The roads lead South,East to a hill & NW to a village) Room 32 You are on the shore of a large lake going N/S,a track leads away West Exits lead: NORT leads to room 33 (You are on the lake shore going N/S,a path goes West) SOUT leads to room 34 (You are on the lake edge going N/S,a stony trail goes West) WEST leads to room 28 (The road you are on leads South from a town towards a farming area.There is a dirt track going East to a lake) Room 33 You are on the lake shore going N/S,a path goes West Exits lead: NORT leads to room 28 (The road you are on leads South from a town towards a farming area.There is a dirt track going East to a lake) SOUT leads to room 32 (You are on the shore of a large lake going N/S,a track leads away West) WEST leads to room 28 (The road you are on leads South from a town towards a farming area.There is a dirt track going East to a lake) Room 34 You are on the lake edge going N/S,a stony trail goes West Exits lead: NORT leads to room 32 (You are on the shore of a large lake going N/S,a track leads away West) SOUT leads to room 28 (The road you are on leads South from a town towards a farming area.There is a dirt track going East to a lake) WEST leads to room 28 (The road you are on leads South from a town towards a farming area.There is a dirt track going East to a lake) Room 35 You are by an ornamental pool with an island in the middle.A bridge goes across,there is a large blood red stain on it.Paths go North round the edge & West Exits lead: NORT leads to room 36 (You are by an ornamental pool with an island in the middle.Stepping stones go across.Paths go South round the edge & East) WEST leads to room 24 (You are on the edge of a flower garden at the top of the beanstalk,paths run E/W & one North deep into the garden) Room 36 You are by an ornamental pool with an island in the middle.Stepping stones go across.Paths go South round the edge & East Exits lead: SOUT leads to room 35 (You are by an ornamental pool with an island in the middle.A bridge goes across,there is a large blood red stain on it.Paths go North round the edge & West) EAST leads to room 24 (You are on the edge of a flower garden at the top of the beanstalk,paths run E/W & one North deep into the garden) CROS leads to room 37 (You are on the small island,paths go N/S around the edge,another runs West Stepping stones cross the pool) Room 37 You are on the small island,paths go N/S around the edge,another runs West Stepping stones cross the pool Exits lead: CROS leads to room 36 (You are by an ornamental pool with an island in the middle.Stepping stones go across.Paths go South round the edge & East) NORT leads to room 38 (You are on the small island,paths go N/S around the edge,another runs East A bridge spans the pool) SOUT leads to room 38 (You are on the small island,paths go N/S around the edge,another runs East A bridge spans the pool) WEST leads to room 39 (You are at the island centre,paths go East & West) Room 38 You are on the small island,paths go N/S around the edge,another runs East A bridge spans the pool Exits lead: NORT leads to room 37 (You are on the small island,paths go N/S around the edge,another runs West Stepping stones cross the pool) SOUT leads to room 37 (You are on the small island,paths go N/S around the edge,another runs West Stepping stones cross the pool) EAST leads to room 39 (You are at the island centre,paths go East & West) Room 39 You are at the island centre,paths go East & West Exits lead: EAST leads to room 37 (You are on the small island,paths go N/S around the edge,another runs West Stepping stones cross the pool) WEST leads to room 38 (You are on the small island,paths go N/S around the edge,another runs East A bridge spans the pool) Room 40 The hillside track you are on ends in a rock fall North.Go back South Exits lead: SOUT leads to room 31 (You are on the hilltop road,it branches West down the hill & N/S on the top) Room 41 You are on a hillside track which goes North & branches into a road going E/W Exits lead: NORT leads to room 31 (You are on the hilltop road,it branches West down the hill & N/S on the top) EAST leads to room 42 (You are in a large stone pit,a red sign reads<red>HERRING COUNTY QUARRY <magenta>a road goes out West) WEST leads to room 43 (The E/W path you are on becomes a stony goat track going West) Room 42 You are in a large stone pit,a red sign reads<red>HERRING COUNTY QUARRY <magenta>a road goes out West Exits lead: WEST leads to room 41 (You are on a hillside track which goes North & branches into a road going E/W) Room 43 The E/W path you are on becomes a stony goat track going West Exits lead: EAST leads to room 41 (You are on a hillside track which goes North & branches into a road going E/W) WEST leads to room 44 (You are in the middle of nowhere amidst a herd of goats,a track goes East) Room 44 You are in the middle of nowhere amidst a herd of goats,a track goes East Exits lead: EAST leads to room 43 (The E/W path you are on becomes a stony goat track going West) Room 45 You are in a ruined village,it looks like something trod on it!! Roads lead out SE & South Exits lead: SE leads to room 30 (You are at a junction,There is a faded sign painted in red,You can just make out the word COUNTY & a symbol of a fish.The roads lead South,East to a hill & NW to a village) SOUT leads to room 46 (You are on a narrow goat track going N/S) Room 46 You are on a narrow goat track going N/S Exits lead: NORT leads to room 45 (You are in a ruined village,it looks like something trod on it!! Roads lead out SE & South) SOUT leads to room 44 (You are in the middle of nowhere amidst a herd of goats,a track goes East) Room 47 You are on the edge of a vast lake running N/S,to the East is a pine wood Exits lead: NORT leads to room 48 (You are at the end of a track leading South to a lake,the North is blocked by mountains,go back! ) SOUT leads to room 49 (You are on a N/S track surrounded by marshy ground,to the North is a lake, the South looks treacherous) Room 48 You are at the end of a track leading South to a lake,the North is blocked by mountains,go back! Exits lead: SOUT leads to room 47 (You are on the edge of a vast lake running N/S,to the East is a pine wood) Room 49 You are on a N/S track surrounded by marshy ground,to the North is a lake, the South looks treacherous Exits lead: NORT leads to room 47 (You are on the edge of a vast lake running N/S,to the East is a pine wood) Room 50 You are on a woodland path which goes E/W.In the East you can hear trees being smashed down & the ground shakes Exits lead: EAST leads to room 51 (You are on an E/W path.All round you trees have been knocked over & in the East are two enormous feet coming closer!) WEST leads to room 47 (You are on the edge of a vast lake running N/S,to the East is a pine wood) Room 51 You are on an E/W path.All round you trees have been knocked over & in the East are two enormous feet coming closer! Exits lead: Room 52 <red>You are on a huge hand,high in the air level with the face of a giant!!! Exits lead: Room 53 You are on the edge of a pine forest, too dense to enter.Ahead in the East is a desert Exits lead: EAST leads to room 54 (You are lost in the desert dunes) Room 54 You are lost in the desert dunes Exits lead: Room 55 You are in the desert,tracks go North towards a terrible storm or E/W Exits lead: EAST leads to room 53 (You are on the edge of a pine forest, too dense to enter.Ahead in the East is a desert) Room 56 You are at an oasis besides a pool of clear water,a large sign filled with strange writing is there as if in warning,a track leads East Exits lead: EAST leads to room 57 (You are on the edge of an oasis,tracks go West to a pool & East into desert) Room 57 You are on the edge of an oasis,tracks go West to a pool & East into desert Exits lead: EAST leads to room 59 (You are on the edge of sand dunes running N/S.To the East lie vast salt flats) WEST leads to room 56 (You are at an oasis besides a pool of clear water,a large sign filled with strange writing is there as if in warning,a track leads East) Room 58 You are on the edge of vast salt flats stretching East.In the North is a strange eroded rocky ridge indented with caves.South & West are sand dunes Exits lead: NORT leads to room 61 (You are on a sandy track leading South to the desert & NE towards a canyon. To the North is a large cave) SOUT leads to room 59 (You are on the edge of sand dunes running N/S.To the East lie vast salt flats) WEST leads to room 55 (You are in the desert,tracks go North towards a terrible storm or E/W) Room 59 You are on the edge of sand dunes running N/S.To the East lie vast salt flats Exits lead: NORT leads to room 55 (You are in the desert,tracks go North towards a terrible storm or E/W) SOUT leads to room 115 (You are in thorny scrub land,it's impenetrable go back North) WEST leads to room 57 (You are on the edge of an oasis,tracks go West to a pool & East into desert) Room 60 You are on the vast hot salt flats.To the North is a lake,in the South is a fort & East lie more salt flats!! Exits lead: SOUT leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a dragon.The salt flats lie all around) EAST leads to room 73 (You are on the salt flats which go far into the East.It's getting much too hot & it would be foolish to go further.In the South is a fort) WEST leads to room 58 (You are on the edge of vast salt flats stretching East.In the North is a strange eroded rocky ridge indented with caves.South & West are sand dunes) Room 61 You are on a sandy track leading South to the desert & NE towards a canyon. To the North is a large cave Exits lead: NORT leads to room 66 (You are inside a large cave lit by sunlight.There is a pool of cool water) SOUT leads to room 58 (You are on the edge of vast salt flats stretching East.In the North is a strange eroded rocky ridge indented with caves.South & West are sand dunes) NE leads to room 67 (You are at the entrance of a canyon which runs West,a track goes SW into the desert.In the South is a small cave) ENTE leads to room 66 (You are inside a large cave lit by sunlight.There is a pool of cool water) Room 62 You are at the bottom of the well, You can't climb up.A tunnel goes North Exits lead: NORT leads to room 63 (You are in a small cave.Two passages run off up & down & another goes South) Room 63 You are in a small cave.Two passages run off up & down & another goes South Exits lead: SOUT leads to room 62 (You are at the bottom of the well, You can't climb up.A tunnel goes North) UP leads to room 64 (You are at the end of the sloping passage.There is an open door here) DOWN leads to room 65 (You are in a steeply sloping tunnel) Room 64 You are at the end of the sloping passage.There is an open door here Exits lead: DOWN leads to room 63 (You are in a small cave.Two passages run off up & down & another goes South) Room 65 You are in a steeply sloping tunnel Exits lead: UP leads to room 63 (You are in a small cave.Two passages run off up & down & another goes South) Room 66 You are inside a large cave lit by sunlight.There is a pool of cool water Exits lead: EXIT leads to room 61 (You are on a sandy track leading South to the desert & NE towards a canyon. To the North is a large cave) Room 67 You are at the entrance of a canyon which runs West,a track goes SW into the desert.In the South is a small cave Exits lead: SW leads to room 61 (You are on a sandy track leading South to the desert & NE towards a canyon. To the North is a large cave) WEST leads to room 76 (You are at the end of a canyon which goes East.The high unscaleable walls of a fort go N/S) SOUT leads to room 74 (You are just inside a small cave.In the darkness South is a rattling sound) ENTE leads to room 74 (You are just inside a small cave.In the darkness