MURDER HUNT II by Craig Davies Bodkin Software (re-released by Moonchild Software and Zenobi Software) Spectrum 48 This is a straightforward game. Collect all objects you find. You can examine many objects but few give you clues. HELP is available at some locations. You are Father Murphy. INVENTORY (nothing), EXAMINE TABLE, OPEN DRAWER (locked), EXAMINE BED (you find a key beneath the pillow), TAKE BLUE KEY, EXAMINE BLUE KEY (to open the main door of Finchley Hall), OPEN WINDOW, E DOWN, N, UNLOCK DOOR, DROP BLUE KEY, OPEN DOOR, IN, EXAMINE RACK (Ashley's and the butler's coats are missing), EXAMINE STAND (Ashley's walking stick is missing), W, S, EXAMINE MAP (the area is graced with chalk pits), N, N, EXAMINE TELEPHONE (wires have been cut), S, W, EXAMINE BASKET (it's Bertie's), N, EXAMINE PAINTINGS (the eyes move), S, S, S, EXAMINE SINK, TAKE KNIFE, EXAMINE KNIFE, EXAMINE CHEST (heavy), N, UP, E, N, EXAMINE PHOTO (Ashley and Bertie), S, S, W, EXAMINE DRAWER (signs of a search). Go E, S, N, N, E, S, EXAMINE BATH (drops pf blood), EXAMINE BASIN (the water is stained pink), N, E, DOWN, E, N, NE, NW, W, W, N, E, TAKE SPADE, W, W, N, EXAMINE MARROW, S, E, S, W, SW, S, S, OPEN DOOR (locked), S, W, EXAMINE LAGONDA, EXAMINE RACK, TAKE HACKSAW, E, SE, SW, S, E, TAKE HOSEPIPE, W, W, E, N, NE, NW, N, N, N, N, W, W, W (the gate is secured with a padlock), CUT CHAIN, DROP HACKSAW, W, W, N (you see a mound of freshly dug earth), DIG (you find the body of the housekeeper), EXAMINE BODY (you see chest wounds and a key), TAKE KEY, DROP SPADE, S, W, W, S, S (you see Bertie), EXAMINE BERTIE, N, N, W, W, N, W (you see something), N, W, EXAMINE TREE, TIE HOSEPIPE. Go DOWN, S (you see Ashley), EXAMINE ASHLEY (you see Ashley has been stabbed and get a key), W, EXAMINE LAWNMOWER, TAKE ROPE, E, N, UP, E, S, E, S, E, E, E, E, E, E, E, E, E, S, S, S, UNLOCK DOOR, OPEN DOOR, W, TAKE LADDER, E, N, E, UNLOCK DOOR, OPEN DOOR, W, N, NE, E, E, DROP LADDER, UP LADDER, S (you see Aunt Matiland dead in her bed), EXAMINE AUNT (strangled), EXAMINE TABLE (you see a jewellery box), OPEN BOX, TAKE SILVER KEY, N, DOWN, E, SE, SW, S, N, NE, E, E, E (you hear something), E, E (the butler attacks you; you attack the butler, drop the knife, but the butler drops something as well), TAKE BLACK KEY, EXAMINE BLACK KEY (to the master bedroom). Go E (you talk to the postman and he raises the alarm), E, W, W, W, W, W, W, SW, S, IN, UP, S, UNLOCK DOOR, OPEN DOOR, S (you are back at the master bedroom), UNLOCK DRAWER, OPEN DRAWER, TAKE TORCH, EXAMINE TORCH (press button to operate), N, N, DOWN, W, W, S, S (you have to hide), OPEN TRAPDOOR, HIDE, PUSH BUTTON, TIE ROPE (across the steps), PUSH BUTTON (silence), PUSH BUTTON, OPEN TRAPDOOR, UP (you need to lure the butler here), N, W, W, N (the butler runs toward you), S, E, E, S, DOWN (you negotiate the stairs and turn off the torch; the butler rushes down and hits the floor), UP, CLOSE TRAPDOOR, PUSH CHEST, N, N, E, E, E, N, NE, E, E, (you hear sirens). You are finished. Score: 250%. Terri Sheehan 2008-01-12 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com