CAVES OF BEWBEWS E. Spicer Amstrad INVENTORY (nothing), N, TAKE BOOK, EXAMINE BOOK (might be useful to change something), N, W, W, TAKE GUN, EXAMINE GUN, E, E, N, W (you see a door), W (locked), E, N, N, EXAMINE STONE (magic, to use it type "siarp"), TAKE STONE, S, S, S, S, E (in a room), EXAMINE MUD, TAKE KEY, EXAMINE KEY (probably unlocks a door), SIARP (back to the tope), N, N, W, UNLOCK DOOR, W (monster will eat you), FIRE GUN. You are finished. Score: 80% Terri Sheehan 2009-01-29 ************************************************************************** * Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com