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Phantom's Revenge, The (phantoms_revenge_hints.txt)

THE PHANTOM'S REVENGE
Temple Software, 1982
===================

Hints by Exemptus - February 2022


PRISON 1:
--------
Q: How do I get out of the cell? I'm assuming I need to knock out the guard and
   get the door open somehow?
A: You assume wrong. You may eventually be able to exit by the door, but not
   until you already have been outside.

Q: Then how do I get out? Are the spoon and cheese involved in any way?
A: One of them is.

Q: I found a way out. How do I recover the ring?
A: Don't worry about it. That problem will solve itself eventually.

Q: Does the lamp last forever?
A: No, but the fuel amount is generous and you have plenty of time. The game can
   be completed way before the lamp runs out.
   
Q: Do the keys have more then one use?
A: They open exactly two padlocks.

Q: Is there anything of value in the Dungeon?
A: Something is hidden.

Q: What is the round black thing with a hole in it?
A: Have you tried going into the River *without* it?

Q: How do I escape the prison?
A: There are five exits, one of them magical.

Q: What is the significance of the YNGVI IS A LOUSE scrawl?
A: A pop culture reference to Sprague de Camp's story "The Roaring Trumpet", and
   maybe something else. Powerful words, indeed.
   

THE OUTSIDE AREA:
--------------
Q: Is the strip of beach under the wharf just for decoration?
A: No.

Q: How do I pilot the motor boat?
A: That's something you do not need to be concerned about.

Q: I'm lost in the stormdrains.
A: Connections are not fixed. Just keep on going either N or E, there are two
   exits.
   
Q: How do I get past the bouncer at the door in the bar?
A: You don't, until you can prove who sent you.

Q: How do I get past the guard at the kiosk?
A: *Why* do you need to get past the guard at the kiosk?

Q: No, I'm serious. How can I get past the guard at the kiosk so I can explore
   what's on the other side?
A: Let's put it this way: you are reversing cause and effect.

Q: What's with the formal garden? Is there anything there? How do I get out?
A: There is something, but you don't need it. The garden has three exits: to the
   gravel path, the driveway, and the front steps of the Opera house. If you
   don't want any hassle, just move N and S.
   
Q: Does the "grafitti" have any significance?
A: It's a universal truth in theatre. It's also something to try as well.


OPERA HOUSE:
-----------
Q: How do I open the vault?
A: That would be a newsworthy item.

Q: What is the use of the pipe organ?
A: You need to play something triumphant.

Q: I tried to climb the ropes, but they broke.
A: Clearly, too much of a burden.

Q: How do I exit the Magic Forest?
A: Just go East; eventually it will work.

Q: What with this Magic Forest, anyway? Is there something to do there?
A: Yes. Just try things. Does the description not remind you of something?
   
Q: I don't get it. This Magic Forest is making me crazy. What do I need to do?
A: You need to hit the right note. Don Juan will help.

Q: What's the cricket for?
A: Read any good insects lately?


PRISON 2 AND LAKE AREA:
----------------------
Q: How do I get past the dog?
A: Take him for a walk. He already has a collar. What's missing?

Q: What if I don't need the dog anymore? The moment I let it go, I'm killed.
A: The dog is not the right thing to let go.

Q: Is this the burly guard I saw posted outside my prison cell?
A: He is indeed, for what it's worth.

Q: How do I get rid of the burly guard?
A: You'll need to unleash your powers.

Q: How do I get past the giant rat?
A: Have you tried?

Q: I have tried everything I could think of. How do I get past the giant rat?
A: Does the phrase "dragon sprawled out on a Persian rug" mean anything to you?
   If not, do some research.

Q: How do I reach the hole on the ceiling of the Bright room?
A: From the other side.

Q: Right. How then do I reach the other side of the hole in the Bright room?
A: You can't go there from here; it's not cricket.


GENERAL:
-------

Q: Am I the Phantom?
A: Do pigs oink?

Q: How many treasures are there?
A: 20 which are already there, provided you can reach them, plus 1 that isn't.

Q: Can I refill the lamp?
A: Yes, but that will prevent full completion of the game.

Q: I have almost been killed by an axe.
A: Wrong. The axe will never kill you, but knives might. Keep the axe.

Q: I *have* been killed by a knife-throwing maniac.
A: If you have the axe, throw it at the maniac until dead. If you don't, get it.

Q: What are the noises I hear constantly behind me?
A: Nothing to worry about unless you carry treasure.

Q: I carried treasure, but I've been robbed blind.
A: This is actually good. Do not despair, you will recover it.

Q: I'm missing some treasures.
A: You'll have to do a room sweep.

Q: I'm still missing some treasures.
A: Have you thoroughly explored the river area?

Q: I have 20 treasures, but I'm still missing one.
A: And if you haven't been robbed, you won't find it.

Q: What's the significance of the motor noise?
A: The endgame is about to happen. Hurry.

Q: I have finished the game, but the ending is a bit unsatisfactory. How do I
   know if I have missed anything?
A: The optimal ending will get you 336 points. Any less than that, you did not
   reach full completion.
   
Q: I have finished the game with 335 points. How do I get the Last Lousy Point?
A: You need to hold something precious to you, but not a treasure.