RHYME CRYME ----------- Start outside the Nurseryland Theme Park, I, (have envelope), open envelope, read letter (tells you why you are there), x turnstile, x machine, kick machine, get ticket, insert ticket, (now inside park), read placard, look behind placard (find superglue), w, w, x Miss Muffet say hello (she's crying, but hands you a note), read note (ransom from tom-tom for her spider), e, e, e, e, x farmer say hello, w, w, ne, x roses, x trellis (see drainpipe), enter, x shelf (warm), x Mother Hubbard, x chair, look under chair (see boots, but can't get them yet) say hello, leave, sw, nw, x plants, pick catnip, enter, x clock, x face (the number one is missing), x clock door (locked), listen (hear scrabbling noise from inside), look behind clock (find bucket), x bucket (it has a split in the side), leave, se, n, x slabs, x cracks, insert fingers (pull out the number one), s, nw, enter, put one on clock face, leave, se, n, n, sw, read sign, x hole say hello, (Doctor Foster tells you that Tom Tom has run off with his plug), look behind sign (see a tap), ne, w, search weeds (they need cutting), w, x hut (windows need cleaning), enter hut, x hut (windows need cleaning on the inside too), leave, w, x mixer (empty at present), enter, look under bench (find blowtorch), leave, e, e, e, e, se, s (see hose but Mary Mary won't let you take it), n, nw, e, look through window (see candle in window), enter say hello, (shopkeeper tells you he needs wax chips), leave, w, ne, look through window (see pie in window), enter, say hello, (baker says you can have the pie if you provide him with fruit, eggs and flour), leave, sw, n, look through window (see bone in window), enter, (see butcher standing on stool because of mouse on floor), say hello, (butcher wants you to get rid of the mouse), leave, s, w, n say hello (Jack & Jill need bucket but don't give it to them yet), se, enter, look on cistern (get matches but drop them in toilet so they are now wet matches), pull chain, (cistern falls and wrecks the toilet), search rubble (find plug), leave, nw, s, s, s, ne, enter, put matches on shelf (to dry), leave, sw, n, n, sw, put plug in hole, ne, e, se, e, stamp on flowers (Mary Mary arrives to repair the damage), w, s, get hose, n, nw, w, sw, fit hose to tap, turn tap (hole fills with water and Mary Mary arrives to take her hose back), (if Mary takes the hose before you have finished this bit, don't worry, you can find it in the empty cement mixer), Doctor Foster gives you a pink plastic pig, ne, s, s, ne, get matches (now dry), leave, sw, n, n, n, w, read sign say hello (Jack be Nimble wants a large candle), e, nw, search plants (find knife), enter, say hello (Jack Horner wants a pie), w, x crates (tied with rope), cut rope (with knife – the crates fall over), search crates (find rag), search crates (find ladder), get rope, open window, climb through window, x man (it's Postman Pat) say hello, (Pat wants his cat Jess), climb through window, e, leave, se, up, ne, enter, x curtains (see bulge behind them), look behind curtains, (Wee Willie Winkie is hiding and needs his nightshirt), leave, sw, n say hello (Humpty needs mending), x wall, x bricks, push brick, look through hole (see rubbish on the other side), x mattress, jump over wall, search rubbish, (find scissors), climb over wall, s, x well, listen, look in well, (see cat stuck in pipe), tie rope to bucket, put catnip in bucket, lower bucket (rescue cat – Jess, belonging to Postman Pat), get bucket, get cat, look in well (water is now flowing), d, s, w cut weeds (with scissors), (find crowbar), w, w, enter (cat fight starts and Jess runs out of the hut and hides in mixer, leaving large ginger cat under bench), leave, look in mixer, (find Jess), e, e, e, n, nw, enter, w, climb through window, give Jess to Pat, look under van (find paper bag), climb through window, e, leave, se, s, w, w, w, enter, light blowtorch, mend bucket, leave, e, e, e, n, up, lower bucket (get bucket full of water but still leaking slightly), d, s, w, w, clean windows, enter, clean windows, search hut (see Tom-Tom hiding in a corner), give pig to Tom, get sacking, get cheese, leave e, e, e, n, enter, give cheese (get mouse - butcher thanks you, gives you bone and puts you out of the shop), s, w, s, s, nw, enter, put mouse on clock, leave, se, ne, enter, give bone, get boots, leave, wear boots, climb trellis, search drain (appears to be blocked further down), d, sw, n, n, n, up, lower bucket, d, s, s, s, ne, climb trellis, pour water down drain, (flushes something through – Mother Hubbard comes out and throws something at you which you catch – a piece of eggshell), d, get spider, sw, w, w, give spider (Miss Muffet gives you the clock key), e, e, n, n, n, give bucket (Jack & Jill give you a nightshirt), up, n, mend Humpty (he gives you a jumpsuit), s, ne, enter, give nightshirt, look behind curtains, get wax chips, leave, sw, d, se, e, e, enter, give wax chips, (shopkeeper gives you the display candle), leave w, w, s, s, nw, enter, unlock clock, look in clock, (see goose and pendulum), x pendulum, throw sacking over goose, (it quietens down enough for you to pick it up, swing pendulum, leave se, e, e, give goose to farmer, e, e, x coop, look under coop, (find feathers), glue feathers to jumpsuit (to make chicken costume), wear costume, enter coop, search hay (find eggs), leave, w, ne, x stream, x pipes, lever rocks with crowbar, enter, look in barrel, get flour in bag, leave w, w, w, n, n, e, ne, enter, give eggs, give flour, leave, sw, w, s, s, w, w, lean ladder against tree, climb ladder, shake branch (plums fall to ground), d, (ladder breaks), get plums, e, e, n, n, e, ne, enter, give plums, (baker gives you the pie), leave sw, w, n, nw, enter, give pie (Jack snatches it and tells you he needs custard as well), leave, se, s, w, w, w, enter, get cat, x cat (collar with disc), read disc (cat's name is Custard), leave, e, e, e, n, nw, enter, give custard, (Jack gives you the tuffet), leave se, s, s, s, w, w, give tuffet (Miss Muffet gives you a candle base), insert candle into base, e, e, n, n, n, w, give candle, give matches, (Jack tells you that George E Porgie is looking for you), e, s, s say hello to George, END. ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com