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Escape From Mars (Graphic_Mars.txt)

Graphic Mars -- Rodger Olsen, Roderick Smith -- Aardvark Ltd., 1984

Solution by Dale Dobson, www.gamingafter40.com

Graphic Mars, an illustrated version of Aardvark's earlier "Mars" text 
adventure, finds the player stranded on Mars, with a well-stocked spaceship 
and some puzzles to solve.  The player's goal is to assemble a still, brew a 
new supply of fuel, and blast off.


WALKTHROUGH:

D
GET NETS
OPEN LOCKER
GET OXYGEN
GET CRATES
E
GO SANDSLED
GET CLUB
BREAK CRATES ("WITH WHAT?")
CLUB
DROP CLUB
GET FASTGRO
D
E
GET GRAIL
LOOK GRAIL
GET SEEDS
DROP GRAIL
E
LOOK POCKETS
PLAY HARMONICA (4 times, repeat until Martian shows up)
TAKE MARTIAN ("IN WHAT?")
NET
DROP NET
DROP HARMONICA
GET HELMET
W, W, N
GET WATER ("IN WHAT?")
HELMET
S, E, N, E
DROP SEEDS
DROP FASTGRO
DROP WATER
GET WHEAT
W

GET TORCH
TIE ROPE ("TO WHAT?")
STATUE (this works even though we don't actually have the rope yet!)
D
LIGHT TORCH
GET INJECTOR
E (repeat until you reach the dark, dank cellar; ignore the MAZE OF HALLWAYS 
visible exits)
GET TUBING
E
U (repeat until you return to the bottom of the dry well; ignore the visible 
exits again)
U (back to temple)
S, W, W, D (to Engine Room)
PUT INJECTOR ("IN WHAT?")
RACK
U
PUT OXYGEN ("IN WHAT?")
RECHARGING
GET OXYGEN
E, N
GET WATER ("IN WHAT?")
HELMET
S
GET AIR
E, S, U, N
PUT TUBING ("IN WHAT?")
KETTLE
PUT WHEAT ("IN WHAT?")
KETTLE
PUT WATER ("IN WHAT?")
KETTLE

S, D
DROP TORCH
DROP HELMET
GET TABLE
GET FLASK
U, N
DROP TABLE
DROP AIR
LIGHT FIRE
GET ALCOHOL ("IN WHAT?")
FLASK
S, D, N, W, W
PUT ALCOHOL ("IN WHAT?")
TANK

U
SIT CHAIR
PUSH BUTTON (Escape and victory!)

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