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Blue Dragon (BlueDragonDatabase.txt)

Words:
0: NORT
0: N
1: SOUT
1: S
2: EAST
2: E
3: WEST
3: W
4: NW
5: NE
6: SW
7: SE
8: UP
9: DOWN
10: LEFT
11: RIGH
12: ENTE
12: INSI
12: IN
12: ON
12: RIDE
13: EXIT
13: OUTS
13: OUT
14: LOOK
14: DESC
15: LIST
15: INVE
16: GET
16: TAKE
16: CATC
16: PICK
16: KEEP
16: CARR
16: RAIS
17: DROP
17: FREE
17: PUT
17: GIVE
17: LOWE
17: PLAN
18: KILL
18: HIT
18: ATTA
19: HELP
20: END
20: QUIT
20: FINI
21: SCOR
22: SAVE
23: LOAD
24: OPEN
24: UNLO
25: CLOS
25: LOCK
26: DOOR
27: VERS
28: SWOR
29: REMO
30: WEAR
31: LAMP
32: RING
32: PULL
33: BELL
33: CHAI
34: AXE
35: BOTT
35: JAR
37: BIRD
38: PRAY
39: MEDA
40: FLUT
41: PLAY
42: HIDE
44: PAPE
44: PARC
45: CHES
46: CROS
47: KEYS
48: APPL
49: FEED
50: MULE
51: BUCK
52: LIQU
53: DRIN
54: EMPT
54: THRO
55: POUR
56: URN
57: CAME
59: STAN
59: HITC
60: RUB
61: WAVE
62: EAT
63: NEWT
63: BAT
64: LIFT
65: TALK
66: RAFT
68: CAN
69: FILL
70: BOUL
70: ROCK
71: PUSH
71: PRES
72: ZI
72: FRO
73: ZIFR
74: BEAN
74: SEED
75: GOLD
75: BAG
76: GEM
76: JEWE
77: INSE
78: SSYS
79: ABRA
79: SHAZ
79: XYZZ
80: STAT
81: MONK
81: BABO
82: DUST
83: MODE

Messages:
Message 0: <bg><yellow><dbl><blue>B L U E  D R A G O N  </dbl>
Message 1: 
Message 2: <green>Copyright (c) 1983 by MP Software 
Message 3: <green>It's pitch dark
Message 4: <green>You can also see:
Message 5: I don't understand you
Message 6: You can't go that way
Message 7: You can't do that
Message 8: <green>You have with you
Message 9: <green> Which you are wearing
Message 10: <green>Nothing at all
Message 11: You are not wearing it
Message 12: You can't your hands are full
Message 13: You cannot carry anymore
Message 14: You already have it
Message 15: You don't have it
Message 16: You are already wearing it
Message 17: <yellow>Okay
Message 18: Are you sure you want to quit?(Y/N)
Message 19: End of game.
Message 20: <yellow>Command><white>
Message 21: <yellow>Score:
Message 22: <yellow>Final Score:
Message 23: <red><flash>PRESS ANY KEY TO PLAY
Message 24: SORRY I CAN'T HELP
Message 25: From the trap door comes a blood curdling scream!
Message 26: <cyan>Oh dear you are dead!!
Message 27: Two small yellow slits of light shine malevolently in your direction,then two deadly
rays stab out & slice you up
Message 28: <yellow>The bird screeches & flies off!
Message 29: You can't catch it.Stick to chicken portions in future!
Message 30: <yellow>The knight charges past & vanishes!
Message 31: <yellow>The knight pulls up his horse within inches of you!He tells of a witch in
the castle who put a spell on him, making him kill intruders.Standing your ground broke the spell.In
thanks he leaves you his sword
Message 32: You have no weapon!
Message 33: Swiftly he beheads you!
Message 34: <cyan>Boing...<red>The door creaks open.
Message 35: <cyan>Boing...<red>Someone drops a very large rock on you from the
battlements!
Message 36: The door creaks shut after you
Message 37: <yellow>Lightning flashes & a loud voice says 'SORRY WE ARE CLEAN OUT OF
MIRACLES!'
Message 38: <yellow>The axe is too big to go through the window
Message 39: Ugh!No thanks!
Message 40: That was a witches cauldron!You must be more choosy where you eat!
Message 41: The Death Watch Beetle has been busy. The top stair gives way under your weight sending
you crashing to your death!
Message 42: <yellow>The parchment crumbles to dust in your hands,you just make out the letters
'ZI'
Message 43: <yellow>The parchment crumbles to dust in your hands,you just make out the letters
'FRO'
Message 44: As you blow the flute your foot begins to tap,soon you are dancing a jig. Faster &
faster you go.You can't stop You fall over dead with exhaustion!
Message 45: The Witch who lives in the castle is driving the wagon,with a cackle she points her
finger at you & turns you into a toad!
Message 46: Two green eyes glare at you,then the cloud vanishes!
Message 47: Two green eyes glare at your enemy then with a flash it is vapourized! The cloud
vanishes
Message 48: Two green eyes look all around & then glare at you.A shrill voice
says'DON'T WASTE MY TIME!'With a flash you are vapourized!
Message 49: A large black cloud appears!
Message 50: Two green eyes look all around & see the Dragon.There is a shrill squeek & the
cloud vanishes never to return!
Message 51: With a loud bang the Witch appears. She is furious with you for stealing her magic
flute!
Message 52: <red><flash>Missed!
Message 53: You got her!She disappears in a puff of smoke,leaving behind 2 objects
Message 54: She chants strange words at you!
Message 55: <yellow>Nothing happens
Message 56: You feel the urge to croak & hop up and down,you have turned into a toas! (She uses
lots of toads!)
Message 57: <green>As you get the lamp it seems to tingle in your hands
Message 58: The mule ignores you
Message 59: <green>The mule tells you that the dragon is a long way off across the water on
the East side of the island,where he he lives in a hidden guarded cave
Message 60: Its attached to a pully & won't come off
Message 61: You drink the fluid & fall over dead!
Message 62: <yellow>The bean grows at a tremendous rate. It's as thick as a tree &
the top goes into the clouds
Message 63: The bean begins to grow but soon withers & dies!
Message 64: The urn is empty!
Message 65: <red>The camel spits & gives you a nasty bite.You soon die from blood
poisoning!
Message 66: Charging towards you is a knight in black armour riding on a black horse & waving a
lethal looking sword <flash>HIDE</flash>or<flash>STAND</flash>your ground
Message 67: <yellow>You climb into the hold,it's pitch dark but then....
Message 68: <yellow>The boat sails off East as though manned by an invisible crew.It soon
arrives at an island,stopping long enough for you to disembark
Message 69: The lock is on the other side!
Message 70: The exits are blocked by a barrier
Message 71: <yellow>As the wagon passes you jump on the back.It speeds up the track &
enters the castle
Message 72: <cyan>What a pity,you have been <cyan>transmogrified!
Message 73: <yellow>The bucket sinks gently to the well bottom,as you get out it rises back
up!
Message 74: <green>You climb up into the clouds!
Message 75: <green>As the cart drives away the old lady throws you an apple
Message 76: <yellow>The boat sails quickly across the lake
Message 77: The raft sails quickly to the middle of the lake where it breaks up.Both it & you
sink without trace!
Message 78: A rather nasty troll is hiding under the bridge.He reaches out & grabs you! Dinner
is served!
Message 79: You have blundered into a marsh,before you can help yourself you are sucked into the
evil smelling mud!
Message 80: <yellow>A vast hand reaches down & scoops you up,it's the giant!
Message 81: A huge foot treads on you before you can flee!
Message 82: <yellow>The flute plays a lively jig..
Message 83: The giant dances but he rocks about so much that you feel ill & stop
Message 84: Your pin pricks annoy him & he swats you like a fly!
Message 85: Agghh...You plummet to your death from a great height!
Message 86: <yellow>The giant realizes he can talk to all the birds & animals with the aid
of the ring & is very grateful,he has been so lonely since he was frightened out of paradise be
a dwarf.He carries you through the woods to the edge of a desert & tells you to go East
Message 87: <green>You walk for hours & travel in circles
Message 88: <yellow>You collapse from heat stroke. Fortunatelly? you are found by a band of
travelling dwarves on their way to Firienwood.They take you with them & leave you in a small
town
Message 89: A terrible sandstorm rages around you. The sand soon buries you!
Message 90: The sign was a warning!An arab hiding in the bushes & guarding the pool throws a
spear & gets you!
Message 91: The lake vanishes,its a mirage
Message 92: <yellow>The rock rumbles down the tunnel
Message 93: As you drink you feel very strange.You have met the same fate as the baboon & turned
into a monkey.You shouldnt follow monkeys,its a bad habit!
Message 94: <yellow>The monkey is too fast & runs off
Message 95: <yellow>In case you haven't noticed the bottom of the can is riddled with
minute holes!
Message 96: Without warning the cave collapses!
Message 97: A huge hairy hand grabs you & drags you off screaming into the mist!
Message 98: You collapse from sunstroke & dehydration!
Message 99: The back of the cave is alive with rattlesnakes,one of them sinks its fangs into you!
Message 100: <yellow>A small flame appears in the lamp & glows brightly although the lamp
has no oil
Message 101: <yellow>The bird sees your ring & speaks. A wizard who lives far away put a
spell on a princess & turned her into the bird.You must help her break the spell & you may
find the magic powder to put out the dragons fire.You climb on her back & are carried deep into
the mountains,landing by a small cottage
Message 102: You stab out with your weapon!
Message 103: <yellow>Thats typical!Now you want to play hide & seek!
Message 104: <cyan>This is a quest not a band practise!
Message 105: <yellow>The dwarf offers a strange gem in exchange for your gold
Message 106: You won't live very long if you try!
Message 107: <yellow>You take the gem in exchange
Message 108: <yellow>As you enter the wall closes behind
Message 109: The gem pulses with light & part of the wall slides away
Message 110: <cyan>Slurp....<red>It got you!
Message 111: As you climb,the ladder crumbles & you drop to your death!
Message 112: A furious wizard has appeared,he accuses you of stealing his urn and demands your life
in payment
Message 113: He is immortal!!!
Message 114: The wizard waves his wand,turns you into a pebble & drops you down the well!
Message 115: The wizard dances frantically,unable to stop.You cease playing & in return he
releases the bird from the spell, turning her back into a princess. Both of them vanish in a cloud
of smoke leaving you alone
Message 116: The bean sticks in your throat,choking you to death
Message 117: <yellow>As you fill the bottle the water turns brown & starts to foam
Message 118: The bird zooms out of the sky & pecks you to death for breaking your promise!
Message 119: A pack of wild dogs barks in the distance
Message 120: The barking gets nearer!
Message 121: You have been set upon by wild dogs & torn to pieces
Message 122: You have died from dehydration!
Message 123: <yellow>You are very thirsty
Message 124: You can't go on much longer!
Message 125: A gnome fires an arrow at you!
Message 126: He got you right between the eyes!
Message 127: <yellow>Missed-not a very good shot!
Message 128: You don't have the flute!
Message 129: You don't have the flute!
Message 130: You don't have the flute!
Message 131: <yellow>The gnomes dance merrily,they haven't enjoyed themselves so much for
years. You agree to give them the flute & in return they will show you where the treasure is.One
of them shouts SSYSY <red>There is a loud bang!
Message 132: There is a loud bang & the ground opens beneath your feet.As you plunge to your
doom you ponder on why life is so unfair!
Message 133: There are too many gnomes,they overpower you & stake you out for the buzzards!
Message 134: <yellow>You didn't expect that to work did you!
Message 135: <yellow>You get no answer
Message 136: <yellow>It's too heavy!
Message 137: Between you & the treasure is a huge ferocious blue dragon with firey eyes. Flames
& smoke spurt from its mouth & nostrils.It roars & moves towards you!
Message 138: The dragon sees your ring & tries to speak but as he opens his mouth flames &
sparks surge out burning you to death!
Message 139: The dragon roars again.A jet of flames descends on you reducing you to a cinder!
Message 140: <yellow>The dragon advances,smoke & flames are all around you!
Message 141: <yellow>The dust goes all over its head,the flames & smoke cease,the heat
decreases the defeated dragon wags his tail & tries to be friendly. The treasure is
yours<flash>CONGRATULATIONS!
Message 142: The dust blows away in a breeze!
Message 143: Your weapon melts as it touches the Dragon!
Message 144: A large rubbery tentacle wraps around your waist & crushes you!
Message 145: A fierce Orc lunges at you with a sword!
Message 146: Agghh...It got you!
Message 147: You stab out with your weapon..
Message 148: but cause little damage
Message 149: A fatal blow,SUCCESS!
Message 150: A terrible Wraith stands before you! A bolt of lightning blasts at you...
Message 151: NO EFFECT!!!
Message 152: <yellow>Talking to yourself,thats a bad sign
Message 153: <yellow>Kill what??

Objects:
Object 0: A magic lamp shining brightly
 is currently non-existent
Object 1: A strange old lamp
 is currently in room 8
Object 2: A very sharp sword
 is currently non-existent
Object 3: A very sharp sword
 is currently non-existent
Object 4: A broken sword
 is currently non-existent
Object 5: A broken sword
 is currently non-existent
Object 6: <yellow>A huge bird perched here
 is currently non-existent
Object 7: A bunch of keys
 is currently non-existent
Object 8: A bunch of keys
 is currently in room 15
Object 9: A battle axe
 is currently non-existent
Object 10: A battle axe
 is currently in room 8
Object 11: <red>The door is closed
 is currently in room 8
Object 12: <red>The door is open
 is currently non-existent
Object 13: A torn piece of parchment with the word 'MAGIC' on it
 is currently in room 19
Object 14: A torn piece of parchment with the word 'SPELLS' on it
 is currently in room 119
Object 15: A medal on a gold chain
 is currently non-existent
Object 16: A medal on a gold chain
 is currently non-existent
Object 17: A gold ring
 is currently non-existent
Object 18: A gold ring
 is currently non-existent
Object 19: A small silver flute
 is currently in room 12
Object 20: A small silver flute
 is currently non-existent
Object 21: A juicy apple
 is currently non-existent
Object 22: A juicy apple
 is currently non-existent
Object 23: A large bucket at the top,empty
 is currently in room 22
Object 24: A large bucket down the well
 is currently non-existent
Object 25: 
 is currently non-existent
Object 26: A small bottle of brown liquid
 is currently in room 23
Object 27: A small bottle of brown liquid
 is currently non-existent
Object 28: A small empty bottle
 is currently non-existent
Object 29: A small empty bottle
 is currently non-existent
Object 30: A large statue of a dragon,in its arms is a small urn labelled 'DRAGON DUST'
 is currently in room 39
Object 31: A large statue of a dragon
 is currently non-existent
Object 32: An urn filled with strange powder and labelled'DRAGON DUST'
 is currently non-existent
Object 33: An urn filled with strange powder and labelled'DRAGON DUST'
 is currently non-existent
Object 34: A smug looking dwarf,with a loudhailer!
 is currently in room 124
Object 35: A flimsy raft at the lake edge
 is currently in room 34
Object 36: A small boat at the lake edge
 is currently in room 33
Object 37: A large smelly camel
 is currently in room 57
Object 38: A small empty urn
 is currently non-existent
Object 39: A small empty urn
 is currently non-existent
Object 40: An old lady struggling to lift a huge basket of apples onto a cart
 is currently in room 27
Object 41: A mule tethered to a nearby tree
 is currently in room 27
Object 42: An empty watering can
 is currently in room 23
Object 43: An empty watering can
 is currently non-existent
Object 44: 
 is currently non-existent
Object 45: 
 is currently non-existent
Object 46: Lying on a shelf is a large oval bean
 is currently in room 23
Object 47: A large oval bean
 is currently non-existent
Object 48: Planted in the ground is a large bean
 is currently non-existent
Object 49: Towering up into the clouds is a huge beanstalk
 is currently non-existent
Object 50: A strange old lamp
 is currently non-existent
Object 51: Charging towards you is a knight in black armour riding on a black horse & waving a
lethal looking sword <flash>HIDE</flash>or<flash>STAND</flash>your ground
 is currently non-existent
Object 52: <red>The gates are closed
 is currently in room 6
Object 53: <red>The gates are open
 is currently non-existent
Object 54: <red>The door is closed
 is currently in room 10
Object 55: <red>The door is open
 is currently non-existent
Object 56: There is a baboon wearing a collar & tie,entering the cave
 is currently in room 61
Object 57: A baboon wearing a collar & tie drinks at the pool
 is currently non-existent
Object 58: <red>A huge round rock rests in the tunnel blocking the way down
 is currently in room 65
Object 59: There is a large hole in the ground
 is currently non-existent
Object 60: <red>A furious witch is in the room!
 is currently non-existent
Object 61: <red>Further down the passage loud slurping noises are heard
 is currently in room 116
Object 62: <red>Across the cavern flooor a huge slug as big as a house is crawling towards
you!
 is currently in room 117
Object 63: In the wall a faint outline of a door can be seen & there is a small triangular slot
 is currently in room 116
Object 64: A section of the wall has slid away revealing a tunnel West
 is currently non-existent
Object 65: On the table is a bag of gold
 is currently in room 16
Object 66: A bag of gold
 is currently non-existent
Object 67: A bag of gold
 is currently non-existent
Object 68: A strange tetrahedron shaped gem
 is currently non-existent
Object 69: A strange tetrahedron shaped gem
 is currently non-existent
Object 70: <yellow>From the north a loud voice shouts FEE FIE FOE FUM
 is currently in room 24
Object 71: Perched on a rock in the distant West is a huge bird
 is currently in room 0