South is a rattling sound) Room 68 You are outside the open gates of a small fort.Carved into the gateway is a dragon.The salt flats lie all around Exits lead: SOUT leads to room 69 (You are on the fort parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the battlements & there is a stone building which is the guard room) ENTE leads to room 69 (You are on the fort parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the battlements & there is a stone building which is the guard room) Room 69 You are on the fort parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the battlements & there is a stone building which is the guard room Exits lead: EXIT leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a dragon.The salt flats lie all around) NORT leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a dragon.The salt flats lie all around) ENTE leads to room 77 (You are in the guardroom,furnished with small bunks.Pasted on the wall is a notice which reads <red>'IN CASE OF FIRE-THROW DRAGON DUST') UP leads to room 78 (You are on the fort ramparts going E/W.There are steps down.You get a good view of the salt flats from here) Room 70 You are by a steep cliff.There is an entrance to a cave,it looks unsafe. A path goes North towards a bad smell Exits lead: NORT leads to room 19 (You have wandered into a rubbish dump (Phew!!) Tracks go out West & South) Room 71 You are in a wooded glade.In the South is a cottage,from all other directions a dense mist flows & howling is heard Exits lead: SOUT leads to room 21 (You are outside a small cottage,all the doors & windows are tight shut. Paths lead East up the garden & North) Room 72 Exits lead: Room 73 You are on the salt flats which go far into the East.It's getting much too hot & it would be foolish to go further.In the South is a fort Exits lead: SOUT leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a dragon.The salt flats lie all around) WEST leads to room 75 (You are lost on the salt flats!!) NORT leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a dragon.The salt flats lie all around) NW leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a dragon.The salt flats lie all around) NE leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a dragon.The salt flats lie all around) SW leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a dragon.The salt flats lie all around) SE leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a dragon.The salt flats lie all around) Room 74 You are just inside a small cave.In the darkness South is a rattling sound Exits lead: EXIT leads to room 67 (You are at the entrance of a canyon which runs West,a track goes SW into the desert.In the South is a small cave) NORT leads to room 67 (You are at the entrance of a canyon which runs West,a track goes SW into the desert.In the South is a small cave) Room 75 You are lost on the salt flats!! Exits lead: NORT leads to room 60 (You are on the vast hot salt flats.To the North is a lake,in the South is a fort & East lie more salt flats!!) SOUT leads to room 73 (You are on the salt flats which go far into the East.It's getting much too hot & it would be foolish to go further.In the South is a fort) EAST leads to room 73 (You are on the salt flats which go far into the East.It's getting much too hot & it would be foolish to go further.In the South is a fort) WEST leads to room 58 (You are on the edge of vast salt flats stretching East.In the North is a strange eroded rocky ridge indented with caves.South & West are sand dunes) Room 76 You are at the end of a canyon which goes East.The high unscaleable walls of a fort go N/S Exits lead: NORT leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a dragon.The salt flats lie all around) SOUT leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a dragon.The salt flats lie all around) EAST leads to room 67 (You are at the entrance of a canyon which runs West,a track goes SW into the desert.In the South is a small cave) Room 77 You are in the guardroom,furnished with small bunks.Pasted on the wall is a notice which reads <red>'IN CASE OF FIRE-THROW DRAGON DUST' Exits lead: EXIT leads to room 69 (You are on the fort parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the battlements & there is a stone building which is the guard room) Room 78 You are on the fort ramparts going E/W.There are steps down.You get a good view of the salt flats from here Exits lead: EAST leads to room 78 (You are on the fort ramparts going E/W.There are steps down.You get a good view of the salt flats from here) WEST leads to room 78 (You are on the fort ramparts going E/W.There are steps down.You get a good view of the salt flats from here) DOWN leads to room 69 (You are on the fort parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the battlements & there is a stone building which is the guard room) Room 79 You are at the start of a wide tunnel lit by sunlight & sloping down into darkness Exits lead: UP leads to room 69 (You are on the fort parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the battlements & there is a stone building which is the guard room) EXIT leads to room 69 (You are on the fort parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the battlements & there is a stone building which is the guard room) Room 80 You are in a wide sloping tunnel.A warm breeze flows up Exits lead: DOWN leads to room 81 (You are in a wide sloping tunnel.A hot air flows up & a narrow passage branches West) Room 81 You are in a wide sloping tunnel.A hot air flows up & a narrow passage branches West Exits lead: UP leads to room 80 (You are in a wide sloping tunnel.A warm breeze flows up) DOWN leads to room 83 (You are in a vast cavern stacked with treasure) WEST leads to room 82 (You are on the edge of precipice,far below is a red glow & something large can be seen moving. A tunnel goes East) Room 82 You are on the edge of precipice,far below is a red glow & something large can be seen moving. A tunnel goes East Exits lead: EAST leads to room 81 (You are in a wide sloping tunnel.A hot air flows up & a narrow passage branches West) Room 83 You are in a vast cavern stacked with treasure Exits lead: Room 84 You have reached an underground junction,tunnels go up,North & East Exits lead: UP leads to room 65 (You are in a steeply sloping tunnel) EAST leads to room 116 (You are in a narrow sloping passage) NORT leads to room 123 (Dead End.) Room 85 You are in a maze of narrow alleys Exits lead: NORT leads to room 109 (You are in a maze of narrow alleys) SOUT leads to room 91 (You are in a maze of narrow alleys) EAST leads to room 86 (You are lost in a maze of twisting alleys) WEST leads to room 90 (You are lost in a rabbit warren of narrow alleys) Room 86 You are lost in a maze of twisting alleys Exits lead: NORT leads to room 110 (You are lost in a maze of twisting alleys) SOUT leads to room 92 (You are lost in a maze of twisting alleys) EAST leads to room 87 (You are lost in a rabbit warren of narrow alleys) WEST leads to room 85 (You are in a maze of narrow alleys) Room 87 You are lost in a rabbit warren of narrow alleys Exits lead: NORT leads to room 111 (You are lost in a rabbit warren of narrow alleys) SOUT leads to room 93 (You are lost in a rabbit warren of narrow alleys) EAST leads to room 88 (You are in a maze of narrow alleys) WEST leads to room 86 (You are lost in a maze of twisting alleys) Room 88 You are in a maze of narrow alleys Exits lead: NORT leads to room 112 (You are in a maze of narrow alleys) SOUT leads to room 94 (You are in a maze of narrow alleys) EAST leads to room 89 (You are lost in a maze of twisting alleys) WEST leads to room 87 (You are lost in a rabbit warren of narrow alleys) Room 89 You are lost in a maze of twisting alleys Exits lead: NORT leads to room 113 (You are lost in a maze of twisting alleys) SOUT leads to room 95 (You are lost in a maze of twisting alleys) EAST leads to room 90 (You are lost in a rabbit warren of narrow alleys) WEST leads to room 88 (You are in a maze of narrow alleys) Room 90 You are lost in a rabbit warren of narrow alleys Exits lead: NORT leads to room 114 (You are lost in a rabbit warren of narrow alleys) SOUT leads to room 96 (You are lost in a rabbit warren of narrow alleys) EAST leads to room 85 (You are in a maze of narrow alleys) WEST leads to room 89 (You are lost in a maze of twisting alleys) Room 91 You are in a maze of narrow alleys Exits lead: NORT leads to room 85 (You are in a maze of narrow alleys) SOUT leads to room 97 (You are in a maze of narrow alleys) EAST leads to room 92 (You are lost in a maze of twisting alleys) WEST leads to room 96 (You are lost in a rabbit warren of narrow alleys) Room 92 You are lost in a maze of twisting alleys Exits lead: NORT leads to room 86 (You are lost in a maze of twisting alleys) SOUT leads to room 98 (You are lost in a maze of twisting alleys) EAST leads to room 93 (You are lost in a rabbit warren of narrow alleys) WEST leads to room 91 (You are in a maze of narrow alleys) Room 93 You are lost in a rabbit warren of narrow alleys Exits lead: NORT leads to room 87 (You are lost in a rabbit warren of narrow alleys) SOUT leads to room 99 (You are lost in a rabbit warren of narrow alleys) EAST leads to room 94 (You are in a maze of narrow alleys) WEST leads to room 92 (You are lost in a maze of twisting alleys) Room 94 You are in a maze of narrow alleys Exits lead: NORT leads to room 88 (You are in a maze of narrow alleys) SOUT leads to room 100 (You are in a maze of narrow alleys) EAST leads to room 95 (You are lost in a maze of twisting alleys) WEST leads to room 93 (You are lost in a rabbit warren of narrow alleys) Room 95 You are lost in a maze of twisting alleys Exits lead: NORT leads to room 89 (You are lost in a maze of twisting alleys) SOUT leads to room 101 (You are lost in a maze of twisting alleys) EAST leads to room 96 (You are lost in a rabbit warren of narrow alleys) WEST leads to room 94 (You are in a maze of narrow alleys) Room 96 You are lost in a rabbit warren of narrow alleys Exits lead: NORT leads to room 90 (You are lost in a rabbit warren of narrow alleys) SOUT leads to room 102 (You are lost in a rabbit warren of narrow alleys) EAST leads to room 91 (You are in a maze of narrow alleys) WEST leads to room 95 (You are lost in a maze of twisting alleys) Room 97 You are in a maze of narrow alleys Exits lead: NORT leads to room 91 (You are in a maze of narrow alleys) SOUT leads to room 103 (You are in a maze of narrow alleys) EAST leads to room 98 (You are lost in a maze of twisting alleys) WEST leads to room 102 (You are lost in a rabbit warren of narrow alleys) Room 98 You are lost in a maze of twisting alleys Exits lead: NORT leads to room 92 (You are lost in a maze of twisting alleys) SOUT leads to room 104 (You are lost in a maze of twisting alleys) EAST leads to room 99 (You are lost in a rabbit warren of narrow alleys) WEST leads to room 97 (You are in a maze of narrow alleys) Room 99 You are lost in a rabbit warren of narrow alleys Exits lead: NORT leads to room 93 (You are lost in a rabbit warren of narrow alleys) SOUT leads to room 105 (You are lost in a rabbit warren of narrow alleys) EAST leads to room 100 (You are in a maze of narrow alleys) WEST leads to room 98 (You are lost in a maze of twisting alleys) Room 100 You are in a maze of narrow alleys Exits lead: NORT leads to room 94 (You are in a maze of narrow alleys) SOUT leads to room 106 (You are in a maze of narrow alleys) EAST leads to room 101 (You are lost in a maze of twisting alleys) WEST leads to room 99 (You are lost in a rabbit warren of narrow alleys) Room 101 You are lost in a maze of twisting alleys Exits lead: NORT leads to room 95 (You are lost in a maze of twisting alleys) SOUT leads to room 107 (You are lost in a maze of twisting alleys) EAST leads to room 102 (You are lost in a rabbit warren of narrow alleys) WEST leads to room 100 (You are in a maze of narrow alleys) Room 102 You are lost in a rabbit warren of narrow alleys Exits lead: NORT leads to room 96 (You are lost in a rabbit warren of narrow alleys) SOUT leads to room 108 (You are lost in a rabbit warren of narrow alleys) EAST leads to room 97 (You are in a maze of narrow alleys) WEST leads to room 101 (You are lost in a maze of twisting alleys) Room 103 You are in a maze of narrow alleys Exits lead: NORT leads to room 97 (You are in a maze of narrow alleys) SOUT leads to room 109 (You are in a maze of narrow alleys) EAST leads to room 104 (You are lost in a maze of twisting alleys) WEST leads to room 108 (You are lost in a rabbit warren of narrow alleys) Room 104 You are lost in a maze of twisting alleys Exits lead: NORT leads to room 98 (You are lost in a maze of twisting alleys) SOUT leads to room 110 (You are lost in a maze of twisting alleys) EAST leads to room 105 (You are lost in a rabbit warren of narrow alleys) WEST leads to room 103 (You are in a maze of narrow alleys) Room 105 You are lost in a rabbit warren of narrow alleys Exits lead: NORT leads to room 99 (You are lost in a rabbit warren of narrow alleys) SOUT leads to room 111 (You are lost in a rabbit warren of narrow alleys) EAST leads to room 106 (You are in a maze of narrow alleys) WEST leads to room 104 (You are lost in a maze of twisting alleys) Room 106 You are in a maze of narrow alleys Exits lead: NORT leads to room 100 (You are in a maze of narrow alleys) SOUT leads to room 112 (You are in a maze of narrow alleys) EAST leads to room 107 (You are lost in a maze of twisting alleys) WEST leads to room 105 (You are lost in a rabbit warren of narrow alleys) Room 107 You are lost in a maze of twisting alleys Exits lead: NORT leads to room 101 (You are lost in a maze of twisting alleys) SOUT leads to room 113 (You are lost in a maze of twisting alleys) EAST leads to room 108 (You are lost in a rabbit warren of narrow alleys) WEST leads to room 106 (You are in a maze of narrow alleys) Room 108 You are lost in a rabbit warren of narrow alleys Exits lead: NORT leads to room 102 (You are lost in a rabbit warren of narrow alleys) SOUT leads to room 114 (You are lost in a rabbit warren of narrow alleys) EAST leads to room 103 (You are in a maze of narrow alleys) WEST leads to room 107 (You are lost in a maze of twisting alleys) Room 109 You are in a maze of narrow alleys Exits lead: NORT leads to room 103 (You are in a maze of narrow alleys) SOUT leads to room 85 (You are in a maze of narrow alleys) EAST leads to room 110 (You are lost in a maze of twisting alleys) WEST leads to room 114 (You are lost in a rabbit warren of narrow alleys) Room 110 You are lost in a maze of twisting alleys Exits lead: NORT leads to room 104 (You are lost in a maze of twisting alleys) SOUT leads to room 86 (You are lost in a maze of twisting alleys) EAST leads to room 111 (You are lost in a rabbit warren of narrow alleys) WEST leads to room 109 (You are in a maze of narrow alleys) Room 111 You are lost in a rabbit warren of narrow alleys Exits lead: NORT leads to room 105 (You are lost in a rabbit warren of narrow alleys) SOUT leads to room 87 (You are lost in a rabbit warren of narrow alleys) EAST leads to room 112 (You are in a maze of narrow alleys) WEST leads to room 110 (You are lost in a maze of twisting alleys) Room 112 You are in a maze of narrow alleys Exits lead: NORT leads to room 106 (You are in a maze of narrow alleys) SOUT leads to room 88 (You are in a maze of narrow alleys) EAST leads to room 113 (You are lost in a maze of twisting alleys) WEST leads to room 111 (You are lost in a rabbit warren of narrow alleys) Room 113 You are lost in a maze of twisting alleys Exits lead: NORT leads to room 107 (You are lost in a maze of twisting alleys) SOUT leads to room 89 (You are lost in a maze of twisting alleys) EAST leads to room 114 (You are lost in a rabbit warren of narrow alleys) WEST leads to room 112 (You are in a maze of narrow alleys) Room 114 You are lost in a rabbit warren of narrow alleys Exits lead: NORT leads to room 108 (You are lost in a rabbit warren of narrow alleys) EAST leads to room 109 (You are in a maze of narrow alleys) WEST leads to room 113 (You are lost in a maze of twisting alleys) Room 115 You are in thorny scrub land,it's impenetrable go back North Exits lead: NORT leads to room 59 (You are on the edge of sand dunes running N/S.To the East lie vast salt flats) Room 116 You are in a narrow sloping passage Exits lead: UP leads to room 84 (You have reached an underground junction,tunnels go up,North & East) Room 117 You are in a vast underground cavern The walls are covered with slime Tunnels run South & East Exits lead: Room 118 You are at the start of a musty passage going West Exits lead: WEST leads to room 119 (You are in a small cave stacked with the rotting remains of old books. Tunnels go East & North) Room 119 You are in a small cave stacked with the rotting remains of old books. Tunnels go East & North Exits lead: EAST leads to room 118 (You are at the start of a musty passage going West) NORT leads to room 120 (You are at the end of a tunnel which goes South.Another runs East & there is a hole in the floor with a very unsafe looking rusty ladder going down) Room 120 You are at the end of a tunnel which goes South.Another runs East & there is a hole in the floor with a very unsafe looking rusty ladder going down Exits lead: SOUT leads to room 119 (You are in a small cave stacked with the rotting remains of old books. Tunnels go East & North) EAST leads to room 116 (You are in a narrow sloping passage) DOWN leads to room 121 (You are on a rusty ladder in a vertical shaft) SOUT leads to room 84 (You have reached an underground junction,tunnels go up,North & East) Room 121 You are on a rusty ladder in a vertical shaft Exits lead: Room 122 You are in an E/W tunnel.There is a hole in the roof & a very rusty ladder going up into darkness Exits lead: Room 123 Dead End. Exits lead: SOUT leads to room 84 (You have reached an underground junction,tunnels go up,North & East) Room 124 Dead End. Exits lead: SOUT leads to room 24 (You are on the edge of a flower garden at the top of the beanstalk,paths run E/W & one North deep into the garden) Room 125 You are on an E/W track through dense pine forest Exits lead: EAST leads to room 126 (You are on an E/W track through dense pine forest) WEST leads to room 47 (You are on the edge of a vast lake running N/S,to the East is a pine wood) Room 126 You are on an E/W track through dense pine forest Exits lead: EAST leads to room 53 (You are on the edge of a pine forest, too dense to enter.Ahead in the East is a desert) WEST leads to room 125 (You are on an E/W track through dense pine forest) Actions: Action 0 MODE * Mode() Action 1 LOOK * Look() Action 2 PLAY FLUT IF ObjectNotPresent(20 "A small silver flute") Message(130 "You don't have the flute!") Action 3 LIST * ShowInventory() Action 4 END * Quit() Action 5 SCOR * Score() Action 6 VERS * Version() Action 7 SAVE * Save() Action 8 LOAD * Load() Action 9 HELP * Message(24 "SORRY I CAN'T HELP") Action 10 GET LAMP IF ObjectPresent(1 "A strange old lamp") Get(1 "A strange old lamp") Drop(1 "A strange old lamp") Destroy(1 "A strange old lamp") MoveToRoom(50 "A strange old lamp") Get(50 "A strange old lamp") Message(57 "<green>As you get the lamp it seems to tingle in your hands") Action 11 GET LAMP IF ObjectPresent(0 "A magic lamp shining brightly") Get(0 "A magic lamp shining brightly") Message(57 "<green>As you get the lamp it seems to tingle in your hands") Action 12 DROP LAMP IF ObjectInInventory(0 "A magic lamp shining brightly") Drop(0 "A magic lamp shining brightly") Swap(0 "A magic lamp shining brightly", 1 "A strange old lamp") Okay() Action 13 DROP LAMP IF ObjectInInventory(50 "A strange old lamp") Drop(50 "A strange old lamp") Destroy(50 "A strange old lamp") MoveToRoom(1 "A strange old lamp") Okay() Action 14 GET SWOR IF ObjectPresent(3 "A very sharp sword") Get(3 "A very sharp sword") Swap(2 "A very sharp sword", 3 "A very sharp sword") Okay() Action 15 DROP SWOR IF ObjectInInventory(2 "A very sharp sword") Drop(2 "A very sharp sword") Swap(2 "A very sharp sword", 3 "A very sharp sword") Okay() Action 16 GET SWOR IF ObjectPresent(5 "A broken sword") Get(5 "A broken sword") Swap(4 "A broken sword", 5 "A broken sword") Okay() Action 17 DROP SWOR IF ObjectInInventory(4 "A broken sword") Drop(4 "A broken sword") Swap(4 "A broken sword", 5 "A broken sword") Okay() Action 18 GET BIRD IF InRoom(2 "You are by a large rock,a path leads East to some cliffs") AND ObjectPresent(6 "<yellow>A huge bird perched here") Message(28 "<yellow>The bird screeches & flies off!") Destroy(6 "<yellow>A huge bird perched here") Action 19 GET BIRD IF ObjectPresent(6 "<yellow>A huge bird perched here") AND Counter[9] == 0 Message(29 "You can't catch it.Stick to chicken portions in future!") Action 20 GET KEYS IF ObjectPresent(8 "A bunch of keys") Get(8 "A bunch of keys") Swap(7 "A bunch of keys", 8 "A bunch of keys") Okay() Action 21 DROP KEYS IF ObjectInInventory(7 "A bunch of keys") Drop(7 "A bunch of keys") Swap(7 "A bunch of keys", 8 "A bunch of keys") Okay() Action 22 GET AXE IF ObjectPresent(10 "A battle axe") Get(10 "A battle axe") Swap(9 "A battle axe", 10 "A battle axe") Okay() Action 23 DROP AXE IF ObjectInInventory(9 "A battle axe") Drop(9 "A battle axe") Swap(9 "A battle axe", 10 "A battle axe") Okay() Action 24 GET PAPE IF ObjectPresent(13 "A torn piece of parchment with the word 'MAGIC' on it") AND Counter[7] != 0 Destroy(13 "A torn piece of parchment with the word 'MAGIC' on it") Counter[7]=1 Message(42 "<yellow>The parchment crumbles to dust in your hands,you just make out the letters 'ZI'") Action 25 GET PAPE IF ObjectPresent(13 "A torn piece of parchment with the word 'MAGIC' on it") AND Counter[7] == 0 Destroy(13 "A torn piece of parchment with the word 'MAGIC' on it") Counter[7]=0xFF Message(42 "<yellow>The parchment crumbles to dust in your hands,you just make out the letters 'ZI'") Action 26 GET PAPE IF ObjectPresent(14 "A torn piece of parchment with the word 'SPELLS' on it") AND Counter[7] != 0 Destroy(14 "A torn piece of parchment with the word 'SPELLS' on it") Counter[7]=1 Message(43 "<yellow>The parchment crumbles to dust in your hands,you just make out the letters 'FRO'") Action 27 GET PAPE IF ObjectPresent(14 "A torn piece of parchment with the word 'SPELLS' on it") AND Counter[7] == 0 Destroy(14 "A torn piece of parchment with the word 'SPELLS' on it") Counter[7]=0xFF Message(43 "<yellow>The parchment crumbles to dust in your hands,you just make out the letters 'FRO'") Action 28 GET MEDA IF ObjectPresent(15 "A medal on a gold chain") Get(15 "A medal on a gold chain") Swap(15 "A medal on a gold chain", 16 "A medal on a gold chain") Okay() Action 29 GET BELL IF ObjectPresent(15 "A medal on a gold chain") Get(15 "A medal on a gold chain") Swap(15 "A medal on a gold chain", 16 "A medal on a gold chain") Okay() Action 30 DROP MEDA IF ObjectInInventory(16 "A medal on a gold chain") Drop(16 "A medal on a gold chain") Swap(15 "A medal on a gold chain", 16 "A medal on a gold chain") Okay() Action 31 DROP BELL IF ObjectInInventory(16 "A medal on a gold chain") Drop(16 "A medal on a gold chain") Swap(15 "A medal on a gold chain", 16 "A medal on a gold chain") Okay() Action 32 WEAR MEDA IF ObjectInInventory(16 "A medal on a gold chain") Wear(16 "A medal on a gold chain") Okay() Action 33 WEAR BELL IF ObjectInInventory(16 "A medal on a gold chain") Wear(16 "A medal on a gold chain") Okay() Action 34 REMO MEDA Unwear(16 "A medal on a gold