FOREST OF EVIL Written by Steve W. Lucas Walk Through by Dorothy Millard (C64 Version) Scenario Many months ago your lifelong friend, Albert, set out to rescue the Prince of Cenra who has been captured by the evil witch and is reputed to have been turned into a poor little frog. Albert has never returned and you must set out to find him and in the process you must also find four items of treasure which were stolen from your land by the evil witch. Hints 1. If you get stuck in a spinning space time vortex, you may just as well just give up. 2. Little girls are very fond of chocolates. 3. Pawnbrokers like gold! 4. A beanstalk grows better if planted in a good spot and given some food! 5. Medicine will come in useful for a sick person. 6. Prayer is usual in sacred places. 7. Balrogs don't like anything thrown at them, especially stakes. 8. Those mushrooms may be toadstools and I've heard that Orcs are very fond of mushrooms. 9. You will need the right sort of money for the barman, he won't take those new style pound coins, but a vending machine might. 10. The old man doesn't look very human to me! 11. You'll need some oil for a rusty lock. 12. The dwarf is very fond of a nip or two. 13. The Hobgoblins are frightened of dwarves, especially if they are carrying an axe. Treasures 1. Ruby Encrusted Goblet 2. Diamond tiara 3. Silver Spear 4. Antique Orc Dagger 5. Healthy Albert 6. Prince Walk Through (Start walking along a disused railway line), E, GET RING, W, W, N (glasshouse), GET POT (plant), S, S, W (by gate where a pawnbroker won't let you pass), DROP RING (he grabs it and runs), S (clearing full of broken pots where Bill and Ben guard a small entrance), DROP POT (Ben grabs it and runs away), E, E, S (mountain track), GET MUSHROOMS, E, N (small outbuilding), GET OIL (can), S, S (temple of the sun god), PRAY (the altar moves aside revealing passages), S (narrow tunnel - leave the bauble as it is worthless), N, E, S (broom cupboard), GET DAGGER (ANTIQUE ORC DAGGER), N, N (laboratory - leave the chain as you don't need it), S, W, N, W, N, W, W, N, E, N (pawnbroker's shop), DROP DAGGER, SCORE (1/6). N, E (outside small potting shed), DROP OIL (the rusty lock opens), N (shed), GET RIFLE, S, W, W (far end of glasshouse), GET FERTILISER, E, S, E, DROP FERTILISER, E, S (gloomy wood where an old man won't let you pass), SHOOT MAN (he turns into a monster), DROP RIFLE, E, E (quarry), GET CRUCIFIX, W, S (thicket), GET COIN (pound), N, W, N, W, W, S, W, S, S, S (twisty passage), EXAMINE COFFIN, E (small cavern), USE CRUCIFIX (the vampire vanishes revealing a dark opening), E (crypt), DROP CRUCIFIX, GET SPEAR (silver), W, N (leave the casket), W, N, E (overgrown plot of land), DROP COIN (in the vending machine), GET CHOCOLATES, W, N, E, N, E, E, S, E, S, E (dead end), THROW SPEAR (at the balrog - it goes straight through the heart), S (narrow bridge guarded by a greedy orc warrior), DROP MUSHROOMS (he eats them and goes into a stupor), N, W, N, W, N, W, W (pawnbroker's sop), DROP SPEAR, SCORE (2/6). E, GET BEANSTALK, GET FERTILISER, EXAMINE BEANSTALK (use growmore fertiliser), E, S, E, S, E, E (dark clearing where there is a wall and fertile soil), DROP BEANSTALK, DROP FERTILISER (the bean spurts into rapid growth and you can now climb the wall), S (shrine), GET WALLET, N, W, W, N, W, N, W, S (Old ship Inn), GET BRANDY (the barman doesn't like that), DROP WALLET, GET BRANDY, N, E, S, E, S, E, S, S (dead end), DROP BRANDY (the dwarf drinks it and is now happy to go along with you), GET DWARF, N, N, E, E (don't wake the sleeping monster), N (small storeroom where you meet a dangerous hobgoblin), DROP DWARF (he chases the hobgoblin away with his axe), E (you're in a spinning vortex in space... do not go north or south), E (dense fog), GET DIAMOND (tiara), W, W, S, W, S, E (large arena - ignore the small horse as it isn't necessary to complete the game), E (small cottage), GET RUBY (encrusted goblet), S (prison cell), DROP CHOCOLATE, GET GIRL, N, W, W, N, W, W, N, W, N, W, W (pawnbroker's shop), DROP DIAMOND (tiara), DROP RUBY (encrusted goblet), SCORE (4/6). E, E, S, E, S, E, E, S, E, S (sandy beach), GET MEDICINE (jar of strange medicine), W (vast hall - forget the broken lid), E, N, W, N, W, W, N, W, N, W, W, S, W, S, E, E (gravestone), DROP GIRL (she chases the frog and kisses it... it turns into a prince), GET PRINCE, S, E, S, E (hospital ward), GET ALBERT (he is too ill to travel), DROP MEDICINE, GET ALBERT, W, N, W, N, W, W, N, E, N (pawnbroker's shop), SCORE (5/6), DROP PRINCE. WELL DONE You have rescued the prince, found Albert and recovered the treasure. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com