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Enter at Your Own Risk (enter-at-your-own-risk-sol.txt)

ENTER AT YOUR OWN RISK
by Stephen Flint 
© 1988 Teenware


SOLUTION

PART 1 (originally provided by Geoff, slightly corrected by boldir):
W, S, X WINDOW, S, W, W, GET CROWBAR, E, E, E, X BIRDBATH, E, N, W, S (into the 
cottage), E, X CABINET, W, W, X DOOR, OPEN DOOR (it's locked), E, S, X TABLE, 
OPEN DRAWER (it's locked), E, X COOKER (you see the word "Salamor"), W, W, X 
GRILLE, OPEN GRILLE WITH CROWBAR, DROP CROWBAR, GET KEY, E, UNLOCK DRAWER WITH 
KEY, DROP KEY, GET RING, X RING, U, E, X ALCOVE, X BOWL, PUT RING IN BOWL, W, D, 
N, W, OPEN DOOR (already open), W, W, S, W, X POND, SWIM IN POND, NE, N, W, N, 
N, E, X LOG, GET POUCH, X POUCH, LOOK IN POUCH (3 gold pieces), S, S, E, N, N 
(to the village).

IN GREEN TENT, X MERCHANT, X SIGN, BUY KNIFE, GET KNIFE, OUT TENT, IN RED TENT, 
X SHAZA, X BALL, PAY SHAZA (you see yourself holding a yellow flower), OUT 
TENT, IN BLUE TENT, X WIZARD, X SIGN, SAY WIZARD "HELP" (he tells you that 
bandits stole his book of spells), SAY WIZARD "SALAMOR", OUT TENT.

N, W, X SIGN, SAY BARMAN "HELP" (he doesn't talk to strangers), E, N, E, SAY 
HERBALIST "HELP" (he's looking for a rare flower called Slafnic), W, N, N, N 
(the keeper asks a riddle), SAY KEEPER "HARPY", GET ROCK, X ROCK, THROW ROCK 
ACROSS RIVER, N, GET ROCK, N, N, E, X GARDENER, SAY GARDENER "HELP" (he wants 
you to give him something), GIVE ROCK TO GARDENER, SAY GARDENER "YELLOW 
FLOWER", GET FLOWER, X FLOWER, W, N, E, CUT VINE WITH DAGGER, GET VINE, W, S, 
S, W, U, X CLIFF, THROW VINE AT ROCK (repeat until it wraps around the rock), 
U, SAY HERMIT "HELP", W (you need the sign), D, D, E, S, S, S, E, GIVE FLOWER 
TO HERBALIST (he offers you a red egg in return), GET EGG.

W, W, W, THROW EGG AT FIRE, X BANDITS, GET BOX, E, E, N, N, N, N, W, U, U, 
THROW BOX OFF CLIFF, D, D, GET BOOK, X BOOK, E, S, S, S, S, S, IN BLUE TENT, 
GIVE BOOK TO WIZARD, X FEATHER, OUT TENT, N, N, N, N, N, N, W, U, U, WEAR 
FEATHER, W, SAY HERMIT "HELP", N (You have successfully entered the world of 
Kalteresh and passed the Great Southern Rock. End of Part 1: The password for 
Part 2 is KILL SALAMOR. You have scored 100%).

PART 2:
KILL SALAMOR, S, DIG, GET FLASK, S, E, ENTER TENT, X NOMAD, SAY NOMAD "SHAZA" 
(you get a piece of parchment), X PARCHMENT (you see the word 'Exom..'), SAY 
NOMAD "WATER", SAY NOMAD "HELP" (he rides with you to Osteris), W, X FARMER,
SAY FARMER "GIVE ME WORK", GET SEEDS, W, DIG, GET POTATO, SOW SEEDS, E (the
farmer offers you a metal file), GET FILE, E, N (at a small port).

W, SAY BARMAN "HELP", SAY GRANUS "HELP", EAT POTATO, YES, E, N, D, S, X ALL 
HAMMOCKS, GET PASS, N, U, R (since there's no WAIT command, repeat R until a 
sailor comes up to you and Granus tells him that you are the cabin boy), E 
(at the port of Zadin), R (repeat until the captain leads you to the deck 
again), E, N (the guard wants to see your pass), GIVE PASS (you are marched 
off to the cells), X WALL (repeat if necessary until you discover a hidden 
pouch), GET POUCH, X POUCH (it contains 10 gold pieces), X WINDOW, CUT BAR 
WITH FILE (you walk into Zadin).
 
DROP FILE, N, W, NICK SWORD, S, W, SW, N, DROP ALL, GET POUCH, S, NE, E, N, NE, 
X PEDLAR, X WARES, BUY FLINT, BUY GLOVES, E, X HOLE (you find some coins), X 
POUCH (you now have 5 gold pieces), W, BUY APPLE, GET ALL, DROP POUCH, SW, S, 
W, SW, N, WEAR GLOVES, EAT APPLE, GET ALL, TIP LIQUID ON STATUE (Shaza appears 
and leads you through the city), DROP FLASK, N, HIT SKELETON, GET TORCH, LIGHT 
TORCH, DROP FLINT, PUSH GRILLE, D, E, N, SE, GIVE PARCHMENT TO SHAZA (she hands 
you another piece of parchment), X PARCHMENT (the second piece reads 'Zelom'), 
SAY SHAZA "HELP" (she smears ointment into your wounds).

N (you defeat a ghoul and break your sword), CUT WEB WITH SWORD, N, GET KNIFE 
(you have to wear the gloves for this!), U, N, W, X WALL (you see a lever), 
PULL LEVER, U, N (you step through the door into Salamor's room), THROW KNIFE 
AT SALAMOR, EXOM ZELOM (Salamor explodes, you walk through the hallway and out 
of the castle onto the hillside; you now have to decide whether to go through 
the portal to Earth or staying with Shaza, so the adventure has to different 
endings - in both cases you score 100%), 
N (Well done, you have saved both the   or  S (you turn towards Zadin and have 
   worlds of Kalteresh and Earth from          chosen to live in Kalteresh with 
   the wrath of Salamor).                      Shaza).

Solution by boldir, April 2022