chain") Okay() Action 35 REMO BELL Unwear(16 "A medal on a gold chain") Okay() Action 36 GET RING IF ObjectPresent(17 "A gold ring") Get(17 "A gold ring") Swap(17 "A gold ring", 18 "A gold ring") Okay() Action 37 WEAR RING IF ObjectInInventory(18 "A gold ring") Wear(18 "A gold ring") Okay() Action 38 REMO RING Unwear(18 "A gold ring") Okay() Action 39 GET FLUT IF ObjectPresent(19 "A small silver flute") AND Counter[8] != 0 Get(19 "A small silver flute") Swap(19 "A small silver flute", 20 "A small silver flute") Counter[8]=1 MoveToRoom(60 "<red>A furious witch is in the room!") Message(51 "With a loud bang the Witch appears. She is furious with you for stealing her magic flute!") Action 40 GET FLUT IF ObjectPresent(19 "A small silver flute") Get(19 "A small silver flute") Swap(19 "A small silver flute", 20 "A small silver flute") Okay() Action 41 GET APPL IF ObjectPresent(22 "A juicy apple") Get(22 "A juicy apple") Swap(21 "A juicy apple", 22 "A juicy apple") Okay() Action 42 DROP APPL IF ObjectInInventory(21 "A juicy apple") AND ObjectPresent(41 "A mule tethered to a nearby tree") AND ObjectPresent(18 "A gold ring") Drop(21 "A juicy apple") Destroy(21 "A juicy apple") Message(59 "<green>The mule tells you that the dragon is a long way off across the water on the East side of the island,where he he lives in a hidden guarded cave") Action 43 DROP APPL IF ObjectInInventory(21 "A juicy apple") Drop(21 "A juicy apple") Swap(21 "A juicy apple", 22 "A juicy apple") Okay() Action 44 FEED MULE IF ObjectInInventory(21 "A juicy apple") AND ObjectPresent(41 "A mule tethered to a nearby tree") AND ObjectPresent(18 "A gold ring") Drop(21 "A juicy apple") Destroy(21 "A juicy apple") Message(59 "<green>The mule tells you that the dragon is a long way off across the water on the East side of the island,where he he lives in a hidden guarded cave") Action 45 FEED MULE IF ObjectInInventory(21 "A juicy apple") Drop(21 "A juicy apple") Destroy(21 "A juicy apple") Okay() Action 46 EAT APPL IF ObjectInInventory(21 "A juicy apple") Drop(21 "A juicy apple") Destroy(21 "A juicy apple") Okay() Action 47 GET BUCK IF ObjectPresent(23 "A large bucket at the top,empty") Message(60 "Its attached to a pully & won't come off") Action 48 GET BUCK IF ObjectPresent(24 "A large bucket down the well") Swap(23 "A large bucket at the top,empty", 24 "A large bucket down the well") Look() Action 49 GET BOTT IF ObjectPresent(26 "A small bottle of brown liquid") Get(26 "A small bottle of brown liquid") Swap(26 "A small bottle of brown liquid", 27 "A small bottle of brown liquid") Okay() Action 50 GET BOTT IF ObjectPresent(29 "A small empty bottle") Get(29 "A small empty bottle") Swap(28 "A small empty bottle", 29 "A small empty bottle") Okay() Action 51 DROP BOTT IF ObjectInInventory(27 "A small bottle of brown liquid") Drop(27 "A small bottle of brown liquid") Swap(26 "A small bottle of brown liquid", 27 "A small bottle of brown liquid") Okay() Action 52 DROP BOTT IF ObjectInInventory(28 "A small empty bottle") Drop(28 "A small empty bottle") Swap(28 "A small empty bottle", 29 "A small empty bottle") Okay() Action 53 DRIN LIQU IF ObjectInInventory(27 "A small bottle of brown liquid") Counter[5]=0xFF Message(61 "You drink the fluid & fall over dead!") Action 54 EMPT BOTT IF InRoom(22 "You are in the garden,to the South is an old shed with the door missing & a large walled well complete with bucket.A path goes West to the cottage") AND ObjectPresent(48 "Planted in the ground is a large bean") AND ObjectInInventory(27 "A small bottle of brown liquid") Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle") Swap(48 "Planted in the ground is a large bean", 49 "Towering up into the clouds is a huge beanstalk") Message(62 "<yellow>The bean grows at a tremendous rate. It's as thick as a tree & the top goes into the clouds") Look() Action 55 POUR LIQU IF InRoom(22 "You are in the garden,to the South is an old shed with the door missing & a large walled well complete with bucket.A path goes West to the cottage") AND ObjectPresent(48 "Planted in the ground is a large bean") AND ObjectInInventory(27 "A small bottle of brown liquid") Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle") Swap(48 "Planted in the ground is a large bean", 49 "Towering up into the clouds is a huge beanstalk") Message(62 "<yellow>The bean grows at a tremendous rate. It's as thick as a tree & the top goes into the clouds") Look() Action 56 EMPT BOTT IF ObjectPresent(48 "Planted in the ground is a large bean") AND ObjectInInventory(27 "A small bottle of brown liquid") Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle") Destroy(48 "Planted in the ground is a large bean") Message(63 "The bean begins to grow but soon withers & dies!") Action 57 POUR LIQU IF ObjectPresent(48 "Planted in the ground is a large bean") AND ObjectInInventory(27 "A small bottle of brown liquid") Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle") Destroy(48 "Planted in the ground is a large bean") Message(63 "The bean begins to grow but soon withers & dies!") Action 58 EMPT BOTT IF ObjectInInventory(27 "A small bottle of brown liquid") Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle") Okay() Action 59 POUR LIQU IF ObjectInInventory(27 "A small bottle of brown liquid") Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle") Okay() Action 60 GET URN IF ObjectPresent(30 "A large statue of a dragon,in its arms is a small urn labelled 'DRAGON DUST'") Get(30 "A large statue of a dragon,in its arms is a small urn labelled 'DRAGON DUST'") Drop(30 "A large statue of a dragon,in its arms is a small urn labelled 'DRAGON DUST'") Swap(30 "A large statue of a dragon,in its arms is a small urn labelled 'DRAGON DUST'", 31 "A large statue of a dragon") MoveToRoom(32 "An urn filled with strange powder and labelled'DRAGON DUST'") Get(32 "An urn filled with strange powder and labelled'DRAGON DUST'") Okay() Action 61 GET URN IF ObjectPresent(33 "An urn filled with strange powder and labelled'DRAGON DUST'") Get(33 "An urn filled with strange powder and labelled'DRAGON DUST'") Swap(32 "An urn filled with strange powder and labelled'DRAGON DUST'", 33 "An urn filled with strange powder and labelled'DRAGON DUST'") Okay() Action 62 GET URN IF ObjectPresent(39 "A small empty urn") Get(39 "A small empty urn") Swap(38 "A small empty urn", 39 "A small empty urn") Okay() Action 63 DROP URN IF ObjectInInventory(32 "An urn filled with strange powder and labelled'DRAGON DUST'") Drop(32 "An urn filled with strange powder and labelled'DRAGON DUST'") Swap(32 "An urn filled with strange powder and labelled'DRAGON DUST'", 33 "An urn filled with strange powder and labelled'DRAGON DUST'") Okay() Action 64 DROP URN IF ObjectInInventory(38 "A small empty urn") Drop(38 "A small empty urn") Swap(38 "A small empty urn", 39 "A small empty urn") Okay() Action 65 GET CAME IF ObjectPresent(37 "A large smelly camel") Counter[5]=0xFF Message(65 "<red>The camel spits & gives you a nasty bite.You soon die from blood poisoning!") Action 66 ENTE * IF ObjectPresent(37 "A large smelly camel") Counter[5]=0xFF Message(65 "<red>The camel spits & gives you a nasty bite.You soon die from blood poisoning!") Action 67 KILL * IF InRoom(22 "You are in the garden,to the South is an old shed with the door missing & a large walled well complete with bucket.A path goes West to the cottage") AND ObjectPresent(6 "<yellow>A huge bird perched here") AND ObjectInInventory(32 "An urn filled with strange powder and labelled'DRAGON DUST'") Message(113 "He is immortal!!!") Action 68 PLAY FLUT IF InRoom(22 "You are in the garden,to the South is an old shed with the door missing & a large walled well complete with bucket.A path goes West to the cottage") AND ObjectPresent(6 "<yellow>A huge bird perched here") AND ObjectInInventory(32 "An urn filled with strange powder and labelled'DRAGON DUST'") AND ObjectInInventory(20 "A small silver flute") Message(82 "<yellow>The flute plays a lively jig..") Message(115 "The wizard dances frantically,unable to stop.You cease playing & in return he releases the bird from the spell, turning her back into a princess. Both of them vanish in a cloud of smoke leaving you alone") Counter[9]=0 Destroy(6 "<yellow>A huge bird perched here") Destroy(71 "Perched on a rock in the distant West is a huge bird") Action 69 * * IF InRoom(22 "You are in the garden,to the South is an old shed with the door missing & a large walled well complete with bucket.A path goes West to the cottage") AND ObjectPresent(6 "<yellow>A huge bird perched here") AND ObjectInInventory(32 "An urn filled with strange powder and labelled'DRAGON DUST'") Counter[5]=0xFF Message(114 "The wizard waves his wand,turns you into a pebble & drops you down the well!") Action 70 UP * IF ObjectPresent(51 "Charging towards you is a knight in black armour riding on a black horse & waving a lethal looking sword <flash>HIDE</flash>or<flash>STAND</flash>your ground") Counter[5]=0xFF Message(33 "Swiftly he beheads you!") Action 71 DOWN * IF ObjectPresent(51 "Charging towards you is a knight in black armour riding on a black horse & waving a lethal looking sword <flash>HIDE</flash>or<flash>STAND</flash>your ground") Counter[5]=0xFF Message(33 "Swiftly he beheads you!") Action 72 UP * IF InRoom(1 "You are on a path halfway up a cliff") Teleport(6 "You are on top of a cliff outside a sinister looking castle,by the gates.A large bell chain hangs down & a sign on the wall reads: <red>TRESPASSERS WILL BE EXECUTED <magenta>Paths run East & West around the walls & a track goes down the cliff") Look() Action 73 DOWN * IF InRoom(1 "You are on a path halfway up a cliff") Teleport(0 "You are at the foot of high rocky cliffs.Tracks lead North towards a castle on a hill,East to some cliffs Others go South to a small harbour & West to a large rock") Look() Action 74 HIDE * IF ObjectPresent(51 "Charging towards you is a knight in black armour riding on a black horse & waving a lethal looking sword <flash>HIDE</flash>or<flash>STAND</flash>your ground") Destroy(51 "Charging towards you is a knight in black armour riding on a black horse & waving a lethal looking sword <flash>HIDE</flash>or<flash>STAND</flash>your ground") Message(30 "<yellow>The knight charges past & vanishes!") Action 75 STAN * IF ObjectPresent(51 "Charging towards you is a knight in black armour riding on a black horse & waving a lethal looking sword <flash>HIDE</flash>or<flash>STAND</flash>your ground") Destroy(51 "Charging towards you is a knight in black armour riding on a black horse & waving a lethal looking sword <flash>HIDE</flash>or<flash>STAND</flash>your ground") MoveToRoom(3 "A very sharp sword") Destroy(10 "A battle axe") Message(31 "<yellow>The knight pulls up his horse within inches of you!He tells of a witch in the castle who put a spell on him, making him kill intruders.Standing your ground broke the spell.In thanks he leaves you his sword") Look() Action 76 DOWN * IF InRoom(4 "You are onboard the galley on the main deck,it's too big to row single handed An open trap door leads down into the hold") AND Counter[10] == 0 Counter[5]=0xFF Message(67 "<yellow>You climb into the hold,it's pitch dark but then....") Message(27 "Two small yellow slits of light shine malevolently in your direction,then two deadly rays stab out & slice you up") Action 77 DOWN * IF InRoom(4 "You are onboard the galley on the main deck,it's too big to row single handed An open trap door leads down into the hold") Teleport(5 "You are in the ships hold,it's empty a trap door leads up") Look() Action 78 RUB MEDA IF ObjectPresent(16 "A medal on a gold chain") AND InRoom(4 "You are onboard the galley on the main deck,it's too big to row single handed An open trap door leads down into the hold") Message(68 "<yellow>The boat sails off East as though manned by an invisible crew.It soon arrives at an island,stopping long enough for you to disembark") Teleport(25 "You are in a busy port,the people speak a strange tongue.A road runs E/W along the waterfront & another North into the town") Look() Action 79 RING BELL IF InRoom(6 "You are on top of a cliff outside a sinister looking castle,by the gates.A large bell chain hangs down & a sign on the wall reads: <red>TRESPASSERS WILL BE EXECUTED <magenta>Paths run East & West around the walls & a track goes down the cliff") AND Counter[11] != 0 Swap(52 "<red>The gates are closed", 53 "<red>The gates are open") Counter[11]=1 Message(34 "<cyan>Boing...