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Spiro Legacy, The (Spiro_Legacy_hints.txt)

SPIRO LEGACY
BY Ken Bond
Adventure Workshop
Spectrum 128

This adventure with its graphic descriptions does not have the ambience and aura 
it should have. There are lots of decision points where you are unclear about 
what to do. The game consists of getting spells and knowing when to use them. 
Reading the spells tells you what they can do.

Hints:

You can carry an unlimited number of objects which is a bonus as you do not have 
to retrieve objects.

This game recognizes and uses more than a two-word parser. You can  LOOK IN 
<object>, PUT <object> IN <object>. If ON does not work, try AT.

Check out the toilet area in your uncle's estate. Stand on the toilet for a 
better look.

Examine manually. Use the appropriate verb to do this.

You need to use the word "spell" after the description. So, CAST BISTO does not 
work. You need to say CAST BISTO SPELL on <object>.

Can't lower the cannon? Hang some weight on it.	

When you see some dust, don't be in a hurry to leave.	

Red herrings include the duck, wrapping paper, blue book, empty tin, and the 
boat, blue bless, and wildflowers in Part 2.

The verb to use at the statue is UNDO.

What to do in the rock passages? CRAWL <dir> and JUMP <dir>.
	
Some spells can be used more than once. Some are used only in Part 2.

BONZO spell – gives extra strength for a while.
VIMTO  spell – can walk on water for a while.
BEANO spell – produces invisibility for a short time.
BISTO spell – unlocks locked objects.
BRASSO  spell – removes magic cast by another magician.
BIMBO spell – a powerful spell for exorcising evil spirits. It can only be used 
once and can backfire.
FIDO spell – enables the caster to see invisible rays.
LUDO spell – increases the potency of the Bisto spell for a short while. Can 
only be used once.

You need the die at the folly.

Where to use the spells:
Use the Bonzo spell at the cannon and at the boat in Part 1.
Use the Bimbo spell on Maltravers.
Use the Brasso spell at folly in Part 1. Also on another spell in Part 2 at the 
lock. Also at the goat statue in Part 2. And once again after you have taken 
what you need from the statue.
Use the Vimto spell at the lily pond in Part 1. Also at the lakeside in Part 2.
Use the Ludo spell at the north gate on another spell in Part 1.
Use the Bisto spell at the north gate in Part 1. Also use it with another spell 
in Part 2 at the lock. 
Use the Beano spell in the panelled room in Part 2. You will have to do this 
twice.
Use the Fido spell at the rock chamber in Part 2.

Part 2 contains one of the longest, most complicated, most brutal mazes I have 
ever seen. Entrances and exits are not always the same. Once you reach the 
centre, you cannot just retrace your steps. There are no hints I can give you 
for this, other than a direct solution. It is printed below. However, for those 
you do not want to read it, it is written in a very light font which you cannot 
see unless you highlight it in a darker colour(assuming the word processing 
program you are using allows you to do that). Otherwise, read that part of the 
solution.

Going in: N, N, E, S, E, E, E, E, N, N, E, N, E, E, N, W, E, W, W, W, W, N, E
Going out: E, S, E, N, N, W, N, W, S, S 		


Terri Sheehan
2009-02-22

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