Rooms:
Room 0
You are at the foot of high rocky cliffs.Tracks lead North towards a castle on a hill,East to some
cliffs Others go South to a small harbour & West to a large rock
Exits lead:
 SOUT leads to room 3 (You are on a harbour quay,tied up is a sixty oar galley,it seems deserted A
path leads North to some cliffs)
 WEST leads to room 2 (You are by a large rock,a path leads East to some cliffs)
 EAST leads to room 19 (You have wandered into a rubbish dump (Phew!!) Tracks go out West &
South)
 NORT leads to room 1 (You are on a path halfway up a cliff)

Room 1
You are on a path halfway up a cliff
Exits lead:

Room 2
You are by a large rock,a path leads East to some cliffs
Exits lead:
 EAST leads to room 0 (You are at the foot of high rocky cliffs.Tracks lead North towards a castle
on a hill,East to some cliffs Others go South to a small harbour & West to a large rock)

Room 3
You are on a harbour quay,tied up is a sixty oar galley,it seems deserted A path leads North to some
cliffs
Exits lead:
 NORT leads to room 0 (You are at the foot of high rocky cliffs.Tracks lead North towards a castle
on a hill,East to some cliffs Others go South to a small harbour & West to a large rock)
 ENTE leads to room 4 (You are onboard the galley on the main deck,it's too big to row single
handed An open trap door leads down into the hold)

Room 4
You are onboard the galley on the main deck,it's too big to row single handed An open trap door
leads down into the hold
Exits lead:
 EXIT leads to room 3 (You are on a harbour quay,tied up is a sixty oar galley,it seems deserted A
path leads North to some cliffs)

Room 5
You are in the ships hold,it's empty a trap door leads up
Exits lead:
 UP leads to room 4 (You are onboard the galley on the main deck,it's too big to row single
handed An open trap door leads down into the hold)

Room 6
You are on top of a cliff outside a sinister looking castle,by the gates.A large bell chain hangs
down & a sign on the wall reads: <red>TRESPASSERS WILL BE EXECUTED <magenta>Paths
run East & West around the walls & a track goes down the cliff
Exits lead:
 DOWN leads to room 1 (You are on a path halfway up a cliff)
 EAST leads to room 7 (You are at the back of the castle. There is a small open window.Paths run E/W
round the walls & North)
 WEST leads to room 7 (You are at the back of the castle. There is a small open window.Paths run E/W
round the walls & North)

Room 7
You are at the back of the castle. There is a small open window.Paths run E/W round the walls &
North
Exits lead:
 EAST leads to room 6 (You are on top of a cliff outside a sinister looking castle,by the gates.A
large bell chain hangs down & a sign on the wall reads: <red>TRESPASSERS WILL BE EXECUTED
<magenta>Paths run East & West around the walls & a track goes down the cliff)
 WEST leads to room 6 (You are on top of a cliff outside a sinister looking castle,by the gates.A
large bell chain hangs down & a sign on the wall reads: <red>TRESPASSERS WILL BE EXECUTED
<magenta>Paths run East & West around the walls & a track goes down the cliff)
 ENTE leads to room 8 (You are in the armoury,not much in the way of weapons though,only some rusty
old suits of armour.There is a door out & a small open window)

Room 8
You are in the armoury,not much in the way of weapons though,only some rusty old suits of
armour.There is a door out & a small open window
Exits lead:

Room 9
You are in a large hall.Big doors lead out & passages lead off left & right On a wall is a
huge tapestry showing the sun god in his chariot & a blue dragon breathing fire,guarding
treasure.Around its neck is a medallion with a galley on it,in the foreground is a large bird
holding a ring in its beak
Exits lead:

Room 10
You are in a room clutterd with jars containing pickled newts,dried bats. A cauldron bubbles on the
fire,it smells good.There is a passage East & a door into another room
Exits lead:
 EAST leads to room 9 (You are in a large hall.Big doors lead out & passages lead off left &
right On a wall is a huge tapestry showing the sun god in his chariot & a blue dragon breathing
fire,guarding treasure.Around its neck is a medallion with a galley on it,in the foreground is a
large bird holding a ring in its beak)

Room 11
You are at the end of a passage which goes West.There is an open doorway & a rickety staircase
up
Exits lead:
 WEST leads to room 9 (You are in a large hall.Big doors lead out & passages lead off left &
right On a wall is a huge tapestry showing the sun god in his chariot & a blue dragon breathing
fire,guarding treasure.Around its neck is a medallion with a galley on it,in the foreground is a
large bird holding a ring in its beak)
 ENTE leads to room 12 (You are in a small room.There is an open doorway South into a corridor &
another East)

Room 12
You are in a small room.There is an open doorway South into a corridor & another East
Exits lead:

Room 13
You are outside an open doorway.The passage runs left & right
Exits lead:
 ENTE leads to room 12 (You are in a small room.There is an open doorway South into a corridor &
another East)
 LEFT leads to room 14 (You are at the end of a passage which goes South,another leads West &
some stairs go down)
 RIGH leads to room 17 (You are at the end of a passage which goes North,another leads East &
there are some stairs down)

Room 14
You are at the end of a passage which goes South,another leads West & some stairs go down
Exits lead:
 SOUT leads to room 13 (You are outside an open doorway.The passage runs left & right)
 WEST leads to room 16 (You are in a medieval dining room. Passages lead away North & East)
 DOWN leads to room 15 (You are in the dungeons.All around the walls are large cages filled with
skeletons!! A tunnel goes South & there are stairs up)

Room 15
You are in the dungeons.All around the walls are large cages filled with skeletons!! A tunnel goes
South & there are stairs up
Exits lead:
 UP leads to room 14 (You are at the end of a passage which goes South,another leads West & some
stairs go down)
 SOUT leads to room 18 (You are at the end of a tunnel which goes North,there are stairs up)

Room 16
You are in a medieval dining room. Passages lead away North & East
Exits lead:
 EAST leads to room 14 (You are at the end of a passage which goes South,another leads West &
some stairs go down)
 NORT leads to room 9 (You are in a large hall.Big doors lead out & passages lead off left &
right On a wall is a huge tapestry showing the sun god in his chariot & a blue dragon breathing
fire,guarding treasure.Around its neck is a medallion with a galley on it,in the foreground is a
large bird holding a ring in its beak)

Room 17
You are at the end of a passage which goes North,another leads East & there are some stairs
down
Exits lead:
 NORT leads to room 13 (You are outside an open doorway.The passage runs left & right)
 EAST leads to room 16 (You are in a medieval dining room. Passages lead away North & East)
 DOWN leads to room 15 (You are in the dungeons.All around the walls are large cages filled with
skeletons!! A tunnel goes South & there are stairs up)

Room 18
You are at the end of a tunnel which goes North,there are stairs up
Exits lead:
 NORT leads to room 15 (You are in the dungeons.All around the walls are large cages filled with
skeletons!! A tunnel goes South & there are stairs up)
 UP leads to room 9 (You are in a large hall.Big doors lead out & passages lead off left &
right On a wall is a huge tapestry showing the sun god in his chariot & a blue dragon breathing
fire,guarding treasure.Around its neck is a medallion with a galley on it,in the foreground is a
large bird holding a ring in its beak)

Room 19
You have wandered into a rubbish dump (Phew!!) Tracks go out West & South
Exits lead:
 WEST leads to room 0 (You are at the foot of high rocky cliffs.Tracks lead North towards a castle
on a hill,East to some cliffs Others go South to a small harbour & West to a large rock)
 SOUT leads to room 70 (You are by a steep cliff.There is an entrance to a cave,it looks unsafe. A
path goes North towards a bad smell)

Room 20
<red>Rumbling along the track towards you is a heavily loaded wagon.You must
either<flash>HIDE</flash>or<flash>HITCH A LIFT
Exits lead:

Room 21
You are outside a small cottage,all the doors & windows are tight shut. Paths lead East up the
garden & North
Exits lead:
 NORT leads to room 71 (You are in a wooded glade.In the South is a cottage,from all other
directions a dense mist flows & howling is heard)
 EAST leads to room 22 (You are in the garden,to the South is an old shed with the door missing
& a large walled well complete with bucket.A path goes West to the cottage)

Room 22
You are in the garden,to the South is an old shed with the door missing & a large walled well
complete with bucket.A path goes West to the cottage
Exits lead:
 WEST leads to room 21 (You are outside a small cottage,all the doors & windows are tight shut.
Paths lead East up the garden & North)
 SOUT leads to room 23 (You are inside the old shed)

Room 23
You are inside the old shed
Exits lead:
 EXIT leads to room 22 (You are in the garden,to the South is an old shed with the door missing
& a large walled well complete with bucket.A path goes West to the cottage)
 NORT leads to room 22 (You are in the garden,to the South is an old shed with the door missing
& a large walled well complete with bucket.A path goes West to the cottage)

Room 24
You are on the edge of a flower garden at the top of the beanstalk,paths run E/W & one North
deep into the garden
Exits lead:
 EAST leads to room 35 (You are by an ornamental pool with an island in the middle.A bridge goes
across,there is a large blood red stain on it.Paths go North round the edge & West)
 WEST leads to room 36 (You are by an ornamental pool with an island in the middle.Stepping stones
go across.Paths go South round the edge & East)
 DOWN leads to room 22 (You are in the garden,to the South is an old shed with the door missing
& a large walled well complete with bucket.A path goes West to the cottage)
 NORT leads to room 124 (Dead End.)

Room 25
You are in a busy port,the people speak a strange tongue.A road runs E/W along the waterfront &
another North into the town
Exits lead:
 EAST leads to room 26 (You are in a deserted boat yard,go back West)
 NORT leads to room 27 (You are in the town square.Narrow roads lead in various directions)
 WEST leads to room 28 (The road you are on leads South from a town towards a farming area.There is
a dirt track going East to a lake)

Room 26
You are in a deserted boat yard,go back West
Exits lead:
 WEST leads to room 25 (You are in a busy port,the people speak a strange tongue.A road runs E/W
along the waterfront & another North into the town)

Room 27
You are in the town square.Narrow roads lead in various directions
Exits lead:
 SOUT leads to room 25 (You are in a busy port,the people speak a strange tongue.A road runs E/W
along the waterfront & another North into the town)
 EAST leads to room 28 (The road you are on leads South from a town towards a farming area.There is
a dirt track going East to a lake)
 NORT leads to room 26 (You are in a deserted boat yard,go back West)

Room 28
The road you are on leads South from a town towards a farming area.There is a dirt track going East
to a lake
Exits lead:
 NORT leads to room 27 (You are in the town square.Narrow roads lead in various directions)
 SOUT leads to room 29 (You are on a wide road winding North & East through fields)
 EAST leads to room 32 (You are on the shore of a large lake going N/S,a track leads away West)

Room 29
You are on a wide road winding North & East through fields
Exits lead:
 NORT leads to room 28 (The road you are on leads South from a town towards a farming area.There is
a dirt track going East to a lake)
 EAST leads to room 30 (You are at a junction,There is a faded sign painted in red,You can just make
out the word COUNTY & a symbol of a fish.The roads lead South,East to a hill & NW to a
village)

Room 30
You are at a junction,There is a faded sign painted in red,You can just make out the word COUNTY
& a symbol of a fish.The roads lead South,East to a hill & NW to a village
Exits lead:
 SOUT leads to room 29 (You are on a wide road winding North & East through fields)
 EAST leads to room 31 (You are on the hilltop road,it branches West down the hill & N/S on the
top)
 NW leads to room 45 (You are in a ruined village,it looks like something trod on it!! Roads lead
out SE & South)

Room 31
You are on the hilltop road,it branches West down the hill & N/S on the top
Exits lead:
 NORT leads to room 40 (The hillside track you are on ends in a rock fall North.Go back South)
 SOUT leads to room 41 (You are on a hillside track which goes North & branches into a road
going E/W)
 WEST leads to room 30 (You are at a junction,There is a faded sign painted in red,You can just make
out the word COUNTY & a symbol of a fish.The roads lead South,East to a hill & NW to a
village)
 DOWN leads to room 30 (You are at a junction,There is a faded sign painted in red,You can just make
out the word COUNTY & a symbol of a fish.The roads lead South,East to a hill & NW to a
village)

Room 32
You are on the shore of a large lake going N/S,a track leads away West
Exits lead:
 NORT leads to room 33 (You are on the lake shore going N/S,a path goes West)
 SOUT leads to room 34 (You are on the lake edge going N/S,a stony trail goes West)
 WEST leads to room 28 (The road you are on leads South from a town towards a farming area.There is
a dirt track going East to a lake)

Room 33
You are on the lake shore going N/S,a path goes West
Exits lead:
 NORT leads to room 28 (The road you are on leads South from a town towards a farming area.There is
a dirt track going East to a lake)
 SOUT leads to room 32 (You are on the shore of a large lake going N/S,a track leads away West)
 WEST leads to room 28 (The road you are on leads South from a town towards a farming area.There is
a dirt track going East to a lake)

Room 34
You are on the lake edge going N/S,a stony trail goes West
Exits lead:
 NORT leads to room 32 (You are on the shore of a large lake going N/S,a track leads away West)
 SOUT leads to room 28 (The road you are on leads South from a town towards a farming area.There is
a dirt track going East to a lake)
 WEST leads to room 28 (The road you are on leads South from a town towards a farming area.There is
a dirt track going East to a lake)

Room 35
You are by an ornamental pool with an island in the middle.A bridge goes across,there is a large
blood red stain on it.Paths go North round the edge & West
Exits lead:
 NORT leads to room 36 (You are by an ornamental pool with an island in the middle.Stepping stones
go across.Paths go South round the edge & East)
 WEST leads to room 24 (You are on the edge of a flower garden at the top of the beanstalk,paths run
E/W & one North deep into the garden)

Room 36
You are by an ornamental pool with an island in the middle.Stepping stones go across.Paths go South
round the edge & East
Exits lead:
 SOUT leads to room 35 (You are by an ornamental pool with an island in the middle.A bridge goes
across,there is a large blood red stain on it.Paths go North round the edge & West)
 EAST leads to room 24 (You are on the edge of a flower garden at the top of the beanstalk,paths run
E/W & one North deep into the garden)
 CROS leads to room 37 (You are on the small island,paths go N/S around the edge,another runs West
Stepping stones cross the pool)

Room 37
You are on the small island,paths go N/S around the edge,another runs West Stepping stones cross the
pool
Exits lead:
 CROS leads to room 36 (You are by an ornamental pool with an island in the middle.Stepping stones
go across.Paths go South round the edge & East)
 NORT leads to room 38 (You are on the small island,paths go N/S around the edge,another runs East A
bridge spans the pool)
 SOUT leads to room 38 (You are on the small island,paths go N/S around the edge,another runs East A
bridge spans the pool)
 WEST leads to room 39 (You are at the island centre,paths go East & West)

Room 38
You are on the small island,paths go N/S around the edge,another runs East A bridge spans the pool
Exits lead:
 NORT leads to room 37 (You are on the small island,paths go N/S around the edge,another runs West
Stepping stones cross the pool)
 SOUT leads to room 37 (You are on the small island,paths go N/S around the edge,another runs West
Stepping stones cross the pool)
 EAST leads to room 39 (You are at the island centre,paths go East & West)

