Please enter your first name ?CASA
Hi there, CASA
Please stand by ...
CASA, your attributes
are :
Magic : 2
Strength : 4
Widsom : 3
You are at the entrance to an
ancient,
forbidding-looking
castle. You are standing on
the North side of the castle,
and as you look South,
towards
the tumbling structure, you
notice the entrance portal
is open and unguarded
What do you
want to do now ? Go South
CASA, your attributes are :
Magic : 2
Strength : 4
Widsom :
3
You are in the entrance hall,
which is hung with rich
fabrics. Doors lead to the
East and the
South, and there
is an open portal to the west.
Horrors! You've stumbled in on
the hiding
place of an awful
Soulthreat. You can see at a
glance his Strength is 4
his Magic ability rates
4
and his Wisdom is 0
What do you want to do now ? Go West
The Soulthreat blocks your way
out.
What do you want to do now ? Fight
The Soulthreat's Magic is 3
Strength is 4 and Wisdom
is 0
Which characteristic will you fight
with (M/S/W) ? Strength
The fight table for this melee
reads 0
The melee carries a cost/reward of 3
The monster attacks and the
fight is underway.
The
Soulthreat defeated you.
After that fight, your
attributes are :
Magic : 2
Strength : 1
&
Wisdom : 3
And those of the Soulthreat are:
Magic : 4
Strength : 4
& Wisdom : 0
You see a
papyrus scroll.
Do you wish to read it ? Yes
It contains a Magic spell. Do
you wish to read it ?
Yes
It was an evil spell
CASA, your attributes are :
Widsom : 3
You are in the entrance
hall,
which is hung with rich
fabrics. Doors lead to the
East and the South, and there
is an open
portal to the west.
What do you want to do now ? Go West
CASA, your attributes are :
Widsom
: 3
This small room, which
features an ornate sculpture
of the moon goddess on a
pedestal in the
North-east
corner, is the Royal
Presence Chamber. Doors lead
to the South, the West and
to the East
...
On the wall is a small, guilded
safe, and infront of
it is a key...
Do you wish to open the
safe ? Yes
A choir of angelic voices is
heard ...
You are healed and refreshed ...
In front of you
is a chest
labelled with a large #1
Will you open it ? No
What do you want to do now ? Go
South
CASA, your attributes are :
Magic : 2
Strength : 2
Widsom : 5
You find yourself in a
place
which seems quiet and peaceful.
This is the castle's Picture
Gallery, with a large
painting
of the Legendary Guardian of
the Black Lagoon to the left of
the window in the East wall.
Through
the window you can see the mullioned
windows of the Great Hall across the
Contoured Garden.
Exits from the
Gallery are to the North and
to the East ...
What do you want to do now ? Go
South
There is no door that way
What do you want to do now ? Go East
CASA, your attributes are :
Magic : 2
Strength : 2
Widsom : 5
You have entered to Wizard's
Den, with a cauldron
bubbling
over a fire with green flames
in the South-west corner.
This room reeks of burning
sulphur,
and the echo of
ancient spells. You can leave
to the North, the South, or to
to the East.
What do
you want to do now ? Go South
CASA, your attributes are :
Magic : 2
Strength : 2
Widsom :
5
You are now in the Sanctuary
of Silence, a room whose
calmness may be a deception.
The room is
damp and cold. An
exit leaves the room to the
North
What do you want to do now ? Go North
CASA,
your attributes are :
Magic : 2
Strength : 2
Widsom : 5
You have entered to
Wizard's
Den, with a cauldron bubbling
over a fire with green flames
in the South-west
corner.
This room reeks of burning
sulphur, and the echo of
ancient spells. You can leave
to the
North, the South, or to
to the East.
You see a small bottle engraved
with curious, twisted letters
...
Will you drink the potion which
you can see inside the bottle ?No
What do you want to do now
? Go East
CASA, your attributes are :
Magic : 2
Strength : 2
Widsom : 5
You find yourself
in a place
which seems quiet and peaceful.
This is the castle's Picture
Gallery, with a large
painting
of the Legendary Guardian of
the Black Lagoon to the left of
the window in the East wall.
Through
the window you can see the mullioned
windows of the Great Hall across the
Contoured Garden.
Exits from the
Gallery are to the North and
to the East ...
In front of you is a chest
labelled
with a large #2
Will you open it ? No
What do you want to do now ? Go North
CASA, your
attributes are :
Magic : 2
Strength : 2
Widsom : 5
This small room, which
features an ornate
sculpture
of the moon goddess on a
pedestal in the North-east
corner, is the Royal
Presence Chamber.
Doors lead
to the South, the West and
to the East ...
What do you want to do now ? Go East
CASA,
your attributes are :
Magic : 2
Strength : 2
Widsom : 5
You are in the entrance hall,
which
is hung with rich
fabrics. Doors lead to the
East and the South, and there
is an open portal to the
west.
You've tripped in the dark.
