Lord of the Rings Game One Hints by Alex Dijkstra for the c64 ***Eating*** Something I do not like in this game is the need to eat very often. Here are some pokes to prevent this: Part 1: POKE 60037,255 energy Frodo POKE 60073,255 energy Sam POKE 60099,255 energy Pippin POKE 60123,255 energy Merry Part 2: POKE 61750,255 energy Frodo POKE 61786,255 energy Sam POKE 61812,255 energy Pippin POKE 61836,255 energy Merry POKE 62745,255 energy Boromir POKE 62834,255 energy Legolas POKE 63153,255 energy Gimli POKE 63176,255 energy Gandalf ***Seeing in the dark*** In Part 2 you need the CANDLE to see in the dark locations. However the candle cannot be found in part 2 but can only be taken from part 1 after you finish it. However if you do not want to play part 1 first you can use this poke to obtain the candle in part 2: POKE 62269,1 The candle can be found in the first location of part 2. If you don't want to use the matches to light the candle you can use the following poke: POKE 62273,128 ***The old forest*** The game has several mazes, but the old forest is the most interesting one. The available exits for most locations can be accessed clockwise. When you give the command LOOK and it says the exit is E, the trees move and the next available exit in the sequence is the exit which is available. Rooms (see my map on CASA for reference of the room numbers): 1E NE, E, SE 1F E, SE, S, SW 20 N, NE, E, NW 21 NE, E, SE, SW, W, NW 22 SE, S, SW, W 23 N, SW, W, NW Each sequence repeats itself after the last exit. There is one exception for room 24. The order of exits for this room is: NW,SE,NE,E,W