<red>The door creaks open.") Action 80 RING BELL IF InRoom(6 "You are on top of a cliff outside a sinister looking castle,by the gates.A large bell chain hangs down & a sign on the wall reads: <red>TRESPASSERS WILL BE EXECUTED <magenta>Paths run East & West around the walls & a track goes down the cliff") Counter[5]=0xFF Message(35 "<cyan>Boing...<red>Someone drops a very large rock on you from the battlements!") Action 81 ENTE * IF InRoom(6 "You are on top of a cliff outside a sinister looking castle,by the gates.A large bell chain hangs down & a sign on the wall reads: <red>TRESPASSERS WILL BE EXECUTED <magenta>Paths run East & West around the walls & a track goes down the cliff") AND ObjectPresent(53 "<red>The gates are open") Teleport(9 "You are in a large hall.Big doors lead out & passages lead off left & right On a wall is a huge tapestry showing the sun god in his chariot & a blue dragon breathing fire,guarding treasure.Around its neck is a medallion with a galley on it,in the foreground is a large bird holding a ring in its beak") Look() Action 82 NORT * IF InRoom(7 "You are at the back of the castle. There is a small open window.Paths run E/W round the walls & North") AND Counter[8] <= 1 Teleport(20 "<red>Rumbling along the track towards you is a heavily loaded wagon.You must either<flash>HIDE</flash>or<flash>HITCH A LIFT") Look() Action 83 NORT * IF InRoom(7 "You are at the back of the castle. There is a small open window.Paths run E/W round the walls & North") Teleport(19 "You have wandered into a rubbish dump (Phew!!) Tracks go out West & South") Look() Action 84 EXIT * IF InRoom(8 "You are in the armoury,not much in the way of weapons though,only some rusty old suits of armour.There is a door out & a small open window") AND ObjectInInventory(9 "A battle axe") Message(38 "<yellow>The axe is too big to go through the window") Action 85 EXIT * IF InRoom(8 "You are in the armoury,not much in the way of weapons though,only some rusty old suits of armour.There is a door out & a small open window") Teleport(7 "You are at the back of the castle. There is a small open window.Paths run E/W round the walls & North") Look() Action 86 OPEN * IF InRoom(8 "You are in the armoury,not much in the way of weapons though,only some rusty old suits of armour.There is a door out & a small open window") Message(69 "The lock is on the other side!") Action 87 CLOS * IF InRoom(8 "You are in the armoury,not much in the way of weapons though,only some rusty old suits of armour.There is a door out & a small open window") Message(69 "The lock is on the other side!") Action 88 ENTE * IF InRoom(8 "You are in the armoury,not much in the way of weapons though,only some rusty old suits of armour.There is a door out & a small open window") AND ObjectPresent(12 "<red>The door is open") Counter[0]=0xFF Teleport(10 "You are in a room clutterd with jars containing pickled newts,dried bats. A cauldron bubbles on the fire,it smells good.There is a passage East & a door into another room") Look() Action 89 LEFT * IF InRoom(9 "You are in a large hall.Big doors lead out & passages lead off left & right On a wall is a huge tapestry showing the sun god in his chariot & a blue dragon breathing fire,guarding treasure.Around its neck is a medallion with a galley on it,in the foreground is a large bird holding a ring in its beak") Counter[0]=0xFF Teleport(10 "You are in a room clutterd with jars containing pickled newts,dried bats. A cauldron bubbles on the fire,it smells good.There is a passage East & a door into another room") Look() Action 90 RIGH * IF InRoom(9 "You are in a large hall.Big doors lead out & passages lead off left & right On a wall is a huge tapestry showing the sun god in his chariot & a blue dragon breathing fire,guarding treasure.Around its neck is a medallion with a galley on it,in the foreground is a large bird holding a ring in its beak") Counter[0]=0xFF Teleport(11 "You are at the end of a passage which goes West.There is an open doorway & a rickety staircase up") Look() Action 91 EXIT * IF InRoom(9 "You are in a large hall.Big doors lead out & passages lead off left & right On a wall is a huge tapestry showing the sun god in his chariot & a blue dragon breathing fire,guarding treasure.Around its neck is a medallion with a galley on it,in the foreground is a large bird holding a ring in its beak") Teleport(6 "You are on top of a cliff outside a sinister looking castle,by the gates.A large bell chain hangs down & a sign on the wall reads: <red>TRESPASSERS WILL BE EXECUTED <magenta>Paths run East & West around the walls & a track goes down the cliff") Swap(52 "<red>The gates are closed", 53 "<red>The gates are open") Message(36 "The door creaks shut after you") Look() Action 92 OPEN * IF ObjectInInventory(7 "A bunch of keys") AND ObjectPresent(54 "<red>The door is closed") Swap(11 "<red>The door is closed", 12 "<red>The door is open") Swap(54 "<red>The door is closed", 55 "<red>The door is open") Okay() Action 93 CLOS * IF ObjectInInventory(7 "A bunch of keys") AND ObjectPresent(55 "<red>The door is open") Swap(11 "<red>The door is closed", 12 "<red>The door is open") Swap(54 "<red>The door is closed", 55 "<red>The door is open") Okay() Action 94 ENTE * IF ObjectPresent(55 "<red>The door is open") Teleport(8 "You are in the armoury,not much in the way of weapons though,only some rusty old suits of armour.There is a door out & a small open window") Counter[0]=0 Look() Action 95 UP * IF InRoom(11 "You are at the end of a passage which goes West.There is an open doorway & a rickety staircase up") Counter[5]=0xFF Message(41 "The Death Watch Beetle has been busy. The top stair gives way under your weight sending you crashing to your death!") Action 96 SOUT * IF InRoom(12 "You are in a small room.There is an open doorway South into a corridor & another East") AND Counter[8] == 1 Message(70 "The exits are blocked by a barrier") Action 97 EAST * IF InRoom(12 "You are in a small room.There is an open doorway South into a corridor & another East") AND Counter[8] == 1 Message(70 "The exits are blocked by a barrier") Action 98 SOUT * IF InRoom(12 "You are in a small room.There is an open doorway South into a corridor & another East") Teleport(11 "You are at the end of a passage which goes West.There is an open doorway & a rickety staircase up") Look() Action 99 EAST * IF InRoom(12 "You are in a small room.There is an open doorway South into a corridor & another East") Teleport(13 "You are outside an open doorway.The passage runs left & right") Look() Action 100 DRIN * IF InRoom(10 "You are in a room clutterd with jars containing pickled newts,dried bats. A cauldron bubbles on the fire,it smells good.There is a passage East & a door into another room") Counter[5]=0xFF Message(40 "That was a witches cauldron!You must be more choosy where you eat!") Action 101 EAT * IF InRoom(10 "You are in a room clutterd with jars containing pickled newts,dried bats. A cauldron bubbles on the fire,it smells good.There is a passage East & a door into another room") Counter[5]=0xFF Message(40 "That was a witches cauldron!You must be more choosy where you eat!") Action 102 GET NEWT IF InRoom(10 "You are in a room clutterd with jars containing pickled newts,dried bats. A cauldron bubbles on the fire,it smells good.There is a passage East & a door into another room") Message(39 "Ugh!No thanks!") Action 103 HIDE * IF InRoom(20 "<red>Rumbling along the track towards you is a heavily loaded wagon.You must either<flash>HIDE</flash>or<flash>HITCH A LIFT") Message(71 "<yellow>As the wagon passes you jump on the back.It speeds up the track & enters the castle") Teleport(9 "You are in a large hall.Big doors lead out & passages lead off left & right On a wall is a huge tapestry showing the sun god in his chariot & a blue dragon breathing fire,guarding treasure.Around its neck is a medallion with a galley on it,in the foreground is a large bird holding a ring in its beak") Destroy(52 "<red>The gates are closed") ObjectToRoom(53 "<red>The gates are open", 6 "You are on top of a cliff outside a sinister looking castle,by the gates.A large bell chain hangs down & a sign on the wall reads: <red>TRESPASSERS WILL BE EXECUTED <magenta>Paths run East & West around the walls & a track goes down the cliff") Look() Action 104 STAN * IF InRoom(20 "<red>Rumbling along the track towards you is a heavily loaded wagon.You must either<flash>HIDE</flash>or<flash>HITCH A LIFT") Message(45 "The Witch who lives in the castle is driving the wagon,with a cackle she points her finger at you & turns you into a toad!") Counter[5]=1 Action 105 OPEN * IF InRoom(21 "You are outside a small cottage,all the doors & windows are tight shut. Paths lead East up the garden & North") Message(69 "The lock is on the other side!") Action 106 ENTE BUCK IF ObjectPresent(23 "A large bucket at the top,empty") AND ObjectPresent(6 "<yellow>A huge bird perched here") Counter[13]=0xFF Action 107 ENTE BUCK IF ObjectPresent(23 "A large bucket at the top,empty") Counter[9]=0 Teleport(62 "You are at the bottom of the well, You can't climb up.A tunnel goes North") Counter[0]=0xFF Message(73 "<yellow>The bucket sinks gently to the well bottom,as you get out it rises back up!") Look() Action 108 UP * IF InRoom(22 "You are in the garden,to the South is an old shed with the door missing & a large walled well complete with bucket.A path goes West to the cottage") AND ObjectPresent(49 "Towering up into the clouds is a huge beanstalk") Message(74 "<green>You climb up into the clouds!") Teleport(24 "You are on the edge of a flower garden at the top of the beanstalk,paths run E/W & one North deep into the garden") Look() Action 109 LIFT * IF ObjectPresent(40 "An old lady struggling to lift a huge basket of apples onto a cart") Destroy(40 "An old lady struggling to lift a huge basket of apples onto a cart") MoveToRoom(22 "A juicy apple") Message(75 "<green>As the cart drives away the old lady throws you an apple") Look() Action 110 TALK MULE IF ObjectPresent(41 "A mule tethered to a nearby tree") Message(58 "The mule ignores you") Action 111 ENTE * IF ObjectPresent(36 "A small boat at the lake edge") Teleport(47 "You are on the edge of a vast lake running N/S,to the East is a pine wood") Message(76 "<yellow>The boat sails quickly across the lake") Look() Action 112 ENTE * IF ObjectPresent(35 "A flimsy raft at the lake edge") Counter[5]=0xFF Message(77 "The raft sails quickly to the middle of the lake where it breaks up.Both it & you sink without trace!") Action 113 CROS * IF InRoom(35 "You are by an ornamental pool with an island in the middle.A bridge goes across,there is a large blood red stain on it.Paths go North round the edge & West") Counter[5]=0xFF Message(78 "A rather nasty troll is hiding under the bridge.He reaches out & grabs you! Dinner is served!") Action 114 CROS * IF InRoom(38 "You are on the small island,paths go N/S around the edge,another runs East A bridge spans the pool") Counter[5]=0xFF Message(78 "A rather nasty troll is hiding under the bridge.He reaches out & grabs you! Dinner is served!") Action 115 SOUT * IF