POLTERGEIST Craccer Software Team (developers) Firebird Software Ltd Spectrum 48 This a short, but not easy game, given the numerous red herrings, and many empty locations. While the message tells you what you need to do, you really don’t have any idea what to do between the first and second instruction. You have a limited amount of time to complete this adventure. There is no logical process to arriving at the end, simply trial and error. Throw the rope in your workroom, and jump into the light in your daughter’s room. You begin in your room. INVENTORY (nothing), E, S, E, E, TAKE KEY, W, W, S, W, W, N, N, N, TAKE MESSAGE, READ MESSAGE (you need to place the knife at the platform in the garden; it will disappear. The poltergeist master hates graphite (in a pencil, S, W, N, W, TAKE KNIFE, E, S, E, S, TAKE PENCIL, S, S, UNLOCK DOOR, OPEN DOOR, GO OUT, E, E, E, E, S, E, E, E, N, N, E, E, N (at the platform), DROP KNIFE, S, W, W, N, N, W, TAKE ROPE, E, S, S, S, S, W, W, W, N, W, W, W, W (at your door), N, N, N, N, N, THROW ROPE, S, W, N, EXAMINE LIGHT, JUMP LIGHT, E, E, N, E, E, S, E, E, E (at the gate), S, E, S, E (you see the master), DROP PENCIL. You are finished. Terri Sheehan 2010-04-06 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com