Room 39
You are at the island centre,paths go East & West
Exits lead:
 EAST leads to room 37 (You are on the small island,paths go N/S around the edge,another runs West
Stepping stones cross the pool)
 WEST leads to room 38 (You are on the small island,paths go N/S around the edge,another runs East A
bridge spans the pool)

Room 40
The hillside track you are on ends in a rock fall North.Go back South
Exits lead:
 SOUT leads to room 31 (You are on the hilltop road,it branches West down the hill & N/S on the
top)

Room 41
You are on a hillside track which goes North & branches into a road going E/W
Exits lead:
 NORT leads to room 31 (You are on the hilltop road,it branches West down the hill & N/S on the
top)
 EAST leads to room 42 (You are in a large stone pit,a red sign reads<red>HERRING COUNTY
QUARRY <magenta>a road goes out West)
 WEST leads to room 43 (The E/W path you are on becomes a stony goat track going West)

Room 42
You are in a large stone pit,a red sign reads<red>HERRING COUNTY QUARRY <magenta>a road
goes out West
Exits lead:
 WEST leads to room 41 (You are on a hillside track which goes North & branches into a road
going E/W)

Room 43
The E/W path you are on becomes a stony goat track going West
Exits lead:
 EAST leads to room 41 (You are on a hillside track which goes North & branches into a road
going E/W)
 WEST leads to room 44 (You are in the middle of nowhere amidst a herd of goats,a track goes East)

Room 44
You are in the middle of nowhere amidst a herd of goats,a track goes East
Exits lead:
 EAST leads to room 43 (The E/W path you are on becomes a stony goat track going West)

Room 45
You are in a ruined village,it looks like something trod on it!! Roads lead out SE & South
Exits lead:
 SE leads to room 30 (You are at a junction,There is a faded sign painted in red,You can just make
out the word COUNTY & a symbol of a fish.The roads lead South,East to a hill & NW to a
village)
 SOUT leads to room 46 (You are on a narrow goat track going N/S)

Room 46
You are on a narrow goat track going N/S
Exits lead:
 NORT leads to room 45 (You are in a ruined village,it looks like something trod on it!! Roads lead
out SE & South)
 SOUT leads to room 44 (You are in the middle of nowhere amidst a herd of goats,a track goes East)

Room 47
You are on the edge of a vast lake running N/S,to the East is a pine wood
Exits lead:
 NORT leads to room 48 (You are at the end of a track leading South to a lake,the North is blocked
by mountains,go back! )
 SOUT leads to room 49 (You are on a N/S track surrounded by marshy ground,to the North is a lake,
the South looks treacherous)

Room 48
You are at the end of a track leading South to a lake,the North is blocked by mountains,go back! 
Exits lead:
 SOUT leads to room 47 (You are on the edge of a vast lake running N/S,to the East is a pine wood)

Room 49
You are on a N/S track surrounded by marshy ground,to the North is a lake, the South looks
treacherous
Exits lead:
 NORT leads to room 47 (You are on the edge of a vast lake running N/S,to the East is a pine wood)

Room 50
You are on a woodland path which goes E/W.In the East you can hear trees being smashed down &
the ground shakes
Exits lead:
 EAST leads to room 51 (You are on an E/W path.All round you trees have been knocked over & in
the East are two enormous feet coming closer!)
 WEST leads to room 47 (You are on the edge of a vast lake running N/S,to the East is a pine wood)

Room 51
You are on an E/W path.All round you trees have been knocked over & in the East are two enormous
feet coming closer!
Exits lead:

Room 52
<red>You are on a huge hand,high in the air level with the face of a giant!!!
Exits lead:

Room 53
You are on the edge of a pine forest, too dense to enter.Ahead in the East is a desert
Exits lead:
 EAST leads to room 54 (You are lost in the desert dunes)

Room 54
You are lost in the desert dunes
Exits lead:

Room 55
You are in the desert,tracks go North towards a terrible storm or E/W
Exits lead:
 EAST leads to room 53 (You are on the edge of a pine forest, too dense to enter.Ahead in the East
is a desert)

Room 56
You are at an oasis besides a pool of clear water,a large sign filled with strange writing is there
as if in warning,a track leads East
Exits lead:
 EAST leads to room 57 (You are on the edge of an oasis,tracks go West to a pool & East into
desert)

Room 57
You are on the edge of an oasis,tracks go West to a pool & East into desert
Exits lead:
 EAST leads to room 59 (You are on the edge of sand dunes running N/S.To the East lie vast salt
flats)
 WEST leads to room 56 (You are at an oasis besides a pool of clear water,a large sign filled with
strange writing is there as if in warning,a track leads East)

Room 58
You are on the edge of vast salt flats stretching East.In the North is a strange eroded rocky ridge
indented with caves.South & West are sand dunes
Exits lead:
 NORT leads to room 61 (You are on a sandy track leading South to the desert & NE towards a
canyon. To the North is a large cave)
 SOUT leads to room 59 (You are on the edge of sand dunes running N/S.To the East lie vast salt
flats)
 WEST leads to room 55 (You are in the desert,tracks go North towards a terrible storm or E/W)

Room 59
You are on the edge of sand dunes running N/S.To the East lie vast salt flats
Exits lead:
 NORT leads to room 55 (You are in the desert,tracks go North towards a terrible storm or E/W)
 SOUT leads to room 115 (You are in thorny scrub land,it's impenetrable go back North)
 WEST leads to room 57 (You are on the edge of an oasis,tracks go West to a pool & East into
desert)

Room 60
You are on the vast hot salt flats.To the North is a lake,in the South is a fort & East lie more
salt flats!!
Exits lead:
 SOUT leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a
dragon.The salt flats lie all around)
 EAST leads to room 73 (You are on the salt flats which go far into the East.It's getting much
too hot & it would be foolish to go further.In the South is a fort)
 WEST leads to room 58 (You are on the edge of vast salt flats stretching East.In the North is a
strange eroded rocky ridge indented with caves.South & West are sand dunes)

Room 61
You are on a sandy track leading South to the desert & NE towards a canyon. To the North is a
large cave
Exits lead:
 NORT leads to room 66 (You are inside a large cave lit by sunlight.There is a pool of cool water)
 SOUT leads to room 58 (You are on the edge of vast salt flats stretching East.In the North is a
strange eroded rocky ridge indented with caves.South & West are sand dunes)
 NE leads to room 67 (You are at the entrance of a canyon which runs West,a track goes SW into the
desert.In the South is a small cave)
 ENTE leads to room 66 (You are inside a large cave lit by sunlight.There is a pool of cool water)

Room 62
You are at the bottom of the well, You can't climb up.A tunnel goes North
Exits lead:
 NORT leads to room 63 (You are in a small cave.Two passages run off up & down & another
goes South)

Room 63
You are in a small cave.Two passages run off up & down & another goes South
Exits lead:
 SOUT leads to room 62 (You are at the bottom of the well, You can't climb up.A tunnel goes
North)
 UP leads to room 64 (You are at the end of the sloping passage.There is an open door here)
 DOWN leads to room 65 (You are in a steeply sloping tunnel)

Room 64
You are at the end of the sloping passage.There is an open door here
Exits lead:
 DOWN leads to room 63 (You are in a small cave.Two passages run off up & down & another
goes South)

Room 65
You are in a steeply sloping tunnel
Exits lead:
 UP leads to room 63 (You are in a small cave.Two passages run off up & down & another goes
South)

Room 66
You are inside a large cave lit by sunlight.There is a pool of cool water
Exits lead:
 EXIT leads to room 61 (You are on a sandy track leading South to the desert & NE towards a
canyon. To the North is a large cave)

Room 67
You are at the entrance of a canyon which runs West,a track goes SW into the desert.In the South is
a small cave
Exits lead:
 SW leads to room 61 (You are on a sandy track leading South to the desert & NE towards a
canyon. To the North is a large cave)
 WEST leads to room 76 (You are at the end of a canyon which goes East.The high unscaleable walls of
a fort go N/S)
 SOUT leads to room 74 (You are just inside a small cave.In the darkness South is a rattling sound)
 ENTE leads to room 74 (You are just inside a small cave.In the darkness South is a rattling sound)

Room 68
You are outside the open gates of a small fort.Carved into the gateway is a dragon.The salt flats
lie all around
Exits lead:
 SOUT leads to room 69 (You are on the fort parade ground. Open gates lead into desert.There is a
large trough of water,steps go up to the battlements & there is a stone building which is the
guard room)
 ENTE leads to room 69 (You are on the fort parade ground. Open gates lead into desert.There is a
large trough of water,steps go up to the battlements & there is a stone building which is the
guard room)

Room 69
You are on the fort parade ground. Open gates lead into desert.There is a large trough of
water,steps go up to the battlements & there is a stone building which is the guard room
Exits lead:
 EXIT leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a
dragon.The salt flats lie all around)
 NORT leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a
dragon.The salt flats lie all around)
 ENTE leads to room 77 (You are in the guardroom,furnished with small bunks.Pasted on the wall is a
notice which reads <red>'IN CASE OF FIRE-THROW DRAGON DUST')
 UP leads to room 78 (You are on the fort ramparts going E/W.There are steps down.You get a good
view of the salt flats from here)

Room 70
You are by a steep cliff.There is an entrance to a cave,it looks unsafe. A path goes North towards a
bad smell
Exits lead:
 NORT leads to room 19 (You have wandered into a rubbish dump (Phew!!) Tracks go out West &
South)

Room 71
You are in a wooded glade.In the South is a cottage,from all other directions a dense mist flows
& howling is heard
Exits lead:
 SOUT leads to room 21 (You are outside a small cottage,all the doors & windows are tight shut.
Paths lead East up the garden & North)

Room 72

Exits lead:

Room 73
You are on the salt flats which go far into the East.It's getting much too hot & it would
be foolish to go further.In the South is a fort
Exits lead:
 SOUT leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a
dragon.The salt flats lie all around)
 WEST leads to room 75 (You are lost on the salt flats!!)
 NORT leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a
dragon.The salt flats lie all around)
 NW leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a
dragon.The salt flats lie all around)
 NE leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a
dragon.The salt flats lie all around)
 SW leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a
dragon.The salt flats lie all around)
 SE leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a
dragon.The salt flats lie all around)

Room 74
You are just inside a small cave.In the darkness South is a rattling sound
Exits lead:
 EXIT leads to room 67 (You are at the entrance of a canyon which runs West,a track goes SW into the
desert.In the South is a small cave)
 NORT leads to room 67 (You are at the entrance of a canyon which runs West,a track goes SW into the
desert.In the South is a small cave)

Room 75
You are lost on the salt flats!!
Exits lead:
 NORT leads to room 60 (You are on the vast hot salt flats.To the North is a lake,in the South is a
fort & East lie more salt flats!!)
 SOUT leads to room 73 (You are on the salt flats which go far into the East.It's getting much
too hot & it would be foolish to go further.In the South is a fort)
 EAST leads to room 73 (You are on the salt flats which go far into the East.It's getting much
too hot & it would be foolish to go further.In the South is a fort)
 WEST leads to room 58 (You are on the edge of vast salt flats stretching East.In the North is a
strange eroded rocky ridge indented with caves.South & West are sand dunes)

Room 76
You are at the end of a canyon which goes East.The high unscaleable walls of a fort go N/S
Exits lead:
 NORT leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a
dragon.The salt flats lie all around)
 SOUT leads to room 68 (You are outside the open gates of a small fort.Carved into the gateway is a
dragon.The salt flats lie all around)
 EAST leads to room 67 (You are at the entrance of a canyon which runs West,a track goes SW into the
desert.In the South is a small cave)

Room 77
You are in the guardroom,furnished with small bunks.Pasted on the wall is a notice which reads
<red>'IN CASE OF FIRE-THROW DRAGON DUST'
Exits lead:
 EXIT leads to room 69 (You are on the fort parade ground. Open gates lead into desert.There is a
large trough of water,steps go up to the battlements & there is a stone building which is the
guard room)

Room 78
You are on the fort ramparts going E/W.There are steps down.You get a good view of the salt flats
from here
Exits lead:
 EAST leads to room 78 (You are on the fort ramparts going E/W.There are steps down.You get a good
view of the salt flats from here)
 WEST leads to room 78 (You are on the fort ramparts going E/W.There are steps down.You get a good
view of the salt flats from here)
 DOWN leads to room 69 (You are on the fort parade ground. Open gates lead into desert.There is a
large trough of water,steps go up to the battlements & there is a stone building which is the
guard room)

Room 79
You are at the start of a wide tunnel lit by sunlight & sloping down into darkness
Exits lead:
 UP leads to room 69 (You are on the fort parade ground. Open gates lead into desert.There is a
large trough of water,steps go up to the battlements & there is a stone building which is the
guard room)
 EXIT leads to room 69 (You are on the fort parade ground. Open gates lead into desert.There is a
large trough of water,steps go up to the battlements & there is a stone building which is the
guard room)

Room 80
You are in a wide sloping tunnel.A warm breeze flows up
Exits lead:
 DOWN leads to room 81 (You are in a wide sloping tunnel.A hot air flows up & a narrow passage
branches West)

Room 81
You are in a wide sloping tunnel.A hot air flows up & a narrow passage branches West
Exits lead:
 UP leads to room 80 (You are in a wide sloping tunnel.A warm breeze flows up)
 DOWN leads to room 83 (You are in a vast cavern stacked with treasure)
 WEST leads to room 82 (You are on the edge of precipice,far below is a red glow & something
large can be seen moving. A tunnel goes East)

Room 82
You are on the edge of precipice,far below is a red glow & something large can be seen moving. A
tunnel goes East
Exits lead:
 EAST leads to room 81 (You are in a wide sloping tunnel.A hot air flows up & a narrow passage
branches West)

Room 83
You are in a vast cavern stacked with treasure
Exits lead:

Room 84
You have reached an underground junction,tunnels go up,North & East
Exits lead:
 UP leads to room 65 (You are in a steeply sloping tunnel)
 EAST leads to room 116 (You are in a narrow sloping passage)
 NORT leads to room 123 (Dead End.)

