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Dark Lord (Dark_Lord.txt)

DARK LORD
Written by Kyle Freeman 1987 (Datasoft)
Walk Through by Dorothy Millard (C64 Version)


Scenario:
You journey through a mirror, which leads you to the alterworld where you 
must defeat the Dark Lord Nequam who killed your grandfather.  

Notes:
1. Dark Lord has some "real-time" puzzles, 16-color "draw and fill" 
graphics, multi-channel music and animation that continues while you 
type. 
2. There is a self-running demo, a tutorial adventure, easy and hard 
skill levels, and a randomiser replay feature.

Mini Adventure Walk Through
(Start in the forest), N, E (clearing), EXAMINE POOL (it gurgles with 
some form of thick slime), N (before a structure), EXAMINE STRUCTURE (the 
temple of the orb), GET BOWL, EXAMINE BOWL (old but in good condition), 
S, GET SLIME IN BOWL, S, S (dense forest), EXAMINE OPENING (it's just big 
enough for you to get through), GO OPENING (in the redwood tree to a 
sloping passage), N (cave mouth), N (a filth-ridden worm won't let you), 
EXAMINE WORM, THROW SLIME AT WORM (you slime the worm), GET TORCH, 
EXAMINE TORCH (it's glowing), N (mysterious underground passage), N, N 
(ancient temple), EXAMINE TEMPLE (the temple of the orb), EXAMINE ALTAR 
(made of stone and as an indentation at the top), EXAMINE INDENTATION 
(charred and you smell alcohol), LIGHT INDENTATION WITH TORCH (the room 
is permeated with a special magic… a strange sense of power surges in 
you… leaving you forever changed).

Main Game Walk Through
(Played as easy version - start in a hidden room beneath your house), 
EXAMINE MIRROR (see a strange blue mist instead of your reflection), GO 
MIRROR (you are pulled through), GET SCARAB, EXAMINE SCARAB (blue quartz 
and very old), N (large room - a man is here), SAY HELLO (he tells you 
"We are the oppressed people... Will you help us?"), SAY YES (he says 
"find Krin my brother and give him this stick"), GET STICK, EXAMINE STICK 
(it has strange carvings on the side), W (middle of village), E (river), 
N, GET FLASK (empty), W (stream), EXAMINE STREAM (teeming with fish), 
CATCH FISH, W, N, N, N, N, N (beach), W (boathouse), SAY HELLO, GIVE FISH 
TO MAN (in return he gives you a scroll), GET SCROLL, READ SCROLL, E, E 
(dock - note the wind is blowing here - this will be useful later), S 
(store house), GET RAT, GET ROPE, W, S, S, W, W (foot of steps - note 
that something is circling overhead - if you go west up the steps you 
will be picked up by a winged monster and deposited randomly in another 
part of the game), E, E, S, S, S, S, S.

W (across the suspension bridge), W, W (east/west trench), EXAMINE TREE 
(there's a pearl blossom within reach), GET BLOSSOM, E, E, E, N (edge of 
cliff), TIE ROPE TO TREE, CLIMB ROPE (you descend into the canyon), D, W 
(wooden corridor), EXAMINE BOOKCASE (see a collection of dusty 
manuscripts, ancient potions and cobwebs), W (home of Krin), SAY HELLO, 
SHOW STICK TO KRIN (he says "I see you have come from my brother - I can 
help. First eat the pearl blossom you have found"), EAT BLOSSOM (as you 
eat it you feel a strange new energy surge in you), SAY HELLO ("There are 
some things you must know - the blossom you have eaten has given you the 
ability to fly… your grandfather's notes will be of assistance"), E, E, 
E, U (back to edge of cliff).

