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Ghost House (Ghost_House_walkthrough_Amstrad_CPC.txt)

Ghost House
Walkthrough by Alex Dijkstra for the Amstrad CPC

GET KEY, N, E, S, GET TORCH, LIGHT TORCH, N, W, OPEN DOOR (with key. you enter the house), E, GET
STOOL, W, W, S, STAND ON STOOL (you get the empty bottle), N, W, S, EXAMINE FLOOR (you read SECURITY
APAD1GH01), N, W, GET SEAL, E, N, EXAMINE MANTEL (you are transported to the shed), ANDREW PRICE
(you enter the shed), SECURITY APAD1GH01 (you enter the cellar), N, N (some hints), S, S, W, N, GET
GUN, S, W, N, SHOOT DOG (you need the gun and empty bottle. you capture the ghost of the dog in your
bottle), S, E, E, S, S, W, N, W, W, N, U (you need the ghost in the bottle), N, E, S, EXAMINE BOOK
(you take the part of the seal), N, OPEN DOOR (with key), GET KEY (you take the skeleton key), W, W,
W, N, GET MIRROR, S, W, OPEN DOOR (with skeleton key), GET ACID, E, E, S, GET PAPER (try corroding
the safe), CORRODE SAFE (you obtain a part of the seal), N, E, E, N, GET SEAL (you have all four
seals and they become one. this should probably only happen when you enter the room with the
rejuvenation bottle. this seems to be a bug), S, W, N (you need the mirror. actually due to the bug
there is no need to enter this room as the seal has already been rejuvenated), S, E, N, D, S, E,
ANDREW PRICE, SECURITY APAD1GH01, E, GET LAMP (you need to have the complete seal), W, S, S, W, N,
W, W, W, N, EXAMINE GENE LAMP.

You have completed the adventure. By the power of the lamp you have shifted all ghosts to another
dimension.