Room 85
You are in a maze of narrow alleys
Exits lead:
 NORT leads to room 109 (You are in a maze of narrow alleys)
 SOUT leads to room 91 (You are in a maze of narrow alleys)
 EAST leads to room 86 (You are lost in a maze of twisting alleys)
 WEST leads to room 90 (You are lost in a rabbit warren of narrow alleys)

Room 86
You are lost in a maze of twisting alleys
Exits lead:
 NORT leads to room 110 (You are lost in a maze of twisting alleys)
 SOUT leads to room 92 (You are lost in a maze of twisting alleys)
 EAST leads to room 87 (You are lost in a rabbit warren of narrow alleys)
 WEST leads to room 85 (You are in a maze of narrow alleys)

Room 87
You are lost in a rabbit warren of narrow alleys
Exits lead:
 NORT leads to room 111 (You are lost in a rabbit warren of narrow alleys)
 SOUT leads to room 93 (You are lost in a rabbit warren of narrow alleys)
 EAST leads to room 88 (You are in a maze of narrow alleys)
 WEST leads to room 86 (You are lost in a maze of twisting alleys)

Room 88
You are in a maze of narrow alleys
Exits lead:
 NORT leads to room 112 (You are in a maze of narrow alleys)
 SOUT leads to room 94 (You are in a maze of narrow alleys)
 EAST leads to room 89 (You are lost in a maze of twisting alleys)
 WEST leads to room 87 (You are lost in a rabbit warren of narrow alleys)

Room 89
You are lost in a maze of twisting alleys
Exits lead:
 NORT leads to room 113 (You are lost in a maze of twisting alleys)
 SOUT leads to room 95 (You are lost in a maze of twisting alleys)
 EAST leads to room 90 (You are lost in a rabbit warren of narrow alleys)
 WEST leads to room 88 (You are in a maze of narrow alleys)

Room 90
You are lost in a rabbit warren of narrow alleys
Exits lead:
 NORT leads to room 114 (You are lost in a rabbit warren of narrow alleys)
 SOUT leads to room 96 (You are lost in a rabbit warren of narrow alleys)
 EAST leads to room 85 (You are in a maze of narrow alleys)
 WEST leads to room 89 (You are lost in a maze of twisting alleys)

Room 91
You are in a maze of narrow alleys
Exits lead:
 NORT leads to room 85 (You are in a maze of narrow alleys)
 SOUT leads to room 97 (You are in a maze of narrow alleys)
 EAST leads to room 92 (You are lost in a maze of twisting alleys)
 WEST leads to room 96 (You are lost in a rabbit warren of narrow alleys)

Room 92
You are lost in a maze of twisting alleys
Exits lead:
 NORT leads to room 86 (You are lost in a maze of twisting alleys)
 SOUT leads to room 98 (You are lost in a maze of twisting alleys)
 EAST leads to room 93 (You are lost in a rabbit warren of narrow alleys)
 WEST leads to room 91 (You are in a maze of narrow alleys)

Room 93
You are lost in a rabbit warren of narrow alleys
Exits lead:
 NORT leads to room 87 (You are lost in a rabbit warren of narrow alleys)
 SOUT leads to room 99 (You are lost in a rabbit warren of narrow alleys)
 EAST leads to room 94 (You are in a maze of narrow alleys)
 WEST leads to room 92 (You are lost in a maze of twisting alleys)

Room 94
You are in a maze of narrow alleys
Exits lead:
 NORT leads to room 88 (You are in a maze of narrow alleys)
 SOUT leads to room 100 (You are in a maze of narrow alleys)
 EAST leads to room 95 (You are lost in a maze of twisting alleys)
 WEST leads to room 93 (You are lost in a rabbit warren of narrow alleys)

Room 95
You are lost in a maze of twisting alleys
Exits lead:
 NORT leads to room 89 (You are lost in a maze of twisting alleys)
 SOUT leads to room 101 (You are lost in a maze of twisting alleys)
 EAST leads to room 96 (You are lost in a rabbit warren of narrow alleys)
 WEST leads to room 94 (You are in a maze of narrow alleys)

Room 96
You are lost in a rabbit warren of narrow alleys
Exits lead:
 NORT leads to room 90 (You are lost in a rabbit warren of narrow alleys)
 SOUT leads to room 102 (You are lost in a rabbit warren of narrow alleys)
 EAST leads to room 91 (You are in a maze of narrow alleys)
 WEST leads to room 95 (You are lost in a maze of twisting alleys)

Room 97
You are in a maze of narrow alleys
Exits lead:
 NORT leads to room 91 (You are in a maze of narrow alleys)
 SOUT leads to room 103 (You are in a maze of narrow alleys)
 EAST leads to room 98 (You are lost in a maze of twisting alleys)
 WEST leads to room 102 (You are lost in a rabbit warren of narrow alleys)

Room 98
You are lost in a maze of twisting alleys
Exits lead:
 NORT leads to room 92 (You are lost in a maze of twisting alleys)
 SOUT leads to room 104 (You are lost in a maze of twisting alleys)
 EAST leads to room 99 (You are lost in a rabbit warren of narrow alleys)
 WEST leads to room 97 (You are in a maze of narrow alleys)

Room 99
You are lost in a rabbit warren of narrow alleys
Exits lead:
 NORT leads to room 93 (You are lost in a rabbit warren of narrow alleys)
 SOUT leads to room 105 (You are lost in a rabbit warren of narrow alleys)
 EAST leads to room 100 (You are in a maze of narrow alleys)
 WEST leads to room 98 (You are lost in a maze of twisting alleys)

Room 100
You are in a maze of narrow alleys
Exits lead:
 NORT leads to room 94 (You are in a maze of narrow alleys)
 SOUT leads to room 106 (You are in a maze of narrow alleys)
 EAST leads to room 101 (You are lost in a maze of twisting alleys)
 WEST leads to room 99 (You are lost in a rabbit warren of narrow alleys)

Room 101
You are lost in a maze of twisting alleys
Exits lead:
 NORT leads to room 95 (You are lost in a maze of twisting alleys)
 SOUT leads to room 107 (You are lost in a maze of twisting alleys)
 EAST leads to room 102 (You are lost in a rabbit warren of narrow alleys)
 WEST leads to room 100 (You are in a maze of narrow alleys)

Room 102
You are lost in a rabbit warren of narrow alleys
Exits lead:
 NORT leads to room 96 (You are lost in a rabbit warren of narrow alleys)
 SOUT leads to room 108 (You are lost in a rabbit warren of narrow alleys)
 EAST leads to room 97 (You are in a maze of narrow alleys)
 WEST leads to room 101 (You are lost in a maze of twisting alleys)

Room 103
You are in a maze of narrow alleys
Exits lead:
 NORT leads to room 97 (You are in a maze of narrow alleys)
 SOUT leads to room 109 (You are in a maze of narrow alleys)
 EAST leads to room 104 (You are lost in a maze of twisting alleys)
 WEST leads to room 108 (You are lost in a rabbit warren of narrow alleys)

Room 104
You are lost in a maze of twisting alleys
Exits lead:
 NORT leads to room 98 (You are lost in a maze of twisting alleys)
 SOUT leads to room 110 (You are lost in a maze of twisting alleys)
 EAST leads to room 105 (You are lost in a rabbit warren of narrow alleys)
 WEST leads to room 103 (You are in a maze of narrow alleys)

Room 105
You are lost in a rabbit warren of narrow alleys
Exits lead:
 NORT leads to room 99 (You are lost in a rabbit warren of narrow alleys)
 SOUT leads to room 111 (You are lost in a rabbit warren of narrow alleys)
 EAST leads to room 106 (You are in a maze of narrow alleys)
 WEST leads to room 104 (You are lost in a maze of twisting alleys)

Room 106
You are in a maze of narrow alleys
Exits lead:
 NORT leads to room 100 (You are in a maze of narrow alleys)
 SOUT leads to room 112 (You are in a maze of narrow alleys)
 EAST leads to room 107 (You are lost in a maze of twisting alleys)
 WEST leads to room 105 (You are lost in a rabbit warren of narrow alleys)

Room 107
You are lost in a maze of twisting alleys
Exits lead:
 NORT leads to room 101 (You are lost in a maze of twisting alleys)
 SOUT leads to room 113 (You are lost in a maze of twisting alleys)
 EAST leads to room 108 (You are lost in a rabbit warren of narrow alleys)
 WEST leads to room 106 (You are in a maze of narrow alleys)

Room 108
You are lost in a rabbit warren of narrow alleys
Exits lead:
 NORT leads to room 102 (You are lost in a rabbit warren of narrow alleys)
 SOUT leads to room 114 (You are lost in a rabbit warren of narrow alleys)
 EAST leads to room 103 (You are in a maze of narrow alleys)
 WEST leads to room 107 (You are lost in a maze of twisting alleys)

Room 109
You are in a maze of narrow alleys
Exits lead:
 NORT leads to room 103 (You are in a maze of narrow alleys)
 SOUT leads to room 85 (You are in a maze of narrow alleys)
 EAST leads to room 110 (You are lost in a maze of twisting alleys)
 WEST leads to room 114 (You are lost in a rabbit warren of narrow alleys)

Room 110
You are lost in a maze of twisting alleys
Exits lead:
 NORT leads to room 104 (You are lost in a maze of twisting alleys)
 SOUT leads to room 86 (You are lost in a maze of twisting alleys)
 EAST leads to room 111 (You are lost in a rabbit warren of narrow alleys)
 WEST leads to room 109 (You are in a maze of narrow alleys)

Room 111
You are lost in a rabbit warren of narrow alleys
Exits lead:
 NORT leads to room 105 (You are lost in a rabbit warren of narrow alleys)
 SOUT leads to room 87 (You are lost in a rabbit warren of narrow alleys)
 EAST leads to room 112 (You are in a maze of narrow alleys)
 WEST leads to room 110 (You are lost in a maze of twisting alleys)

Room 112
You are in a maze of narrow alleys
Exits lead:
 NORT leads to room 106 (You are in a maze of narrow alleys)
 SOUT leads to room 88 (You are in a maze of narrow alleys)
 EAST leads to room 113 (You are lost in a maze of twisting alleys)
 WEST leads to room 111 (You are lost in a rabbit warren of narrow alleys)

Room 113
You are lost in a maze of twisting alleys
Exits lead:
 NORT leads to room 107 (You are lost in a maze of twisting alleys)
 SOUT leads to room 89 (You are lost in a maze of twisting alleys)
 EAST leads to room 114 (You are lost in a rabbit warren of narrow alleys)
 WEST leads to room 112 (You are in a maze of narrow alleys)

Room 114
You are lost in a rabbit warren of narrow alleys
Exits lead:
 NORT leads to room 108 (You are lost in a rabbit warren of narrow alleys)
 EAST leads to room 109 (You are in a maze of narrow alleys)
 WEST leads to room 113 (You are lost in a maze of twisting alleys)

Room 115
You are in thorny scrub land,it's impenetrable go back North
Exits lead:
 NORT leads to room 59 (You are on the edge of sand dunes running N/S.To the East lie vast salt
flats)

Room 116
You are in a narrow sloping passage
Exits lead:
 UP leads to room 84 (You have reached an underground junction,tunnels go up,North & East)

Room 117
You are in a vast underground cavern The walls are covered with slime Tunnels run South & East
Exits lead:

Room 118
You are at the start of a musty passage going West
Exits lead:
 WEST leads to room 119 (You are in a small cave stacked with the rotting remains of old books.
Tunnels go East & North)

Room 119
You are in a small cave stacked with the rotting remains of old books. Tunnels go East & North
Exits lead:
 EAST leads to room 118 (You are at the start of a musty passage going West)
 NORT leads to room 120 (You are at the end of a tunnel which goes South.Another runs East &
there is a hole in the floor with a very unsafe looking rusty ladder going down)

Room 120
You are at the end of a tunnel which goes South.Another runs East & there is a hole in the floor
with a very unsafe looking rusty ladder going down
Exits lead:
 SOUT leads to room 119 (You are in a small cave stacked with the rotting remains of old books.
Tunnels go East & North)
 EAST leads to room 116 (You are in a narrow sloping passage)
 DOWN leads to room 121 (You are on a rusty ladder in a vertical shaft)
 SOUT leads to room 84 (You have reached an underground junction,tunnels go up,North & East)

Room 121
You are on a rusty ladder in a vertical shaft
Exits lead:

Room 122
You are in an E/W tunnel.There is a hole in the roof & a very rusty ladder going up into
darkness
Exits lead:

Room 123
Dead End.
Exits lead:
 SOUT leads to room 84 (You have reached an underground junction,tunnels go up,North & East)

Room 124
Dead End.
Exits lead:
 SOUT leads to room 24 (You are on the edge of a flower garden at the top of the beanstalk,paths run
E/W & one North deep into the garden)

Room 125
You are on an E/W track through dense pine forest
Exits lead:
 EAST leads to room 126 (You are on an E/W track through dense pine forest)
 WEST leads to room 47 (You are on the edge of a vast lake running N/S,to the East is a pine wood)

Room 126
You are on an E/W track through dense pine forest
Exits lead:
 EAST leads to room 53 (You are on the edge of a pine forest, too dense to enter.Ahead in the East
is a desert)
 WEST leads to room 125 (You are on an E/W track through dense pine forest)


Actions:
Action 0
MODE *
   Mode()

Action 1
LOOK *
   Look()

Action 2
PLAY FLUT
IF ObjectNotPresent(20 "A small silver flute")
   Message(130 "You don't have the flute!")

Action 3
LIST *
   ShowInventory()

Action 4
END *
   Quit()

Action 5
SCOR *
   Score()

Action 6
VERS *
   Version()

Action 7
SAVE *
   Save()

Action 8
LOAD *
   Load()

Action 9
HELP *
   Message(24 "SORRY I CAN'T HELP")

Action 10
GET LAMP
IF ObjectPresent(1 "A strange old lamp")
   Get(1 "A strange old lamp")
   Drop(1 "A strange old lamp")
   Destroy(1 "A strange old lamp")
   MoveToRoom(50 "A strange old lamp")
   Get(50 "A strange old lamp")
   Message(57 "<green>As you get the lamp it seems to tingle in your hands")

Action 11
GET LAMP
IF ObjectPresent(0 "A magic lamp shining brightly")
   Get(0 "A magic lamp shining brightly")
   Message(57 "<green>As you get the lamp it seems to tingle in your hands")

Action 12
DROP LAMP
IF ObjectInInventory(0 "A magic lamp shining brightly")
   Drop(0 "A magic lamp shining brightly")
   Swap(0 "A magic lamp shining brightly", 1 "A strange old lamp")
   Okay()

Action 13
DROP LAMP
IF ObjectInInventory(50 "A strange old lamp")
   Drop(50 "A strange old lamp")
   Destroy(50 "A strange old lamp")
   MoveToRoom(1 "A strange old lamp")
   Okay()

Action 14
GET SWOR
IF ObjectPresent(3 "A very sharp sword")
   Get(3 "A very sharp sword")
   Swap(2 "A very sharp sword", 3 "A very sharp sword")
   Okay()

Action 15
DROP SWOR
IF ObjectInInventory(2 "A very sharp sword")
   Drop(2 "A very sharp sword")
   Swap(2 "A very sharp sword", 3 "A very sharp sword")
   Okay()

Action 16
GET SWOR
IF ObjectPresent(5 "A broken sword")
   Get(5 "A broken sword")
   Swap(4 "A broken sword", 5 "A broken sword")
   Okay()

Action 17
DROP SWOR
IF ObjectInInventory(4 "A broken sword")
   Drop(4 "A broken sword")
   Swap(4 "A broken sword", 5 "A broken sword")
   Okay()

Action 18
GET BIRD
IF InRoom(2 "You are by a large rock,a path leads East to some cliffs") AND
ObjectPresent(6 "<yellow>A huge bird perched here")
   Message(28 "<yellow>The bird screeches & flies off!")
   Destroy(6 "<yellow>A huge bird perched here")

Action 19
GET BIRD
IF ObjectPresent(6 "<yellow>A huge bird perched here") AND Counter[9] == 0
   Message(29 "You can't catch it.Stick to chicken portions in future!")

Action 20
GET KEYS
IF ObjectPresent(8 "A bunch of keys")
   Get(8 "A bunch of keys")
   Swap(7 "A bunch of keys", 8 "A bunch of keys")
   Okay()

Action 21
DROP KEYS
IF ObjectInInventory(7 "A bunch of keys")
   Drop(7 "A bunch of keys")
   Swap(7 "A bunch of keys", 8 "A bunch of keys")
   Okay()

Action 22
GET AXE
IF ObjectPresent(10 "A battle axe")
   Get(10 "A battle axe")
   Swap(9 "A battle axe", 10 "A battle axe")
   Okay()

Action 23
DROP AXE
IF ObjectInInventory(9 "A battle axe")
   Drop(9 "A battle axe")
   Swap(9 "A battle axe", 10 "A battle axe")
   Okay()

Action 24
GET PAPE
IF ObjectPresent(13 "A torn piece of parchment with the word 'MAGIC' on it") AND
Counter[7] != 0
   Destroy(13 "A torn piece of parchment with the word 'MAGIC' on it")
   Counter[7]=1
   Message(42 "<yellow>The parchment crumbles to dust in your hands,you just make out the
letters 'ZI'")

Action 25
GET PAPE
IF ObjectPresent(13 "A torn piece of parchment with the word 'MAGIC' on it") AND
Counter[7] == 0
   Destroy(13 "A torn piece of parchment with the word 'MAGIC' on it")
   Counter[7]=0xFF
   Message(42 "<yellow>The parchment crumbles to dust in your hands,you just make out the
letters 'ZI'")

Action 26
GET PAPE
IF ObjectPresent(14 "A torn piece of parchment with the word 'SPELLS' on it")
AND Counter[7] != 0
   Destroy(14 "A torn piece of parchment with the word 'SPELLS' on it")
   Counter[7]=1
   Message(43 "<yellow>The parchment crumbles to dust in your hands,you just make out the
letters 'FRO'")

Action 27
GET PAPE
IF ObjectPresent(14 "A torn piece of parchment with the word 'SPELLS' on it")
AND Counter[7] == 0
   Destroy(14 "A torn piece of parchment with the word 'SPELLS' on it")
   Counter[7]=0xFF
   Message(43 "<yellow>The parchment crumbles to dust in your hands,you just make out the
letters 'FRO'")

Action 28
GET MEDA
IF ObjectPresent(15 "A medal on a gold chain")
   Get(15 "A medal on a gold chain")
   Swap(15 "A medal on a gold chain", 16 "A medal on a gold chain")
   Okay()

Action 29
GET BELL
IF ObjectPresent(15 "A medal on a gold chain")
   Get(15 "A medal on a gold chain")
   Swap(15 "A medal on a gold chain", 16 "A medal on a gold chain")
   Okay()

Action 30
DROP MEDA
IF ObjectInInventory(16 "A medal on a gold chain")
   Drop(16 "A medal on a gold chain")
   Swap(15 "A medal on a gold chain", 16 "A medal on a gold chain")
   Okay()

Action 31
DROP BELL
IF ObjectInInventory(16 "A medal on a gold chain")
   Drop(16 "A medal on a gold chain")
   Swap(15 "A medal on a gold chain", 16 "A medal on a gold chain")
   Okay()

Action 32
WEAR MEDA
IF ObjectInInventory(16 "A medal on a gold chain")
   Wear(16 "A medal on a gold chain")
   Okay()

Action 33
WEAR BELL
IF ObjectInInventory(16 "A medal on a gold chain")
   Wear(16 "A medal on a gold chain")
   Okay()

Action 34
REMO MEDA
   Unwear(16 "A medal on a gold chain")
   Okay()

Action 35
REMO BELL
   Unwear(16 "A medal on a gold chain")
   Okay()

Action 36
GET RING
IF ObjectPresent(17 "A gold ring")
   Get(17 "A gold ring")
   Swap(17 "A gold ring", 18 "A gold ring")
   Okay()

Action 37
WEAR RING
IF ObjectInInventory(18 "A gold ring")
   Wear(18 "A gold ring")
   Okay()

Action 38
REMO RING
   Unwear(18 "A gold ring")
   Okay()

Action 39
GET FLUT
IF ObjectPresent(19 "A small silver flute") AND Counter[8] != 0
   Get(19 "A small silver flute")
   Swap(19 "A small silver flute", 20 "A small silver flute")
   Counter[8]=1
   MoveToRoom(60 "<red>A furious witch is in the room!")
   Message(51 "With a loud bang the Witch appears. She is furious with you for stealing her
magic flute!")

