Escape from Colditz Walkthrough by Alex Dijkstra for the c64 Notes: Bugs: The c64 version found on gamebase64 has the following errors: ***error 1*** 10110 INPUT"THERE ARE TWO. A RED ONE AND A BLUE ONE ";CL$:IFCL$=""THEN 10110 The text after the input command is too long and therefore the question mark is on the next line. This doesn't work on a c64. If you enter for instance BLUE the value of cl$ will not be BLUE but it will be: "THERE ARE TWO. A RED ONE AND A BLUE ONE ? BLUE". I guess this is some kind of bug on the c64. If the text is shorter there is no problem. The following changes will solve this problem: 10110 PRINT"THERE ARE TWO. A RED ONE AND A BLUE ONE ":INPUT CL$ 10115 IFCL$=""THEN 10110 The line has to be cut in half because its not possible to enter a line longer than 80 characters. ***error 2*** 2050 IFGN(1)ANDGN(5)ANDGN(9)ANDGN(10)ANDGN(12)THEN EK=-1 2055 PRINT"YOU HAVE NOW GOT YOUR PERSONAL ESCAPE KIT!" This should be: 2050 IFGN(1)ANDGN(5)ANDGN(9)ANDGN(10)ANDGN(12)THEN EK=-1 2055 IF EK=-1 THEN PRINT"YOU HAVE NOW GOT YOUR PERSONAL ESCAPE KIT!" If not you get the message although you haven't got it. ***error 3*** 9500 CLS:PRINT"A GUARD SUDDENLY APPEARS AND SEARCHES YOU ...." 9550 CLS:PRINT" <<<<<<<< APPEL >>>>>>>" 10020 CLS:PRINT" U H H ! ! ! ! THE GUARD IS DYING .........":FORF=1TO400:NEXTF The CLS command does not exist on the c64. you have to use PRINT CHR$(147) 9500 PRINT CHR$(147):PRINT"A GUARD SUDDENLY APPEARS AND SEARCHES YOU ...." 9550 PRINT CHR$(147):PRINT" <<<<<<<< APPEL >>>>>>>" 10020 PRINT" U H H ! ! ! ! THE GUARD IS DYING .........":FORF=1TO400:NEXTF ***Random events*** Each turn you have a random possibility two random events will occur if you don't like that you can turn them off by changing the following lines: 320 REM 330 REM If you don't turn them off the following events may occur: -If you are not in location 1, every turn you have a 1 out of 30 chance of an "Appel" being called. When you listen to this you leave the uniform and ladder where you were standing and you can return to that location to continue playing there. If you ignore the Appel, you have a 50% chance of being killed. -If you are not in the courtyard or on the stairs (locations 1 to 4, 14 and 29) you have a 1 out of 60 chance of being searched every turn. If you have anything in your possession you will be killed so save the game often. Solution: There are two routes to escape from Colditz. A safe route and a dangerous route. Safe route: SOUTH, EAST, GET PASS CARD, WEST, NORTH, NORTH, SHOW CARD, EAST, GET KEY, WEST, SHOW CARD, WEST, WEST, PRESS BUTTON, RED (a panel swings aside), WEST, GET DOCUMENT, EAST, EAST, EAST, SHOW CARD, SOUTH, WEST, WEST, UP, WEST, NORTH, GET COMPASS, EAST, EAST, EAST, GET UNIFORM, WEST, WEST, SOUTH, DOWN, WEST, GET PARCEL, OPEN PARCEL (there is a meal in it), EAST, SOUTH, OPEN DOOR (with key), WEST, DOWN, NORTH, GET MAP (you have all 5 parts of your peronal escape kit), SOUTH, UP, EAST, EAST, EAST, DROP PASS CARD, DOWN, SOUTH, GET KNIFE, NORTH, UP, SOUTH, EAST, EAST, OPEN DOOR (with key), DROP KEY, GET LADDER, NORTH, UP, DROP LADDER, GET ROPE, CUT WIRE (with knife), NORTH, EAST (with rope). You have escaped! Dangerous route: SOUTH, EAST, GET PASS CARD, WEST, NORTH, NORTH, SHOW CARD, EAST, GET KEY, WEST, SHOW CARD, WEST, WEST, PRESS BUTTON, RED (a panel swings aside), WEST, GET DOCUMENT, EAST, EAST, EAST, SHOW CARD, SOUTH, WEST, WEST, UP, WEST, NORTH, GET COMPASS, EAST, EAST, EAST, GET UNIFORM, WEST, WEST, SOUTH, SOUTH, SOUTH, GET TAG, READ TAG (Der Beutelmaus), DROP TAG, NORTH, NORTH, DOWN, WEST, GET PARCEL, OPEN PARCEL (there is a meal in it), EAST, SOUTH, OPEN DOOR (with key), WEST, DOWN, NORTH, GET MAP (you have all 5 parts of your peronal escape kit), SOUTH, UP, EAST, EAST, EAST, NORTH, NORTH, SHOW CARD, NORTH, NORTH, DER BEUTELMAUS, NORTH (You have a random chance of 50% to escape alive). You have escaped! -If you type in the vestry HIT WALL a secret passage will open, but you don't have to do this to finish the game.