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Lord of the Rings: Game One, The (Lord_of_the_Rings_Game_one_hints_c64.txt)

Lord of the Rings Game One
Hints by Alex Dijkstra for the c64

***Eating***

Something I do not like in this game is the need to eat very often. Here are some pokes to prevent
this:

Part 1:
POKE 60037,255  energy Frodo
POKE 60073,255  energy Sam
POKE 60099,255  energy Pippin
POKE 60123,255  energy Merry	

Part 2:
POKE 61750,255  energy Frodo 
POKE 61786,255  energy Sam
POKE 61812,255  energy Pippin
POKE 61836,255  energy Merry	
POKE 62745,255  energy Boromir
POKE 62834,255  energy Legolas	
POKE 63153,255  energy Gimli
POKE 63176,255  energy Gandalf



***Seeing in the dark***

In Part 2 you need the CANDLE to see in the dark locations. However the candle cannot be found in
part 2 but can only be taken from part 1 after you finish it. However if you do not want to play
part 1 first you can use this poke to obtain the candle in part 2:

POKE 62269,1 The candle can be found in the first location of part 2.

If you don't want to use the matches to light the candle you can use the following poke:

POKE 62273,128


***The old forest***

The game has several mazes, but the old forest is the most interesting one. The available exits for
most locations can be accessed clockwise. When  you give the command LOOK and it says the exit is E,
the trees move and the next available exit in the sequence is the exit which is available.

Rooms (see my map on CASA for reference of the room numbers):

1E NE, E, SE
1F E, SE, S, SW
20 N, NE, E, NW
21 NE, E, SE, SW, W, NW
22 SE, S, SW, W
23 N, SW, W, NW
Each sequence repeats itself after the last exit.

There is one exception for room 24. The order of exits for this room is:
NW,SE,NE,E,W