Action 40
GET FLUT
IF ObjectPresent(19 "A small silver flute")
   Get(19 "A small silver flute")
   Swap(19 "A small silver flute", 20 "A small silver flute")
   Okay()

Action 41
GET APPL
IF ObjectPresent(22 "A juicy apple")
   Get(22 "A juicy apple")
   Swap(21 "A juicy apple", 22 "A juicy apple")
   Okay()

Action 42
DROP APPL
IF ObjectInInventory(21 "A juicy apple") AND ObjectPresent(41 "A mule tethered to a
nearby tree") AND ObjectPresent(18 "A gold ring")
   Drop(21 "A juicy apple")
   Destroy(21 "A juicy apple")
   Message(59 "<green>The mule tells you that the dragon is a long way off across the
water on the East side of the island,where he he lives in a hidden guarded cave")

Action 43
DROP APPL
IF ObjectInInventory(21 "A juicy apple")
   Drop(21 "A juicy apple")
   Swap(21 "A juicy apple", 22 "A juicy apple")
   Okay()

Action 44
FEED MULE
IF ObjectInInventory(21 "A juicy apple") AND ObjectPresent(41 "A mule tethered to a
nearby tree") AND ObjectPresent(18 "A gold ring")
   Drop(21 "A juicy apple")
   Destroy(21 "A juicy apple")
   Message(59 "<green>The mule tells you that the dragon is a long way off across the
water on the East side of the island,where he he lives in a hidden guarded cave")

Action 45
FEED MULE
IF ObjectInInventory(21 "A juicy apple")
   Drop(21 "A juicy apple")
   Destroy(21 "A juicy apple")
   Okay()

Action 46
EAT APPL
IF ObjectInInventory(21 "A juicy apple")
   Drop(21 "A juicy apple")
   Destroy(21 "A juicy apple")
   Okay()

Action 47
GET BUCK
IF ObjectPresent(23 "A large bucket at the top,empty")
   Message(60 "Its attached to a pully & won't come off")

Action 48
GET BUCK
IF ObjectPresent(24 "A large bucket down the well")
   Swap(23 "A large bucket at the top,empty", 24 "A large bucket down the
well")
   Look()

Action 49
GET BOTT
IF ObjectPresent(26 "A small bottle of brown liquid")
   Get(26 "A small bottle of brown liquid")
   Swap(26 "A small bottle of brown liquid", 27 "A small bottle of brown
liquid")
   Okay()

Action 50
GET BOTT
IF ObjectPresent(29 "A small empty bottle")
   Get(29 "A small empty bottle")
   Swap(28 "A small empty bottle", 29 "A small empty bottle")
   Okay()

Action 51
DROP BOTT
IF ObjectInInventory(27 "A small bottle of brown liquid")
   Drop(27 "A small bottle of brown liquid")
   Swap(26 "A small bottle of brown liquid", 27 "A small bottle of brown
liquid")
   Okay()

Action 52
DROP BOTT
IF ObjectInInventory(28 "A small empty bottle")
   Drop(28 "A small empty bottle")
   Swap(28 "A small empty bottle", 29 "A small empty bottle")
   Okay()

Action 53
DRIN LIQU
IF ObjectInInventory(27 "A small bottle of brown liquid")
   Counter[5]=0xFF
   Message(61 "You drink the fluid & fall over dead!")

Action 54
EMPT BOTT
IF InRoom(22 "You are in the garden,to the South is an old shed with the door missing & a
large walled well complete with bucket.A path goes West to the cottage") AND ObjectPresent(48
"Planted in the ground is a large bean") AND ObjectInInventory(27 "A small bottle of
brown liquid")
   Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle")
   Swap(48 "Planted in the ground is a large bean", 49 "Towering up into the clouds
is a huge beanstalk")
   Message(62 "<yellow>The bean grows at a tremendous rate. It's as thick as a tree
& the top goes into the clouds")
   Look()

Action 55
POUR LIQU
IF InRoom(22 "You are in the garden,to the South is an old shed with the door missing & a
large walled well complete with bucket.A path goes West to the cottage") AND ObjectPresent(48
"Planted in the ground is a large bean") AND ObjectInInventory(27 "A small bottle of
brown liquid")
   Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle")
   Swap(48 "Planted in the ground is a large bean", 49 "Towering up into the clouds
is a huge beanstalk")
   Message(62 "<yellow>The bean grows at a tremendous rate. It's as thick as a tree
& the top goes into the clouds")
   Look()

Action 56
EMPT BOTT
IF ObjectPresent(48 "Planted in the ground is a large bean") AND ObjectInInventory(27
"A small bottle of brown liquid")
   Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle")
   Destroy(48 "Planted in the ground is a large bean")
   Message(63 "The bean begins to grow but soon withers & dies!")

Action 57
POUR LIQU
IF ObjectPresent(48 "Planted in the ground is a large bean") AND ObjectInInventory(27
"A small bottle of brown liquid")
   Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle")
   Destroy(48 "Planted in the ground is a large bean")
   Message(63 "The bean begins to grow but soon withers & dies!")

Action 58
EMPT BOTT
IF ObjectInInventory(27 "A small bottle of brown liquid")
   Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle")
   Okay()

Action 59
POUR LIQU
IF ObjectInInventory(27 "A small bottle of brown liquid")
   Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle")
   Okay()

Action 60
GET URN
IF ObjectPresent(30 "A large statue of a dragon,in its arms is a small urn labelled
'DRAGON DUST'")
   Get(30 "A large statue of a dragon,in its arms is a small urn labelled 'DRAGON
DUST'")
   Drop(30 "A large statue of a dragon,in its arms is a small urn labelled 'DRAGON
DUST'")
   Swap(30 "A large statue of a dragon,in its arms is a small urn labelled 'DRAGON
DUST'", 31 "A large statue of a dragon")
   MoveToRoom(32 "An urn filled with strange powder and labelled'DRAGON DUST'")
   Get(32 "An urn filled with strange powder and labelled'DRAGON DUST'")
   Okay()

Action 61
GET URN
IF ObjectPresent(33 "An urn filled with strange powder and labelled'DRAGON
DUST'")
   Get(33 "An urn filled with strange powder and labelled'DRAGON DUST'")
   Swap(32 "An urn filled with strange powder and labelled'DRAGON DUST'", 33
"An urn filled with strange powder and labelled'DRAGON DUST'")
   Okay()

Action 62
GET URN
IF ObjectPresent(39 "A small empty urn")
   Get(39 "A small empty urn")
   Swap(38 "A small empty urn", 39 "A small empty urn")
   Okay()

Action 63
DROP URN
IF ObjectInInventory(32 "An urn filled with strange powder and labelled'DRAGON
DUST'")
   Drop(32 "An urn filled with strange powder and labelled'DRAGON DUST'")
   Swap(32 "An urn filled with strange powder and labelled'DRAGON DUST'", 33
"An urn filled with strange powder and labelled'DRAGON DUST'")
   Okay()

Action 64
DROP URN
IF ObjectInInventory(38 "A small empty urn")
   Drop(38 "A small empty urn")
   Swap(38 "A small empty urn", 39 "A small empty urn")
   Okay()

Action 65
GET CAME
IF ObjectPresent(37 "A large smelly camel")
   Counter[5]=0xFF
   Message(65 "<red>The camel spits & gives you a nasty bite.You soon die from blood
poisoning!")

Action 66
ENTE *
IF ObjectPresent(37 "A large smelly camel")
   Counter[5]=0xFF
   Message(65 "<red>The camel spits & gives you a nasty bite.You soon die from blood
poisoning!")

Action 67
KILL *
IF InRoom(22 "You are in the garden,to the South is an old shed with the door missing & a
large walled well complete with bucket.A path goes West to the cottage") AND ObjectPresent(6
"<yellow>A huge bird perched here") AND ObjectInInventory(32 "An urn filled
with strange powder and labelled'DRAGON DUST'")
   Message(113 "He is immortal!!!")

Action 68
PLAY FLUT
IF InRoom(22 "You are in the garden,to the South is an old shed with the door missing & a
large walled well complete with bucket.A path goes West to the cottage") AND ObjectPresent(6
"<yellow>A huge bird perched here") AND ObjectInInventory(32 "An urn filled
with strange powder and labelled'DRAGON DUST'") AND ObjectInInventory(20 "A
small silver flute")
   Message(82 "<yellow>The flute plays a lively jig..")
   Message(115 "The wizard dances frantically,unable to stop.You cease playing & in return
he releases the bird from the spell, turning her back into a princess. Both of them vanish in a
cloud of smoke leaving you alone")
   Counter[9]=0
   Destroy(6 "<yellow>A huge bird perched here")
   Destroy(71 "Perched on a rock in the distant West is a huge bird")

Action 69
* *
IF InRoom(22 "You are in the garden,to the South is an old shed with the door missing & a
large walled well complete with bucket.A path goes West to the cottage") AND ObjectPresent(6
"<yellow>A huge bird perched here") AND ObjectInInventory(32 "An urn filled
with strange powder and labelled'DRAGON DUST'")
   Counter[5]=0xFF
   Message(114 "The wizard waves his wand,turns you into a pebble & drops you down the
well!")

Action 70
UP *
IF ObjectPresent(51 "Charging towards you is a knight in black armour riding on a black horse
& waving a lethal looking sword
<flash>HIDE</flash>or<flash>STAND</flash>your ground")
   Counter[5]=0xFF
   Message(33 "Swiftly he beheads you!")

Action 71
DOWN *
IF ObjectPresent(51 "Charging towards you is a knight in black armour riding on a black horse
& waving a lethal looking sword
<flash>HIDE</flash>or<flash>STAND</flash>your ground")
   Counter[5]=0xFF
   Message(33 "Swiftly he beheads you!")

Action 72
UP *
IF InRoom(1 "You are on a path halfway up a cliff")
   Teleport(6 "You are on top of a cliff outside a sinister looking castle,by the gates.A large
bell chain hangs down & a sign on the wall reads: <red>TRESPASSERS WILL BE EXECUTED
<magenta>Paths run East & West around the walls & a track goes down the cliff")
   Look()

Action 73
DOWN *
IF InRoom(1 "You are on a path halfway up a cliff")
   Teleport(0 "You are at the foot of high rocky cliffs.Tracks lead North towards a castle on a
hill,East to some cliffs Others go South to a small harbour & West to a large rock")
   Look()

Action 74
HIDE *
IF ObjectPresent(51 "Charging towards you is a knight in black armour riding on a black horse
& waving a lethal looking sword
<flash>HIDE</flash>or<flash>STAND</flash>your ground")
   Destroy(51 "Charging towards you is a knight in black armour riding on a black horse &
waving a lethal looking sword <flash>HIDE</flash>or<flash>STAND</flash>your
ground")
   Message(30 "<yellow>The knight charges past & vanishes!")

Action 75
STAN *
IF ObjectPresent(51 "Charging towards you is a knight in black armour riding on a black horse
& waving a lethal looking sword
<flash>HIDE</flash>or<flash>STAND</flash>your ground")
   Destroy(51 "Charging towards you is a knight in black armour riding on a black horse &
waving a lethal looking sword <flash>HIDE</flash>or<flash>STAND</flash>your
ground")
   MoveToRoom(3 "A very sharp sword")
   Destroy(10 "A battle axe")
   Message(31 "<yellow>The knight pulls up his horse within inches of you!He tells of a
witch in the castle who put a spell on him, making him kill intruders.Standing your ground broke the
spell.In thanks he leaves you his sword")
   Look()

Action 76
DOWN *
IF InRoom(4 "You are onboard the galley on the main deck,it's too big to row single handed
An open trap door leads down into the hold") AND Counter[10] == 0
   Counter[5]=0xFF
   Message(67 "<yellow>You climb into the hold,it's pitch dark but then....")
   Message(27 "Two small yellow slits of light shine malevolently in your direction,then two
deadly rays stab out & slice you up")

Action 77
DOWN *
IF InRoom(4 "You are onboard the galley on the main deck,it's too big to row single handed
An open trap door leads down into the hold")
   Teleport(5 "You are in the ships hold,it's empty a trap door leads up")
   Look()

Action 78
RUB MEDA
IF ObjectPresent(16 "A medal on a gold chain") AND InRoom(4 "You are onboard the
galley on the main deck,it's too big to row single handed An open trap door leads down into the
hold")
   Message(68 "<yellow>The boat sails off East as though manned by an invisible crew.It
soon arrives at an island,stopping long enough for you to disembark")
   Teleport(25 "You are in a busy port,the people speak a strange tongue.A road runs E/W along
the waterfront & another North into the town")
   Look()

Action 79
RING BELL
IF InRoom(6 "You are on top of a cliff outside a sinister looking castle,by the gates.A large
bell chain hangs down & a sign on the wall reads: <red>TRESPASSERS WILL BE EXECUTED
<magenta>Paths run East & West around the walls & a track goes down the cliff")
AND Counter[11] != 0
   Swap(52 "<red>The gates are closed", 53 "<red>The gates are
open")
   Counter[11]=1
   Message(34 "<cyan>Boing...<red>The door creaks open.")

Action 80
RING BELL
IF InRoom(6 "You are on top of a cliff outside a sinister looking castle,by the gates.A large
bell chain hangs down & a sign on the wall reads: <red>TRESPASSERS WILL BE EXECUTED
<magenta>Paths run East & West around the walls & a track goes down the cliff")
   Counter[5]=0xFF
   Message(35 "<cyan>Boing...<red>Someone drops a very large rock on you from the
battlements!")

Action 81
ENTE *
IF InRoom(6 "You are on top of a cliff outside a sinister looking castle,by the gates.A large
bell chain hangs down & a sign on the wall reads: <red>TRESPASSERS WILL BE EXECUTED
<magenta>Paths run East & West around the walls & a track goes down the cliff")
AND ObjectPresent(53 "<red>The gates are open")
   Teleport(9 "You are in a large hall.Big doors lead out & passages lead off left &
right On a wall is a huge tapestry showing the sun god in his chariot & a blue dragon breathing
fire,guarding treasure.Around its neck is a medallion with a galley on it,in the foreground is a
large bird holding a ring in its beak")
   Look()

Action 82
NORT *
IF InRoom(7 "You are at the back of the castle. There is a small open window.Paths run E/W
round the walls & North") AND Counter[8] <= 1
   Teleport(20 "<red>Rumbling along the track towards you is a heavily loaded wagon.You
must either<flash>HIDE</flash>or<flash>HITCH A LIFT")
   Look()

Action 83
NORT *
IF InRoom(7 "You are at the back of the castle. There is a small open window.Paths run E/W
round the walls & North")
   Teleport(19 "You have wandered into a rubbish dump (Phew!!) Tracks go out West &
South")
   Look()

Action 84
EXIT *
IF InRoom(8 "You are in the armoury,not much in the way of weapons though,only some rusty old
suits of armour.There is a door out & a small open window") AND ObjectInInventory(9 "A
battle axe")
   Message(38 "<yellow>The axe is too big to go through the window")

Action 85
EXIT *
IF InRoom(8 "You are in the armoury,not much in the way of weapons though,only some rusty old
suits of armour.There is a door out & a small open window")
   Teleport(7 "You are at the back of the castle. There is a small open window.Paths run E/W
round the walls & North")
   Look()

Action 86
OPEN *
IF InRoom(8 "You are in the armoury,not much in the way of weapons though,only some rusty old
suits of armour.There is a door out & a small open window")
   Message(69 "The lock is on the other side!")