InRoom(49 "You are on a N/S track surrounded by marshy ground,to the North is a lake, the South looks treacherous") AND Random() > 80 Teleport(53 "You are on the edge of a pine forest, too dense to enter.Ahead in the East is a desert") Look() Action 116 SOUT * IF InRoom(49 "You are on a N/S track surrounded by marshy ground,to the North is a lake, the South looks treacherous") Counter[5]=0xFF Message(79 "You have blundered into a marsh,before you can help yourself you are sucked into the evil smelling mud!") Action 117 EAST * IF InRoom(51 "You are on an E/W path.All round you trees have been knocked over & in the East are two enormous feet coming closer!") Teleport(52 "<red>You are on a huge hand,high in the air level with the face of a giant!!!") Message(80 "<yellow>A vast hand reaches down & scoops you up,it's the giant!") Look() Action 118 WEST * IF InRoom(51 "You are on an E/W path.All round you trees have been knocked over & in the East are two enormous feet coming closer!") Counter[5]=0xFF Message(81 "A huge foot treads on you before you can flee!") Action 119 PLAY FLUT IF InRoom(52 "<red>You are on a huge hand,high in the air level with the face of a giant!!!") AND ObjectInInventory(20 "A small silver flute") Message(82 "<yellow>The flute plays a lively jig..") Message(83 "The giant dances but he rocks about so much that you feel ill & stop") Action 120 KILL * IF InRoom(52 "<red>You are on a huge hand,high in the air level with the face of a giant!!!") AND ObjectInInventory(2 "A very sharp sword") Counter[5]=0xFF Message(84 "Your pin pricks annoy him & he swats you like a fly!") Action 121 KILL * IF InRoom(52 "<red>You are on a huge hand,high in the air level with the face of a giant!!!") AND ObjectInInventory(9 "A battle axe") Counter[5]=0xFF Message(84 "Your pin pricks annoy him & he swats you like a fly!") Action 122 DOWN * IF InRoom(52 "<red>You are on a huge hand,high in the air level with the face of a giant!!!") Counter[5]=0xFF Message(85 "Agghh...You plummet to your death from a great height!") Action 123 DROP RING IF InRoom(52 "<red>You are on a huge hand,high in the air level with the face of a giant!!!") AND ObjectPresent(18 "A gold ring") Drop(18 "A gold ring") Destroy(18 "A gold ring") Message(86 "<yellow>The giant realizes he can talk to all the birds & animals with the aid of the ring & is very grateful,he has been so lonely since he was frightened out of paradise be a dwarf.He carries you through the woods to the edge of a desert & tells you to go East") Teleport(53 "You are on the edge of a pine forest, too dense to enter.Ahead in the East is a desert") Counter[1]=0xFF Look() Action 124 DROP RING IF ObjectInInventory(18 "A gold ring") Drop(18 "A gold ring") Swap(17 "A gold ring", 18 "A gold ring") Okay() Action 125 NORT * IF InRoom(54 "You are lost in the desert dunes") AND Random() > 150 Message(87 "<green>You walk for hours & travel in circles") Look() Action 126 SOUT * IF InRoom(54 "You are lost in the desert dunes") AND Random() > 150 Message(87 "<green>You walk for hours & travel in circles") Look() Action 127 EAST * IF InRoom(54 "You are lost in the desert dunes") AND Random() > 150 Message(87 "<green>You walk for hours & travel in circles") Look() Action 128 WEST * IF InRoom(54 "You are lost in the desert dunes") AND Random() > 150 Message(87 "<green>You walk for hours & travel in circles") Look() Action 129 NORT * IF InRoom(54 "You are lost in the desert dunes") AND Random() > 150 Teleport(55 "You are in the desert,tracks go North towards a terrible storm or E/W") Look() Action 130 SOUT * IF InRoom(54 "You are lost in the desert dunes") AND Random() > 150 Teleport(55 "You are in the desert,tracks go North towards a terrible storm or E/W") Look() Action 131 EAST * IF InRoom(54 "You are lost in the desert dunes") AND Random() > 150 Teleport(55 "You are in the desert,tracks go North towards a terrible storm or E/W") Look() Action 132 WEST * IF InRoom(54 "You are lost in the desert dunes") AND Random() > 150 Teleport(55 "You are in the desert,tracks go North towards a terrible storm or E/W") Look() Action 133 NORT * IF InRoom(54 "You are lost in the desert dunes") AND Counter[8] == 253 Message(87 "<green>You walk for hours & travel in circles") Look() Action 134 SOUT * IF InRoom(54 "You are lost in the desert dunes") AND Counter[8] == 253 Message(87 "<green>You walk for hours & travel in circles") Look() Action 135 EAST * IF InRoom(54 "You are lost in the desert dunes") AND Counter[8] == 253 Message(87 "<green>You walk for hours & travel in circles") Look() Action 136 WEST * IF InRoom(54 "You are lost in the desert dunes") AND Counter[8] == 253 Message(87 "<green>You walk for hours & travel in circles") Look() Action 137 NORT * IF InRoom(54 "You are lost in the desert dunes") Counter[8]-- Message(88 "<yellow>You collapse from heat stroke. Fortunatelly? you are found by a band of travelling dwarves on their way to Firienwood.They take you with them & leave you in a small town") Teleport(25 "You are in a busy port,the people speak a strange tongue.A road runs E/W along the waterfront & another North into the town") Look() Action 138 SOUT * IF InRoom(54 "You are lost in the desert dunes") Counter[8]-- Message(88 "<yellow>You collapse from heat stroke. Fortunatelly? you are found by a band of travelling dwarves on their way to Firienwood.They take you with them & leave you in a small town") Teleport(25 "You are in a busy port,the people speak a strange tongue.A road runs E/W along the waterfront & another North into the town") Look() Action 139 EAST * IF InRoom(54 "You are lost in the desert dunes") Counter[8]-- Message(88 "<yellow>You collapse from heat stroke. Fortunatelly? you are found by a band of travelling dwarves on their way to Firienwood.They take you with them & leave you in a small town") Teleport(25 "You are in a busy port,the people speak a strange tongue.A road runs E/W along the waterfront & another North into the town") Look() Action 140 WEST * IF InRoom(54 "You are lost in the desert dunes") Counter[8]-- Message(88 "<yellow>You collapse from heat stroke. Fortunatelly? you are found by a band of travelling dwarves on their way to Firienwood.They take you with them & leave you in a small town") Teleport(25 "You are in a busy port,the people speak a strange tongue.A road runs E/W along the waterfront & another North into the town") Look() Action 141 NORT * IF InRoom(55 "You are in the desert,tracks go North towards a terrible storm or E/W") Counter[5]=0xFF Message(89 "A terrible sandstorm rages around you. The sand soon buries you!") Action 142 WEST * IF InRoom(55 "You are in the desert,tracks go North towards a terrible storm or E/W") AND Random() > 60 Teleport(56 "You are at an oasis besides a pool of clear water,a large sign filled with strange writing is there as if in warning,a track leads East") Look() Action 143 WEST * IF InRoom(55 "You are in the desert,tracks go North towards a terrible storm or E/W") Teleport(58 "You are on the edge of vast salt flats stretching East.In the North is a strange eroded rocky ridge indented with caves.South & West are sand dunes") Look() Action 144 DRIN * IF InRoom(56 "You are at an oasis besides a pool of clear water,a large sign filled with strange writing is there as if in warning,a track leads East") Counter[5]=0xFF Message(90 "The sign was a warning!An arab hiding in the bushes & guarding the pool throws a spear & gets you!") Action 145 FILL CAN IF InRoom(56 "You are at an oasis besides a pool of clear water,a large sign filled with strange writing is there as if in warning,a track leads East") AND ObjectInInventory(43 "An empty watering can") Counter[5]=0xFF Message(90 "The sign was a warning!An arab hiding in the bushes & guarding the pool throws a spear & gets you!") Action 146 FILL BOTT IF InRoom(56 "You are at an oasis besides a pool of clear water,a large sign filled with strange writing is there as if in warning,a track leads East") AND ObjectInInventory(28 "A small empty bottle") Counter[5]=0xFF Message(90 "The sign was a warning!An arab hiding in the bushes & guarding the pool throws a spear & gets you!") Action 147 NORT * IF InRoom(60 "You are on the vast hot salt flats.To the North is a lake,in the South is a fort & East lie more salt flats!!") Teleport(75 "You are lost on the salt flats!!") Message(91 "The lake vanishes,its a mirage") Look() Action 148 PUSH BOUL IF ObjectPresent(58 "<red>A huge round rock rests in the tunnel blocking the way down") Message(92 "<yellow>The rock rumbles down the tunnel") Destroy(58 "<red>A huge round rock rests in the tunnel blocking the way down") Action 149 DOWN * IF InRoom(65 "You are in a steeply sloping tunnel") AND ObjectNotPresent(58 "<red>A huge round rock rests in the tunnel blocking the way down") Teleport(84 "You have reached an underground junction,tunnels go up,North & East") Look() Action 150 DRIN * IF InRoom(66 "You are inside a large cave lit by sunlight.There is a pool of cool water") Counter[5]=1 Message(93 "As you drink you feel very strange.You have met the same fate as the baboon & turned into a monkey.You shouldnt follow monkeys,its a bad habit!") Action 151 FILL CAN IF InRoom(66 "You are inside a large cave lit by sunlight.There is a pool of cool water") AND ObjectInInventory(43 "An empty watering can") Message(95 "<yellow>In case you haven't noticed the bottom of the can is riddled with minute holes!") Action 152 NORT * IF Counter[11] == 255 Counter[11]=0 Action 153 EAST * IF Counter[11] == 255 Counter[11]=0 Action 154 WEST * IF Counter[11] == 255 Counter[11]=0 Action 155 NORT * IF InRoom(68 "You are outside the open gates of a small fort.Carved into the gateway is a dragon.The salt flats lie all around") Counter[13]=0 Teleport(60 "You are on the vast hot salt flats.To the North is a lake,in the South is a fort & East lie more salt flats!!") Look() Action 156 WEST * IF InRoom(68 "You are outside the open gates of a small fort.Carved into the gateway is a dragon.The salt flats lie all around") Counter[13]=0 Teleport(76 "You are at the end of a canyon which goes East.The high unscaleable walls of a fort go N/S") Look() Action 157 EAST * IF InRoom(68 "You are outside the open gates of a small fort.Carved into the gateway is a dragon.The salt flats lie all around") Counter[13]=0 Teleport(76 "You are at the end of a canyon which goes East.The high unscaleable walls of a fort go N/S") Look() Action 158 DOWN * IF ObjectPresent(59 "There is a large hole in the ground") Teleport(79 "You are at the start of a wide tunnel lit by sunlight & sloping down into darkness") Look() Action 159 ENTE * IF InRoom(70 "You are by a steep cliff.There is an entrance to a cave,it looks unsafe. A path goes North towards a bad smell") Counter[5]=0xFF Message(96 "Without warning the cave collapses!") Action 160 DRIN * IF InRoom(69 "You are on the fort parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the battlements & there is a stone building which is the guard room") Counter[14]=0 Okay() Action 161 WEST * IF InRoom(71 "You are in a wooded glade.In the South is a cottage,from all other directions a dense mist flows & howling is heard") Counter[5]=0xFF Message(97 "A huge hairy hand grabs you & drags you off screaming into the mist!") Action 162 NORT * IF InRoom(71 "You are in a wooded glade.In the South is a cottage,from all other directions a dense mist flows & howling is heard") Counter[5]=0xFF Message(97 "A huge hairy hand grabs you & drags you off screaming into the mist!") Action 163 EAST * IF InRoom(71 "You are in a wooded glade.In the South is a cottage,from all other directions a dense mist flows & howling is heard") Counter[5]=0xFF Message(97 "A huge hairy hand grabs you & drags you off screaming into the mist!") Action 164 EAST * IF