Golden Nugget By Brian Beesley, Clive Gifford For Amstrad CPC Solution by Garry Francis ---------------------------------------- This is a minimal solution. It is full of sudden death, unwinnable situations, guess-the-verb and lots of bugs, at least one of which makes the game impossible to finish. To fix the latter, in line 1270, change OB(OC,1) to OB(2,1). You start the game with one dollar. You must buy supplies, but you don't have enough money to buy everything. You will find that some of the supplies are red herrings. The best strategy is probably to buy nothing initially, then backtrack when you think you may have found a use for something. Unfortunately, this means a lot of repetitive backtracking. Your inventory is limited to four items, but you can buy the mule, load things onto the mule, then carry the mule. However, you cannot carry the mule indoors. If you drop the mule, it wanders off, but you can TETHER MULE to prevent this. EAST BUY LAMP BUY PICK BUY GUN BUY PROVISIONS WEST NORTH EAST LOAD MULE LAMP LOAD MULE PICK LOAD MULE GUN LOAD MULE PROVISIONS WEST SOUTH EAST BUY HONEY BUY FLASK BUY AXE WEST NORTH WEST BUY WHISKEY EAST EAST BUY MULE (added to inventory) WEST NORTH NORTH EAST DROP HONEY (bear falls asleep, you can now go east) NORTH NORTH NORTH GET ROPE SOUTH SOUTH SOUTH EAST EAST NORTH (if indians appear, GIVE WHISKEY and they ride off) NORTH NORTH EAST NORTH GET WATER (with flask) DRINK WATER (you can now survive the desert) LOAD MULE FLASK (we'll need it again for the return trip) NORTH NORTH NORTH NORTH EAST EAST BREAK SHUTTERING (with axe, you can now go east) DROP AXE TETHER MULE (so that it doesn't wander off) GET LAMP LIGHT LAMP GET GUN GET PICK EAST (lamp allows you to see) EAST (rope saves you from falling) EAST EAST DIG DIRT (with pick, you can now go east) DROP PICK EAST SOUTH SHOOT SNAKE DROP GUN MOVE SNAKE LOOK (you find large gold nugget) GET NUGGET NORTH WEST WEST WEST WEST WEST GET MULE SOUTH SOUTH GET FLASK GET WATER NORTH NORTH WEST WEST DRINK WATER (you can now survive the desert) SOUTH SOUTH (provisions allow you to continue) SOUTH SOUTH SOUTH WEST SOUTH SOUTH SOUTH (bandits appear, but haven't seen you) HIDE (bandits pass by) WEST WEST WEST SOUTH SOUTH SOUTH TETHER MULE (you can now go west) WEST SELL NUGGET ***THE END***