Action 87
CLOS *
IF InRoom(8 "You are in the armoury,not much in the way of weapons though,only some rusty old
suits of armour.There is a door out & a small open window")
   Message(69 "The lock is on the other side!")

Action 88
ENTE *
IF InRoom(8 "You are in the armoury,not much in the way of weapons though,only some rusty old
suits of armour.There is a door out & a small open window") AND ObjectPresent(12
"<red>The door is open")
   Counter[0]=0xFF
   Teleport(10 "You are in a room clutterd with jars containing pickled newts,dried bats. A
cauldron bubbles on the fire,it smells good.There is a passage East & a door into another
room")
   Look()

Action 89
LEFT *
IF InRoom(9 "You are in a large hall.Big doors lead out & passages lead off left &
right On a wall is a huge tapestry showing the sun god in his chariot & a blue dragon breathing
fire,guarding treasure.Around its neck is a medallion with a galley on it,in the foreground is a
large bird holding a ring in its beak")
   Counter[0]=0xFF
   Teleport(10 "You are in a room clutterd with jars containing pickled newts,dried bats. A
cauldron bubbles on the fire,it smells good.There is a passage East & a door into another
room")
   Look()

Action 90
RIGH *
IF InRoom(9 "You are in a large hall.Big doors lead out & passages lead off left &
right On a wall is a huge tapestry showing the sun god in his chariot & a blue dragon breathing
fire,guarding treasure.Around its neck is a medallion with a galley on it,in the foreground is a
large bird holding a ring in its beak")
   Counter[0]=0xFF
   Teleport(11 "You are at the end of a passage which goes West.There is an open doorway &
a rickety staircase up")
   Look()

Action 91
EXIT *
IF InRoom(9 "You are in a large hall.Big doors lead out & passages lead off left &
right On a wall is a huge tapestry showing the sun god in his chariot & a blue dragon breathing
fire,guarding treasure.Around its neck is a medallion with a galley on it,in the foreground is a
large bird holding a ring in its beak")
   Teleport(6 "You are on top of a cliff outside a sinister looking castle,by the gates.A large
bell chain hangs down & a sign on the wall reads: <red>TRESPASSERS WILL BE EXECUTED
<magenta>Paths run East & West around the walls & a track goes down the cliff")
   Swap(52 "<red>The gates are closed", 53 "<red>The gates are
open")
   Message(36 "The door creaks shut after you")
   Look()

Action 92
OPEN *
IF ObjectInInventory(7 "A bunch of keys") AND ObjectPresent(54 "<red>The door
is closed")
   Swap(11 "<red>The door is closed", 12 "<red>The door is open")
   Swap(54 "<red>The door is closed", 55 "<red>The door is open")
   Okay()

Action 93
CLOS *
IF ObjectInInventory(7 "A bunch of keys") AND ObjectPresent(55 "<red>The door
is open")
   Swap(11 "<red>The door is closed", 12 "<red>The door is open")
   Swap(54 "<red>The door is closed", 55 "<red>The door is open")
   Okay()

Action 94
ENTE *
IF ObjectPresent(55 "<red>The door is open")
   Teleport(8 "You are in the armoury,not much in the way of weapons though,only some rusty old
suits of armour.There is a door out & a small open window")
   Counter[0]=0
   Look()

Action 95
UP *
IF InRoom(11 "You are at the end of a passage which goes West.There is an open doorway & a
rickety staircase up")
   Counter[5]=0xFF
   Message(41 "The Death Watch Beetle has been busy. The top stair gives way under your weight
sending you crashing to your death!")

Action 96
SOUT *
IF InRoom(12 "You are in a small room.There is an open doorway South into a corridor &
another East") AND Counter[8] == 1
   Message(70 "The exits are blocked by a barrier")

Action 97
EAST *
IF InRoom(12 "You are in a small room.There is an open doorway South into a corridor &
another East") AND Counter[8] == 1
   Message(70 "The exits are blocked by a barrier")

Action 98
SOUT *
IF InRoom(12 "You are in a small room.There is an open doorway South into a corridor &
another East")
   Teleport(11 "You are at the end of a passage which goes West.There is an open doorway &
a rickety staircase up")
   Look()

Action 99
EAST *
IF InRoom(12 "You are in a small room.There is an open doorway South into a corridor &
another East")
   Teleport(13 "You are outside an open doorway.The passage runs left & right")
   Look()

Action 100
DRIN *
IF InRoom(10 "You are in a room clutterd with jars containing pickled newts,dried bats. A
cauldron bubbles on the fire,it smells good.There is a passage East & a door into another
room")
   Counter[5]=0xFF
   Message(40 "That was a witches cauldron!You must be more choosy where you eat!")

Action 101
EAT *
IF InRoom(10 "You are in a room clutterd with jars containing pickled newts,dried bats. A
cauldron bubbles on the fire,it smells good.There is a passage East & a door into another
room")
   Counter[5]=0xFF
   Message(40 "That was a witches cauldron!You must be more choosy where you eat!")

Action 102
GET NEWT
IF InRoom(10 "You are in a room clutterd with jars containing pickled newts,dried bats. A
cauldron bubbles on the fire,it smells good.There is a passage East & a door into another
room")
   Message(39 "Ugh!No thanks!")

Action 103
HIDE *
IF InRoom(20 "<red>Rumbling along the track towards you is a heavily loaded wagon.You
must either<flash>HIDE</flash>or<flash>HITCH A LIFT")
   Message(71 "<yellow>As the wagon passes you jump on the back.It speeds up the track
& enters the castle")
   Teleport(9 "You are in a large hall.Big doors lead out & passages lead off left &
right On a wall is a huge tapestry showing the sun god in his chariot & a blue dragon breathing
fire,guarding treasure.Around its neck is a medallion with a galley on it,in the foreground is a
large bird holding a ring in its beak")
   Destroy(52 "<red>The gates are closed")
   ObjectToRoom(53 "<red>The gates are open", 6 "You are on top of a cliff
outside a sinister looking castle,by the gates.A large bell chain hangs down & a sign on the
wall reads: <red>TRESPASSERS WILL BE EXECUTED <magenta>Paths run East & West around
the walls & a track goes down the cliff")
   Look()

Action 104
STAN *
IF InRoom(20 "<red>Rumbling along the track towards you is a heavily loaded wagon.You
must either<flash>HIDE</flash>or<flash>HITCH A LIFT")
   Message(45 "The Witch who lives in the castle is driving the wagon,with a cackle she points
her finger at you & turns you into a toad!")
   Counter[5]=1

Action 105
OPEN *
IF InRoom(21 "You are outside a small cottage,all the doors & windows are tight shut. Paths
lead East up the garden & North")
   Message(69 "The lock is on the other side!")

Action 106
ENTE BUCK
IF ObjectPresent(23 "A large bucket at the top,empty") AND ObjectPresent(6
"<yellow>A huge bird perched here")
   Counter[13]=0xFF

Action 107
ENTE BUCK
IF ObjectPresent(23 "A large bucket at the top,empty")
   Counter[9]=0
   Teleport(62 "You are at the bottom of the well, You can't climb up.A tunnel goes
North")
   Counter[0]=0xFF
   Message(73 "<yellow>The bucket sinks gently to the well bottom,as you get out it rises
back up!")
   Look()

Action 108
UP *
IF InRoom(22 "You are in the garden,to the South is an old shed with the door missing & a
large walled well complete with bucket.A path goes West to the cottage") AND ObjectPresent(49
"Towering up into the clouds is a huge beanstalk")
   Message(74 "<green>You climb up into the clouds!")
   Teleport(24 "You are on the edge of a flower garden at the top of the beanstalk,paths run
E/W & one North deep into the garden")
   Look()

Action 109
LIFT *
IF ObjectPresent(40 "An old lady struggling to lift a huge basket of apples onto a cart")
   Destroy(40 "An old lady struggling to lift a huge basket of apples onto a cart")
   MoveToRoom(22 "A juicy apple")
   Message(75 "<green>As the cart drives away the old lady throws you an apple")
   Look()

Action 110
TALK MULE
IF ObjectPresent(41 "A mule tethered to a nearby tree")
   Message(58 "The mule ignores you")

Action 111
ENTE *
IF ObjectPresent(36 "A small boat at the lake edge")
   Teleport(47 "You are on the edge of a vast lake running N/S,to the East is a pine
wood")
   Message(76 "<yellow>The boat sails quickly across the lake")
   Look()

Action 112
ENTE *
IF ObjectPresent(35 "A flimsy raft at the lake edge")
   Counter[5]=0xFF
   Message(77 "The raft sails quickly to the middle of the lake where it breaks up.Both it
& you sink without trace!")

Action 113
CROS *
IF InRoom(35 "You are by an ornamental pool with an island in the middle.A bridge goes
across,there is a large blood red stain on it.Paths go North round the edge & West")
   Counter[5]=0xFF
   Message(78 "A rather nasty troll is hiding under the bridge.He reaches out & grabs you!
Dinner is served!")

Action 114
CROS *
IF InRoom(38 "You are on the small island,paths go N/S around the edge,another runs East A
bridge spans the pool")
   Counter[5]=0xFF
   Message(78 "A rather nasty troll is hiding under the bridge.He reaches out & grabs you!
Dinner is served!")

Action 115
SOUT *
IF InRoom(49 "You are on a N/S track surrounded by marshy ground,to the North is a lake, the
South looks treacherous") AND Random() > 80
   Teleport(53 "You are on the edge of a pine forest, too dense to enter.Ahead in the East is a
desert")
   Look()

Action 116
SOUT *
IF InRoom(49 "You are on a N/S track surrounded by marshy ground,to the North is a lake, the
South looks treacherous")
   Counter[5]=0xFF
   Message(79 "You have blundered into a marsh,before you can help yourself you are sucked into
the evil smelling mud!")

Action 117
EAST *
IF InRoom(51 "You are on an E/W path.All round you trees have been knocked over & in the
East are two enormous feet coming closer!")
   Teleport(52 "<red>You are on a huge hand,high in the air level with the face of a
giant!!!")
   Message(80 "<yellow>A vast hand reaches down & scoops you up,it's the
giant!")
   Look()

Action 118
WEST *
IF InRoom(51 "You are on an E/W path.All round you trees have been knocked over & in the
East are two enormous feet coming closer!")
   Counter[5]=0xFF
   Message(81 "A huge foot treads on you before you can flee!")

Action 119
PLAY FLUT
IF InRoom(52 "<red>You are on a huge hand,high in the air level with the face of a
giant!!!") AND ObjectInInventory(20 "A small silver flute")
   Message(82 "<yellow>The flute plays a lively jig..")
   Message(83 "The giant dances but he rocks about so much that you feel ill & stop")

Action 120
KILL *
IF InRoom(52 "<red>You are on a huge hand,high in the air level with the face of a
giant!!!") AND ObjectInInventory(2 "A very sharp sword")
   Counter[5]=0xFF
   Message(84 "Your pin pricks annoy him & he swats you like a fly!")

Action 121
KILL *
IF InRoom(52 "<red>You are on a huge hand,high in the air level with the face of a
giant!!!") AND ObjectInInventory(9 "A battle axe")
   Counter[5]=0xFF
   Message(84 "Your pin pricks annoy him & he swats you like a fly!")

Action 122
DOWN *
IF InRoom(52 "<red>You are on a huge hand,high in the air level with the face of a
giant!!!")
   Counter[5]=0xFF
   Message(85 "Agghh...You plummet to your death from a great height!")

Action 123
DROP RING
IF InRoom(52 "<red>You are on a huge hand,high in the air level with the face of a
giant!!!") AND ObjectPresent(18 "A gold ring")
   Drop(18 "A gold ring")
   Destroy(18 "A gold ring")
   Message(86 "<yellow>The giant realizes he can talk to all the birds & animals with
the aid of the ring & is very grateful,he has been so lonely since he was frightened out of
paradise be a dwarf.He carries you through the woods to the edge of a desert & tells you to go
East")
   Teleport(53 "You are on the edge of a pine forest, too dense to enter.Ahead in the East is a
desert")
   Counter[1]=0xFF
   Look()

Action 124
DROP RING
IF ObjectInInventory(18 "A gold ring")
   Drop(18 "A gold ring")
   Swap(17 "A gold ring", 18 "A gold ring")
   Okay()

Action 125
NORT *
IF InRoom(54 "You are lost in the desert dunes") AND Random() > 150
   Message(87 "<green>You walk for hours & travel in circles")
   Look()

Action 126
SOUT *
IF InRoom(54 "You are lost in the desert dunes") AND Random() > 150
   Message(87 "<green>You walk for hours & travel in circles")
   Look()

Action 127
EAST *
IF InRoom(54 "You are lost in the desert dunes") AND Random() > 150
   Message(87 "<green>You walk for hours & travel in circles")
   Look()

Action 128
WEST *
IF InRoom(54 "You are lost in the desert dunes") AND Random() > 150
   Message(87 "<green>You walk for hours & travel in circles")
   Look()

Action 129
NORT *
IF InRoom(54 "You are lost in the desert dunes") AND Random() > 150
   Teleport(55 "You are in the desert,tracks go North towards a terrible storm or E/W")
   Look()

Action 130
SOUT *
IF InRoom(54 "You are lost in the desert dunes") AND Random() > 150
   Teleport(55 "You are in the desert,tracks go North towards a terrible storm or E/W")
   Look()

Action 131
EAST *
IF InRoom(54 "You are lost in the desert dunes") AND Random() > 150
   Teleport(55 "You are in the desert,tracks go North towards a terrible storm or E/W")
   Look()

Action 132
WEST *
IF InRoom(54 "You are lost in the desert dunes") AND Random() > 150
   Teleport(55 "You are in the desert,tracks go North towards a terrible storm or E/W")
   Look()

Action 133
NORT *
IF InRoom(54 "You are lost in the desert dunes") AND Counter[8] == 253
   Message(87 "<green>You walk for hours & travel in circles")
   Look()

Action 134
SOUT *
IF InRoom(54 "You are lost in the desert dunes") AND Counter[8] == 253
   Message(87 "<green>You walk for hours & travel in circles")
   Look()

Action 135
EAST *
IF InRoom(54 "You are lost in the desert dunes") AND Counter[8] == 253
   Message(87 "<green>You walk for hours & travel in circles")
   Look()

Action 136
WEST *
IF InRoom(54 "You are lost in the desert dunes") AND Counter[8] == 253
   Message(87 "<green>You walk for hours & travel in circles")
   Look()

Action 137
NORT *
IF InRoom(54 "You are lost in the desert dunes")
   Counter[8]--
   Message(88 "<yellow>You collapse from heat stroke. Fortunatelly? you are found by a
band of travelling dwarves on their way to Firienwood.They take you with them & leave you in a
small town")
   Teleport(25 "You are in a busy port,the people speak a strange tongue.A road runs E/W along
the waterfront & another North into the town")
   Look()

Action 138
SOUT *
IF InRoom(54 "You are lost in the desert dunes")
   Counter[8]--
   Message(88 "<yellow>You collapse from heat stroke. Fortunatelly? you are found by a
band of travelling dwarves on their way to Firienwood.They take you with them & leave you in a
small town")
   Teleport(25 "You are in a busy port,the people speak a strange tongue.A road runs E/W along
the waterfront & another North into the town")
   Look()

Action 139
EAST *
IF InRoom(54 "You are lost in the desert dunes")
   Counter[8]--
   Message(88 "<yellow>You collapse from heat stroke. Fortunatelly? you are found by a
band of travelling dwarves on their way to Firienwood.They take you with them & leave you in a
small town")
   Teleport(25 "You are in a busy port,the people speak a strange tongue.A road runs E/W along
the waterfront & another North into the town")
   Look()

Action 140
WEST *
IF InRoom(54 "You are lost in the desert dunes")
   Counter[8]--
   Message(88 "<yellow>You collapse from heat stroke. Fortunatelly? you are found by a
band of travelling dwarves on their way to Firienwood.They take you with them & leave you in a
small town")
   Teleport(25 "You are in a busy port,the people speak a strange tongue.A road runs E/W along
the waterfront & another North into the town")
   Look()

Action 141
NORT *
IF InRoom(55 "You are in the desert,tracks go North towards a terrible storm or E/W")
   Counter[5]=0xFF
   Message(89 "A terrible sandstorm rages around you. The sand soon buries you!")