InRoom(73 "You are on the salt flats which go far into the East.It's getting much too hot & it would be foolish to go further.In the South is a fort") Counter[5]=0xFF Message(98 "You collapse from sunstroke & dehydration!") Action 165 EAST * IF InRoom(74 "You are just inside a small cave.In the darkness South is a rattling sound") Counter[5]=0xFF Message(98 "You collapse from sunstroke & dehydration!") Action 166 DOWN * IF InRoom(79 "You are at the start of a wide tunnel lit by sunlight & sloping down into darkness") Counter[0]=0xFF Teleport(80 "You are in a wide sloping tunnel.A warm breeze flows up") Look() Action 167 UP * IF InRoom(80 "You are in a wide sloping tunnel.A warm breeze flows up") Counter[0]=0 Teleport(79 "You are at the start of a wide tunnel lit by sunlight & sloping down into darkness") Look() Action 168 RUB LAMP IF ObjectInInventory(50 "A strange old lamp") Drop(50 "A strange old lamp") Destroy(50 "A strange old lamp") MoveToRoom(0 "A magic lamp shining brightly") Get(0 "A magic lamp shining brightly") Message(100 "<yellow>A small flame appears in the lamp & glows brightly although the lamp has no oil") Look() Action 169 RUB LAMP IF ObjectInInventory(0 "A magic lamp shining brightly") Message(55 "<yellow>Nothing happens") Action 170 PLAY FLUT IF ObjectPresent(60 "<red>A furious witch is in the room!") AND ObjectInInventory(20 "A small silver flute") Counter[5]=0xFF Message(44 "As you blow the flute your foot begins to tap,soon you are dancing a jig. Faster & faster you go.You can't stop You fall over dead with exhaustion!") Action 171 ZIFR * IF Counter[7] != 0 Message(55 "<yellow>Nothing happens") Action 172 ZI * IF Counter[7] != 0 Message(55 "<yellow>Nothing happens") Action 173 ZI * IF Counter[7] == 1 Message(49 "A large black cloud appears!") Message(46 "Two green eyes glare at you,then the cloud vanishes!") Action 174 ZIFR * IF Counter[7] == 1 Message(49 "A large black cloud appears!") Message(46 "Two green eyes glare at you,then the cloud vanishes!") Action 175 ZI * IF Counter[7] == 0 Message(49 "A large black cloud appears!") Message(46 "Two green eyes glare at you,then the cloud vanishes!") Action 176 ZIFR * IF Counter[7] == 255 Message(55 "<yellow>Nothing happens") Action 177 KILL * IF ObjectNotPresent(2 "A very sharp sword") AND ObjectNotPresent(9 "A battle axe") Message(32 "You have no weapon!") Action 178 KILL * IF ObjectPresent(60 "<red>A furious witch is in the room!") Message(102 "You stab out with your weapon!") Action 179 KILL * IF ObjectPresent(60 "<red>A furious witch is in the room!") AND Random() > 80 Message(52 "<red><flash>Missed!") Action 180 KILL * IF ObjectPresent(60 "<red>A furious witch is in the room!") Message(53 "You got her!She disappears in a puff of smoke,leaving behind 2 objects") AddScore(16) Counter[8]=0xFF Destroy(60 "<red>A furious witch is in the room!") MoveToRoom(15 "A medal on a gold chain") MoveToRoom(17 "A gold ring") Look() Action 181 EAST * IF InRoom(122 "You are in an E/W tunnel.There is a hole in the roof & a very rusty ladder going up into darkness") Counter[0]=0 Teleport(70 "You are by a steep cliff.There is an entrance to a cave,it looks unsafe. A path goes North towards a bad smell") Look() Action 182 DROP BUCK IF ObjectPresent(23 "A large bucket at the top,empty") Swap(23 "A large bucket at the top,empty", 24 "A large bucket down the well") Look() Action 183 GET CAN IF ObjectPresent(42 "An empty watering can") Get(42 "An empty watering can") Swap(42 "An empty watering can", 43 "An empty watering can") Okay() Action 184 DROP CAN IF ObjectInInventory(43 "An empty watering can") Drop(43 "An empty watering can") Swap(42 "An empty watering can", 43 "An empty watering can") Okay() Action 185 GET BEAN IF ObjectPresent(46 "Lying on a shelf is a large oval bean") Get(46 "Lying on a shelf is a large oval bean") Swap(46 "Lying on a shelf is a large oval bean", 47 "A large oval bean") Okay() Action 186 GET BEAN IF ObjectPresent(48 "Planted in the ground is a large bean") Get(48 "Planted in the ground is a large bean") Swap(47 "A large oval bean", 48 "Planted in the ground is a large bean") Okay() Action 187 DROP BEAN IF ObjectInInventory(47 "A large oval bean") Drop(47 "A large oval bean") Swap(47 "A large oval bean", 48 "Planted in the ground is a large bean") Look() Action 188 KILL * IF ObjectPresent(34 "A smug looking dwarf,with a loudhailer!") Message(106 "You won't live very long if you try!") Action 189 GET GOLD IF ObjectPresent(65 "On the table is a bag of gold") Get(65 "On the table is a bag of gold") Swap(65 "On the table is a bag of gold", 66 "A bag of gold") Okay() Action 190 GET GOLD IF ObjectPresent(67 "A bag of gold") Get(67 "A bag of gold") Swap(66 "A bag of gold", 67 "A bag of gold") Okay() Action 191 DROP GOLD IF ObjectInInventory(66 "A bag of gold") AND ObjectPresent(34 "A smug looking dwarf,with a loudhailer!") Drop(66 "A bag of gold") Destroy(66 "A bag of gold") Destroy(34 "A smug looking dwarf,with a loudhailer!") Destroy(70 "<yellow>From the north a loud voice shouts FEE FIE FOE FUM") MoveToRoom(68 "A strange tetrahedron shaped gem") Get(68 "A strange tetrahedron shaped gem") Message(107 "<yellow>You take the gem in exchange") ShowInventory() Action 192 DROP GOLD IF ObjectInInventory(66 "A bag of gold") Drop(66 "A bag of gold") Swap(66 "A bag of gold", 67 "A bag of gold") Okay() Action 193 GET GEM IF ObjectPresent(69 "A strange tetrahedron shaped gem") Get(69 "A strange tetrahedron shaped gem") Swap(68 "A strange tetrahedron shaped gem", 69 "A strange tetrahedron shaped gem") Okay() Action 194 DROP GEM IF ObjectInInventory(68 "A strange tetrahedron shaped gem") Drop(68 "A strange tetrahedron shaped gem") Swap(68 "A strange tetrahedron shaped gem", 69 "A strange tetrahedron shaped gem") Okay() Action 195 DOWN * IF InRoom(116 "You are in a narrow sloping passage") AND ObjectPresent(61 "<red>Further down the passage loud slurping noises are heard") Counter[6]=0xFF Action 196 DOWN * IF InRoom(116 "You are in a narrow sloping passage") Teleport(117 "You are in a vast underground cavern The walls are covered with slime Tunnels run South & East") Look() Action 197 WEST * IF InRoom(116 "You are in a narrow sloping passage") AND ObjectPresent(64 "A section of the wall has slid away revealing a tunnel West") Destroy(64 "A section of the wall has slid away revealing a tunnel West") Teleport(118 "You are at the start of a musty passage going West") Message(108 "<yellow>As you enter the wall closes behind") Look() Action 198 INSE GEM IF ObjectInInventory(68 "A strange tetrahedron shaped gem") AND ObjectPresent(63 "In the wall a faint outline of a door can be seen & there is a small triangular slot") Drop(68 "A strange tetrahedron shaped gem") Destroy(68 "A strange tetrahedron shaped gem") Swap(63 "In the wall a faint outline of a door can be seen & there is a small triangular slot", 64 "A section of the wall has slid away revealing a tunnel West") Message(109 "The gem pulses with light & part of the wall slides away") Look() Action 199 ZIFR * IF ObjectPresent(62 "<red>Across the cavern flooor a huge slug as big as a house is crawling towards you!") AND Counter[6] == 255 Destroy(62 "<red>Across the cavern flooor a huge slug as big as a house is crawling towards you!") AddScore(16) Destroy(61 "<red>Further down the passage loud slurping noises are heard") Message(49 "A large black cloud appears!") Message(47 "Two green eyes glare at your enemy then with a flash it is vapourized! The cloud vanishes") Counter[6]=0 Look() Action 200 KILL * IF ObjectPresent(62 "<red>Across the cavern flooor a huge slug as big as a house is crawling towards you!") Counter[5]=0xFF Message(110 "<cyan>Slurp....<red>It got you!") Action 201 SOUT * IF ObjectPresent(62 "<red>Across the cavern flooor a huge slug as big as a house is crawling towards you!") Counter[5]=0xFF Message(110 "<cyan>Slurp....<red>It got you!") Action 202 EAST * IF ObjectPresent(62 "<red>Across the cavern flooor a huge slug as big as a house is crawling towards you!") Counter[5]=0xFF Message(110 "<cyan>Slurp....<red>It got you!") Action 203 SOUT * IF InRoom(117 "You are in a vast underground cavern The walls are covered with slime Tunnels run South & East") Teleport(116 "You are in a narrow sloping passage") Look() Action 204 EAST * IF InRoom(117 "You are in a vast underground cavern The walls are covered with slime Tunnels run South & East") Teleport(122 "You are in an E/W tunnel.There is a hole in the roof & a very rusty ladder going up into darkness") Look() Action 205 UP * IF InRoom(121 "You are on a rusty ladder in a vertical shaft") AND Random() > 80 Counter[5]=0xFF Message(111 "As you climb,the ladder crumbles & you drop to your death!") Action 206 DOWN * IF InRoom(121 "You are on a rusty ladder in a vertical shaft") AND Random() > 80 Counter[5]=0xFF Message(111 "As you climb,the ladder crumbles & you drop to your death!") Action 207 UP * IF InRoom(121 "You are on a rusty ladder in a vertical shaft") Teleport(120 "You are at the end of a tunnel which goes South.Another runs East & there is a hole in the floor with a very unsafe looking rusty ladder going down") Look() Action 208 DOWN * IF InRoom(121 "You are on a rusty ladder in a vertical shaft") Teleport(122 "You are in an E/W tunnel.There is a hole in the roof & a very rusty ladder going up into darkness") Look() Action 209 UP * IF InRoom(122 "You are in an E/W tunnel.There is a hole in the roof & a very rusty ladder going up into darkness") Counter[5]=0xFF Message(111 "As you climb,the ladder crumbles & you drop to your death!") Action 210 WEST * IF InRoom(122 "You are in an E/W tunnel.There is a hole in the roof & a very rusty ladder going up into darkness") Teleport(117 "You are in a vast underground cavern The walls are covered with slime Tunnels run South & East") Action 211 WEST * IF InRoom(117 "You are in a vast underground cavern The walls are covered with slime Tunnels run South & East") AND ObjectPresent(62 "<red>Across the cavern flooor a huge slug as big as a house is crawling towards you!") Counter[6]=0xFF Action 212 WEST * IF InRoom(117 "You are in a vast underground cavern The walls are covered with slime Tunnels run South & East") Look() Action 213 FILL CAN IF ObjectInInventory(43 "An empty watering can") Message(95 "<yellow>In case you haven't noticed the bottom of the can is riddled with minute holes!") Action 214 FILL BOTT IF ObjectInInventory(28 "A small empty bottle") AND InRoom(35 "You are by an ornamental pool with an island in the middle.A bridge goes across,there is a large blood red stain on it.Paths go North round the edge & West") Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle") Message(117 "<yellow>As you fill the bottle the water turns brown & starts to foam") Action 215 FILL BOTT IF InRoom(36 "You are by an ornamental pool with an island in the middle.Stepping stones go across.Paths go South round the edge & East") AND ObjectInInventory(28 "A small empty bottle") Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle") Message(117 "<yellow>As you fill the bottle the water turns brown & starts to foam") Action 216 FILL BOTT IF InRoom(37 "You are on the small island,paths go N/S around the edge,another runs West Stepping stones cross the pool") AND ObjectInInventory(28 "A small empty bottle") Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle") Message(117 "<yellow>As you fill the bottle the water turns brown & starts to foam") Action 217 FILL BOTT IF InRoom(38 "You are on the small island,paths go N/S around the edge,another runs East A bridge spans the pool") AND ObjectInInventory(28 "A small empty bottle") Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle") Message(117 "<yellow>As you fill the bottle the water turns brown & starts to foam") Action 218 FILL