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Angelique - A Grief Encounter (Angelique_Grief_Encounter.txt)

ANGELIQUE – A GRIEF ENCOUNTER
Written by Colin Harris
Walk Through by Dorothy Millard (Amstrad Version)


(Start in a dormant volcano from which you must escape), GET HOLDALL, 
EXAMINE HOLDALL, OPEN HOLDALL (shall I check the contents?), Y, REMOVE 
SHOES, REMOVE STOCKINGS, GET STOCKINGS, EXAMINE STOCKINGS (there's a 
ladder in them), WEAR STOCKINGS, GET SHOES, WEAR SHOES, CLIMB LADDER (to 
high peak of volcano), W (western edge of crater), GET CANOE, E, E (rocky 
edge of crater), GET MACHETE, EXAMINE MACHETE, N (rocky shelter), D 
(glade), S (camp site), GET OPENER, S (slope), GET ROPE, N, N, U, S, W, 
W, D (arid basin), W, GET GAMP, N (panorama of sand), GET SPECTACLES, 
EXAMINE SPECTACLES (your's), WEAR SPECTACLES, E (rocky peak), USE ROPE 
(you tie it to a rock and will be able to go down later), W, S, E, U 
(western edge of crater), E, E, N, D (glade), S, S, S (thickly forested 
corner), OPEN GAMP, E (swampland), N, E (overgrown hide in), GET JEANS, 
EXAMINE JEANS, REMOVE SKIRT, WEAR JEANS, N (western edge or cornfield), 
GET CHUTE, EXAMINE CHUTE (silk), WEAR CHUTE, GET DIARY, READ DIARY, DROP 
DIARY, W, N (valley where parts of the plane are scattered around), GET 
KEY, EXAMINE KEY, S, E, S, W, S, E, S.

W (swampland where you are told you need a craft), DROP CANOE, USE CANOE 
(to marshy bank), GET SPADE, E (heart of swamp), GET COAT, WEAR COAT 
(raincoat), W, S, S (heavy shrubs and bushes), USE MACHETE (you chop your 
way west), DROP MACHETE, W, W, GET HOPPER (space), W (small cavity in 
rocks), OPEN CHEST, EXAMINE CHEST, GET MOUSTACHE, WEAR MOUSTACHE, EXAMINE 
CHEST, GET PUMP, EXAMINE CHEST, GET WIG, DROP HAT, WEAR WIG, E, E, E, N, 
W, W, W (rocky hollow), N, E, E (marshland), N, N, N, N, N (glade), U, S, 
S, S, W (foothills), D (small crater in soft ground), USE SPADE (reveal 
an exit east), DROP SPADE, E, GET BOW-TIE, WEAR BOW-TIE, W, U, W, N 
(tumbledown shack), GET SCREWDRIVER.

D (rocky cavern), S, S, W, REMOVE SHOES, GET BOOTS, WEAR BOOTS, N, N 
(beginnings of wide trail), GET CROWBAR, S, S, S (town where you see a 
familiar oaken door), OPEN DOOR (can now go south), S (FBI Reception), 
GET JOURNAL, READ JOURNAL, DROP JOURNAL, S (cloakroom), GET WHIP, E 
(cellar) GET PILCHARDS, OPEN PILCHARDS (using can-opener), DROP OPENER, E 
(kitchen), GET NEWSPAPER, READ NEWSPAPER, DROP NEWSPAPER, W (back to 
cellar), OPEN TRAPDOOR (reveals exit north), N, OPEN TRUNK, EXAMINE TRUNK 
(reveals an axe), DROP SCREWDRIVER, GET AXE, S, E, N, N, N (garbage 
dump), GET TORCH, S, W (signs of old mining operations), INFLATE BOAT, 
DROP PUMP, GET BOAT, E, E, E (firm ground), E (marshland), N, N, N, N, N 
(pleasant glade), U, S, W, W (western edge of crater).

N (northwest peak), E (must be wearing boots), N, JUMP DOWN (must be 
wearing chute), W (opened desecrated tomb – ignore the parchment), N 
(there is quicksand west), USE HOPPER (to hop across the quicksand), DROP 
HOPPER, READ SIGNPOST, S (you rip your jeans and the zip is broken), GET 
SAFETY PIN (from holdall), USE SAFETY PIN (that's fixed it), W (see 
hissing snakes), GET COMB (from holdall), GET TISSUE (from holdall), PLAY 
COMB (the music mesmerises the snakes), N (see flock of vultures), DROP 
COMB AND TISSUE (they go back into the holdall), EXAMINE VULTURES (ignore 
them), N (meet a Moravian camel), EXAMINE CAMEL, WHIP CAMEL (it 
scarpers), E (oasis), E (sand dunes), E, S (river bank), DROP BOAT, USE 
BOAT (to east bank of river – you are hungry), EAT PILCHARDS, N, E (end 
of the yellow brick road where Murphy's men are gathered at the site of a 
wooden bridge), GIVE AXE, S (see a huge boulder), LEVER BOULDER, S, E, E 
(it's too dark to see), TORCH ON (you are at the entrance to a pyramid), 
N (interior of pyramid), W (corridor), N (entrance to Raffles club), E 
(you meet Arnold).

THE END

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