Action 142
WEST *
IF InRoom(55 "You are in the desert,tracks go North towards a terrible storm or E/W") AND
Random() > 60
   Teleport(56 "You are at an oasis besides a pool of clear water,a large sign filled with
strange writing is there as if in warning,a track leads East")
   Look()

Action 143
WEST *
IF InRoom(55 "You are in the desert,tracks go North towards a terrible storm or E/W")
   Teleport(58 "You are on the edge of vast salt flats stretching East.In the North is a
strange eroded rocky ridge indented with caves.South & West are sand dunes")
   Look()

Action 144
DRIN *
IF InRoom(56 "You are at an oasis besides a pool of clear water,a large sign filled with
strange writing is there as if in warning,a track leads East")
   Counter[5]=0xFF
   Message(90 "The sign was a warning!An arab hiding in the bushes & guarding the pool
throws a spear & gets you!")

Action 145
FILL CAN
IF InRoom(56 "You are at an oasis besides a pool of clear water,a large sign filled with
strange writing is there as if in warning,a track leads East") AND ObjectInInventory(43
"An empty watering can")
   Counter[5]=0xFF
   Message(90 "The sign was a warning!An arab hiding in the bushes & guarding the pool
throws a spear & gets you!")

Action 146
FILL BOTT
IF InRoom(56 "You are at an oasis besides a pool of clear water,a large sign filled with
strange writing is there as if in warning,a track leads East") AND ObjectInInventory(28 "A
small empty bottle")
   Counter[5]=0xFF
   Message(90 "The sign was a warning!An arab hiding in the bushes & guarding the pool
throws a spear & gets you!")

Action 147
NORT *
IF InRoom(60 "You are on the vast hot salt flats.To the North is a lake,in the South is a fort
& East lie more salt flats!!")
   Teleport(75 "You are lost on the salt flats!!")
   Message(91 "The lake vanishes,its a mirage")
   Look()

Action 148
PUSH BOUL
IF ObjectPresent(58 "<red>A huge round rock rests in the tunnel blocking the way
down")
   Message(92 "<yellow>The rock rumbles down the tunnel")
   Destroy(58 "<red>A huge round rock rests in the tunnel blocking the way down")

Action 149
DOWN *
IF InRoom(65 "You are in a steeply sloping tunnel") AND ObjectNotPresent(58
"<red>A huge round rock rests in the tunnel blocking the way down")
   Teleport(84 "You have reached an underground junction,tunnels go up,North & East")
   Look()

Action 150
DRIN *
IF InRoom(66 "You are inside a large cave lit by sunlight.There is a pool of cool water")
   Counter[5]=1
   Message(93 "As you drink you feel very strange.You have met the same fate as the baboon
& turned into a monkey.You shouldnt follow monkeys,its a bad habit!")

Action 151
FILL CAN
IF InRoom(66 "You are inside a large cave lit by sunlight.There is a pool of cool water")
AND ObjectInInventory(43 "An empty watering can")
   Message(95 "<yellow>In case you haven't noticed the bottom of the can is riddled
with minute holes!")

Action 152
NORT *
IF Counter[11] == 255
   Counter[11]=0

Action 153
EAST *
IF Counter[11] == 255
   Counter[11]=0

Action 154
WEST *
IF Counter[11] == 255
   Counter[11]=0

Action 155
NORT *
IF InRoom(68 "You are outside the open gates of a small fort.Carved into the gateway is a
dragon.The salt flats lie all around")
   Counter[13]=0
   Teleport(60 "You are on the vast hot salt flats.To the North is a lake,in the South is a
fort & East lie more salt flats!!")
   Look()

Action 156
WEST *
IF InRoom(68 "You are outside the open gates of a small fort.Carved into the gateway is a
dragon.The salt flats lie all around")
   Counter[13]=0
   Teleport(76 "You are at the end of a canyon which goes East.The high unscaleable walls of a
fort go N/S")
   Look()

Action 157
EAST *
IF InRoom(68 "You are outside the open gates of a small fort.Carved into the gateway is a
dragon.The salt flats lie all around")
   Counter[13]=0
   Teleport(76 "You are at the end of a canyon which goes East.The high unscaleable walls of a
fort go N/S")
   Look()

Action 158
DOWN *
IF ObjectPresent(59 "There is a large hole in the ground")
   Teleport(79 "You are at the start of a wide tunnel lit by sunlight & sloping down into
darkness")
   Look()

Action 159
ENTE *
IF InRoom(70 "You are by a steep cliff.There is an entrance to a cave,it looks unsafe. A path
goes North towards a bad smell")
   Counter[5]=0xFF
   Message(96 "Without warning the cave collapses!")

Action 160
DRIN *
IF InRoom(69 "You are on the fort parade ground. Open gates lead into desert.There is a large
trough of water,steps go up to the battlements & there is a stone building which is the guard
room")
   Counter[14]=0
   Okay()

Action 161
WEST *
IF InRoom(71 "You are in a wooded glade.In the South is a cottage,from all other directions a
dense mist flows & howling is heard")
   Counter[5]=0xFF
   Message(97 "A huge hairy hand grabs you & drags you off screaming into the mist!")

Action 162
NORT *
IF InRoom(71 "You are in a wooded glade.In the South is a cottage,from all other directions a
dense mist flows & howling is heard")
   Counter[5]=0xFF
   Message(97 "A huge hairy hand grabs you & drags you off screaming into the mist!")

Action 163
EAST *
IF InRoom(71 "You are in a wooded glade.In the South is a cottage,from all other directions a
dense mist flows & howling is heard")
   Counter[5]=0xFF
   Message(97 "A huge hairy hand grabs you & drags you off screaming into the mist!")

Action 164
EAST *
IF InRoom(73 "You are on the salt flats which go far into the East.It's getting much too
hot & it would be foolish to go further.In the South is a fort")
   Counter[5]=0xFF
   Message(98 "You collapse from sunstroke & dehydration!")

Action 165
EAST *
IF InRoom(74 "You are just inside a small cave.In the darkness South is a rattling
sound")
   Counter[5]=0xFF
   Message(98 "You collapse from sunstroke & dehydration!")

Action 166
DOWN *
IF InRoom(79 "You are at the start of a wide tunnel lit by sunlight & sloping down into
darkness")
   Counter[0]=0xFF
   Teleport(80 "You are in a wide sloping tunnel.A warm breeze flows up")
   Look()

Action 167
UP *
IF InRoom(80 "You are in a wide sloping tunnel.A warm breeze flows up")
   Counter[0]=0
   Teleport(79 "You are at the start of a wide tunnel lit by sunlight & sloping down into
darkness")
   Look()

Action 168
RUB LAMP
IF ObjectInInventory(50 "A strange old lamp")
   Drop(50 "A strange old lamp")
   Destroy(50 "A strange old lamp")
   MoveToRoom(0 "A magic lamp shining brightly")
   Get(0 "A magic lamp shining brightly")
   Message(100 "<yellow>A small flame appears in the lamp & glows brightly although
the lamp has no oil")
   Look()

Action 169
RUB LAMP
IF ObjectInInventory(0 "A magic lamp shining brightly")
   Message(55 "<yellow>Nothing happens")

Action 170
PLAY FLUT
IF ObjectPresent(60 "<red>A furious witch is in the room!") AND ObjectInInventory(20
"A small silver flute")
   Counter[5]=0xFF
   Message(44 "As you blow the flute your foot begins to tap,soon you are dancing a jig. Faster
& faster you go.You can't stop You fall over dead with exhaustion!")

Action 171
ZIFR *
IF Counter[7] != 0
   Message(55 "<yellow>Nothing happens")

Action 172
ZI *
IF Counter[7] != 0
   Message(55 "<yellow>Nothing happens")

Action 173
ZI *
IF Counter[7] == 1
   Message(49 "A large black cloud appears!")
   Message(46 "Two green eyes glare at you,then the cloud vanishes!")

Action 174
ZIFR *
IF Counter[7] == 1
   Message(49 "A large black cloud appears!")
   Message(46 "Two green eyes glare at you,then the cloud vanishes!")

Action 175
ZI *
IF Counter[7] == 0
   Message(49 "A large black cloud appears!")
   Message(46 "Two green eyes glare at you,then the cloud vanishes!")

Action 176
ZIFR *
IF Counter[7] == 255
   Message(55 "<yellow>Nothing happens")

Action 177
KILL *
IF ObjectNotPresent(2 "A very sharp sword") AND ObjectNotPresent(9 "A battle
axe")
   Message(32 "You have no weapon!")

Action 178
KILL *
IF ObjectPresent(60 "<red>A furious witch is in the room!")
   Message(102 "You stab out with your weapon!")

Action 179
KILL *
IF ObjectPresent(60 "<red>A furious witch is in the room!") AND Random() > 80
   Message(52 "<red><flash>Missed!")

Action 180
KILL *
IF ObjectPresent(60 "<red>A furious witch is in the room!")
   Message(53 "You got her!She disappears in a puff of smoke,leaving behind 2 objects")
   AddScore(16)
   Counter[8]=0xFF
   Destroy(60 "<red>A furious witch is in the room!")
   MoveToRoom(15 "A medal on a gold chain")
   MoveToRoom(17 "A gold ring")
   Look()

Action 181
EAST *
IF InRoom(122 "You are in an E/W tunnel.There is a hole in the roof & a very rusty ladder
going up into darkness")
   Counter[0]=0
   Teleport(70 "You are by a steep cliff.There is an entrance to a cave,it looks unsafe. A path
goes North towards a bad smell")
   Look()

Action 182
DROP BUCK
IF ObjectPresent(23 "A large bucket at the top,empty")
   Swap(23 "A large bucket at the top,empty", 24 "A large bucket down the
well")
   Look()

Action 183
GET CAN
IF ObjectPresent(42 "An empty watering can")
   Get(42 "An empty watering can")
   Swap(42 "An empty watering can", 43 "An empty watering can")
   Okay()

Action 184
DROP CAN
IF ObjectInInventory(43 "An empty watering can")
   Drop(43 "An empty watering can")
   Swap(42 "An empty watering can", 43 "An empty watering can")
   Okay()

Action 185
GET BEAN
IF ObjectPresent(46 "Lying on a shelf is a large oval bean")
   Get(46 "Lying on a shelf is a large oval bean")
   Swap(46 "Lying on a shelf is a large oval bean", 47 "A large oval bean")
   Okay()

Action 186
GET BEAN
IF ObjectPresent(48 "Planted in the ground is a large bean")
   Get(48 "Planted in the ground is a large bean")
   Swap(47 "A large oval bean", 48 "Planted in the ground is a large bean")
   Okay()

Action 187
DROP BEAN
IF ObjectInInventory(47 "A large oval bean")
   Drop(47 "A large oval bean")
   Swap(47 "A large oval bean", 48 "Planted in the ground is a large bean")
   Look()

Action 188
KILL *
IF ObjectPresent(34 "A smug looking dwarf,with a loudhailer!")
   Message(106 "You won't live very long if you try!")

Action 189
GET GOLD
IF ObjectPresent(65 "On the table is a bag of gold")
   Get(65 "On the table is a bag of gold")
   Swap(65 "On the table is a bag of gold", 66 "A bag of gold")
   Okay()

Action 190
GET GOLD
IF ObjectPresent(67 "A bag of gold")
   Get(67 "A bag of gold")
   Swap(66 "A bag of gold", 67 "A bag of gold")
   Okay()

Action 191
DROP GOLD
IF ObjectInInventory(66 "A bag of gold") AND ObjectPresent(34 "A smug looking
dwarf,with a loudhailer!")
   Drop(66 "A bag of gold")
   Destroy(66 "A bag of gold")
   Destroy(34 "A smug looking dwarf,with a loudhailer!")
   Destroy(70 "<yellow>From the north a loud voice shouts FEE FIE FOE FUM")
   MoveToRoom(68 "A strange tetrahedron shaped gem")
   Get(68 "A strange tetrahedron shaped gem")
   Message(107 "<yellow>You take the gem in exchange")
   ShowInventory()

Action 192
DROP GOLD
IF ObjectInInventory(66 "A bag of gold")
   Drop(66 "A bag of gold")
   Swap(66 "A bag of gold", 67 "A bag of gold")
   Okay()

Action 193
GET GEM
IF ObjectPresent(69 "A strange tetrahedron shaped gem")
   Get(69 "A strange tetrahedron shaped gem")
   Swap(68 "A strange tetrahedron shaped gem", 69 "A strange tetrahedron shaped
gem")
   Okay()

Action 194
DROP GEM
IF ObjectInInventory(68 "A strange tetrahedron shaped gem")
   Drop(68 "A strange tetrahedron shaped gem")
   Swap(68 "A strange tetrahedron shaped gem", 69 "A strange tetrahedron shaped
gem")
   Okay()

Action 195
DOWN *
IF InRoom(116 "You are in a narrow sloping passage") AND ObjectPresent(61
"<red>Further down the passage loud slurping noises are heard")
   Counter[6]=0xFF

Action 196
DOWN *
IF InRoom(116 "You are in a narrow sloping passage")
   Teleport(117 "You are in a vast underground cavern The walls are covered with slime Tunnels
run South & East")
   Look()

Action 197
WEST *
IF InRoom(116 "You are in a narrow sloping passage") AND ObjectPresent(64 "A section
of the wall has slid away revealing a tunnel West")
   Destroy(64 "A section of the wall has slid away revealing a tunnel West")
   Teleport(118 "You are at the start of a musty passage going West")
   Message(108 "<yellow>As you enter the wall closes behind")
   Look()

Action 198
INSE GEM
IF ObjectInInventory(68 "A strange tetrahedron shaped gem") AND ObjectPresent(63 "In
the wall a faint outline of a door can be seen & there is a small triangular slot")
   Drop(68 "A strange tetrahedron shaped gem")
   Destroy(68 "A strange tetrahedron shaped gem")
   Swap(63 "In the wall a faint outline of a door can be seen & there is a small triangular
slot", 64 "A section of the wall has slid away revealing a tunnel West")
   Message(109 "The gem pulses with light & part of the wall slides away")
   Look()

Action 199
ZIFR *
IF ObjectPresent(62 "<red>Across the cavern flooor a huge slug as big as a house is
crawling towards you!") AND Counter[6] == 255
   Destroy(62 "<red>Across the cavern flooor a huge slug as big as a house is crawling
towards you!")
   AddScore(16)
   Destroy(61 "<red>Further down the passage loud slurping noises are heard")
   Message(49 "A large black cloud appears!")
   Message(47 "Two green eyes glare at your enemy then with a flash it is vapourized! The cloud
vanishes")
   Counter[6]=0
   Look()

Action 200
KILL *
IF ObjectPresent(62 "<red>Across the cavern flooor a huge slug as big as a house is
crawling towards you!")
   Counter[5]=0xFF
   Message(110 "<cyan>Slurp....<red>It got you!")

Action 201
SOUT *
IF ObjectPresent(62 "<red>Across the cavern flooor a huge slug as big as a house is
crawling towards you!")
   Counter[5]=0xFF
   Message(110 "<cyan>Slurp....<red>It got you!")

Action 202
EAST *
IF ObjectPresent(62 "<red>Across the cavern flooor a huge slug as big as a house is
crawling towards you!")
   Counter[5]=0xFF
   Message(110 "<cyan>Slurp....<red>It got you!")

Action 203
SOUT *
IF InRoom(117 "You are in a vast underground cavern The walls are covered with slime Tunnels
run South & East")
   Teleport(116 "You are in a narrow sloping passage")
   Look()

Action 204
EAST *
IF InRoom(117 "You are in a vast underground cavern The walls are covered with slime Tunnels
run South & East")
   Teleport(122 "You are in an E/W tunnel.There is a hole in the roof & a very rusty ladder
going up into darkness")
   Look()

Action 205
UP *
IF InRoom(121 "You are on a rusty ladder in a vertical shaft") AND Random() > 80
   Counter[5]=0xFF
   Message(111 "As you climb,the ladder crumbles & you drop to your death!")

