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CIA (CIA-sol.text)

Solution for CIA by Susan Drake Lipscomb and Margaret Ann Zuanich

This game was first published in a book on BASIC game programming
aimed at, as far as I can tell, middle-schoolers. It should, 
therefore, be no surprise that the quality leaves something to be 
desired. Flexibility there is none. Vocabulary is limited - except
as noted below - and abbreviations should not be attempted. All
commands in this solution should be entered exactly as written
(except obviously the final one).
On the upside, though, the game is richly packed with clues and
(as far as it goes) story. There are only 10 locations, but over
50 nouns that can be used. Granted, most of those are not needed to
win the game, but they do (at least attempt to) flesh out the story.
Still... it is what it could not rise above: a type-in by better
story-tellers than programmers.

get screwdriver
get key
get drug
go north
unlock door
unscrew alarm
open door
go north
spray dog
get letter
go north
push panel
go east
on computer
on monitor
on modem
run program
hel-zxt.93.zarf.1
get program
go west
go south
go east
go north
get camera
go south
open safe
20-15-9
unwrap gum
get microfilm
call headquarters
letter
program
microfilm
camera
<enter on an empty line to end the phone call>

                                                 -- Richard Bos, August 2021