Alice in Wonderland Walkthrough by Alex Dijkstra for the Memotech MTX S, HELP (there is a sail-boat nearby), SAIL BOAT, S, LOOK MAP (it shows there is a treasure south of the lake), GET CARD, LOOK CARD (it's an invitation to watch a croquet match), N, SAIL BOAT, N, E, N, GET BOX, LOOK BOX (it contains three matches. you also get a hint about using the matches inside the dungeon), S, W, N, W, GET CARROT, E, N, N, E, N, D, D, GET SPADE, U, U, S, E, E, GET LADDER, W, W, S, DIG FIELD, DROP SPADE, GET CASKET, LOOK CASKET (it is full of gold coins), W, N, W, S, W, S, D, N, HELP (you find a hint about giving the wig to W.G.), S, E (the message says 'try score'. you must bring the 6 treasures here), DROP CASKET (score 1), SCORE, E, E, N, GET KEY, S, W, N, UNLOCK DOOR (with key), OPEN DOOR, DROP KEY, N, E, E, N, E, E, S, DROP CARROT (the rabbit gives you a coin), GET COIN, N, GET WIG, W, W, S, DROP WIG, DROP COIN, N, E, U, E, GET STICK, W, D, W, S, E, S, S, E, D, N, W, N, LIGHT MATCH (you find a sword), GET SWORD, S, W, DROP LADDER, U (you go up using the ladder), S, E, DROP SWORD, DROP BOX, S, S, S, DROP STICK (the dog runs off), S, W, D, N, E, S, E, GET WARRANT. You are lost in the forest. Leaving the maze seems to be random. Just walk around until you get the message"Found your way out at last!". W, N, GET BAG, LOOK BAG (full of marbles), LOOK MARBLES (they are really diamonds), W, S, W, N, N, GET CUP, LOOK CUP (you find a ring inside the cup), DROP CUP, GET RING, S, S, E, N, N, N (you need to carry the card), GET JAR, S, DROP CARD, S, S, S, U, E, N, E, N, DROP JAR (the cat falls asleep), N, GET BOTTLE, LOOK BOTTLE (it contains wine), S, S, W, N, N, N, GET SWORD, N (using the warrant you can walk past the guards with the sword), N, DROP WARRANT, DROP SWORD, S, S, GET BOX, N, N, GET SWORD, W, DROP BOTTLE, GET WIG, W, W, S, S, W, DROP BAG (you should get a point, but there seems to be a bug), E, N, GET KEY, S, W, S, UNLOCK DOOR (with key), OPEN DOOR, S. Beyond this door each turn you have a random chance to be attacked by a guard dragon when this happens just type STAB DRAGON and you kill it with the sword. S, W, DROP WIG (the judge leaves and you notice an exit west), W, D, S, E, N, DROP RING (an exit to the east opens), E, GET SCEPTRE, W, S, E, E, N, N, W, N, N, W, LIGHT MATCH, GET STONE, DROP BOX, E, S, S, E, N, U, N, W, DROP STONE (score 2), DROP SCEPTRE (score 3), E, N, N, E, E, GET BOTTLE, GET COIN, W, W, S, S, W, S, S, S, W, W, D, S, E, E, E, N, N, W, W, DROP BOTTLE (you can pass the guard), W, N, UNLOCK DOOR (with key), OPEN DOOR, DROP KEY, N, U, U, S, HELP (cross my palm with silver), DROP COIN (he gives you a pot of paint), GET PAINT, N, D, D, S, S, U, E, DROP PAINT, GET NECKLACE, E, N, N, DROP NECKLACE (score 4), DROP SWORD (score 5), SCORE. Your score is 5 out of six. The game should end, but you don't get a point for dropping the bag of diamonds. This seems to be a bug. Notes: -If you light a match in 18 (haystack) the haystack burns and you lose your matches. -Don't light a match in Grimbley forest. The forest burns including all paper objects in the forest and the ones you are holding. -The caterpillar should give you a piece of cake. When you drink the potion you shrink, when you eat the cake you regain your normal size. It appears this puzzle has not been included in the final game. -There is a location "in the river". If you reach it you drown, but I did not manage to enter it. -The Einstein version seems to be bugged because you don't find the ring when you look at the cup.