N, N, E (stream), CATCH FISH, W, N, N, N, N, E, N (dock - there is a 
strong breeze), FLY, FLY (strong gusts buffet you), FLY (you find 
yourself on the shore of an Island), N, N (highest point of Island), D 
(ancient structure), EXAMINE DOOR (made of painted stone and cannot be 
moved - beside the door is an indentation), EXAMINE WALL (there is an 
indentation in the wall near the door), EXAMINE INDENTATION (it has an 
unique shape, a shape that somehow seems familiar...), INSERT SCARAB IN 
HOLE (it fits perfectly and the door slides open - quickly type), N (if 
you are not quick enough the doors will shut again - you are in an 
underground corridor), N (underground building), EXAMINE SKULL (peering 
through the nostril you see what looks like a massive chunk of lead), 
EXAMINE CAT (he looks hungrily at you), GET SKULL (the cat won't let 
you), GIVE FISH TO CAT, GET SKULL (a weight shifts inside), W (ancient 
burial chamber), EXAMINE COFFIN (it looks as if a powerful force blew the 
coffin open from the inside), EXAMINE DEBRIS (there is an amulet on the 
ground by the coffin), GET AMULET, EXAMINE AMULET (a cold blue stone - it 
bears the royal emblem of Lord Nequam), WEAR AMULET, EXAMINE SKELETON 
(not much left - the rats have picked the bones clean), MOVE DEBRIS (with 
great effort you are able to move a rock), W (darkened passage), U (rocky 
peak), FLY (the mainland comes into view), FLY (back to the beach), S 
(fishing village).

S, S, S, S, S, E, E (river), FILL FLASK WITH WATER, W, S (burning 
village), GET OIL LAMP, W, S, W, W, N, N (end of mountain path), FLY 
(shallow cave), GET AXE, FLY (you are back on the beach), S, S, S, S, S, 
S, S, S, W, W, W, W, W, READ MESSAGE, S, W, S, W, N (north/south trench), 
EXAMINE BUSH (it is very thick and thorny), EXAMINE LAMP (the exposed 
wick burns red hot, but provides little light), BURN BUSH WITH LAMP, GO 
HOLE (damp tunnel), W (you are standing before a lava stream), EXAMINE 
LAVA (it slowly carves a fiery path through the rocks), N, EXAMINE PLANTS 
(they seem to thrive in the tremendous heat generated by the lava), GET 
LEAF (waxy), N (to where you can see a ledge), RUB LEAF ON FEET (it makes 
your skin tingle), POUR WATER ON LAVA (it cools it for a moment - quickly 
type), JUMP (if you are not quick enough the cooling effect of the water 
wears off), W, W (resting place of the winged monster), KILL MONSTER WITH 
AXE (you witness it's final death throes and your passage to the castle 
is now clear), E, E, E, S, S, E, E, N, N, E, E, S.

E, E, E, E, E, N, N, N, N, N, W, W (foot of steps), W (castle entrance), 
S (outside castle), EXAMINE HOLE (a waterway leads through the hole into 
the interior of the castle), GO HOLE (you are up to your neck in slimy 
green water), W, W, W (an eerie hall), W, U (top of stairway), N, N (you 
are by a locked door), RUB AMULET (bolts of energy leap out and destroy 
the guard), GET KEY, UNLOCK DOOR (something pulls you in.. you find 
yourself trapped in a cell), EXAMINE TORCH (appears to be on hinges), 
MOVE TORCH (a large stone slides back revealing a passage), W, W (before 
you is a massive stone), EXAMINE STONE, PRY STONE WITH STICK (it moves), 
N (power room), EXAMINE LATTICE, PUT RAT IN LATTICE (there is a flash), 
S, E, N, W (crystal room), GET CRYSTAL, EXAMINE CRYSTAL, E (hallway), 
OPEN DOOR, E (the door locks behind you), N, N (you are back overlooking 
the main entrance), N, OPEN DOOR (you are pulled in and are faced by the 
evil one), THROW SKULL (the Dark Lord is destroyed... soon the people who 
have fled their villages will return).

The story of you victory quickly spreads.
The villagers celebrate with song and dance.
You have won.

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