BOTT IF InRoom(69 "You are on the fort parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the battlements & there is a stone building which is the guard room") AND ObjectInInventory(28 "A small empty bottle") Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle") Message(117 "<yellow>As you fill the bottle the water turns brown & starts to foam") Action 219 FILL BOTT IF InRoom(66 "You are inside a large cave lit by sunlight.There is a pool of cool water") AND ObjectInInventory(28 "A small empty bottle") Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle") Message(117 "<yellow>As you fill the bottle the water turns brown & starts to foam") Action 220 ENTE * IF InRoom(64 "You are at the end of the sloping passage.There is an open door here") AND Counter[13] == 0 Counter[13]=0 Counter[9]=0xFF Action 221 ENTE * IF InRoom(64 "You are at the end of the sloping passage.There is an open door here") Counter[0]=0 Teleport(21 "You are outside a small cottage,all the doors & windows are tight shut. Paths lead East up the garden & North") Message(36 "The door creaks shut after you") Look() Action 222 WEST * IF InRoom(27 "You are in the town square.Narrow roads lead in various directions") Teleport(85 "You are in a maze of narrow alleys") Counter[13]=1 Look() Action 223 SOUT * IF InRoom(114 "You are lost in a rabbit warren of narrow alleys") Teleport(27 "You are in the town square.Narrow roads lead in various directions") Counter[13]=0 Counter[14]=0 Look() Action 224 EAST * IF InRoom(47 "You are on the edge of a vast lake running N/S,to the East is a pine wood") AND ObjectPresent(18 "A gold ring") Teleport(50 "You are on a woodland path which goes E/W.In the East you can hear trees being smashed down & the ground shakes") Look() Action 225 EAST * IF InRoom(47 "You are on the edge of a vast lake running N/S,to the East is a pine wood") Teleport(125 "You are on an E/W track through dense pine forest") Look() Action 226 EAT BEAN IF ObjectInInventory(47 "A large oval bean") Counter[5]=0xFF Message(116 "The bean sticks in your throat,choking you to death") Action 227 PUSH BOUL IF InRoom(116 "You are in a narrow sloping passage") Message(55 "<yellow>Nothing happens") Action 228 EAST * IF InRoom(58 "You are on the edge of vast salt flats stretching East.In the North is a strange eroded rocky ridge indented with caves.South & West are sand dunes") Counter[14]=0xFF Teleport(60 "You are on the vast hot salt flats.To the North is a lake,in the South is a fort & East lie more salt flats!!") Look() Action 229 EAST * IF InRoom(59 "You are on the edge of sand dunes running N/S.To the East lie vast salt flats") Counter[14]=0xFF Teleport(60 "You are on the vast hot salt flats.To the North is a lake,in the South is a fort & East lie more salt flats!!") Look() Action 230 PLAY FLUT IF InRoom(68 "You are outside the open gates of a small fort.Carved into the gateway is a dragon.The salt flats lie all around") ObjectToRoom(59 "There is a large hole in the ground", 69 "You are on the fort parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the battlements & there is a stone building which is the guard room") Drop(20 "A small silver flute") Destroy(20 "A small silver flute") Counter[11]-- Message(82 "<yellow>The flute plays a lively jig..") Message(131 "<yellow>The gnomes dance merrily,they haven't enjoyed themselves so much for years. You agree to give them the flute & in return they will show you where the treasure is.One of them shouts SSYSY <red>There is a loud bang!") Teleport(69 "You are on the fort parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the battlements & there is a stone building which is the guard room") Look() Action 231 PLAY FLUT IF InRoom(69 "You are on the fort parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the battlements & there is a stone building which is the guard room") ObjectToRoom(59 "There is a large hole in the ground", 69 "You are on the fort parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the battlements & there is a stone building which is the guard room") Drop(20 "A small silver flute") Destroy(20 "A small silver flute") Counter[11]-- Message(82 "<yellow>The flute plays a lively jig..") Message(131 "<yellow>The gnomes dance merrily,they haven't enjoyed themselves so much for years. You agree to give them the flute & in return they will show you where the treasure is.One of them shouts SSYSY <red>There is a loud bang!") Teleport(69 "You are on the fort parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the battlements & there is a stone building which is the guard room") Look() Action 232 PLAY FLUT IF InRoom(77 "You are in the guardroom,furnished with small bunks.Pasted on the wall is a notice which reads <red>'IN CASE OF FIRE-THROW DRAGON DUST'") ObjectToRoom(59 "There is a large hole in the ground", 69 "You are on the fort parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the battlements & there is a stone building which is the guard room") Drop(20 "A small silver flute") Destroy(20 "A small silver flute") Counter[11]-- Message(82 "<yellow>The flute plays a lively jig..") Message(131 "<yellow>The gnomes dance merrily,they haven't enjoyed themselves so much for years. You agree to give them the flute & in return they will show you where the treasure is.One of them shouts SSYSY <red>There is a loud bang!") Teleport(69 "You are on the fort parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the battlements & there is a stone building which is the guard room") Look() Action 233 PLAY FLUT IF InRoom(78 "You are on the fort ramparts going E/W.There are steps down.You get a good view of the salt flats from here") ObjectToRoom(59 "There is a large hole in the ground", 69 "You are on the fort parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the battlements & there is a stone building which is the guard room") Drop(20 "A small silver flute") Destroy(20 "A small silver flute") Counter[11]-- Message(82 "<yellow>The flute plays a lively jig..") Message(131 "<yellow>The gnomes dance merrily,they haven't enjoyed themselves so much for years. You agree to give them the flute & in return they will show you where the treasure is.One of them shouts SSYSY <red>There is a loud bang!") Teleport(69 "You are on the fort parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the battlements & there is a stone building which is the guard room") Look() Action 234 KILL * IF Counter[11] == 255 Counter[5]=0xFF Message(133 "There are too many gnomes,they overpower you & stake you out for the buzzards!") Action 235 SSYS * Counter[5]=0xFF Message(132 "There is a loud bang & the ground opens beneath your feet.As you plunge to your doom you ponder on why life is so unfair!") Action 236 ABRA * Message(134 "<yellow>You didn't expect that to work did you!") Action 237 PRAY * Message(37 "<yellow>Lightning flashes & a loud voice says 'SORRY WE ARE CLEAN OUT OF MIRACLES!'") Action 238 SOUT * IF InRoom(74 "You are just inside a small cave.In the darkness South is a rattling sound") Counter[5]=0xFF Message(99 "The back of the cave is alive with rattlesnakes,one of them sinks its fangs into you!") Action 239 TALK BIRD IF ObjectPresent(6 "<yellow>A huge bird perched here") AND ObjectPresent(18 "A gold ring") Message(135 "<yellow>You get no answer") Action 240 GET STAT IF InRoom(39 "You are at the island centre,paths go East & West") Message(136 "<yellow>It's too heavy!") Action 241 GET MONK IF ObjectPresent(57 "A baboon wearing a collar & tie drinks at the pool") Destroy(57 "A baboon wearing a collar & tie drinks at the pool") Message(94 "<yellow>The monkey is too fast & runs off") Action 242 TALK MONK IF ObjectPresent(57 "A baboon wearing a collar & tie drinks at the pool") AND ObjectPresent(18 "A gold ring") Message(135 "<yellow>You get no answer") Action 243 EMPT DUST IF InRoom(83 "You are in a vast cavern stacked with treasure") AND ObjectInInventory(32 "An urn filled with strange powder and labelled'DRAGON DUST'") Message(141 "<yellow>The dust goes all over its head,the flames & smoke cease,the heat decreases the defeated dragon wags his tail & tries to be friendly. The treasure is yours<flash>CONGRATULATIONS!") AddScore(48) End() Action 244 EMPT URN IF InRoom(83 "You are in a vast cavern stacked with treasure") AND ObjectInInventory(32 "An urn filled with strange powder and labelled'DRAGON DUST'") Message(141 "<yellow>The dust goes all over its head,the flames & smoke cease,the heat decreases the defeated dragon wags his tail & tries to be friendly. The treasure is yours<flash>CONGRATULATIONS!") AddScore(48) End() Action 245 EMPT URN IF ObjectInInventory(32 "An urn filled with strange powder and labelled'DRAGON DUST'") Drop(32 "An urn filled with strange powder and labelled'DRAGON DUST'") Destroy(32 "An urn filled with strange powder and labelled'DRAGON DUST'") MoveToRoom(38 "A small empty urn") Get(38 "A small empty urn") Message(142 "The dust blows away in a breeze!") Action 246 EMPT DUST IF ObjectInInventory(32 "An urn filled with strange powder and labelled'DRAGON DUST'") Drop(32 "An urn filled with strange powder and labelled'DRAGON DUST'") Destroy(32 "An urn filled with strange powder and labelled'DRAGON DUST'") MoveToRoom(38 "A small empty urn") Get(38 "A small empty urn") Message(142 "The dust blows away in a breeze!") Action 247 KILL * IF InRoom(83 "You are in a vast cavern stacked with treasure") AND ObjectInInventory(2 "A very sharp sword") Drop(2 "A very sharp sword") Destroy(2 "A very sharp sword") Message(143 "Your weapon melts as it touches the Dragon!") Action 248 KILL * IF InRoom(83 "You are in a vast cavern stacked with treasure") AND ObjectInInventory(9 "A battle axe") Drop(9 "A battle axe") Destroy(9 "A battle axe") Message(143 "Your weapon melts as it touches the Dragon!") Action 249 ZIFR * IF InRoom(83 "You are in a vast cavern stacked with treasure") AND Counter[7] == 255 Counter[7]=0 Message(49 "A large black cloud appears!") Message(50 "Two green eyes look all around & see the Dragon.There is a shrill squeek & the cloud vanishes never to return!") Action 250 EMPT URN IF ObjectInInventory(38 "A small empty urn") Message(64 "The urn is empty!") Action 251 EMPT DUST IF ObjectInInventory(38 "A small empty urn") Message(64 "The urn is empty!") Action 252 KILL * IF Counter[6] == 0 AND Counter[15] == 2 Message(151 "NO EFFECT!!!") Action 253 KILL * IF Counter[6] == 0 Message(147 "You stab out with your weapon..") Action 254 KILL * IF Counter[6] == 0 AND Random() > 90 Message(52 "<red><flash>Missed!") Action 255 KILL * IF Counter[6] == 0 AND Random() > 70 Message(148 "but cause little damage") Action 256 KILL * IF Counter[6] == 0 Counter[6]=0 Counter[15]=0 AddScore(16) Message(149 "A fatal blow,SUCCESS!") Action 257 ZIFR * IF Counter[6] == 0 AND Counter[7] == 255 Message(49 "A large black cloud appears!") Message(47 "Two green eyes glare at your enemy then with a flash it is vapourized! The cloud vanishes") Counter[6]=0 Counter[15]=0 AddScore(16) Action 258 PLAY FLUT IF ObjectInInventory(20 "A small silver flute") Message(82 "<yellow>The flute plays a lively jig..") Message(104 "<cyan>This is a quest not a band practise!") Action 259 RUB * Message(55 "<yellow>Nothing happens") Action 260 ZIFR * Counter[5]=0xFF Message(49 "A large black cloud appears!") Message(48 "Two green eyes look all around & then glare at you.A shrill voice says'DON'T WASTE MY TIME!'With a flash you are vapourized!") Action 261 DROP FLUT IF ObjectInInventory(20 "A small silver flute") Drop(20 "A small silver flute") Swap(19 "A small silver flute", 20 "A small silver flute") Okay() Action 262 TALK * Message(152 "<yellow>Talking to yourself,thats a bad sign") Action 263 WAVE * Message(55 "<yellow>Nothing happens") Action 264 KILL * Message(153 "<yellow>Kill what??")