THE PHANTOM'S REVENGE Temple Software, 1982 =================== Hints by Exemptus - February 2022 PRISON 1: -------- Q: How do I get out of the cell? I'm assuming I need to knock out the guard and get the door open somehow? A: You assume wrong. You may eventually be able to exit by the door, but not until you already have been outside. Q: Then how do I get out? Are the spoon and cheese involved in any way? A: One of them is. Q: I found a way out. How do I recover the ring? A: Don't worry about it. That problem will solve itself eventually. Q: Does the lamp last forever? A: No, but the fuel amount is generous and you have plenty of time. The game can be completed way before the lamp runs out. Q: Do the keys have more then one use? A: They open exactly two padlocks. Q: Is there anything of value in the Dungeon? A: Something is hidden. Q: What is the round black thing with a hole in it? A: Have you tried going into the River *without* it? Q: How do I escape the prison? A: There are five exits, one of them magical. Q: What is the significance of the YNGVI IS A LOUSE scrawl? A: A pop culture reference to Sprague de Camp's story "The Roaring Trumpet", and maybe something else. Powerful words, indeed. THE OUTSIDE AREA: -------------- Q: Is the strip of beach under the wharf just for decoration? A: No. Q: How do I pilot the motor boat? A: That's something you do not need to be concerned about. Q: I'm lost in the stormdrains. A: Connections are not fixed. Just keep on going either N or E, there are two exits. Q: How do I get past the bouncer at the door in the bar? A: You don't, until you can prove who sent you. Q: How do I get past the guard at the kiosk? A: *Why* do you need to get past the guard at the kiosk? Q: No, I'm serious. How can I get past the guard at the kiosk so I can explore what's on the other side? A: Let's put it this way: you are reversing cause and effect. Q: What's with the formal garden? Is there anything there? How do I get out? A: There is something, but you don't need it. The garden has three exits: to the gravel path, the driveway, and the front steps of the Opera house. If you don't want any hassle, just move N and S. Q: Does the "grafitti" have any significance? A: It's a universal truth in theatre. It's also something to try as well. OPERA HOUSE: ----------- Q: How do I open the vault? A: That would be a newsworthy item. Q: What is the use of the pipe organ? A: You need to play something triumphant. Q: I tried to climb the ropes, but they broke. A: Clearly, too much of a burden. Q: How do I exit the Magic Forest? A: Just go East; eventually it will work. Q: What with this Magic Forest, anyway? Is there something to do there? A: Yes. Just try things. Does the description not remind you of something? Q: I don't get it. This Magic Forest is making me crazy. What do I need to do? A: You need to hit the right note. Don Juan will help. Q: What's the cricket for? A: Read any good insects lately? PRISON 2 AND LAKE AREA: ---------------------- Q: How do I get past the dog? A: Take him for a walk. He already has a collar. What's missing? Q: What if I don't need the dog anymore? The moment I let it go, I'm killed. A: The dog is not the right thing to let go. Q: Is this the burly guard I saw posted outside my prison cell? A: He is indeed, for what it's worth. Q: How do I get rid of the burly guard? A: You'll need to unleash your powers. Q: How do I get past the giant rat? A: Have you tried? Q: I have tried everything I could think of. How do I get past the giant rat? A: Does the phrase "dragon sprawled out on a Persian rug" mean anything to you? If not, do some research. Q: How do I reach the hole on the ceiling of the Bright room? A: From the other side. Q: Right. How then do I reach the other side of the hole in the Bright room? A: You can't go there from here; it's not cricket. GENERAL: ------- Q: Am I the Phantom? A: Do pigs oink? Q: How many treasures are there? A: 20 which are already there, provided you can reach them, plus 1 that isn't. Q: Can I refill the lamp? A: Yes, but that will prevent full completion of the game. Q: I have almost been killed by an axe. A: Wrong. The axe will never kill you, but knives might. Keep the axe. Q: I *have* been killed by a knife-throwing maniac. A: If you have the axe, throw it at the maniac until dead. If you don't, get it. Q: What are the noises I hear constantly behind me? A: Nothing to worry about unless you carry treasure. Q: I carried treasure, but I've been robbed blind. A: This is actually good. Do not despair, you will recover it. Q: I'm missing some treasures. A: You'll have to do a room sweep. Q: I'm still missing some treasures. A: Have you thoroughly explored the river area? Q: I have 20 treasures, but I'm still missing one. A: And if you haven't been robbed, you won't find it. Q: What's the significance of the motor noise? A: The endgame is about to happen. Hurry. Q: I have finished the game, but the ending is a bit unsatisfactory. How do I know if I have missed anything? A: The optimal ending will get you 336 points. Any less than that, you did not reach full completion. Q: I have finished the game with 335 points. How do I get the Last Lousy Point? A: You need to hold something precious to you, but not a treasure.