Something awakes. Oh, you're face
to face with
Gravelpit, the
Kneecrusher, who has Magic of 3
Strength of 2 and Wisdom
of 0
What do you want to
do now ? Go East
The kneecrusher blocks your way out.
What do you want to do now ? Fight
The
kneecrusher's Magic is 3
Strength is 2 and Wisdom is 0
Which characteristic will you
fight
with (M/S/W) ? Wisdom
The fight table for this melee reads 5
The melee carries a cost/reward
of 11
The monster attacks and the
fight is underway.
The kneecrusher defeated you.
After that
fight, your
attributes are :
Magic : 2
Strength : 2
& Wisdom : 0
And those of the
kneecrusher are:
Magic : 3
Strength : 3
& Wisdom : 11
In front of you is a chest
labelled
with a large #3
Will you open it ? No
CASA, your attributes are :
Magic : 2
Strength :
2
You are in the entrance hall,
which is hung with rich
fabrics. Doors lead to the
East and the
South, and there
is an open portal to the west.
What do you want to do now ? Go East
CASA, your
attributes are :
Magic : 2
Strength : 2
There is only a store room.
There is a single exit,
back
the way you came in,
to the West.
This room holds the dreaded
enemy of all who enter
the
Castle, Wolving of Wolf Glass
with Strength of 4 plus
Wisdom of 0 and
Magic of 1
What do you
want to do now ? Go West
The Wolving blocks your way out.
What do you want to do now ? Run
away
Which direction ? Go West
CASA, your attributes are :
Magic : 2
Strength : 2
You are in
the entrance hall,
which is hung with rich
fabrics. Doors lead to the
East and the South, and
there
is an open portal to the west.
What do you want to do now ? Go South
CASA, your attributes
are :
Magic : 2
Strength : 2
This is the most magnificent
room in the castle, the Great
Hall,
with massive hammerbeam
roof. You can leave it by the
double doors to the North or by
those to the
East behind which
you can hear music playing.
Through the windows in the West
wall, you can see the
Contoured
Garden, and beyond that, through
windows of a room hung with
many, many fine
paintings.
What do you want to do now ? Go East
CASA, your attributes are :
Magic :
2
Strength : 2
Sounds of a string quartet
fill this room, the Musicians'
Chamber. You can
leave by
doors to the West or by one
to the South ...
What do you want to do now ? Go
South
CASA, your attributes are :
Magic : 2
Strength : 2
This must be the Vestibule
of
Sighs, a dank and clammy
room where legend says the
Guardian of the Black Lagoon
can sometimes be
heard at
night. There is a door to the
North and one leaves to the South.
What do you want to do
now ? Go South
CASA, your attributes are :
Magic : 2
Strength : 2
You have stumbled on to
the
marshy mud surrounding the
Black Lagoon underneath the
castle. To escape from the
castle you
must fight The
Guardian of the Black Lagoon.
The fight must involve all
attributes...and
you'll need
a total of 10 to escape ...
The Guardians attributes :
Magic : 5
Strength
: 6
Wisdom : 0
Your attributes are :
Magic : 2
Strength : 2
Wisdom : 0
Now for the
Ultimate Test ...
Press RETURN when you're
brave enough to fight
Fist, Magic ...
You : 2
Guardian : 5
The difference is 3
and the Guardian has the edge
This round carries a
penalty
of 6 attribute points
In front of you is a chest
labelled with a large #4
Will you open
it ? Yes
A strange smoke comes out
making you sleepy and
sapping your magic power.
And you've
lost...and so
now have 6 Magic points...
Press RETURN when you're ready
to continue this epic
struggle
Now it's time for a match of
Strength, where your rating
is 2 and the
Guardian's
Strength rating is 6
The difference is 4
in the Guardian's favour
The round
carries a penalty
of 2 attribute points.
You're the Victor, and so
you now have 4 strength
points
Press the RETURN key when
you have stopped trembling
enough to face the third,
and final
challenge ...
Now it's time for a match of
wisdom, where your rating
is 0 and the
Guardian's
wisdom rating is 0
The difference is 0
in your favour
Now, this final
challenge
carries a huge penalty
of 0.706417714 attribute points
In front of you is a
chest
labelled with a large #6
Will you open it ? Yes
It holds dragon's gold worth £322
And
the Guardian got the better
of you CASA!!
And now, at the end of the
final battle, your
position
is : Magic ... 6
Wisdom ... 0
Strength ... 4
Well, CASA, your
attribute total
is 10
You needed at least 10 points
to win the game, and you've
done it,
CASA!
You've succeeded, O hero of
these dark and dangerous
times. I hereby dub thee
SIR
CASA ... Arise...
Your Adventures are at an end.
Waking from your bed and looking
at your
clock you have to decide
on your most important decision
of the night.
Do you wake up or go back to
sleep
and do further battles with the
depths of your imagination
The choice is yours O dreamy
one.
What is your desire ...
Awake or sleep (A / S) ?