ENTER AT YOUR OWN RISK by Stephen Flint © 1988 Teenware SOLUTION PART 1 (originally provided by Geoff, slightly corrected by boldir): W, S, X WINDOW, S, W, W, GET CROWBAR, E, E, E, X BIRDBATH, E, N, W, S (into the cottage), E, X CABINET, W, W, X DOOR, OPEN DOOR (it's locked), E, S, X TABLE, OPEN DRAWER (it's locked), E, X COOKER (you see the word "Salamor"), W, W, X GRILLE, OPEN GRILLE WITH CROWBAR, DROP CROWBAR, GET KEY, E, UNLOCK DRAWER WITH KEY, DROP KEY, GET RING, X RING, U, E, X ALCOVE, X BOWL, PUT RING IN BOWL, W, D, N, W, OPEN DOOR (already open), W, W, S, W, X POND, SWIM IN POND, NE, N, W, N, N, E, X LOG, GET POUCH, X POUCH, LOOK IN POUCH (3 gold pieces), S, S, E, N, N (to the village). IN GREEN TENT, X MERCHANT, X SIGN, BUY KNIFE, GET KNIFE, OUT TENT, IN RED TENT, X SHAZA, X BALL, PAY SHAZA (you see yourself holding a yellow flower), OUT TENT, IN BLUE TENT, X WIZARD, X SIGN, SAY WIZARD "HELP" (he tells you that bandits stole his book of spells), SAY WIZARD "SALAMOR", OUT TENT. N, W, X SIGN, SAY BARMAN "HELP" (he doesn't talk to strangers), E, N, E, SAY HERBALIST "HELP" (he's looking for a rare flower called Slafnic), W, N, N, N (the keeper asks a riddle), SAY KEEPER "HARPY", GET ROCK, X ROCK, THROW ROCK ACROSS RIVER, N, GET ROCK, N, N, E, X GARDENER, SAY GARDENER "HELP" (he wants you to give him something), GIVE ROCK TO GARDENER, SAY GARDENER "YELLOW FLOWER", GET FLOWER, X FLOWER, W, N, E, CUT VINE WITH DAGGER, GET VINE, W, S, S, W, U, X CLIFF, THROW VINE AT ROCK (repeat until it wraps around the rock), U, SAY HERMIT "HELP", W (you need the sign), D, D, E, S, S, S, E, GIVE FLOWER TO HERBALIST (he offers you a red egg in return), GET EGG. W, W, W, THROW EGG AT FIRE, X BANDITS, GET BOX, E, E, N, N, N, N, W, U, U, THROW BOX OFF CLIFF, D, D, GET BOOK, X BOOK, E, S, S, S, S, S, IN BLUE TENT, GIVE BOOK TO WIZARD, X FEATHER, OUT TENT, N, N, N, N, N, N, W, U, U, WEAR FEATHER, W, SAY HERMIT "HELP", N (You have successfully entered the world of Kalteresh and passed the Great Southern Rock. End of Part 1: The password for Part 2 is KILL SALAMOR. You have scored 100%). PART 2: KILL SALAMOR, S, DIG, GET FLASK, S, E, ENTER TENT, X NOMAD, SAY NOMAD "SHAZA" (you get a piece of parchment), X PARCHMENT (you see the word 'Exom..'), SAY NOMAD "WATER", SAY NOMAD "HELP" (he rides with you to Osteris), W, X FARMER, SAY FARMER "GIVE ME WORK", GET SEEDS, W, DIG, GET POTATO, SOW SEEDS, E (the farmer offers you a metal file), GET FILE, E, N (at a small port). W, SAY BARMAN "HELP", SAY GRANUS "HELP", EAT POTATO, YES, E, N, D, S, X ALL HAMMOCKS, GET PASS, N, U, R (since there's no WAIT command, repeat R until a sailor comes up to you and Granus tells him that you are the cabin boy), E (at the port of Zadin), R (repeat until the captain leads you to the deck again), E, N (the guard wants to see your pass), GIVE PASS (you are marched off to the cells), X WALL (repeat if necessary until you discover a hidden pouch), GET POUCH, X POUCH (it contains 10 gold pieces), X WINDOW, CUT BAR WITH FILE (you walk into Zadin). DROP FILE, N, W, NICK SWORD, S, W, SW, N, DROP ALL, GET POUCH, S, NE, E, N, NE, X PEDLAR, X WARES, BUY FLINT, BUY GLOVES, E, X HOLE (you find some coins), X POUCH (you now have 5 gold pieces), W, BUY APPLE, GET ALL, DROP POUCH, SW, S, W, SW, N, WEAR GLOVES, EAT APPLE, GET ALL, TIP LIQUID ON STATUE (Shaza appears and leads you through the city), DROP FLASK, N, HIT SKELETON, GET TORCH, LIGHT TORCH, DROP FLINT, PUSH GRILLE, D, E, N, SE, GIVE PARCHMENT TO SHAZA (she hands you another piece of parchment), X PARCHMENT (the second piece reads 'Zelom'), SAY SHAZA "HELP" (she smears ointment into your wounds). N (you defeat a ghoul and break your sword), CUT WEB WITH SWORD, N, GET KNIFE (you have to wear the gloves for this!), U, N, W, X WALL (you see a lever), PULL LEVER, U, N (you step through the door into Salamor's room), THROW KNIFE AT SALAMOR, EXOM ZELOM (Salamor explodes, you walk through the hallway and out of the castle onto the hillside; you now have to decide whether to go through the portal to Earth or staying with Shaza, so the adventure has to different endings - in both cases you score 100%), N (Well done, you have saved both the or S (you turn towards Zadin and have worlds of Kalteresh and Earth from chosen to live in Kalteresh with the wrath of Salamor). Shaza). Solution by boldir, April 2022