CASE OF THE OBSCENE MURAL Encief Routines Spectrum 48 This is a game which suffers from far too many useless objects. These include a card, a tin of dead maggots, a cuckoo, a map of the Isle of Wight, a book of Russian anagrams, a rubber sword, an orange wig, a green flag, a pouch, a box, and an emu statue. Since you can only carry a limited number of objects, this makes it tedious, since you can spend an inordinate amount of time replaying and replaying. There are also moves which are not very logical and some unnecessary, but earn you points, and commands such as REACH IN and KNOCK CATCH which you need to know somehow. You are asked to paint over a mural. INVENTORY (nothing), EXAMINE WELL, DOWN (you see a bucket with a hole and a plate), EXAMINE BUCKET, UP, E, EXAMINE MURAL, W, W, N, READ TIMES (you see a coupon), N, TAKE PAPER, EXAMINE PAPER, S, OUT, E, REACH IN, KNOCK CATCH, W, N, N, N, N (a penguin drops down and blocks the way south), N, TAKE COAT, EXAMINE COAT, TAKE SCISSORS, TAKE MOTHBALLS, S, READ BOOK, READ BOOK, READ BOOK, READ BOOK (a bookcase moves), EXAMINE BOX, READ SIGN, STAND ON PLATE (you are in the well but have dropped the mothballs), UP, W, N, COUPON OUT, EXAMINE COUPON (send it today for a free watch), TAKE COUPON, S, E, S, E, E, POST COUPON (a vulture grabs it and drops something). LOOK (you see a watch), TAKE WATCH, EXAMINE WATCH, W, W, N, DOWN, STAND ON PLATE (you're back in the boxroom), DROP SCISSORS, TAKE MOTHBALLS, W, GIVE WATCH (the penguin leaves), S, DOWN, DROP MOTHBALLS, LOOK, TAKE GLUEY MASS (not mess), GLUE PAPER (a gnome appears and grabs the bucket and disappears), UP, W, ASK GNOME (he runs off and leaves the bucket), IN BUCKET (you float off), EXAMINE VINE, UP, UP, IN (you see Crimpin the dwarf who wants to come with you), OUT, DOWN, DOWN, IN BUCKET, E, S, E, E, IN (you are in the post box; Crimpin puts a stamp on your nose and writes the postcode), TAKE ENVELOPE, EXAMINE ENVELOPE (addressed to Watling). WAIT (a posty puts you in his bag and delivers you presumably to somewhere around Watling), EXAMINE GATE, READ SIGN (part of it is blank), EXAMINE BERRIES, E, N, N, N, N, EXAMINE TREE, PULL BRANCH (you are in the trunk), UP, IN (you see a ferocious hamster), EXAMINE HAMSTER (he's cold), DROP COAT (he puts it on), EXAMINE CAGE, TAKE COIN, OUT, DOWN, OUT (you land safely with Crimpin's help), W, N, N, E, KNOCK WINDOW, GIVE COIN (you get a ticket), E, TAKE WETSUIT, W, W, N, N, WEAR WETSUIT, SWIM (you are on an island and a frog jumps out and comes with you), SWIM, S, S, E, E, BOARD TRAIN (you are on another platform), IN (angels sing and the Geronimo drops his glasses), TAKE GLASSES, OUT, BOARD TRAIN, W, W, W, READ SIGN (the Watlings), WATCH GATE (it opens and you see a postbox), POST LETTER (a statue grabs the letter and gives you a paint brush), N (Crimpin flies you back to the mural room), CLOTHE ELVEN. Score: 250%. Terri Sheehan 2006-12-28 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com