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Case of the Obscene Mural, The (Case_of_the_Obscene_Mural_sol2.txt)

CASE OF THE OBSCENE MURAL
Encief Routines
Spectrum 48

This is a game which suffers from far too many useless objects. These 
include a card, a tin of dead maggots, a cuckoo, a map of the Isle of 
Wight, a book of Russian anagrams, a rubber sword, an orange wig, a green 
flag, a pouch, a box, and an emu statue. Since you can only carry a 
limited number of objects, this makes it tedious, since you can spend an 
inordinate amount of time replaying and replaying. There are also moves 
which are not very logical and some unnecessary, but earn you points, and 
commands such as REACH IN and KNOCK CATCH which you need to know somehow.

You are asked to paint over a mural.  INVENTORY (nothing), EXAMINE WELL, 
DOWN (you see a bucket with a hole and a plate), EXAMINE BUCKET, UP, E, 
EXAMINE MURAL, W, W, N, READ TIMES (you see a coupon), N, TAKE PAPER, 
EXAMINE PAPER, S, OUT, E, REACH IN, KNOCK CATCH, W, N, N, N, N (a penguin 
drops down and blocks the way south), N, TAKE COAT, EXAMINE COAT, TAKE 
SCISSORS, TAKE MOTHBALLS, S, READ BOOK, READ BOOK, READ BOOK, READ BOOK (a 
bookcase moves), EXAMINE BOX, READ SIGN, STAND ON PLATE (you are in the 
well but have dropped the mothballs), UP, W, N, COUPON OUT, EXAMINE COUPON 
(send it today for a free watch), TAKE COUPON, S, E, S, E, E, POST COUPON 
(a vulture grabs it and drops something).

LOOK (you see a watch), TAKE WATCH, EXAMINE WATCH, W, W, N, DOWN, STAND ON 
PLATE (you're back in the boxroom), DROP SCISSORS, TAKE MOTHBALLS, W, GIVE 
WATCH (the penguin leaves), S, DOWN, DROP MOTHBALLS, LOOK, TAKE GLUEY MASS 
(not mess), GLUE PAPER (a gnome appears and grabs the bucket and 
disappears), UP, W, ASK GNOME (he runs off and leaves the bucket), IN 
BUCKET (you float off), EXAMINE VINE, UP, UP, IN (you see Crimpin the 
dwarf who wants to come with you), OUT, DOWN, DOWN, IN BUCKET, E, S, E, E, 
IN (you are in the post box; Crimpin puts a stamp on your nose and writes 
the postcode), TAKE ENVELOPE, EXAMINE ENVELOPE (addressed to Watling).

WAIT (a posty puts you in his bag and delivers you presumably to somewhere 
around Watling), EXAMINE GATE, READ SIGN (part of it is blank), EXAMINE 
BERRIES, E, N, N, N, N, EXAMINE TREE, PULL BRANCH (you are in the trunk), 
UP, IN (you see a ferocious hamster), EXAMINE HAMSTER (he's cold), DROP 
COAT (he puts it on), EXAMINE CAGE, TAKE COIN, OUT, DOWN, OUT (you land 
safely with Crimpin's help), W, N, N, E, KNOCK WINDOW, GIVE COIN (you get 
a ticket), E, TAKE WETSUIT, W, W, N, N, WEAR WETSUIT, SWIM (you are on an 
island and a frog jumps out and comes with you), SWIM, S, S, E, E, BOARD 
TRAIN (you are on another platform), IN (angels sing and the Geronimo 
drops his glasses), TAKE GLASSES, OUT, BOARD TRAIN, W, W, W, READ SIGN 
(the Watlings), WATCH GATE (it opens and you see a postbox), POST LETTER 
(a statue grabs the letter and gives you a paint brush), N (Crimpin flies 
you back to the mural room), CLOTHE ELVEN. Score: 250%.

Terri Sheehan
2006-12-28

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