Raspberry Jam - 2022 By Sylfir For StoryPlayer5/Windows Solution by Garry Francis ---------------------------------------- This is a minimal solution to a very strange game. It is a combination of point and click and command line. You can theoretically play using one or the other, but it's really messy. When playing using point and click, you just click on a highlighted word and it automatically does something such as EXAMINE or TAKE the clicked object or travel in the clicked direction. Occasionally, you need to click on one word for an object, then another word for another object for it will deduce that you wanted to (say) GIVE BASKET TO GRANDMA. Many actions cause the screen to be refreshed and the response shown in a fresh screen. Once that happens, you can't do anything in that screen unless one or more of the words in the response are highlighted. As a consequence, most of the game is spent going back to the location description by clicking the 'back link' in the top left corner. The command-line input is very restrictive. You can only do the equivalent of the single actions that you can do with the point and click input. As some of the verbs are very obscure, you may need to click on a word using the point and click method to find out what verb to use in the command-line method. There are no synonyms, no abbreviations for directions or EXAMINE and some nouns are called different things in different places, e.g. CAT versus MISI. When using the command line, most of the game is spent pressing the Enter key with no command to go back to the room description. It should have stuck to one input technique or the other. All in all, this combination of input techniques is a bit of a failure. You'll need to EXAMINE lots of things for this solution to make sense. Scores are shown in parentheses as +A=B, where A is points earned and B is cumulative points earned. TUTORIAL NEXT EXAMINE BUCKET [Enter] (you are now carrying the bucket) NEXT EXAMINE GRANDMA (she asks you to get some water from the well) [Enter] (you are now carrying tasks and can go south) SOUTH EXAMINE WELL LOOK [Enter] (water appears) FILL BUCKET WITH WATER [Enter] (you now have a full bucket) NORTH GIVE BUCKET TO GRANDMA (+10=10) [Enter] (end of tutorial) STORYLINE TASKS (tasks are 'making raspberries [sic] jam' & 'split wood') [Enter] INSIDE EXAMINE GRANDMA TALK TO GRANDMA (her cat Misi has gone missing) [Enter] TASKS (has added 'where is Misi?') [Enter] OUT EAST EXAMINE SHED (shed door is closed) OPEN DOOR [Enter] (has added exit inside) INSIDE TASKS (has added 'missing axe') [Enter] OUT SOUTH EAST SOUTH SOUTH NORTHEAST EXAMINE STUMPS (you see some grass) EXAMINE GRASS (you find and acquire your axe) [Enter] NORTH EXAMINE BUSHES (you can now find the cat) [Enter] SOUTH SOUTHWEST NORTH WEST EXAMINE CAT (it's Misi) TAKE MISI [Enter] COLLECT FLOWERS (flowers added to inventory) [Enter] EAST SOUTH NORTHEAST NORTH (cat starts to meow) EXAMINE CAT (you drop her & she runs to southeast) [Enter] (an exit has been added through the bushes) THROUGH EXAMINE BUSHES COLLECT RASPBERRIES (you fill the basket) [Enter] EXAMINE CAT TAKE MISI [Enter] NORTHWEST SOUTH SOUTHWEST NORTH NORTH WEST NORTH EXAMINE LOGS TAKE LOG [Enter] PUT LOG ON STUMP [Enter] SPLIT LOG [Enter] EXAMINE LOGS TAKE LOG [Enter] PUT LOG ON STUMP [Enter] SPLIT LOG [Enter] EXAMINE LOGS TAKE LOG [Enter] PUT LOG ON STUMP [Enter] SPLIT LOG [Enter] EXAMINE SPLINTERS (you now acquire them) [Enter] INSIDE PUT AXE ON HANGER (+5=15) [Enter] OUT WEST INSIDE DROP SPLINTERS (+5=20) [Enter] GIVE CAT TO GRANDMA (you must do this using point and click) (+5=25) [Enter] GIVE FLOWERS TO GRANDMA (+5=30) [Enter] GIVE BASKET TO GRANDMA [Enter] EXAMINE RASPBERRIES JAM (+10=40) ***THE END***