Action 206
DOWN *
IF InRoom(121 "You are on a rusty ladder in a vertical shaft") AND Random() > 80
   Counter[5]=0xFF
   Message(111 "As you climb,the ladder crumbles & you drop to your death!")

Action 207
UP *
IF InRoom(121 "You are on a rusty ladder in a vertical shaft")
   Teleport(120 "You are at the end of a tunnel which goes South.Another runs East & there
is a hole in the floor with a very unsafe looking rusty ladder going down")
   Look()

Action 208
DOWN *
IF InRoom(121 "You are on a rusty ladder in a vertical shaft")
   Teleport(122 "You are in an E/W tunnel.There is a hole in the roof & a very rusty ladder
going up into darkness")
   Look()

Action 209
UP *
IF InRoom(122 "You are in an E/W tunnel.There is a hole in the roof & a very rusty ladder
going up into darkness")
   Counter[5]=0xFF
   Message(111 "As you climb,the ladder crumbles & you drop to your death!")

Action 210
WEST *
IF InRoom(122 "You are in an E/W tunnel.There is a hole in the roof & a very rusty ladder
going up into darkness")
   Teleport(117 "You are in a vast underground cavern The walls are covered with slime Tunnels
run South & East")

Action 211
WEST *
IF InRoom(117 "You are in a vast underground cavern The walls are covered with slime Tunnels
run South & East") AND ObjectPresent(62 "<red>Across the cavern flooor a huge
slug as big as a house is crawling towards you!")
   Counter[6]=0xFF

Action 212
WEST *
IF InRoom(117 "You are in a vast underground cavern The walls are covered with slime Tunnels
run South & East")
   Look()

Action 213
FILL CAN
IF ObjectInInventory(43 "An empty watering can")
   Message(95 "<yellow>In case you haven't noticed the bottom of the can is riddled
with minute holes!")

Action 214
FILL BOTT
IF ObjectInInventory(28 "A small empty bottle") AND InRoom(35 "You are by an
ornamental pool with an island in the middle.A bridge goes across,there is a large blood red stain
on it.Paths go North round the edge & West")
   Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle")
   Message(117 "<yellow>As you fill the bottle the water turns brown & starts to
foam")

Action 215
FILL BOTT
IF InRoom(36 "You are by an ornamental pool with an island in the middle.Stepping stones go
across.Paths go South round the edge & East") AND ObjectInInventory(28 "A small empty
bottle")
   Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle")
   Message(117 "<yellow>As you fill the bottle the water turns brown & starts to
foam")

Action 216
FILL BOTT
IF InRoom(37 "You are on the small island,paths go N/S around the edge,another runs West
Stepping stones cross the pool") AND ObjectInInventory(28 "A small empty bottle")
   Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle")
   Message(117 "<yellow>As you fill the bottle the water turns brown & starts to
foam")

Action 217
FILL BOTT
IF InRoom(38 "You are on the small island,paths go N/S around the edge,another runs East A
bridge spans the pool") AND ObjectInInventory(28 "A small empty bottle")
   Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle")
   Message(117 "<yellow>As you fill the bottle the water turns brown & starts to
foam")

Action 218
FILL BOTT
IF InRoom(69 "You are on the fort parade ground. Open gates lead into desert.There is a large
trough of water,steps go up to the battlements & there is a stone building which is the guard
room") AND ObjectInInventory(28 "A small empty bottle")
   Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle")
   Message(117 "<yellow>As you fill the bottle the water turns brown & starts to
foam")

Action 219
FILL BOTT
IF InRoom(66 "You are inside a large cave lit by sunlight.There is a pool of cool water")
AND ObjectInInventory(28 "A small empty bottle")
   Swap(27 "A small bottle of brown liquid", 28 "A small empty bottle")
   Message(117 "<yellow>As you fill the bottle the water turns brown & starts to
foam")

Action 220
ENTE *
IF InRoom(64 "You are at the end of the sloping passage.There is an open door here") AND
Counter[13] == 0
   Counter[13]=0
   Counter[9]=0xFF

Action 221
ENTE *
IF InRoom(64 "You are at the end of the sloping passage.There is an open door here")
   Counter[0]=0
   Teleport(21 "You are outside a small cottage,all the doors & windows are tight shut.
Paths lead East up the garden & North")
   Message(36 "The door creaks shut after you")
   Look()

Action 222
WEST *
IF InRoom(27 "You are in the town square.Narrow roads lead in various directions")
   Teleport(85 "You are in a maze of narrow alleys")
   Counter[13]=1
   Look()

Action 223
SOUT *
IF InRoom(114 "You are lost in a rabbit warren of narrow alleys")
   Teleport(27 "You are in the town square.Narrow roads lead in various directions")
   Counter[13]=0
   Counter[14]=0
   Look()

Action 224
EAST *
IF InRoom(47 "You are on the edge of a vast lake running N/S,to the East is a pine wood")
AND ObjectPresent(18 "A gold ring")
   Teleport(50 "You are on a woodland path which goes E/W.In the East you can hear trees being
smashed down & the ground shakes")
   Look()

Action 225
EAST *
IF InRoom(47 "You are on the edge of a vast lake running N/S,to the East is a pine wood")
   Teleport(125 "You are on an E/W track through dense pine forest")
   Look()

Action 226
EAT BEAN
IF ObjectInInventory(47 "A large oval bean")
   Counter[5]=0xFF
   Message(116 "The bean sticks in your throat,choking you to death")

Action 227
PUSH BOUL
IF InRoom(116 "You are in a narrow sloping passage")
   Message(55 "<yellow>Nothing happens")

Action 228
EAST *
IF InRoom(58 "You are on the edge of vast salt flats stretching East.In the North is a strange
eroded rocky ridge indented with caves.South & West are sand dunes")
   Counter[14]=0xFF
   Teleport(60 "You are on the vast hot salt flats.To the North is a lake,in the South is a
fort & East lie more salt flats!!")
   Look()

Action 229
EAST *
IF InRoom(59 "You are on the edge of sand dunes running N/S.To the East lie vast salt
flats")
   Counter[14]=0xFF
   Teleport(60 "You are on the vast hot salt flats.To the North is a lake,in the South is a
fort & East lie more salt flats!!")
   Look()

Action 230
PLAY FLUT
IF InRoom(68 "You are outside the open gates of a small fort.Carved into the gateway is a
dragon.The salt flats lie all around")
   ObjectToRoom(59 "There is a large hole in the ground", 69 "You are on the fort
parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the
battlements & there is a stone building which is the guard room")
   Drop(20 "A small silver flute")
   Destroy(20 "A small silver flute")
   Counter[11]--
   Message(82 "<yellow>The flute plays a lively jig..")
   Message(131 "<yellow>The gnomes dance merrily,they haven't enjoyed themselves so
much for years. You agree to give them the flute & in return they will show you where the
treasure is.One of them shouts SSYSY <red>There is a loud bang!")
   Teleport(69 "You are on the fort parade ground. Open gates lead into desert.There is a large
trough of water,steps go up to the battlements & there is a stone building which is the guard
room")
   Look()

Action 231
PLAY FLUT
IF InRoom(69 "You are on the fort parade ground. Open gates lead into desert.There is a large
trough of water,steps go up to the battlements & there is a stone building which is the guard
room")
   ObjectToRoom(59 "There is a large hole in the ground", 69 "You are on the fort
parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the
battlements & there is a stone building which is the guard room")
   Drop(20 "A small silver flute")
   Destroy(20 "A small silver flute")
   Counter[11]--
   Message(82 "<yellow>The flute plays a lively jig..")
   Message(131 "<yellow>The gnomes dance merrily,they haven't enjoyed themselves so
much for years. You agree to give them the flute & in return they will show you where the
treasure is.One of them shouts SSYSY <red>There is a loud bang!")
   Teleport(69 "You are on the fort parade ground. Open gates lead into desert.There is a large
trough of water,steps go up to the battlements & there is a stone building which is the guard
room")
   Look()

Action 232
PLAY FLUT
IF InRoom(77 "You are in the guardroom,furnished with small bunks.Pasted on the wall is a
notice which reads <red>'IN CASE OF FIRE-THROW DRAGON DUST'")
   ObjectToRoom(59 "There is a large hole in the ground", 69 "You are on the fort
parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the
battlements & there is a stone building which is the guard room")
   Drop(20 "A small silver flute")
   Destroy(20 "A small silver flute")
   Counter[11]--
   Message(82 "<yellow>The flute plays a lively jig..")
   Message(131 "<yellow>The gnomes dance merrily,they haven't enjoyed themselves so
much for years. You agree to give them the flute & in return they will show you where the
treasure is.One of them shouts SSYSY <red>There is a loud bang!")
   Teleport(69 "You are on the fort parade ground. Open gates lead into desert.There is a large
trough of water,steps go up to the battlements & there is a stone building which is the guard
room")
   Look()

Action 233
PLAY FLUT
IF InRoom(78 "You are on the fort ramparts going E/W.There are steps down.You get a good view
of the salt flats from here")
   ObjectToRoom(59 "There is a large hole in the ground", 69 "You are on the fort
parade ground. Open gates lead into desert.There is a large trough of water,steps go up to the
battlements & there is a stone building which is the guard room")
   Drop(20 "A small silver flute")
   Destroy(20 "A small silver flute")
   Counter[11]--
   Message(82 "<yellow>The flute plays a lively jig..")
   Message(131 "<yellow>The gnomes dance merrily,they haven't enjoyed themselves so
much for years. You agree to give them the flute & in return they will show you where the
treasure is.One of them shouts SSYSY <red>There is a loud bang!")
   Teleport(69 "You are on the fort parade ground. Open gates lead into desert.There is a large
trough of water,steps go up to the battlements & there is a stone building which is the guard
room")
   Look()

Action 234
KILL *
IF Counter[11] == 255
   Counter[5]=0xFF
   Message(133 "There are too many gnomes,they overpower you & stake you out for the
buzzards!")

Action 235
SSYS *
   Counter[5]=0xFF
   Message(132 "There is a loud bang & the ground opens beneath your feet.As you plunge to
your doom you ponder on why life is so unfair!")

Action 236
ABRA *
   Message(134 "<yellow>You didn't expect that to work did you!")

Action 237
PRAY *
   Message(37 "<yellow>Lightning flashes & a loud voice says 'SORRY WE ARE CLEAN
OUT OF MIRACLES!'")

Action 238
SOUT *
IF InRoom(74 "You are just inside a small cave.In the darkness South is a rattling
sound")
   Counter[5]=0xFF
   Message(99 "The back of the cave is alive with rattlesnakes,one of them sinks its fangs into
you!")

Action 239
TALK BIRD
IF ObjectPresent(6 "<yellow>A huge bird perched here") AND ObjectPresent(18 "A
gold ring")
   Message(135 "<yellow>You get no answer")

Action 240
GET STAT
IF InRoom(39 "You are at the island centre,paths go East & West")
   Message(136 "<yellow>It's too heavy!")

Action 241
GET MONK
IF ObjectPresent(57 "A baboon wearing a collar & tie drinks at the pool")
   Destroy(57 "A baboon wearing a collar & tie drinks at the pool")
   Message(94 "<yellow>The monkey is too fast & runs off")

Action 242
TALK MONK
IF ObjectPresent(57 "A baboon wearing a collar & tie drinks at the pool") AND
ObjectPresent(18 "A gold ring")
   Message(135 "<yellow>You get no answer")

Action 243
EMPT DUST
IF InRoom(83 "You are in a vast cavern stacked with treasure") AND ObjectInInventory(32
"An urn filled with strange powder and labelled'DRAGON DUST'")
   Message(141 "<yellow>The dust goes all over its head,the flames & smoke cease,the
heat decreases the defeated dragon wags his tail & tries to be friendly. The treasure is
yours<flash>CONGRATULATIONS!")
   AddScore(48)
   End()

Action 244
EMPT URN
IF InRoom(83 "You are in a vast cavern stacked with treasure") AND ObjectInInventory(32
"An urn filled with strange powder and labelled'DRAGON DUST'")
   Message(141 "<yellow>The dust goes all over its head,the flames & smoke cease,the
heat decreases the defeated dragon wags his tail & tries to be friendly. The treasure is
yours<flash>CONGRATULATIONS!")
   AddScore(48)
   End()

Action 245
EMPT URN
IF ObjectInInventory(32 "An urn filled with strange powder and labelled'DRAGON
DUST'")
   Drop(32 "An urn filled with strange powder and labelled'DRAGON DUST'")
   Destroy(32 "An urn filled with strange powder and labelled'DRAGON DUST'")
   MoveToRoom(38 "A small empty urn")
   Get(38 "A small empty urn")
   Message(142 "The dust blows away in a breeze!")

Action 246
EMPT DUST
IF ObjectInInventory(32 "An urn filled with strange powder and labelled'DRAGON
DUST'")
   Drop(32 "An urn filled with strange powder and labelled'DRAGON DUST'")
   Destroy(32 "An urn filled with strange powder and labelled'DRAGON DUST'")
   MoveToRoom(38 "A small empty urn")
   Get(38 "A small empty urn")
   Message(142 "The dust blows away in a breeze!")

Action 247
KILL *
IF InRoom(83 "You are in a vast cavern stacked with treasure") AND ObjectInInventory(2
"A very sharp sword")
   Drop(2 "A very sharp sword")
   Destroy(2 "A very sharp sword")
   Message(143 "Your weapon melts as it touches the Dragon!")

Action 248
KILL *
IF InRoom(83 "You are in a vast cavern stacked with treasure") AND ObjectInInventory(9
"A battle axe")
   Drop(9 "A battle axe")
   Destroy(9 "A battle axe")
   Message(143 "Your weapon melts as it touches the Dragon!")

Action 249
ZIFR *
IF InRoom(83 "You are in a vast cavern stacked with treasure") AND Counter[7] == 255
   Counter[7]=0
   Message(49 "A large black cloud appears!")
   Message(50 "Two green eyes look all around & see the Dragon.There is a shrill squeek
& the cloud vanishes never to return!")

Action 250
EMPT URN
IF ObjectInInventory(38 "A small empty urn")
   Message(64 "The urn is empty!")

Action 251
EMPT DUST
IF ObjectInInventory(38 "A small empty urn")
   Message(64 "The urn is empty!")

Action 252
KILL *
IF Counter[6] == 0 AND Counter[15] == 2
   Message(151 "NO EFFECT!!!")

Action 253
KILL *
IF Counter[6] == 0
   Message(147 "You stab out with your weapon..")

Action 254
KILL *
IF Counter[6] == 0 AND Random() > 90
   Message(52 "<red><flash>Missed!")

Action 255
KILL *
IF Counter[6] == 0 AND Random() > 70
   Message(148 "but cause little damage")

Action 256
KILL *
IF Counter[6] == 0
   Counter[6]=0
   Counter[15]=0
   AddScore(16)
   Message(149 "A fatal blow,SUCCESS!")

Action 257
ZIFR *
IF Counter[6] == 0 AND Counter[7] == 255
   Message(49 "A large black cloud appears!")
   Message(47 "Two green eyes glare at your enemy then with a flash it is vapourized! The cloud
vanishes")
   Counter[6]=0
   Counter[15]=0
   AddScore(16)

Action 258
PLAY FLUT
IF ObjectInInventory(20 "A small silver flute")
   Message(82 "<yellow>The flute plays a lively jig..")
   Message(104 "<cyan>This is a quest not a band practise!")

Action 259
RUB *
   Message(55 "<yellow>Nothing happens")

Action 260
ZIFR *
   Counter[5]=0xFF
   Message(49 "A large black cloud appears!")
   Message(48 "Two green eyes look all around & then glare at you.A shrill voice
says'DON'T WASTE MY TIME!'With a flash you are vapourized!")

Action 261
DROP FLUT
IF ObjectInInventory(20 "A small silver flute")
   Drop(20 "A small silver flute")
   Swap(19 "A small silver flute", 20 "A small silver flute")
   Okay()

Action 262
TALK *
   Message(152 "<yellow>Talking to yourself,thats a bad sign")

Action 263
WAVE *
   Message(55 "<yellow>Nothing happens")

Action 264
KILL *
   Message(153 "<yellow>Kill what??")